Search found 28 matches

by MeatshieldNZ
25 May 2016, 01:01
Forum: General - CoH2 / BKMOD2
Topic: Where can I download the BKMOD II ?
Replies: 5
Views: 23666

Re: Where can I download the BKMOD II ?

Wikinger Mod for COH2 is a great substitute for BK2 while you wait, same doctrines (plus soviets).

No commanders and all the benefits of COH2, truesight, coldtech and most importantly online stability.

Check it out, just released a new patch focused on realistic tank combat:

http://steamcommunity.com/sharedfiles/f ... earchtext=

https://www.youtube.com/watch?v=WlScEvid71w
by MeatshieldNZ
01 Mar 2016, 00:44
Forum: General - CoH1 / BKMOD1
Topic: Back to BK
Replies: 5
Views: 1606

Re: Back to BK

Cant speak for BK1 as I stopped playing due to constant desyncs Here is the situation with Blitzkrieg 2: Wolf got as far as doing the camera zoom out and popcaps but has stopped all modding due to real life commitments: m A couple of ex BK players/modders have started their own COH2 mods in the mean...
by MeatshieldNZ
09 Dec 2015, 22:50
Forum: General - CoH2 / BKMOD2
Topic: Bkmod2 vs Speargead mod
Replies: 15
Views: 31984

Re: Bkmod2 vs Speargead mod

Hi guys, maybe you should try this: Wikinger: European Theater of War mod for CoH 2 m Really enjoying this mod, has made COH2 actually playable when combined with BKMOD2 Win Condition for the extra zoom out and pop cap. It is very much styled like original Blitzkrieg Mod but with all the added bene...
by MeatshieldNZ
17 Nov 2015, 22:18
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 7143

Re: Are mortars basebombing?

Haha yeah... I want to get down to the simplest rule possible... But even saying "no basebombing completely" is tricky. Just shown in the poll, some people say mortars count, most say they don't. It's like taking a poll among cats. Everyone just does their own thing. And I'm going to try ...
by MeatshieldNZ
29 Jul 2015, 23:32
Forum: Announcements
Topic: CoH2 Patch June 23rd
Replies: 10
Views: 18866

Re: CoH2 Patch June 23rd

https://www.youtube.com/watch?v=zze3ix7Wp6o

Vanilla gameplay looks awful but should be fun to mod!!
by MeatshieldNZ
14 Jul 2015, 22:57
Forum: Announcements
Topic: CoH2 Patch June 23rd
Replies: 10
Views: 18866

Re: CoH2 Patch June 23rd

Brits are coming for COH2 on September 3rd. Hopefully after some balance patches we will get full mod tools!!

http://www.companyofheroes.com/games/british-forces
by MeatshieldNZ
25 Jun 2015, 00:10
Forum: Announcements
Topic: CoH2 Patch June 23rd
Replies: 10
Views: 18866

Re: CoH2 Patch June 23rd

Thanks for the update Wolf, its great that you are still working on this.

IMO we wont see full mod tools until they have milked every last drop out of Vanilla COH2 which according to their roadmap will be after a new faction (British?) is released.
by MeatshieldNZ
01 Apr 2015, 21:34
Forum: Bugs
Topic: Comp stomp games de-synching on v4.8.6.0
Replies: 21
Views: 7573

Re: Comp stomp games de-synching on v4.8.6.0

Its a common problem that showed up after the last VCOH patch, Wolf bought it to Relics attention in the official forums but they never replied: m You could try PM'ing one of their Community Managers (Noun has since left btw) but I honestly don't think they will do anything if it is only affecting M...
by MeatshieldNZ
27 Mar 2015, 01:29
Forum: Technical Support
Topic: BK MOD 2 - Games needed
Replies: 6
Views: 14215

Re: BK MOD 2 - Games needed

Western front Armies is standalone but you may as well get COH2 as well it's so cheap.

AEF = American Expeditionary Forces?? He means the U.S anyway.
by MeatshieldNZ
02 Mar 2015, 00:21
Forum: Balancing & Suggestions
Topic: AT Guns with 1 man left
Replies: 16
Views: 3412

Re: AT Guns with 1 man left

Wolf wrote:I did not say that it will be in 4.8.6 :)


No you didnt :)

Does the US 37 currently fire with one man? I was confused as to why it would be in the changelog then?
by MeatshieldNZ
01 Mar 2015, 20:42
Forum: Balancing & Suggestions
Topic: AT Guns with 1 man left
Replies: 16
Views: 3412

Re: AT Guns with 1 man left

So everyone voted yes it should be able to fire but in the changelog we have:

- US 37mm AT gun will not be able to shoot or be movable when only 1 man crew is left

@Wolf was this just not codable maybe??
by MeatshieldNZ
24 Feb 2015, 22:37
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Patch
Replies: 62
Views: 39004

Re: Blitzkrieg Mod 4.8.6.0 Patch

Thanks Wolf, looking forward to trying out the changes!
by MeatshieldNZ
23 Feb 2015, 22:03
Forum: General - CoH1 / BKMOD1
Topic: Suggestions for new maps to the mappack
Replies: 23
Views: 6712

Re: Suggestions for new maps to the mappack

I cant think of any maps off the top of my head but I know who some of the good mapmakers are. UKVaultman, Playmobil & Gorkhali are 3 that come to mind who make superb maps. Their details should still be on the old forum and they were all active fairly recently too
by MeatshieldNZ
22 Feb 2015, 23:29
Forum: Balancing & Suggestions
Topic: AT Guns with 1 man left
Replies: 16
Views: 3412

Re: AT Guns with 1 man left

My opinion: Yes it should be able to fire, but very slow reload and cant rotate the gun at all. And as Wake said should be easier to kill.
by MeatshieldNZ
17 Feb 2015, 00:30
Forum: Matchmaking & Strategies
Topic: "other ways"
Replies: 24
Views: 4402

Re: "other ways"

I feel for you Warhawks because I too have a grand vision of breaking through the axis lines with 8 Shermans and wreaking havoc in their rear areas but as the game stands this just isn't possible for many reasons. I think you are literally asking too much of the Dev team which consists of one guy wh...
by MeatshieldNZ
11 Feb 2015, 22:03
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171746

Re: Historical Add-on For Blitzkrieg

Oh awesome, cant wait to try the Kiwi and Aussie LRDG!
by MeatshieldNZ
10 Feb 2015, 21:21
Forum: History/Realism
Topic: M10/Achillies Tank Destroyers
Replies: 5
Views: 13483

Re: M10/Achillies Tank Destroyers

I think that's what the / is for. He is meaning pics of both. Little bit picky on your part
by MeatshieldNZ
08 Feb 2015, 23:19
Forum: General - CoH2 / BKMOD2
Topic: What mechanics or stuff you would like to keep from BK?
Replies: 29
Views: 31433

Re: What mechanics or stuff you would like to keep from BK?

I find the COH2 medic/healing system for some factions quite clunky and causing unnecessary micro. If we could use the BK1 system that would be preferable for me.
by MeatshieldNZ
08 Feb 2015, 00:13
Forum: General - CoH2 / BKMOD2
Topic: What mechanics or stuff you would like to keep from CoH2?
Replies: 6
Views: 14060

Re: What mechanics or stuff you would like to keep from CoH2

Hi Wolf, for me I think the mechanic used to lay a proper anti personnel minefield in coh2 is vastly superior to coh1. If this could be extended to AT mines as well (possibly in smaller groups or rows) that would be awesome.
by MeatshieldNZ
28 Dec 2014, 23:37
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 28252

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

@forum staff. Please do not ban MessUupgood from the forum. Let him speak his mind. He is a good player and a member of the BK mod community. Its not a good start when you have to defend him after 2 posts.. @ MessUupgood - Welcome aboard. Can I suggest you read the Posting Guidelines in "Forum...
by MeatshieldNZ
15 Dec 2014, 02:15
Forum: History/Realism
Topic: Historical backgrounds to Tigers topic "axis & allied tanks"
Replies: 14
Views: 6948

Re: Historical backgrounds to Tigers topic "axis & allied ta

Even with the big mistakes made by the german oberkommando the war was doomed. Even if germans rushed to Moscow and it has failed Russians wouldn't surrender the results would have been the same - severe skirmishes on every street and german tanks that are stuck during the winter, even if germany p...
by MeatshieldNZ
15 Dec 2014, 01:15
Forum: History/Realism
Topic: Historical backgrounds to Tigers topic "axis & allied tanks"
Replies: 14
Views: 6948

Re: Historical backgrounds to Tigers topic "axis & allied ta

Warhawks97 wrote:^^

Hmm... this theory sounds reasonable:) Could be worth further researches. oO




Yeah the bit about him being a spy was meant to be sarcasm, hopefully that was obvious....
by MeatshieldNZ
14 Dec 2014, 22:03
Forum: History/Realism
Topic: Historical backgrounds to Tigers topic "axis & allied tanks"
Replies: 14
Views: 6948

Re: Historical backgrounds to Tigers topic "axis & allied ta

Another mistake was done in Airplane production. Axis rather wasted ressources into heavy flak batteries and the ammo instead into more figthers and just 1% of all flak shots caused critical damage and thus shooting down the airplane. If The Axis would have invested it into airplanes their Figher p...
by MeatshieldNZ
05 Dec 2014, 02:55
Forum: Balancing & Suggestions
Topic: On "realistic weapon values" idea
Replies: 14
Views: 17258

Re: On "realistic weapon values" idea

@Meat: Not every weapon would insta suppress but rifle fire of severals squads should be able to pin when enemie has no cover. Its already the case in bk where weaker inf (mostly pioneers etc) get suppressed by heavy rifle fire. Also maybe squads with semi automatic weapons could have an ability wh...
by MeatshieldNZ
01 Dec 2014, 22:15
Forum: Forum Stuff
Topic: Minor issue
Replies: 3
Views: 10439

Re: Minor issue

Wolf wrote:Should work now.


Yes its working fine, thanks