Search found 138 matches
- 13 Aug 2019, 12:07
- Forum: History/Realism
- Topic: Visiting the "Eagle's Nest"
- Replies: 2
- Views: 26724
Visiting the "Eagle's Nest"
Just wanted to share some photos from a recent daytrip I took down to the Obersalzberg area in Berchtesgaden, Germany. I visited the Kehlsteinhaus on the top as well as the exhibition and the bunker complex underneath the former Führer-Sperrgebiet and the ruins of Hitler's Berghof-residence. To thos...
- 26 Dec 2018, 23:05
- Forum: General - CoH1 / BKMOD1
- Topic: Does loss of crew members reduced the rate of fire for crewed weapons?
- Replies: 12
- Views: 2161
Re: Does loss of crew members reduced the rate of fire for crewed weapons?
In fact, thinking about it, I think when inf squads build something, like a mine or a trench, the time taken increases as the squad loses men. I think it is not the case. It's actually true for building, as the build time gets divided byeach squad member contributing build time (which is treated as...
- 11 Sep 2018, 17:44
- Forum: General - CoH1 / BKMOD1
- Topic: ARTY ROF
- Replies: 16
- Views: 5726
Re: ARTY ROF
Hmm, well.. but I really couldn't find a single online source that would suggest 10 rounds per minute for the Priest. Let me drop few examples of what I found ^^ m m As we can see, the Priest has 2 different 105mm guns.. both have a reload time of approximately 20 seconds, meaning 3 or 4 rounds per...
- 11 Sep 2018, 06:24
- Forum: General - CoH1 / BKMOD1
- Topic: ARTY ROF
- Replies: 16
- Views: 5726
Re: ARTY ROF
Simply put, this is a horrible idea. In WoT and War Thunder, the SPGs are very differently balanced due to how these games work, so I'll disregard these examples. MoW is a strategy title and therefore more similar to BK, but there's still some marked differences. In MoW you have much more fine contr...
- 15 Aug 2018, 01:12
- Forum: Balancing & Suggestions
- Topic: two design flaws in infantry-only games
- Replies: 5
- Views: 1267
Re: two design flaws in infantry-only games
Well, that is a side effect of how inf only mode is done. We basically made a mode where the vast majority of units and abilities like call ins are locked, but abilities of available units are usually not restricted. Now, as for the AB supply drop, since you can't easily have this ability work a set...
- 13 Aug 2018, 06:29
- Forum: General - CoH1 / BKMOD1
- Topic: Last (old) BK version from Xalibur?
- Replies: 11
- Views: 5341
Re: Last (old) BK version from Xalibur?
Well, to be fair, there ARE a lot of people playing illicit copies of the game still, and for a while that was the MAIN reason people wouldn't use steam - so this general suspicion has quite clear origins. However, from a developer point of view, not supporting an ancient version has much more pract...
- 11 Aug 2018, 16:48
- Forum: Balancing & Suggestions
- Topic: flmaethrower like a hot water!!
- Replies: 39
- Views: 6119
Re: flmaethrower like a hot water!!
I disagree with the disagreement. Flamethrowers were used primarily by pioneer / combat engineer units as they were supposed to open blocked routes and clear enemy fortifications. Upgrading these on combat troops would therefore be weird. Btw, even if this is russian, I have a nice picture of the eq...
- 08 Jul 2018, 22:18
- Forum: General - CoH1 / BKMOD1
- Topic: Old BK versions
- Replies: 12
- Views: 5287
Re: Old BK versions
Well, having that around somewhere might be cool.
Perhaps consider putting that up on a google drive?
Perhaps consider putting that up on a google drive?
- 05 Jun 2018, 16:19
- Forum: Announcements
- Topic: New Luftwaffe sniper model
- Replies: 1
- Views: 6803
Re: New Luftwaffe sniper model
Nice job. Hope to see it ingame soon.
- 01 Jun 2018, 11:11
- Forum: Technical Support
- Topic: RelicCOH.exe is missing! - Please Help -
- Replies: 2
- Views: 3293
Re: RelicCOH.exe is missing! - Please Help -
The CD version does not work anymore. Activate the key on steam and download the game from there - what you have is now called "Legacy Edition" which is incompatible with current mods, online play doesn't work because it has no steam integration and the version is also ages behind the curr...
- 30 May 2018, 14:09
- Forum: Balancing & Suggestions
- Topic: bk is dead
- Replies: 5
- Views: 1974
Re: bk is dead
I don't get it - the beta was updated to it's second iteration, but the regular version hasn't been touched - none of the beta-changes have been applied to the release version so far (otherwise, the beta would be over^^).
- 23 May 2018, 21:52
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 58812
Re: 5.1.5 beta version
Alright, to cut short the debate about bans and get back to the subject of this whole affair: I got around to meddling with the beta for a few days now, and somehow I'm feeling a little split. Most of the changes are actually very nice and feel somewhat balanced, probably the result of some of the p...
- 07 May 2018, 19:36
- Forum: Technical Support
- Topic: Disappointing performance, bk on Mac Pro (6 core xeon)
- Replies: 4
- Views: 3411
Re: Disappointing performance, bk on Mac Pro (6 core xeon)
If that's a MacPro, are you using MacOS or did you put Windwos on it?
Mac doesn't play nice with the engine afaik;
Also, the Xeon processors are not that fast and BK has much higher requirements than vanilla.
Mac doesn't play nice with the engine afaik;
Also, the Xeon processors are not that fast and BK has much higher requirements than vanilla.
- 25 Apr 2018, 10:12
- Forum: Bugs
- Topic: jeep bug in bocage map
- Replies: 4
- Views: 2835
Re: jeep bug in bocage map
Can you put a screenhot of that in here as well? Feel free to paint on it to add detail.
Maybe our mapping community will fix it for a future release.
Maybe our mapping community will fix it for a future release.
- 21 Apr 2018, 13:33
- Forum: Technical Support
- Topic: No connectiong to game lobbies in BK/Vanila
- Replies: 8
- Views: 3981
Re: No connectiong to game lobbies in BK/Vanila
Hello, I'm from Russia and I have the same problem. My ISP associates this with Telegram blocking. (The Federal Service for Supervision of Communications, Information Technology and Mass Media "accidentally" blocked 20 million IP addresses) They did what? How does that happen by "acc...
- 16 Apr 2018, 15:10
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 4074
Re: 2pdr Tetrarch/Daimler
I think the issue might arise from the somewhat early availability and decent mobility, this leads to early P4's being unable to deal with them before they get killed. Maybe if the damage got lowered so that it takes at least 3 hits to kill a P4 it might help. On the other hand, the good performance...
- 11 Apr 2018, 07:34
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 40779
Re: 5.1.4 preview
Technically, the patch should only be a few MB, but don't hold me to that - I didn't pay attection to that because for me it's a non-issue (unlimited high-speed internet will make you not care about file sizes...).
- 11 Apr 2018, 07:12
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 40779
Re: 5.1.4 preview
If you run the steam version, it will update to the latest version automatically (as long as you have that enabled).
- 07 Apr 2018, 02:59
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 40779
Re: 5.1.4 preview
If the patchnotes don't mention it, probably not.
Also, that's a model issue - I'm not sure if it CAN be fixed...
Also, that's a model issue - I'm not sure if it CAN be fixed...
- 06 Apr 2018, 18:06
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 40779
Re: 5.1.4 preview
Edit: - Vehicles in the AoE of AVRE's shot now get a short "stun" effect which lowers the accuracy, reload speed, vision and movement speed for 7 seconds Just tested this too, it doesn't happen. Are you sure? Maybe it's just not indicated? Perhaps a kicker message would be nice here...
- 29 Mar 2018, 21:00
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 40779
Re: 5.1.4 preview
^This...
Soooooooo, it's not worth the hassle.
Soooooooo, it's not worth the hassle.
- 28 Mar 2018, 14:05
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 40779
Re: 5.1.4 preview
Armor is split 50/50. Anything in the first half is front, anything behind that counts a rear.
I'm not sure what happened to the "rear armor hit" kicker message, but I guess after it was removed alongside many other ugly UI elements way back when it was never missed enough to bring it back.
I'm not sure what happened to the "rear armor hit" kicker message, but I guess after it was removed alongside many other ugly UI elements way back when it was never missed enough to bring it back.
- 28 Mar 2018, 08:53
- Forum: Technical Support
- Topic: No steam version
- Replies: 10
- Views: 8767
Re: No steam version
OK, I will answer that: 1. Playing the current version of BK on "Opposing Fronts v 2.301" is impossible; either patch the game to the current version (there might be patch installers still rolling around the internet) or find an old version of BK (probably harder, all the official mirrors ...
- 27 Mar 2018, 14:41
- Forum: Matchmaking & Strategies
- Topic: Super intense GAME
- Replies: 7
- Views: 1879
Re: Super intense GAME
Well, minimum should probably be slightly larger than the explosion radius, so it wouldn't blow itself up...
50 is probably a bit much especially if max range gets dropped to 120 (?) as Tiger has requested on multiple occasions.
You CAN overdo things with these nerfs as well after all.
50 is probably a bit much especially if max range gets dropped to 120 (?) as Tiger has requested on multiple occasions.
You CAN overdo things with these nerfs as well after all.
- 26 Mar 2018, 11:46
- Forum: Technical Support
- Topic: Win 10 and Dx12 issue
- Replies: 4
- Views: 33650
Re: Win 10 and Dx12 issue
Alright then, in this case:
/locked
/locked