Search found 138 matches

by Kr0noZ
13 Aug 2019, 12:07
Forum: History/Realism
Topic: Visiting the "Eagle's Nest"
Replies: 2
Views: 26672

Visiting the "Eagle's Nest"

Just wanted to share some photos from a recent daytrip I took down to the Obersalzberg area in Berchtesgaden, Germany. I visited the Kehlsteinhaus on the top as well as the exhibition and the bunker complex underneath the former Führer-Sperrgebiet and the ruins of Hitler's Berghof-residence. To thos...
by Kr0noZ
26 Dec 2018, 23:05
Forum: General - CoH1 / BKMOD1
Topic: Does loss of crew members reduced the rate of fire for crewed weapons?
Replies: 12
Views: 2126

Re: Does loss of crew members reduced the rate of fire for crewed weapons?

In fact, thinking about it, I think when inf squads build something, like a mine or a trench, the time taken increases as the squad loses men. I think it is not the case. It's actually true for building, as the build time gets divided byeach squad member contributing build time (which is treated as...
by Kr0noZ
11 Sep 2018, 17:44
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 5480

Re: ARTY ROF

Hmm, well.. but I really couldn't find a single online source that would suggest 10 rounds per minute for the Priest. Let me drop few examples of what I found ^^ m m As we can see, the Priest has 2 different 105mm guns.. both have a reload time of approximately 20 seconds, meaning 3 or 4 rounds per...
by Kr0noZ
11 Sep 2018, 06:24
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 5480

Re: ARTY ROF

Simply put, this is a horrible idea. In WoT and War Thunder, the SPGs are very differently balanced due to how these games work, so I'll disregard these examples. MoW is a strategy title and therefore more similar to BK, but there's still some marked differences. In MoW you have much more fine contr...
by Kr0noZ
15 Aug 2018, 01:12
Forum: Balancing & Suggestions
Topic: two design flaws in infantry-only games
Replies: 5
Views: 1192

Re: two design flaws in infantry-only games

Well, that is a side effect of how inf only mode is done. We basically made a mode where the vast majority of units and abilities like call ins are locked, but abilities of available units are usually not restricted. Now, as for the AB supply drop, since you can't easily have this ability work a set...
by Kr0noZ
13 Aug 2018, 06:29
Forum: General - CoH1 / BKMOD1
Topic: Last (old) BK version from Xalibur?
Replies: 11
Views: 5128

Re: Last (old) BK version from Xalibur?

Well, to be fair, there ARE a lot of people playing illicit copies of the game still, and for a while that was the MAIN reason people wouldn't use steam - so this general suspicion has quite clear origins. However, from a developer point of view, not supporting an ancient version has much more pract...
by Kr0noZ
11 Aug 2018, 16:48
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 5673

Re: flmaethrower like a hot water!!

I disagree with the disagreement. Flamethrowers were used primarily by pioneer / combat engineer units as they were supposed to open blocked routes and clear enemy fortifications. Upgrading these on combat troops would therefore be weird. Btw, even if this is russian, I have a nice picture of the eq...
by Kr0noZ
08 Jul 2018, 22:18
Forum: General - CoH1 / BKMOD1
Topic: Old BK versions
Replies: 12
Views: 5058

Re: Old BK versions

Well, having that around somewhere might be cool.
Perhaps consider putting that up on a google drive?
by Kr0noZ
05 Jun 2018, 16:19
Forum: Announcements
Topic: New Luftwaffe sniper model
Replies: 1
Views: 6626

Re: New Luftwaffe sniper model

Nice job. Hope to see it ingame soon.
by Kr0noZ
01 Jun 2018, 11:11
Forum: Technical Support
Topic: RelicCOH.exe is missing! - Please Help -
Replies: 2
Views: 3114

Re: RelicCOH.exe is missing! - Please Help -

The CD version does not work anymore. Activate the key on steam and download the game from there - what you have is now called "Legacy Edition" which is incompatible with current mods, online play doesn't work because it has no steam integration and the version is also ages behind the curr...
by Kr0noZ
30 May 2018, 14:09
Forum: Balancing & Suggestions
Topic: bk is dead
Replies: 5
Views: 1828

Re: bk is dead

I don't get it - the beta was updated to it's second iteration, but the regular version hasn't been touched - none of the beta-changes have been applied to the release version so far (otherwise, the beta would be over^^).
by Kr0noZ
23 May 2018, 21:52
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 57263

Re: 5.1.5 beta version

Alright, to cut short the debate about bans and get back to the subject of this whole affair: I got around to meddling with the beta for a few days now, and somehow I'm feeling a little split. Most of the changes are actually very nice and feel somewhat balanced, probably the result of some of the p...
by Kr0noZ
07 May 2018, 19:36
Forum: Technical Support
Topic: Disappointing performance, bk on Mac Pro (6 core xeon)
Replies: 4
Views: 3188

Re: Disappointing performance, bk on Mac Pro (6 core xeon)

If that's a MacPro, are you using MacOS or did you put Windwos on it?
Mac doesn't play nice with the engine afaik;
Also, the Xeon processors are not that fast and BK has much higher requirements than vanilla.
by Kr0noZ
25 Apr 2018, 10:12
Forum: Bugs
Topic: jeep bug in bocage map
Replies: 4
Views: 2661

Re: jeep bug in bocage map

Can you put a screenhot of that in here as well? Feel free to paint on it to add detail.
Maybe our mapping community will fix it for a future release.
by Kr0noZ
21 Apr 2018, 13:33
Forum: Technical Support
Topic: No connectiong to game lobbies in BK/Vanila
Replies: 8
Views: 3648

Re: No connectiong to game lobbies in BK/Vanila

Hello, I'm from Russia and I have the same problem. My ISP associates this with Telegram blocking. (The Federal Service for Supervision of Communications, Information Technology and Mass Media "accidentally" blocked 20 million IP addresses) They did what? How does that happen by "acc...
by Kr0noZ
16 Apr 2018, 15:10
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 3705

Re: 2pdr Tetrarch/Daimler

I think the issue might arise from the somewhat early availability and decent mobility, this leads to early P4's being unable to deal with them before they get killed. Maybe if the damage got lowered so that it takes at least 3 hits to kill a P4 it might help. On the other hand, the good performance...
by Kr0noZ
11 Apr 2018, 07:34
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 38919

Re: 5.1.4 preview

Technically, the patch should only be a few MB, but don't hold me to that - I didn't pay attection to that because for me it's a non-issue (unlimited high-speed internet will make you not care about file sizes...).
by Kr0noZ
11 Apr 2018, 07:12
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 38919

Re: 5.1.4 preview

If you run the steam version, it will update to the latest version automatically (as long as you have that enabled).
by Kr0noZ
07 Apr 2018, 02:59
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 38919

Re: 5.1.4 preview

If the patchnotes don't mention it, probably not.
Also, that's a model issue - I'm not sure if it CAN be fixed...
by Kr0noZ
06 Apr 2018, 18:06
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 38919

Re: 5.1.4 preview

Edit: - Vehicles in the AoE of AVRE's shot now get a short "stun" effect which lowers the accuracy, reload speed, vision and movement speed for 7 seconds Just tested this too, it doesn't happen. Are you sure? Maybe it's just not indicated? Perhaps a kicker message would be nice here...
by Kr0noZ
29 Mar 2018, 21:00
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 38919

Re: 5.1.4 preview

^This...
Soooooooo, it's not worth the hassle.
by Kr0noZ
28 Mar 2018, 14:05
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 38919

Re: 5.1.4 preview

Armor is split 50/50. Anything in the first half is front, anything behind that counts a rear.
I'm not sure what happened to the "rear armor hit" kicker message, but I guess after it was removed alongside many other ugly UI elements way back when it was never missed enough to bring it back.
by Kr0noZ
28 Mar 2018, 08:53
Forum: Technical Support
Topic: No steam version
Replies: 10
Views: 8474

Re: No steam version

OK, I will answer that: 1. Playing the current version of BK on "Opposing Fronts v 2.301" is impossible; either patch the game to the current version (there might be patch installers still rolling around the internet) or find an old version of BK (probably harder, all the official mirrors ...
by Kr0noZ
27 Mar 2018, 14:41
Forum: Matchmaking & Strategies
Topic: Super intense GAME
Replies: 7
Views: 1842

Re: Super intense GAME

Well, minimum should probably be slightly larger than the explosion radius, so it wouldn't blow itself up...
50 is probably a bit much especially if max range gets dropped to 120 (?) as Tiger has requested on multiple occasions.
You CAN overdo things with these nerfs as well after all.
by Kr0noZ
26 Mar 2018, 11:46
Forum: Technical Support
Topic: Win 10 and Dx12 issue
Replies: 4
Views: 33082

Re: Win 10 and Dx12 issue

Alright then, in this case:
/locked