Search found 126 matches

by Kr0noZ
07 May 2018, 19:36
Forum: Technical Support
Topic: Disappointing performance, bk on Mac Pro (6 core xeon)
Replies: 4
Views: 168

Re: Disappointing performance, bk on Mac Pro (6 core xeon)

If that's a MacPro, are you using MacOS or did you put Windwos on it?
Mac doesn't play nice with the engine afaik;
Also, the Xeon processors are not that fast and BK has much higher requirements than vanilla.
by Kr0noZ
25 Apr 2018, 10:12
Forum: Bugs
Topic: jeep bug in bocage map
Replies: 4
Views: 177

Re: jeep bug in bocage map

Can you put a screenhot of that in here as well? Feel free to paint on it to add detail.
Maybe our mapping community will fix it for a future release.
by Kr0noZ
21 Apr 2018, 13:33
Forum: Technical Support
Topic: No connectiong to game lobbies in BK/Vanila
Replies: 8
Views: 209

Re: No connectiong to game lobbies in BK/Vanila

Hello, I'm from Russia and I have the same problem. My ISP associates this with Telegram blocking. (The Federal Service for Supervision of Communications, Information Technology and Mass Media "accidentally" blocked 20 million IP addresses) They did what? How does that happen by "acc...
by Kr0noZ
16 Apr 2018, 15:10
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 476

Re: 2pdr Tetrarch/Daimler

I think the issue might arise from the somewhat early availability and decent mobility, this leads to early P4's being unable to deal with them before they get killed. Maybe if the damage got lowered so that it takes at least 3 hits to kill a P4 it might help. On the other hand, the good performance...
by Kr0noZ
11 Apr 2018, 07:34
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 6481

Re: 5.1.4 preview

Technically, the patch should only be a few MB, but don't hold me to that - I didn't pay attection to that because for me it's a non-issue (unlimited high-speed internet will make you not care about file sizes...).
by Kr0noZ
11 Apr 2018, 07:12
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 6481

Re: 5.1.4 preview

If you run the steam version, it will update to the latest version automatically (as long as you have that enabled).
by Kr0noZ
07 Apr 2018, 02:59
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 6481

Re: 5.1.4 preview

If the patchnotes don't mention it, probably not.
Also, that's a model issue - I'm not sure if it CAN be fixed...
by Kr0noZ
06 Apr 2018, 18:06
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 6481

Re: 5.1.4 preview

Edit: - Vehicles in the AoE of AVRE's shot now get a short "stun" effect which lowers the accuracy, reload speed, vision and movement speed for 7 seconds Just tested this too, it doesn't happen. Are you sure? Maybe it's just not indicated? Perhaps a kicker message would be nice here...
by Kr0noZ
29 Mar 2018, 21:00
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 6481

Re: 5.1.4 preview

^This...
Soooooooo, it's not worth the hassle.
by Kr0noZ
28 Mar 2018, 14:05
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 6481

Re: 5.1.4 preview

Armor is split 50/50. Anything in the first half is front, anything behind that counts a rear.
I'm not sure what happened to the "rear armor hit" kicker message, but I guess after it was removed alongside many other ugly UI elements way back when it was never missed enough to bring it back.
by Kr0noZ
28 Mar 2018, 08:53
Forum: Technical Support
Topic: No steam version
Replies: 5
Views: 204

Re: No steam version

OK, I will answer that: 1. Playing the current version of BK on "Opposing Fronts v 2.301" is impossible; either patch the game to the current version (there might be patch installers still rolling around the internet) or find an old version of BK (probably harder, all the official mirrors ...
by Kr0noZ
27 Mar 2018, 14:41
Forum: Matchmaking & Strategies
Topic: Super intense GAME
Replies: 7
Views: 340

Re: Super intense GAME

Well, minimum should probably be slightly larger than the explosion radius, so it wouldn't blow itself up...
50 is probably a bit much especially if max range gets dropped to 120 (?) as Tiger has requested on multiple occasions.
You CAN overdo things with these nerfs as well after all.
by Kr0noZ
26 Mar 2018, 11:46
Forum: Technical Support
Topic: Win 10 and Dx12 issue
Replies: 4
Views: 224

Re: Win 10 and Dx12 issue

Alright then, in this case:
/locked
by Kr0noZ
26 Mar 2018, 09:22
Forum: Technical Support
Topic: Win 10 and Dx12 issue
Replies: 4
Views: 224

Re: Win 10 and Dx12 issue

I have problem running CoH properly on windows 10. I can't downgrade direct x on the lower version and I think there is the problem. I have direct X 12. Any solution? What exactly is your issue? Does the game run at all? If not, you might need to install DX9 manually, although Steam should have don...
by Kr0noZ
16 Mar 2018, 02:12
Forum: Balancing & Suggestions
Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
Replies: 14
Views: 517

Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)

Well, my point is that the PaK 36 actually performed a lot worse than the Panzerbüchse 41, however the PaK was much more common. So the fact that the PaK sucks vs Stuart and Panzerbüchse doesn't, but Panzerbüchse is also more expensive kind of makes sense in this context. As you can guess, the PzGr....
by Kr0noZ
16 Mar 2018, 01:36
Forum: Balancing & Suggestions
Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
Replies: 14
Views: 517

Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)

Nope: Armour penetration table for 28mm Panzerbüchse 41 Ammunition: APCNR-T projectile 2.8 cm Pzgr. 41 Distance, m Penetration (Meet angle 60°) Penetration (Meet angle 90°) 100m 52mm – 69mm 75mm 300m 46mm 400m 40mm 500m 40mm – 52mm Armour penetration table for 37mm PaK 36 Ammunition: 3,7cm Pzgr. 40 ...
by Kr0noZ
14 Mar 2018, 14:29
Forum: Off-Topic
Topic: German translation
Replies: 3
Views: 137

Re: German translation

That would be "Geschwindigkeitsbegrenzung", or less formally "Tempolimit".
by Kr0noZ
12 Mar 2018, 15:38
Forum: Matchmaking & Strategies
Topic: 2 Discord 2v2 with Kr0noZ
Replies: 11
Views: 565

Re: 2 Discord 2v2 with Kr0noZ

@Warhawks: So you remember KBC Clan as well then. It dawned on me after a few minutes that I've seen that clan shorthand before, although I associated it with Spielführer - not sure, in hindsight, if that's actually true or if I confused something there... Also, yeah... I suck, and it shows :? That'...
by Kr0noZ
11 Mar 2018, 18:23
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 1993

Re: Rifleman

God dammit Tiger xD
by Kr0noZ
10 Mar 2018, 14:37
Forum: Bugs
Topic: airbone medic bug (noheal)
Replies: 9
Views: 433

Re: airbone medic bug (noheal)

So to get that straight:
Medic squad works fine - medics lose 1 man - you reinforce them - heal is no longer working?
by Kr0noZ
09 Mar 2018, 00:01
Forum: Bugs
Topic: airbone medic bug (noheal)
Replies: 9
Views: 433

Re: airbone medic bug (noheal)

Well, I tried both the medics from the Forward Airborne HQ as well as the ones from the FHQ;
they both worked on my units, the MG in my screenshot was recaptured by my 101st (that's why I wanted to have that show up in the picture).
This might be hard to track down for Markr...
by Kr0noZ
08 Mar 2018, 17:00
Forum: Bugs
Topic: airbone medic bug (noheal)
Replies: 9
Views: 433

Re: airbone medic bug (noheal)

After a quick check I can not confirm that in general:
https://steamuserimages-a.akamaihd.net/ ... 94550E2C7/
As you can see, they DO heal. Maybe it only happens to specific units? Would be good to get some more input on this one, mofeta.
by Kr0noZ
07 Mar 2018, 16:27
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 676

Re: Request for gameplay advice

@Redgaarden: Realism? Lol, as if cars and tanks exploding Micheal Bay style 100% of the time was realistic. That's an unfair remark. The fact that all vehicles in CoH/BK explode is an engine thing. Relic did that because the game uses 2 different models for each unit, the regular one and a so-calle...
by Kr0noZ
06 Mar 2018, 20:14
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 1848

Re: RE Doc?

I take it you're not familiar with the concept of power creep. Your logic goes: Why find flaws in the design and "nerf" axis doctrines by making them less flexible/all-round if you can just make the other stuff stronger. That might sound simple enough, but it leads to a constant spiral of ...
by Kr0noZ
06 Mar 2018, 12:35
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 1848

Re: RE Doc?

@hawks... churchill 75mm+HE + 17 Prd (aquilles or ff),it's not a bad idea ... but how long do you have to wait to do this?, finally, the time factor makes this idea not so good ... you understand me ... in all that time the axis could have more things, or even you would be forced to use other units...

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