Search found 99 matches

by Mr. FeministDonut
23 Feb 2018, 10:05
Forum: General - CoH1 / BKMOD1
Topic: Comprehensive 5.1.3 Feedback
Replies: 22
Views: 587

Re: Comprehensive 5.1.3 Feedback

Back to this topic, I would like to add; About the Churchill AVRE, I would like to see this unit improved in some way.. it currently sucks to be honest. I was thinking of an idea, what if it would be more like a "mini-SturmTiger" instead of just nothing but a useless "heavy mortar&qu...
by Mr. FeministDonut
12 Feb 2018, 10:26
Forum: General - CoH1 / BKMOD1
Topic: Another tournament?
Replies: 4
Views: 206

Re: Another tournament?

The New BK Champion wrote:I am interested.

The dark horse - mysterious proffesional BK player enters the arena.
by Mr. FeministDonut
03 Feb 2018, 01:36
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1579

Re: Sturmtiger

I still dont get why u cant understand the salt here. V1 was never used. Many reasons. Now its changed for even pricier form of itself. Somehow became used. (i like the way here, on forum, life goes. } People start on topic - almost right on dev's say what's what - answer is being left behind - peo...
by Mr. FeministDonut
01 Feb 2018, 02:10
Forum: Off-Topic
Topic: No new Year Celebrating in BK community
Replies: 5
Views: 158

No new Year Celebrating in BK community

The title. Devs didn't say to us happy new year or shit. Now BK forum is empty. Happy new year
by Mr. FeministDonut
29 Dec 2017, 08:08
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 21
Views: 605

Re: Suggestion: "Realistic" Vehicle Acceleration

You can take the example from "arcadish" COH2 vanila, where almost every basic infantry unit can use AT tools, to break tank's engine and damage it, making using alone vehicles without a proper support useless.
by Mr. FeministDonut
24 Dec 2017, 03:39
Forum: Bugs
Topic: Wehrmacht Halftrack 36pak
Replies: 11
Views: 426

Re: Wehrmacht Halftrack 36pak

I am afraid you are wrong, my friend. WH 37mm half-track does not have 75 range, but 10 less range.. which means it's not the same as the 57mm US half-track! Also, when HE rounds are loaded, the range goes down! However, let's imagine that what you say is somehow correct... It would be still absolu...
by Mr. FeministDonut
24 Dec 2017, 03:35
Forum: Matchmaking & Strategies
Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Replies: 21
Views: 580

Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle

EVERYBODY ABUSES THAT 34% PENETRATION?????????? you told tiger same chances to everyone will be more fair and so he told you if the reload should be same, the penetration vs bigger tanks should be same too, but now after he tell you this, you dont think everyone should have the same chances anymore...
by Mr. FeministDonut
23 Dec 2017, 23:20
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1579

Re: Sturmtiger

I think the argument of "SturmTiger has element of surprise due to not making a very loud noise when it shoots" is still not a very strong argument. There are such destructive arty tools that also make not much noise.. example, Long Tom! Not to mention the Airborne bombing run airstrike w...
by Mr. FeministDonut
23 Dec 2017, 22:26
Forum: Bugs
Topic: Wehrmacht Halftrack 36pak
Replies: 11
Views: 426

Wehrmacht Halftrack 36pak

This halftrack is currently has the range of 57mm AT halftrack, that USA has.
Range is same when is HE rounds loaded. Tiger1996 do you approve unit that better than USA-peasent one????
by Mr. FeministDonut
23 Dec 2017, 21:30
Forum: Matchmaking & Strategies
Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Replies: 21
Views: 580

Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle

So, here we come back to the first point once again... 76 reload is 6 to 7 seconds, Pz4 reload is 4.5 to 5.5 seconds... You consider 1.5 seconds as BIG DEAL, but 34% penetration chance against Tiger1 by 76 compared to 26% penetration chance against Pershing by Pz4 as NOT a big deal on the other han...
by Mr. FeministDonut
23 Dec 2017, 21:11
Forum: Matchmaking & Strategies
Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Replies: 21
Views: 580

Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle

Everybody would have same chances, when same investments are done in those tanks. This is possible, but I think this would only be more boring.. because if you give everyone the "same chances" then this game would be even more all about pure luck. For example reducing the reload time of t...
by Mr. FeministDonut
23 Dec 2017, 20:47
Forum: Matchmaking & Strategies
Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Replies: 21
Views: 580

Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle

I mean, buffing 76 Shermans is actually "fine" but at the same time, I think it can also be "risky" to the overall PvP balance. I don't mind if a airborne or infantry player instead of hellcat or whatever pussy shit, would go something else, just to juice the combat. And, at thi...
by Mr. FeministDonut
23 Dec 2017, 20:06
Forum: Matchmaking & Strategies
Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Replies: 21
Views: 580

Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle

And btw, M10 can kill Tigers from the front.. if you didn't know! That's even "more expensive" than the Jumbo and the M10 is even cheaper than the Pz4, so what? Please don't compare tank destroyer with a panzer 4, you know it is wrong. Removing 76 is not a deal, you just proof your words ...
by Mr. FeministDonut
23 Dec 2017, 18:31
Forum: Matchmaking & Strategies
Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Replies: 21
Views: 580

Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle

doctrine actually does not even need them most of the time So earlier they were a great weapon by your words, now you think its good to delete them entirely and it won't do affect anything! That a not really good reason to just throw out of a window a unit that has no use. Oh by the way, any panzer...
by Mr. FeministDonut
23 Dec 2017, 04:01
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1579

Re: Sturmtiger

To be fair, the ST actually has some positives compared to former V1 - V1 strike cost 200 ammo (ST shot is 150), and V1 had longer cooldown than the shot on ST. However I still think the negatives outweight the positives and so the original point still stands - ST is nerf for Terror doctrine compar...
by Mr. FeministDonut
19 Dec 2017, 22:17
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 1394

Re: First large scale pvp experience of the latest versions (5.1.3)

Hawks.. my dear friend, if this can be considered as not a significant penetration difference... Here the exact values: 76 gun vs Tiger penetration at max range: 22,14% Damage max: 600 (average 500) (Tiger HP: 1100) With special AP rounds: 34,1% Damage max: 600 (average 500) Axis 75 mm L/48 vs Pers...
by Mr. FeministDonut
16 Dec 2017, 00:54
Forum: Balancing & Suggestions
Topic: submarine
Replies: 11
Views: 627

Re: submarine

add polish army pls with AT rifles horses also add brandenburg I really want to thx devs if you do that
by Mr. FeministDonut
12 Dec 2017, 22:53
Forum: Bugs
Topic: jagpanther camo
Replies: 6
Views: 202

Re: jagpanther camo

Tiger1996 wrote:I think the static position was removed due to the fact that it caused some sort of a glitch for some players as they sometimes couldn't activate camo at all, and it does not auto-target stuff while in camo not to fire at infantry or jeeps and reveal itself against soft targets.

Just like hellcat.
by Mr. FeministDonut
07 Dec 2017, 12:37
Forum: Mapping Corner
Topic: Rocky Highlands (4p)
Replies: 2
Views: 177

Re: Rocky Highlands (4p)

Hello guys, just check out this map that i found and tested it really needs no changes performs 10/10 , the river is all crossable so no bridges, map is also really big (good for bk balance) and resource points are balanced too. rocky_highlands_11756_3.jpg rocky_highlands_11756_2.jpg rocky_highland...
by Mr. FeministDonut
05 Dec 2017, 00:33
Forum: Balancing & Suggestions
Topic: Commonwealth truck nerf, too much...
Replies: 8
Views: 318

Re: Commonwealth truck nerf, too much...

Rockets are too dangerous for CW trucks, one succesful salvo can leave them with a half of HP, not even talking about killing everyone at the HQ!
by Mr. FeministDonut
03 Dec 2017, 00:38
Forum: Announcements
Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Replies: 15
Views: 1827

Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!

Just a short trailer video from my side to celebrate this amusing event! ^ ^ https://www.youtube.com/watch?v=iirXyoshf-Y SnapShot.jpg ======================================== Also, here are some previously uploaded videos related to the same event of which I would also like to share here: - Bk Mod ...
by Mr. FeministDonut
01 Dec 2017, 10:33
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 733

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

And imagine 4 kills per nade shot. That makes 75 ammo at least to pay to score 8 kills (and i doubt every shot is such a good one). Those 4 or 8 kills though.. might be already a full squad, so it is worth it. The guys here just see "omg, 4 elites died to a rifle grenade from cheap rifles! OP!...
by Mr. FeministDonut
23 Nov 2017, 09:29
Forum: Bugs
Topic: [v5.1.1 Steam Beta] Incompatible Version Bug
Replies: 4
Views: 285

Re: [v5.1.1 Steam Beta] Incompatible Version Bug

Henny wrote:
Mr. FeministDonut wrote:Did you activate in settings of steam secret beta test option?


Yes

I'm very sorry, but there is nothing we can do.
by Mr. FeministDonut
22 Nov 2017, 09:35
Forum: Bugs
Topic: [v5.1.1 Steam Beta] Incompatible Version Bug
Replies: 4
Views: 285

Re: [v5.1.1 Steam Beta] Incompatible Version Bug

Did you activate in settings of steam secret beta test option?
by Mr. FeministDonut
12 Nov 2017, 05:28
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 54
Views: 3721

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

aReallySourKraut wrote:Hi guys.

Can I have a key too, please?

Quick question...if people are on the beta, can they connect to non-beta games?

How can you imagine one guy playing with bugfixes, while his partner not? Definetely not

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