Search found 175 matches

by Mr. FeministDonut
14 Oct 2018, 12:46
Forum: Bugs
Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
Replies: 13
Views: 170

Re: Almost impossible to join skirmish games due to seeming BKM lobby bug

I have lobby bug too, but its a bit other type of it.
Anytime I create lobby, change map - AI are spawning in enemy team, making my lobby also invisible for other players
by Mr. FeministDonut
29 Sep 2018, 11:34
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 434

Re: Tigers and Tiger Ace are USSELES

No worries, Tigers are already getting improvements on the next patch.. as you might have noticed on the beta of upcoming 5.1.6 patch. They still didn't add hold fire ability, but they will ;) If you watch the replay you will see the "SUPER JUMBO" vs the Tiger jajajaj it's a joke That was...
by Mr. FeministDonut
27 Sep 2018, 11:57
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 35
Views: 1718

Re: Blitzkrieg Mod 5.1.6 beta

I'm a bit of sceptical rifle nades not mutually exlusive now, because players with enough ammunition could easily spam this from the green cover, to other squad sitting ducks behind cover or in buildings, having multiply advantages with more squads equipped with them, as CD was too short. But lets s...
by Mr. FeministDonut
26 Sep 2018, 10:59
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 279

Re: [StG44] Fresh look on the gun

True, just changing a bit their advantage from close range, to middle, won't hurt anything, since it won't be a nerf anyhow.
But again, why Thompson could not get a buff in cooldown, as it seems having a problem in comparing a low tier Mp-40?..
by Mr. FeministDonut
24 Sep 2018, 22:28
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 279

Re: [StG44] Fresh look on the gun

Oh, I didn't wanted to say that. Language problematic, you know, sorry. What I wanted to say that STG need a slighlty accuracy buffs at long ranges while equal accuracy nerf at very close close ranges. Also a bit of nerf of reload speeds and cooldown time, to not let STG outclass other specialized f...
by Mr. FeministDonut
24 Sep 2018, 02:44
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 279

Re: [StG44] Fresh look on the gun

Range increase with some tweaks for RoF of course, because of the ranges
by Mr. FeministDonut
23 Sep 2018, 19:57
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 279

Re: [StG44] Fresh look on the gun

Standart ranges of infantry firefights was never beyong 400 meters points, because anything like that was just a suppressive fire just as you said, or firefights with special tools, such as optics. I don't even think that MG42 gunners could shoot at coming infantry at long distances, instead of lett...
by Mr. FeministDonut
23 Sep 2018, 17:31
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 279

Re: [StG44] Fresh look on the gun

"The final design produced assault rifles that had a shorter range than contemporary rifles due to German research that most of the combat that took place in the European War took place at distances less than 300 meters. With the sacrifice of range, however, close range firepower that an infant...
by Mr. FeministDonut
23 Sep 2018, 16:16
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 279

[StG44] Fresh look on the gun

I spoke with a Tiger and I though why not to give a try on this topic. So here it is. Sturmgewehr 44, a full-automatic gun, first of its class assault rifle. Combining characteristics of a carbines, smgs and automatic rifles. Only today after pair of games, using grenadiers and stormtroopers with St...
by Mr. FeministDonut
23 Sep 2018, 09:24
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 137
Views: 21570

Re: Historical Add-on For Blitzkrieg mod

The new Historical Add-on V2.4.3. for Blitzkrieg mod is now available. Can be downloaded here: https://www.moddb.com/mods/historical-add-on-for-bk-mod Have Fun! Jff1. Hi JFF, I have some questions regarding your mod. I like new skins there, but realistic icons of units its something that scares me ...
by Mr. FeministDonut
21 Sep 2018, 22:58
Forum: Balancing & Suggestions
Topic: What's the point of getting howie Sherman now?
Replies: 3
Views: 105

What's the point of getting howie Sherman now?

I was thinking the other day, what's the point of getting Howie Sherman now? That tank, I might be wrong, using the ranges of rocket hotchkiss, that is very low. But in comprasion, hotchkiss just shoots 4 rockets for a very low duration, when howie sherman, has a real slow RoF and most important, be...
by Mr. FeministDonut
13 Sep 2018, 14:05
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 663

Re: Dingo-obsolete

I can say that PE could be too rushed with Dingo if they go T1, with pak as counter, as you consider it weak in comparing to AT rifles.
So, you want fixed meta on PE rushing into the tier2 for AT car?
by Mr. FeministDonut
13 Sep 2018, 11:33
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 663

Re: Dingo-obsolete

I suggest lowering price of PE armored car as addition, since the CW has the AT boys. Something like 250 and 5 fuel
by Mr. FeministDonut
09 Sep 2018, 01:03
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 302

Re: New arty changes make the game less fun

Oh, I see Frost as PE. Not even surprised
by Mr. FeministDonut
05 Sep 2018, 17:57
Forum: General - CoH1 / BKMOD1
Topic: The Truth about the Hotchkiss
Replies: 6
Views: 233

Re: The Truth about the Hotchkiss

Every time we play I guess problem is only in you and your ignoring ego, that you even admit it to yourself. Playing from 2014, when I was kicked from every expierienced players kick to current moment, bringed me to the up, while I was catching any possible tips or strategies from the forum to impr...
by Mr. FeministDonut
05 Sep 2018, 17:45
Forum: General - CoH1 / BKMOD1
Topic: The Truth about the Hotchkiss
Replies: 6
Views: 233

Re: The Truth about the Hotchkiss

> I've been teaching/telling

First time I hear this. Too much ego, but thanks for the info, never too late to know such thing
by Mr. FeministDonut
04 Sep 2018, 15:21
Forum: Bugs
Topic: [5.1.5] Arty AoE Radius.
Replies: 11
Views: 321

Re: [5.1.5] Arty AoE Radius.

But hotckiss again. In discord, I was mostly focusing on their AI capabilities, not the tanks. I still don't get it, was it buffed in AOE/damage or not? If you lose a few infantry squads, it will be a big impact on the game, than loosing a tank, because games starting on infantry gameplay, not on ta...
by Mr. FeministDonut
28 Aug 2018, 23:02
Forum: Matchmaking & Strategies
Topic: [5.1.5] Hero Stug - 1v1
Replies: 7
Views: 219

Re: [5.1.5] Hero Stug - 1v1

There are AA emplacements, infantry, could be snipers, stugs - basically impossible to defeat stronghold, which counters only by off-map support, so I see the reason why you can bomb it then, additionally WH can just call-in tanks without any fuel, as well as US and PE, yeah. I don't think that big,...
by Mr. FeministDonut
28 Aug 2018, 20:01
Forum: Matchmaking & Strategies
Topic: [5.1.5] Hero Stug - 1v1
Replies: 7
Views: 219

Re: [5.1.5] Hero Stug - 1v1

@Figree: If your opponent puts his defense in his base and place units in ambush there then basebomb is actually allowed (if possible at the ambush location). Thats my understanding of fair basebomb. True, that's why I lost against Tiger in same conditions, after he did comeback from his base, not ...
by Mr. FeministDonut
28 Aug 2018, 19:35
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 3919

Re: Blitzkrieg Mod 5.1.5

Huh? Cant pen firefly?! So far all axis guns calibre 75 mm and L/46 and 48 have chances to pen jumbo. Woth ambush and AP even quite good chances. And Firefly? What's the numbers of it penetration then? Any stream I watches or either playing my own games against those vehicles without APCR rounds lo...
by Mr. FeministDonut
28 Aug 2018, 16:45
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 3919

Re: Blitzkrieg Mod 5.1.5

Actually, I though, if we can lower the cost of AP shells, let's say at least for the towed AT guns, for 15-25 ammunition down? For example right now, the biggest German non-doctrinal pak is unnable to penetrate Firefly for example, or Jumbo 75. Allied 57mm that can't be used without AP rounds loade...
by Mr. FeministDonut
27 Aug 2018, 16:13
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 3919

Re: Blitzkrieg Mod 5.1.5

The new hotchkiss mini nuke carrier 15 range distance of AOE 350 damage each rocket 20% 50% 75% 180% damage So one perfectly hitting rocket can deal 630 damage. Sherman has 700 hp, same as churchill The damage gets reduced in the tt. Now all tanks take 25% less damage from arty (not just the axis t...
by Mr. FeministDonut
27 Aug 2018, 02:51
Forum: Matchmaking & Strategies
Topic: [2v2] Road to Nowhere: Pro game
Replies: 2
Views: 104

Re: [2v2] Road to Nowhere: Pro game

Tiger1996 wrote:I crashed right in the middle of the game, then Wurf won his game (desync) but was a good game until I crashed.

No spoilers please..............
by Mr. FeministDonut
27 Aug 2018, 01:15
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 3919

Re: Blitzkrieg Mod 5.1.5

What I wanted to say was that the glitch is the source of the problem, not reload times of the HE or the stock ammo. From the perspective of the opponent it is not as easy to tell that you switched to an ability because they don't see the "(ammo type) loaded" message over the tank. @Mofet...
by Mr. FeministDonut
27 Aug 2018, 01:06
Forum: Matchmaking & Strategies
Topic: [2v2] Road to Nowhere: Pro game
Replies: 2
Views: 104

[2v2] Road to Nowhere: Pro game

1. WH - Not
2. PE - Frost
-
3. US - Wurf
4. US - Tiger(1996)
-

Same old meta. But with a surprise. Someone crashed in the end, but it was clear who won. It was a really good game. WP

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