Search found 142 matches

by Mr. FeministDonut
11 Aug 2018, 12:13
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2305

Re: Beta 5.1.5 v5

Also, really missed your question about every squad member - yes, I would see that +1 man on every weapon crew, except the british 2inch mortar, since it's already can be operatable 1 man and has camo ability which is pain in the ass. Double sniper + even more from every player on the map, concentra...
by Mr. FeministDonut
10 Aug 2018, 23:20
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1279

Re: USA early game against PE

1 vs 1 is different. 1. Often there are only very few cruicial points where you can focus the defense. 2. You have your base as back up. So in case of retreat, you wont get shot as long during the way back to base 3. You can, base as back up, defend points near base more easily or starting your cou...
by Mr. FeministDonut
10 Aug 2018, 21:15
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 540

Re: flmaethrower like a hot water!!

You should have seen flamethrowers several patches ago. They did very little damage to infantry and so it was common that when a squad with a flamethrower rushed enemy infantry squad, the enemy usually killed the flamethrower squad before the flames managed to kill them (especially if enemy had som...
by Mr. FeministDonut
10 Aug 2018, 10:41
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1279

Re: USA early game against PE

Actually, I developed a early game option for US in case of PE coming to scout cars. Pick armor doctrine, make: 2 rifles - AT - rifle - ASAP t2 to get jeeps with recoilles - AT - OP ammo point and upgrade all rifles with grenade launchers. This will 100% counter even vehicle spam. But that's in case...
by Mr. FeministDonut
09 Aug 2018, 21:35
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2305

Re: Beta 5.1.5 v5

Yo, Mark, can we actually put 1 man more in each weapon crew to make it more interesting? Simply because of the snipers, because right now they are pain in the ass. As drawbacks, you need to reinforce one man in squad. And I'm actually thinking about 2-men scout squad, to completly remove all those...
by Mr. FeministDonut
07 Aug 2018, 19:35
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2305

Re: Beta 5.1.5 v5

About fire teams, yes, everything would be just the same. But I don't really remember the cost of their reinforcments as it should be important here.
If it's not high already, it should be. Main sniper role is just to drain MP slowly and here that task would be accomplished
by Mr. FeministDonut
07 Aug 2018, 10:57
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2305

Re: Beta 5.1.5 v5

Yo, Mark, can we actually put 1 man more in each weapon crew to make it more interesting? Simply because of the snipers, because right now they are pain in the ass. As drawbacks, you need to reinforce one man in squad. And I'm actually thinking about 2-men scout squad, to completly remove all those ...
by Mr. FeministDonut
02 Jul 2018, 09:17
Forum: General - CoH1 / BKMOD1
Topic: armor mechanics in BKmod compared to coh 1?
Replies: 3
Views: 232

Re: armor mechanics in BKmod compared to coh 1?

Just remember that sometimes full rear shot can be counted as front one.
by Mr. FeministDonut
16 Jun 2018, 02:39
Forum: Balancing & Suggestions
Topic: The Case for Bigger Maps and More Maps
Replies: 2
Views: 132

Re: The Case for Bigger Maps and More Maps

AMEN. I don't even see the point in having BK 1v1 maps, as the mod isn't made for 1v1s. It only enables bad play. I have a set of maps with player slots removed, that isn't that hard to do. If your bigger map having a little resources income with no high res cappoints, it would be okay. But usually...
by Mr. FeministDonut
15 Jun 2018, 00:38
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1578

Re: 5.1.5 beta v3

New patch is coming?
by Mr. FeministDonut
02 Jun 2018, 16:12
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2922

Re: 5.1.5 beta v2

What other points? You said that there is a problem: US early game lacks AT capacity. And you suggested a solution: give to Riflemen an option to upgrade bazookas and as consequence of Rifles being more universal, Paratroopers/Rangers could be more specilized. US has the HEAT grenades as early game...
by Mr. FeministDonut
02 Jun 2018, 14:12
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2922

Re: 5.1.5 beta v2

1) Give vehicle suppression ability to Wehrmacht Suppression Stormtrooper 2) Give ability to Wehrmacht grenadiers? We wanted to keep the ability PE/CW unique. Once we give it to WM, people will start demanding it for Rangers too and suddenly it will be everywhere. Though I was thinking about adding...
by Mr. FeministDonut
02 Jun 2018, 09:39
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2922

Re: 5.1.5 beta v2

My suggestion: Make something with AT early US gameplay, since on bigger maps, enemy halftracks coming faster, than any mobile/inf AT could be available. Making it sucks even more. So here is what I though. Make riflemen more universal role, allow to tech for the bazookas, equip them with them, so i...
by Mr. FeministDonut
29 May 2018, 18:50
Forum: Balancing & Suggestions
Topic: bk is dead
Replies: 5
Views: 429

Re: bk is dead

bye bye and never return
by Mr. FeministDonut
22 May 2018, 08:29
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 5188

Re: 5.1.5 beta version

It is wrong imo. It is a long long time pvp community have hijacked the game, despite it was, and still is a minority. It was a multipurpose mod up to 2013. Facts prove dev have final decision, and peoples who dont agree stay on earlier version, or play something else. It is just a simple constatat...
by Mr. FeministDonut
22 May 2018, 05:58
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 5188

Re: 5.1.5 beta version

How dare you experiment with your free 10-year-old mod that you continue to develop in your spare time! I thought it was called "Blitzkrieg for Loudest Forum Member Mod" but sadly I was mistaken, please send refund immediately to entitledminority@backseatdeveloper.com Wait until I rant to...
by Mr. FeministDonut
21 Apr 2018, 19:59
Forum: Matchmaking & Strategies
Topic: 37mm half-track
Replies: 7
Views: 371

Re: 37mm half-track

Hmm, well... I think the 37mm HE rounds are also effective against Greyhound and US half-tracks; and the Recce isn't really a Stuart tank after all. As it doesn't have a turret, and the gunner is very exposed. Though, I see your point.. but at the same time I still think that 37mm half-track should...
by Mr. FeministDonut
21 Apr 2018, 18:21
Forum: Matchmaking & Strategies
Topic: 37mm half-track
Replies: 7
Views: 371

Re: 37mm half-track

It needs 3 or 4 hits with HE in order to kill it... I think it's fine because M5/M3 Stuart can kill Puma the same way with HE rounds! :P 37mm AP rounds have very little penetration on the other hand though :/ And btw, I have seen the HE rounds sometimes bouncing off Recce.. which is weird but under...
by Mr. FeministDonut
21 Apr 2018, 15:59
Forum: Matchmaking & Strategies
Topic: 37mm half-track
Replies: 7
Views: 371

Re: 37mm half-track

37mm half-track would be perfectly fine, if it had to be used AP rounds, not the HE one, to destroy Recce, lol.
by Mr. FeministDonut
21 Apr 2018, 14:37
Forum: Technical Support
Topic: No connectiong to game lobbies in BK/Vanila
Replies: 8
Views: 351

Re: No connectiong to game lobbies in BK/Vanila

Just saying, that Company of Heroes 2 working absolutely fine. But their main page for some reason can't be loaded for me.

UPD: After full reinstall results still same :/
by Mr. FeministDonut
21 Apr 2018, 14:27
Forum: Technical Support
Topic: No connectiong to game lobbies in BK/Vanila
Replies: 8
Views: 351

Re: No connectiong to game lobbies in BK/Vanila

Hello, I'm from Russia and I have the same problem. My ISP associates this with Telegram blocking. (The Federal Service for Supervision of Communications, Information Technology and Mass Media "accidentally" blocked 20 million IP addresses) Telegram to bypass the blocking started using cl...
by Mr. FeministDonut
21 Apr 2018, 08:28
Forum: Technical Support
Topic: No connectiong to game lobbies in BK/Vanila
Replies: 8
Views: 351

Re: No connectiong to game lobbies in BK/Vanila

What do you mean by vanila? Bk isnt vcoh, do you have bk mod installed with company of heroes and updated from steam? I was meaning that both of that games don't work. Yes, its updated and installed, since im playing BK for 4 years. Firewall disable doesn't helps, already cleared documents game fol...
by Mr. FeministDonut
20 Apr 2018, 19:29
Forum: Technical Support
Topic: No connectiong to game lobbies in BK/Vanila
Replies: 8
Views: 351

No connectiong to game lobbies in BK/Vanila

The title. Just can't connect to game the recent days or create my own lobby. Still I see the other lobbies. Doesn't work in vanila coh.
by Mr. FeministDonut
14 Apr 2018, 15:47
Forum: Balancing & Suggestions
Topic: Broken US early game
Replies: 9
Views: 509

Re: Broken US early game

You want to make Scout car same as Jeep? Jeep can be destroyed by bullets, SC cannot, Jeep costs no fuel, SC does...also it is unique for PE that they can go for vehicles or infantry right from start, it should be taken away just because of SC? That sounds too harsh to me. No, just it make similiar...
by Mr. FeministDonut
14 Apr 2018, 14:56
Forum: Balancing & Suggestions
Topic: Broken US early game
Replies: 9
Views: 509

Re: Broken US early game

Well, what if scout car will be exactly the same as US one, being cheaper, increased uncamo radious and will keep lock down ability, for exchange locking the T2 building, without builded T1?

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