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by Mr. FeministDonut
18 Nov 2018, 14:56
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 58
Views: 4760

Re: 5.1.6 beta3

Don't be so agressive big man, I just wanted to say that sherman historicaly could penetrate Stug reliable, why not to make Sherman in something more useful when its being compared to mighty stug that can do in AT and AI, when sherman only in AI
by Mr. FeministDonut
18 Nov 2018, 13:36
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 58
Views: 4760

Re: 5.1.6 beta3

MarKr wrote:
mofetagalactica wrote:Was the brumbauer buffed after arty changes accidntly?

Can you specify what behavior you mean? I mean, it hasn't been touched so I'm quite curious what you mean...

Hi, I have a question: Why sherman can't be equivalent of Stug 4, but a bit less of penetration power against it?
by Mr. FeministDonut
18 Nov 2018, 12:47
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 58
Views: 4760

Re: 5.1.6 beta3

Warhawks97 wrote:wow, so many informations.
I can fully understand your arguments...

Let's talk in PM

Also, when beta will be released?
by Mr. FeministDonut
17 Nov 2018, 10:43
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 58
Views: 4760

Re: 5.1.6 beta3

Warhawks97 wrote:What do you mean?

I mean let mortars shoot as they always did in non-ability mode every infantry in their range, for additional muni cost, with maybe little buffs in reload speed. Like the same barrage ability, but with no selectable area
by Mr. FeministDonut
16 Nov 2018, 18:40
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 58
Views: 4760

Re: 5.1.6 beta3

Also, I have another suggestion: Let mortar teams pay for normal reload time (or even a bit faster than in normal version) like around 40 ammo for defense
by Mr. FeministDonut
14 Nov 2018, 05:38
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 58
Views: 4760

Re: 5.1.6 beta3

The New BK Champion wrote:Only if panzer 1 get's cheaper than m22 locust, mate.

I don't agree with your quote, even more, I find it too offensive for my over-constructive suggestion
by Mr. FeministDonut
13 Nov 2018, 21:09
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 58
Views: 4760

Re: 5.1.6 beta3

Can be Slugger bit be cheaper? It's too expensive in comparing to Hornisse
by Mr. FeministDonut
08 Nov 2018, 12:12
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 1958

Re: import panzer2 from afrika

I don't really get why BK should stay as clean, because its just a mod that is free. Nobody should even care about it
by Mr. FeministDonut
05 Nov 2018, 15:22
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 1193

Re: AB 101st Recoilless rifle bug

I don't know the caliber, but it was in Luft doctrine and in vcoh.
If you could do this, it would be some what a stop gap, until beta patch comes
by Mr. FeministDonut
05 Nov 2018, 12:19
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 58
Views: 4760

Re: 5.1.6 beta3

MEFISTO wrote:Do some one have the same problem? It only happens to my with whit the beta :shock:

I think you need to call the ambulance
by Mr. FeministDonut
05 Nov 2018, 01:19
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 1193

Re: AB 101st Recoilless rifle bug

I suggest to replace it with standart rocket launcher for Tank Hunter doc immiedietly then to not let people masses suffer
by Mr. FeministDonut
04 Nov 2018, 22:55
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 1193

Re: AB 101st Recoilless rifle bug

No kwok, you don't understand, Hotchkiss is breaking the game, so it should be fixed ASAP, not like running from main version to Beta. This is main problem that should be fixed at least in few days, not just waiting for a HUGE but nice pach. If people would play beta more often, that would be nice. ...
by Mr. FeministDonut
04 Nov 2018, 19:25
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 1193

Re: AB 101st Recoilless rifle bug

It's only in Beta, but usual version is still not fixed
by Mr. FeministDonut
04 Nov 2018, 18:53
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 1193

Re: AB 101st Recoilless rifle bug

Fixed yet? I've just tested it 7 times in a row - once the Recoilless rifle is in range and the soldier stops moving, it takes 2 seconds to shoot. I haven't encountered the bug you describe. Any specific steps to reproduce the bug? I asked about Hotchkiss bug that keeps ruining usual people's games...
by Mr. FeministDonut
04 Nov 2018, 14:59
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 1193

Re: AB 101st Recoilless rifle bug

Hotchkiss is not fixed too, when will be hotfix for it?
by Mr. FeministDonut
03 Nov 2018, 18:54
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 58
Views: 4760

Re: 5.1.6 beta3

About Corsix, I still can't launch it, because it keeps asking for MSVCR71.dll that I already downloaded and put into system folder.
Any hints?

By the way, is Sherman 76 and EE top mg stats same as 75?
by Mr. FeministDonut
31 Oct 2018, 11:14
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 2736

Re: 5.1.6 beta2

Anyone can explain to me how to use the Corsix? I downloaded it, but whats next?
Don't want to bother you guys and forcing Markkr looking down the stats, thanks
by Mr. FeministDonut
30 Oct 2018, 17:43
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 2736

Re: 5.1.6 beta2

I would bomb them with my 200m artillery, then I will drop on them 82nd paratroopers and end the battle with jagdtiger call-in to be sure that flamethrower unit is dead
by Mr. FeministDonut
30 Oct 2018, 16:06
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 2736

Re: 5.1.6 beta2

No man, you have spotters that could warn you, or at least basic view range to help you react, this should be no problem.
by Mr. FeministDonut
30 Oct 2018, 13:58
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 2736

Re: 5.1.6 beta2

That's why I say to remove sprint ability for all units that equipped with flamethrowers!
by Mr. FeministDonut
30 Oct 2018, 13:36
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 2736

Re: 5.1.6 beta2

@ flamethrowers: They are made to kill all infantry inside buildings/emplacements almost imediately so it is not a "bug". The thing is that if they take longer time to kill garisoned soldiers, the flamethrowers will be useless again because all you need to do is equip soldiers with SMGs a...
by Mr. FeministDonut
30 Oct 2018, 06:16
Forum: Matchmaking & Strategies
Topic: Hard earned victory 1v1
Replies: 11
Views: 869

Re: Hard earned victory 1v1

Thanks everyone for support, but let's hold on the topic of the discussion.

By the way, story is real like sma-all storyline about kwok's kok.
by Mr. FeministDonut
30 Oct 2018, 06:11
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 2736

Re: 5.1.6 beta2

"Harry Potter flamethrower" haha, that was I actually mean about removing sprint ability... bro sping ability is super "OK" but the flame vs buildings OP or has a bug! no if that OP is what supposed to be against enemy in buldings, every player just will use engineers and pios s...
by Mr. FeministDonut
30 Oct 2018, 05:21
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 2736

Re: 5.1.6 beta2

"Harry Potter flamethrower" haha, that was I actually mean about removing sprint ability...
by Mr. FeministDonut
29 Oct 2018, 20:14
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 2736

Re: 5.1.6 beta2

Flamethrower + sprint is the same thing, as it would be with tank hunters and their bazookas...

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