Search found 307 matches

by Mr. FeministDonut
18 Jan 2019, 12:04
Forum: Bugs
Topic: Panther smoke shell bug
Replies: 4
Views: 51

Re: Panther smoke shell bug

Panther D has smoke screen launcher
by Mr. FeministDonut
15 Jan 2019, 13:26
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 980

Re: Doctrine Rework Survey

Yeah, also it should be limited to one, since Tiger were a lot limited on Western front, unlike the Panthers, which mass production went in good numbers to Normandy
by Mr. FeministDonut
15 Jan 2019, 11:57
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 980

Re: Doctrine Rework Survey

I recommend do not listen for the PanzerFather at all, through PVP games I found him very toxic and only playing as Axis (favour for PE). It comes through lobby with kicking players, whom he just don't like to insulting players, just because he didn't make a move how PzFather wanted to. Nashorn is g...
by Mr. FeministDonut
14 Jan 2019, 17:12
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 980

Re: Doctrine Rework Survey

Lmaooooooooooooooooo panzerfather is big troll, brain retarded man (no insult)
by Mr. FeministDonut
12 Jan 2019, 14:47
Forum: Matchmaking & Strategies
Topic: 2v2, Bizory. Allies Win
Replies: 2
Views: 113

Re: 2v2, Bizory. Allies Win

Didn't watch the replay, but just saying that sometimes HGrens with MG42 or STG is better and more cost-effective than German paratroopers. TH can research and produce Pz4 H with Zimmerit, if player finds a right time for Offensive, as well as using Hotchkiss for breakthrough. Anyway, late churchill...
by Mr. FeministDonut
12 Jan 2019, 14:31
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1034

Re: 3v3 4v4 Allies vs German stuff

Yeah yeah, you wasn't using it before I crushed you with Stupa rush. Tiger, main problem of Stuh is being not cost effective at all. High scatter meaning you miss most of your shots. Tiger tanks are usualy good to fight against Shermans when you lost on trying to remain them under control with your ...
by Mr. FeministDonut
10 Jan 2019, 13:38
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1034

Re: 3v3 4v4 Allies vs German stuff

This Armor rework you show makes easier play for US, since Mass Production is not worth it at the early stages, since everyone is rushing Calliopes or Jumbos and only in late game after all Supply upgrades, mass production and sherman spam could be worth it. Faster Calliope means more breakthrough -...
by Mr. FeministDonut
09 Jan 2019, 20:44
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 505

Re: Give All Stug IVs camo without vet requirements

m10 require command points. correct. and if stug4 can camo right away. it will require command points too. and the high explosive will be disabled in camo. so where is the problem? Then Stug will be shit and whole Terror doc will be useless at the stage of T3, as well as medium spam will be harder ...
by Mr. FeministDonut
09 Jan 2019, 16:42
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 505

Re: Give All Stug IVs camo without vet requirements

Christ, what are you, people. Stug 4 has a brilliant TOP MG, combining with HE and skirts upgrade, making it look like more a multi-role tank like Pz4, but with camo ability at vet1. As Hawks said, M10 requires 2CP, Sherman 76mm requires 2CP too, just to be able to have a same gun as a Stug. I'm rea...
by Mr. FeministDonut
07 Jan 2019, 23:17
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1034

Re: 3v3 4v4 Allies vs German stuff

Just give Panther D to Blitzkrieg and Terror as cheap reward unit, also I think maybe it should cost a little bit less, as Warhawks said?
Giving Sluggers to other doctrines and removing over-repair from Armor would be interesting decision, as mechanics are already has insane repair speed
by Mr. FeministDonut
07 Jan 2019, 16:08
Forum: General Discussions on Strategy and Theory
Topic: Micro for Noobies, Principles of using Infantry
Replies: 3
Views: 144

Re: Micro for Noobies, Principles of using Infantry

The point is you open tac map every few seconds to jump in the needed part of the map and give detailed order. Anyway, it is better then loosing a unit, that goes straight into the death claws
by Mr. FeministDonut
07 Jan 2019, 07:53
Forum: General Discussions on Strategy and Theory
Topic: Micro for Noobies, Principles of using Infantry
Replies: 3
Views: 144

Re: Micro for Noobies, Principles of using Infantry

use tactical map on numpad 0 for EXTRA JUICY all-around map gameplay, this will help your micro a lot to see situation overall.
after every order you open tactical map, give other order and close it. your eye will always catch on something interesting or dangerous beyond usual POV range
by Mr. FeministDonut
03 Jan 2019, 16:22
Forum: General - CoH1 / BKMOD1
Topic: Are Tank Commanders worth it?
Replies: 13
Views: 302

Re: Are Tank Commanders worth it?

Warhawks97 wrote:Aim time on tanks got literally removed.

Can't say so, chasing tanks usually fails for me, as my tank need 2-3 seconds to aim before the shot
by Mr. FeministDonut
03 Jan 2019, 14:45
Forum: General - CoH1 / BKMOD1
Topic: Are Tank Commanders worth it?
Replies: 13
Views: 302

Re: Are Tank Commanders worth it?

Walderschmidt wrote:Can we change up tank vet?

Like, giving reductions to aim time slightly? I'm getting so pissed off when aim time resets because I accidentally click on the enemy tank in the middle of my tank lining up a shot.

PRETTY PLEASE

Wald

This is actually made for balance reasons
by Mr. FeministDonut
30 Dec 2018, 17:35
Forum: Balancing & Suggestions
Topic: nebel 150 mm or 210 mm
Replies: 10
Views: 210

Re: nebel 150 mm or 210 mm

The New BK Champion wrote:1-2 hits of caliope wipe squads as well.

nebler rocket itself has a very big AOE, it doesn't even need to hit directly in model to score the hit like the caLLiope
by Mr. FeministDonut
30 Dec 2018, 11:04
Forum: Balancing & Suggestions
Topic: nebel 150 mm or 210 mm
Replies: 10
Views: 210

Re: nebel 150 mm or 210 mm

Shanks wrote:That's my point, it does not help you to do 270 damage if you do not hit anything, besides the caliope is a huge rain of rockets, which means ... much more effective

1-2 hits of that huge rockets are usually means squad wiped, so be calm big boy
by Mr. FeministDonut
27 Dec 2018, 20:58
Forum: Announcements
Topic: HAPPY HOLIDAYS!
Replies: 11
Views: 341

Re: HAPPY HOLIDAYS!

Panzerblitz1 wrote:Hey dude, i told u before, bk isn’t Tinder, and your post is lame, can you stop that BS?

Picture removed*

Dude calling someone's face with a muscular body under my neck A BS is rude!
by Mr. FeministDonut
27 Dec 2018, 18:15
Forum: Announcements
Topic: HAPPY HOLIDAYS!
Replies: 11
Views: 341

Re: HAPPY HOLIDAYS!

Are there any girls on forum? Would like to talk with you babes

p.s happy holidays
by Mr. FeministDonut
26 Dec 2018, 15:34
Forum: Announcements
Topic: HAPPY HOLIDAYS!
Replies: 11
Views: 341

Re: HAPPY HOLIDAYS!

Panzerblitz1 wrote:Happy Holidays to all of you from the Blitzkrieg Mod team!

pls kill me
p.s: this is actually was for balance reasons
by Mr. FeministDonut
22 Dec 2018, 11:35
Forum: Balancing & Suggestions
Topic: Armor engineer and CW over repair ability
Replies: 18
Views: 395

Re: Armor engineer and CW over repair ability

Mr. FeministDonut wrote:Yeah we played together, my Pz4 H took only 1/5 of Hellcat vet4 HP, was pretty redicilous
by Mr. FeministDonut
22 Dec 2018, 00:46
Forum: Balancing & Suggestions
Topic: Armor engineer and CW over repair ability
Replies: 18
Views: 395

Re: Armor engineer and CW over repair ability

Yeah we played together, my Pz4 H took only 1/5 of Hellcat vet4 HP, was pretty redicilous
by Mr. FeministDonut
21 Dec 2018, 16:44
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 51
Views: 849

Re: Rifle AT nade being OP, crushing nazis faces

Shanks wrote:your file is definitely damaged

I can run it fine :/
by Mr. FeministDonut
21 Dec 2018, 15:30
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 51
Views: 849

Re: Rifle AT nade being OP, crushing nazis faces

Never saw it could one shot something, even schwimms, not sure about bike tho Thing is sprint is more like a surprise element or for getting quick into a needed range, so enemy could have less time to react. If enemy doesn't have a recon, armored car will sure get fucked up, as there are totally no ...
by Mr. FeministDonut
20 Dec 2018, 20:34
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 51
Views: 849

Re: Rifle AT nade being OP, crushing nazis faces

mofetagalactica wrote:Its not op its fine that way it finally hits fucking soemthing

Hits something in a range of half map :D :D :D
by Mr. FeministDonut
20 Dec 2018, 19:52
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 51
Views: 849

Re: Rifle AT nade being OP, crushing nazis faces

That's right, the topic is about AT weapon in hands of riflemen and we can't really compare AT squad just to riflemen. You don't need to use anyway HEAT rounds, as there would simply no enemies that could be fair to waste your ammunition to fire. It is a little before than Pumas and 221/220 vehicles...

Go to advanced search