Search found 325 matches

by Mr. FeministDonut
24 Apr 2019, 06:11
Forum: Balancing & Suggestions
Topic: US anti tank mines and inf doc unlocks.
Replies: 17
Views: 445

Re: US anti tank mines and inf doc unlocks.

I personally think that AT mines should be available for the all factions and doctrines, as they are already impossible to use, since their HP is so low, they can be triggered by any explosions that can could happen. Only solution is to plant them behind the frontline, but lack of obvious paths mak...
by Mr. FeministDonut
23 Apr 2019, 11:25
Forum: Balancing & Suggestions
Topic: US anti tank mines and inf doc unlocks.
Replies: 17
Views: 445

Re: US anti tank mines and inf doc unlocks.

hawks, all factions should get AT mines upgrade just like US from T2, but someone might get a better or specialized type of mines. Why? For sake of new tactical tools. Mines are only good in early game, when there is almost no scouts on maps or spamming mortar barrages hitting every fucking pinch of...
by Mr. FeministDonut
14 Apr 2019, 08:33
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

wait, you want maultier and stupa being together, also stuka strike being available? too much OP and too much ammo investments. so in the end blitz doc is about: 1) strong assault infantry 2) overwhelming forces (call-in) 3) strong early-middle game vehicles 4) breathrough abilities - Only problem i...
by Mr. FeministDonut
14 Apr 2019, 08:13
Forum: Balancing & Suggestions
Topic: Airborne 37mm M3, and a few other changes.
Replies: 10
Views: 160

Re: Airborne 37mm M3, and a few other changes.

Spamming 101st squads itself is very shitty idea, sorry for being raw. PE can counter this with usual scout car, 223 or WH with a Puma, just being away from range of recoiless guns. Only being useful, when you get a normal build, with a Greyhound and other T3 units, as well as Hellcats (which is bel...
by Mr. FeministDonut
12 Apr 2019, 15:09
Forum: Balancing & Suggestions
Topic: US Healing cost
Replies: 9
Views: 193

Re: US Healing cost

I think PE was given these easier ways to heal their soldiers because they don't have the "wounded collecting" feature so to compensate for no "free" squads, they got more ways to heal the living dudes. This was still not too good compensation back in time when 6 collected soldi...
by Mr. FeministDonut
12 Apr 2019, 14:47
Forum: Balancing & Suggestions
Topic: US Healing cost
Replies: 9
Views: 193

Re: US Healing cost

Agreed, this is a fast-phased game, where inf casulties goes too fast, as the pressure on MP resource, so it's not good to keep it up with vanilla standart, just as I said it before, Markkr!
Not even talking about high mp upkeep units, that should come with supply yard.
by Mr. FeministDonut
08 Apr 2019, 13:14
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

US also needs more freedom for its supply yard. Lots of WH/PE players play only with inf for a long time and having just two buildings up for the most part of the game and spammng inf. A US inf player (AB or inf doc) cant stand against it with own inf due to upkeep and is thus forced to tier almost...
by Mr. FeministDonut
07 Apr 2019, 11:55
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Btw, can heavy gren squad from PE could be deployed a bit late? I think deploying it in a first minute of match against sappers and rifles are a bit too harsh, giving into consideration how bolt rifles are deadly in those hands
by Mr. FeministDonut
07 Apr 2019, 03:40
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Hey guys I want to talk a bit about new German AT squad and their change in this beta, I thing they had to be NERF (less accurate, remove the mp40,) but remove the sand bags and less range (both) it is to much NERF, why I am telling you this? 1-without mp40 they are vulnerable to enemy infantry (it...
by Mr. FeministDonut
05 Apr 2019, 11:27
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Dude Tiger, with all my love to you, booby traps and Stupa is will be bad in doctrine, unless it's fixed. As I said before Stupa is just Tiger 2.0 multitask tank, being good as against emplacements, infantry and tanks too! And just saying that no a TD can reach them with their weaker shooting range ...
by Mr. FeministDonut
03 Apr 2019, 10:03
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Sukin-kot (SVT) wrote:P.S. Don’t listen to Hawks too much, he will never be happy and can actually play his own version of the mod:D

Hawks is right, sorry.
The factor why Stupa was unnoticed is that because it was in unpopular doctrine with a nearly useless units that's somehow balanced OP-ness of Stupa.
by Mr. FeministDonut
02 Apr 2019, 09:28
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Stupa + blitzkrieg ability, just interesting how will fast it shoot. Anyway, time will show us
by Mr. FeministDonut
02 Apr 2019, 09:05
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

I didn't play it, but I definetely will go for Stupa, after battlegroup and Panzer H (If I will need Panzer at all), because Stupa is a tiger with arty range and good damage against other tanks. Anyway, changes look awesome, keep it up! I imagined before a Blitz with more abilities on focus breahtro...
by Mr. FeministDonut
01 Apr 2019, 20:44
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 1882

Re: 5.1.7 live release

Give Sherman ability to heal soldiers, drop smoke grenade with launcher and remove CP limit for M10 Wolverine, and I will be fine with it
by Mr. FeministDonut
24 Mar 2019, 01:02
Forum: Balancing & Suggestions
Topic: For more pvp in bk
Replies: 4
Views: 240

Re: For more pvp in bk

can you make the AI ​​stronger? ... I speak in the strategic sense, so that players think more to be able to win and not just spam AT and machine guns vs. AI, the idea would be to encourage players to play pvp .... but is it possible for developers to make an AI similar to a mid-level player in BK?...
by Mr. FeministDonut
03 Mar 2019, 16:49
Forum: Announcements
Topic: 5.1.7 Beta II
Replies: 9
Views: 940

Re: 5.1.7 Beta II

looks fine, thanks.
another question, do you have plans to make leutenanuts cheaper (no fuel cost) after you bought them once?
by Mr. FeministDonut
25 Feb 2019, 15:52
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 3450

Re: 5.1.7patch

If you going to make another buff for tiger, buff pershing too.
by Mr. FeministDonut
23 Jan 2019, 10:27
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 33
Views: 632

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

I agree with him because this thing is not an exploit. I have over 4000 games in Bk and I have experienced planes landing on my base maybe 4 or 5 times. And no one does this on purpose. If someone does, he is the single one player in the whole community to do so and I have never met him apparently....
by Mr. FeministDonut
18 Jan 2019, 12:04
Forum: Bugs
Topic: Panther smoke shell bug
Replies: 4
Views: 98

Re: Panther smoke shell bug

Panther D has smoke screen launcher
by Mr. FeministDonut
15 Jan 2019, 13:26
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 31
Views: 1271

Re: Doctrine Rework Survey

Yeah, also it should be limited to one, since Tiger were a lot limited on Western front, unlike the Panthers, which mass production went in good numbers to Normandy
by Mr. FeministDonut
15 Jan 2019, 11:57
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 31
Views: 1271

Re: Doctrine Rework Survey

I recommend do not listen for the PanzerFather at all, through PVP games I found him very toxic and only playing as Axis (favour for PE). It comes through lobby with kicking players, whom he just don't like to insulting players, just because he didn't make a move how PzFather wanted to. Nashorn is g...
by Mr. FeministDonut
14 Jan 2019, 17:12
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 31
Views: 1271

Re: Doctrine Rework Survey

Lmaooooooooooooooooo panzerfather is big troll, brain retarded man (no insult)
by Mr. FeministDonut
12 Jan 2019, 14:47
Forum: Matchmaking & Strategies
Topic: 2v2, Bizory. Allies Win
Replies: 2
Views: 177

Re: 2v2, Bizory. Allies Win

Didn't watch the replay, but just saying that sometimes HGrens with MG42 or STG is better and more cost-effective than German paratroopers. TH can research and produce Pz4 H with Zimmerit, if player finds a right time for Offensive, as well as using Hotchkiss for breakthrough. Anyway, late churchill...
by Mr. FeministDonut
12 Jan 2019, 14:31
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1250

Re: 3v3 4v4 Allies vs German stuff

Yeah yeah, you wasn't using it before I crushed you with Stupa rush. Tiger, main problem of Stuh is being not cost effective at all. High scatter meaning you miss most of your shots. Tiger tanks are usualy good to fight against Shermans when you lost on trying to remain them under control with your ...
by Mr. FeministDonut
10 Jan 2019, 13:38
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1250

Re: 3v3 4v4 Allies vs German stuff

This Armor rework you show makes easier play for US, since Mass Production is not worth it at the early stages, since everyone is rushing Calliopes or Jumbos and only in late game after all Supply upgrades, mass production and sherman spam could be worth it. Faster Calliope means more breakthrough -...

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