Search found 473 matches

by Jalis
22 Jan 2019, 18:14
Forum: General - CoH1 / BKMOD1
Topic: I just had an unprecedented, almost unique and truly astounding experience.
Replies: 2
Views: 1122

Re: I just had an unprecedented, almost unique and truly astounding experience.

And what would be superlative for 20 consecutives games involving 4 to 6 AI on large maps with game time between 1h30 and 6 hours ?
by Jalis
23 Dec 2018, 12:29
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5040

Re: [5.1.6] AI moving my units

Like I wish no more to say something different than the others, I would say ; It is a typical symptom of solo desynch with yourself.
by Jalis
21 Dec 2018, 07:23
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5040

Re: [5.1.6] AI moving my units

The New BK Champion wrote:It took me 30 seconds, because I don't have problems with English, unlike some others..


It is not much longer with misspelling :lol:
by Jalis
21 Dec 2018, 00:26
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5040

Re: [5.1.6] AI moving my units

I though like you for a moment, thinking problem was caused by high number of units on game because usually coop compstomper love huge maps with unlimited population. It had seems to me so obvious that I didn't look for an other explanation for a long time. However it is forgetting, a lot of people ...
by Jalis
20 Dec 2018, 23:06
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5040

Re: [5.1.6] AI moving my units

kwok wrote:
Best ways to prevent it is to make sure all computers playing the game have a strong processor and good internet connection.



It is true for coh. for bk it is more complicated due to its own flaws.
by Jalis
20 Dec 2018, 15:19
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5040

Re: [5.1.6] AI moving my units

in order to express your highly valuable opinion here, Fact my opinion is valuable about this subject is simply due to my knowledge. Well, really my knowledge is not that extraordinary, your abyssal ignorance makes it appears like that About what op described ; AI move player unit is not a desynch ...
by Jalis
20 Dec 2018, 06:17
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5040

Re: [5.1.6] AI moving my units

No doubt you are a specialist who have carefully study the subject.
by Jalis
20 Dec 2018, 00:25
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5040

Re: [5.1.6] AI moving my units

This is one of the signs you had a desync. It is not related to desynch. What is described usually happen when game start. Even player units move without orders, player have still control and can build buildings units mines, upgrade, and even give counter orders to wandering units. I have suspicion...
by Jalis
23 Nov 2018, 01:15
Forum: Matchmaking & Strategies
Topic: How to vaporize allis (PVP) as axis
Replies: 19
Views: 9382

Re: How to vaporize allis (PVP) as axis

If you have no coder you have nothing. bk was doomed to died until Wolf ; a coder came. Bk can live just with one coder, but not without. It can be not convenient for others pride, but it is like that.
by Jalis
21 Nov 2018, 22:32
Forum: Matchmaking & Strategies
Topic: How to vaporize allis (PVP) as axis
Replies: 19
Views: 9382

Re: How to vaporize allis (PVP) as axis

But the developer who doesn't even play PvP said it's fine ! You too didn't push your idea to the end. First Bk still exist because it is updated. It is one of the main reason why it is alive whatever updates can be good or average. The developer ; you are right, there is only one active, on the mo...
by Jalis
19 Nov 2018, 20:05
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65140

Re: 5.1.6 beta3

What is the reason for limiting US upkeep to then force player buying supply yard upgrades? It is simply inherited from vcoh. May we could see a symbolic representation of USA growing force during the WW2. US Army size was around 1.400.000 in 1941 and 8.000.000 in 1944. during the same time navy X ...
by Jalis
19 Nov 2018, 02:08
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 34
Views: 6664

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

Nuke still exist, you re a bit late.

I had info that game take place between march and may 1945. Info cames from game itself. Volksgrenadiers to be exact. Speaking about USA GI, Volks said me ; we will push them back out of Germany.
by Jalis
18 Nov 2018, 19:40
Forum: Balancing & Suggestions
Topic: BK gun sounds overhaul
Replies: 1
Views: 1276

Re: BK gun sounds overhaul

There is incorrect sound at BK, but usually most players prefer it to realistics/historical ones.

Some exemple can be ; HMG 42 sound, STG 44 sound, .50 hmg in nest sound.
by Jalis
17 Nov 2018, 23:11
Forum: General - CoH1 / BKMOD1
Topic: idea for gunners
Replies: 8
Views: 2597

Re: idea for gunners

now when the tank top gunners die, you repair the tank and they come back to life again.....unrealistic. any thoughts welcome. You dont push the idea to the end. Top tank gunners are unrealistic. It exist only when tank are on road to the front line for AA purpose. In combat situation all men are i...
by Jalis
09 Nov 2018, 22:19
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 3708

Re: north america

I gave general informations, Seha. I just said bk increased audience since it is on steam. I didnt gave numbers because it is difficult and unacurrate. Of course if people launch bk modifying coh with - mod blitzkrieg it will not be recorded as bk in steam chart. However it was not the point. Both f...
by Jalis
09 Nov 2018, 16:10
Forum: Mapping Corner
Topic: laggy maps
Replies: 10
Views: 31628

Re: laggy maps

For what I experienced I can confirm pines trees have a bad influence on game performance. Replacing it by generic trees, scrubs, rocks or rubbles increase fps. If goodwood work well it is also because it is a small 4vs4. it could even be see as a 3vs3 forced in 4vs4. Now, If I have a field of engag...
by Jalis
09 Nov 2018, 15:56
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 3708

Re: north america

I sometime feel people inpute me motives that are not mine. I spoke recently with some peoples about bk stat and populations. Roughly What I can say is BK population have growth on steam this year, accordying steam stats. It is not possible however, from these stat to know who play solo or multi. Fo...
by Jalis
09 Nov 2018, 08:13
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 3708

Re: north america

It is for info. Europe is the main play zone for BK online. It is about equally divided between skirmishers and pvp. For solo player I have no evidence but I think it is about equally divided between skirmishers and skirmishers. You can find games at north America usual play time, but it is mostly m...
by Jalis
09 Nov 2018, 03:52
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 3708

north america

November 8 Rome/Paris 21h21

Bk multiplayers

https://steamcommunity.com/profiles/765 ... 5993132374

A day like the others, most games are skirmish, but skirmishers are just a bit more numerous than pvp.

November 8 New York/Montreal 21h21

BK multiplayers

A day like the others.

https://www.youtube.com/watch?v=iIIuR-HjFho
by Jalis
07 Nov 2018, 23:23
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 19
Views: 13161

Re: import panzer2 from afrika

yes, at that time it was FW 190 and Me109 for bombing run. ME109 was removed in order BK stay a clean mod. Actual ME 109 model is not the same than the old MoW one.
by Jalis
07 Nov 2018, 23:10
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 19
Views: 13161

Re: import panzer2 from afrika

https://youtu.be/OHPoe5mcMXY?t=570 why not add panzer 2 light tank from afrika to blitzkrieg mod? axis only have armored cars but no light tanks. Because it is an illegal copy stolen from MoW without permission. IIRC it was ripped by tiger205. In the past Bk shortly used (without know its fraudulou...
by Jalis
07 Nov 2018, 01:35
Forum: General - CoH1 / BKMOD1
Topic: Mortar teams being run over by friendly tanks
Replies: 2
Views: 2798

Re: Mortar teams being run over by friendly tanks

You describe it correctly. It is as old as the game itself.
by Jalis
07 Nov 2018, 01:34
Forum: Balancing & Suggestions
Topic: M12 Trench Gun
Replies: 6
Views: 4317

Re: M12 Trench Gun

MenciusMoldbug wrote:
In short, you get a very erratic weapon that doesn't act as a 'shotgun' but more of a 'sniper rifle.'

.


A sniper rifle ? with 30 max range ?

It simply act as intented, (except perhaps sound) ; massive damage, but only at short range … because long range dont exist for shotgun
by Jalis
06 Nov 2018, 06:25
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33014

Re: Poor Doctrine Design - Luft

every doc have SS so they all have elite inf. SS is not an elite infantry, it is a so called racial elite. It is also true gebirs have nothing to do in Luftwaffe, and have certainly not to be paratrooper nor have paradrop reinforcement. If you considere at bk, What was the panzer lehr, have to be S...
by Jalis
02 Nov 2018, 12:25
Forum: Mapping Corner
Topic: laggy maps
Replies: 10
Views: 31628

Re: laggy maps

Most of laggy maps you speak about share fact to have a load of single destructible pines. Single pines are animated vegetation (they swing in the wind). I made a try on field of engagement remove a large part of these pines replacing by non animated trees and vegetation. However gain in fps is abou...