Search found 465 matches

by Jalis
23 Nov 2018, 01:15
Forum: Matchmaking & Strategies
Topic: How to vaporize allis (PVP) as axis
Replies: 19
Views: 5737

Re: How to vaporize allis (PVP) as axis

If you have no coder you have nothing. bk was doomed to died until Wolf ; a coder came. Bk can live just with one coder, but not without. It can be not convenient for others pride, but it is like that.
by Jalis
21 Nov 2018, 22:32
Forum: Matchmaking & Strategies
Topic: How to vaporize allis (PVP) as axis
Replies: 19
Views: 5737

Re: How to vaporize allis (PVP) as axis

But the developer who doesn't even play PvP said it's fine ! You too didn't push your idea to the end. First Bk still exist because it is updated. It is one of the main reason why it is alive whatever updates can be good or average. The developer ; you are right, there is only one active, on the mo...
by Jalis
19 Nov 2018, 20:05
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 17332

Re: 5.1.6 beta3

What is the reason for limiting US upkeep to then force player buying supply yard upgrades? It is simply inherited from vcoh. May we could see a symbolic representation of USA growing force during the WW2. US Army size was around 1.400.000 in 1941 and 8.000.000 in 1944. during the same time navy X ...
by Jalis
19 Nov 2018, 02:08
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 34
Views: 1527

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

Nuke still exist, you re a bit late.

I had info that game take place between march and may 1945. Info cames from game itself. Volksgrenadiers to be exact. Speaking about USA GI, Volks said me ; we will push them back out of Germany.
by Jalis
18 Nov 2018, 19:40
Forum: Balancing & Suggestions
Topic: BK gun sounds overhaul
Replies: 1
Views: 412

Re: BK gun sounds overhaul

There is incorrect sound at BK, but usually most players prefer it to realistics/historical ones.

Some exemple can be ; HMG 42 sound, STG 44 sound, .50 hmg in nest sound.
by Jalis
17 Nov 2018, 23:11
Forum: General - CoH1 / BKMOD1
Topic: idea for gunners
Replies: 8
Views: 964

Re: idea for gunners

now when the tank top gunners die, you repair the tank and they come back to life again.....unrealistic. any thoughts welcome. You dont push the idea to the end. Top tank gunners are unrealistic. It exist only when tank are on road to the front line for AA purpose. In combat situation all men are i...
by Jalis
09 Nov 2018, 22:19
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 1537

Re: north america

I gave general informations, Seha. I just said bk increased audience since it is on steam. I didnt gave numbers because it is difficult and unacurrate. Of course if people launch bk modifying coh with - mod blitzkrieg it will not be recorded as bk in steam chart. However it was not the point. Both f...
by Jalis
09 Nov 2018, 16:10
Forum: Mapping Corner
Topic: laggy maps
Replies: 7
Views: 18809

Re: laggy maps

For what I experienced I can confirm pines trees have a bad influence on game performance. Replacing it by generic trees, scrubs, rocks or rubbles increase fps. If goodwood work well it is also because it is a small 4vs4. it could even be see as a 3vs3 forced in 4vs4. Now, If I have a field of engag...
by Jalis
09 Nov 2018, 15:56
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 1537

Re: north america

I sometime feel people inpute me motives that are not mine. I spoke recently with some peoples about bk stat and populations. Roughly What I can say is BK population have growth on steam this year, accordying steam stats. It is not possible however, from these stat to know who play solo or multi. Fo...
by Jalis
09 Nov 2018, 08:13
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 1537

Re: north america

It is for info. Europe is the main play zone for BK online. It is about equally divided between skirmishers and pvp. For solo player I have no evidence but I think it is about equally divided between skirmishers and skirmishers. :lol: You can find games at north America usual play time, but it is mo...
by Jalis
09 Nov 2018, 03:52
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 1537

north america

November 8 Rome/Paris 21h21 Bk multiplayers https://steamcommunity.com/profiles/76561198039566546/screenshot/973235725993132374 A day like the others, most games are skirmish, but skirmishers are just a bit more numerous than pvp. November 8 New York/Montreal 21h21 BK multiplayers A day like the oth...
by Jalis
07 Nov 2018, 23:23
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 8999

Re: import panzer2 from afrika

yes, at that time it was FW 190 and Me109 for bombing run. ME109 was removed in order BK stay a clean mod. Actual ME 109 model is not the same than the old MoW one.
by Jalis
07 Nov 2018, 23:10
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 8999

Re: import panzer2 from afrika

https://youtu.be/OHPoe5mcMXY?t=570 why not add panzer 2 light tank from afrika to blitzkrieg mod? axis only have armored cars but no light tanks. Because it is an illegal copy stolen from MoW without permission. IIRC it was ripped by tiger205. In the past Bk shortly used (without know its fraudulou...
by Jalis
07 Nov 2018, 01:35
Forum: General - CoH1 / BKMOD1
Topic: Mortar teams being run over by friendly tanks
Replies: 2
Views: 1785

Re: Mortar teams being run over by friendly tanks

You describe it correctly. It is as old as the game itself.
by Jalis
07 Nov 2018, 01:34
Forum: Balancing & Suggestions
Topic: M12 Trench Gun
Replies: 6
Views: 2917

Re: M12 Trench Gun

MenciusMoldbug wrote:
In short, you get a very erratic weapon that doesn't act as a 'shotgun' but more of a 'sniper rifle.'

.


A sniper rifle ? with 30 max range ?

It simply act as intented, (except perhaps sound) ; massive damage, but only at short range … because long range dont exist for shotgun
by Jalis
06 Nov 2018, 06:25
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 83
Views: 8579

Re: Poor Doctrine Design - Luft

every doc have SS so they all have elite inf. SS is not an elite infantry, it is a so called racial elite. It is also true gebirs have nothing to do in Luftwaffe, and have certainly not to be paratrooper nor have paradrop reinforcement. If you considere at bk, What was the panzer lehr, have to be S...
by Jalis
02 Nov 2018, 12:25
Forum: Mapping Corner
Topic: laggy maps
Replies: 7
Views: 18809

Re: laggy maps

Most of laggy maps you speak about share fact to have a load of single destructible pines. Single pines are animated vegetation (they swing in the wind). I made a try on field of engagement remove a large part of these pines replacing by non animated trees and vegetation. However gain in fps is abou...
by Jalis
02 Nov 2018, 02:49
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 83
Views: 8579

Re: Poor Doctrine Design - Luft

Ok, to put it short. Kwoks idea hurts luft too much. As said, we have achilles and wolverine and even hellcat for allied air docs.... why shall luft not get hetzer. That simply means the problem is not Luftwaffe reform itself. The problem is it comes alone without a global reform for all doctrines ...
by Jalis
01 Nov 2018, 22:36
Forum: Balancing & Suggestions
Topic: Forgotten USA light tanks
Replies: 16
Views: 2393

Re: Forgotten USA light tanks

Chaffee become available. Wait one minute to build the 2nd motorpool and you will have a more sturdy M4 Sherman just of 5 more fuel. Right ?

There is simply no room for it in the time scale nor in the account book.
by Jalis
01 Nov 2018, 12:46
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 83
Views: 8579

Re: Poor Doctrine Design - Luft

seha wrote:no JPIV/Hetzer unlock, no Gebirgs unlock and no Panther unlock


That means all 3 are removed I presume.
by Jalis
01 Nov 2018, 02:14
Forum: General - CoH1 / BKMOD1
Topic: Potential lag fix
Replies: 6
Views: 5511

Re: Potential lag fix

It is a trick to fix some problem with win 10. You just have to find RelicCoh.exe in the main game library, then right click on propriety. Here click on compatibility tab. Then click on disable full screen optimisation.
It is specifically for win10.
by Jalis
01 Nov 2018, 02:02
Forum: Off-Topic
Topic: Jesus, Conrad. Tie your fuck.ing laces!
Replies: 0
Views: 18546

Jesus, Conrad. Tie your fuck.ing laces!

Completely useless, but it was a long time I though about make it.

Less tan 3 minutes. Can be view in full screen.

https://www.youtube.com/watch?v=-_dhGAiGk_I
by Jalis
31 Oct 2018, 07:18
Forum: Mapping Corner
Topic: laggy maps
Replies: 7
Views: 18809

Re: laggy maps

I often played Henschel airfield some years ago in multicoop 2 to 4 humans players vs 4 AI without noticed problems. I think 1946 atomic attack take place on this map. Drakenwald is an other matter. It was the BK maps we avoided. Even more, a lot of crash occurred on this maps, but may be all proble...
by Jalis
30 Oct 2018, 18:06
Forum: Mapping Corner
Topic: laggy maps
Replies: 7
Views: 18809

laggy maps

Can you name me bk maps who have reputation to make game lag? It s for test and analysis.
by Jalis
30 Oct 2018, 00:34
Forum: General - CoH1 / BKMOD1
Topic: Potential lag fix
Replies: 6
Views: 5511

Re: Potential lag fix

Well for OC forget it. If information is not so usefull because today any people who buy a K do it in order to overclock, the information is not harmful either.

You can add to the list ; disable full screen optimisation in relicCOH.exe propriety. It may solve problems users can have.

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