Search found 393 matches

by Jalis
15 Aug 2018, 19:48
Forum: Balancing & Suggestions
Topic: two design flaws in infantry-only games
Replies: 5
Views: 84

Re: two design flaws in infantry-only games

You dont seems to understand that bk is a pur pvp mod. Like said you re even very lucky inf only is still supported.

It is a long time now BK have been hijacked by pvp community. That means if solo gamer want to play BK for solo game, they have to play it like it is.
by Jalis
15 Aug 2018, 11:47
Forum: Balancing & Suggestions
Topic: two design flaws in infantry-only games
Replies: 5
Views: 84

Re: two design flaws in infantry-only games

Infantry only is typical a solo or multi coop game, Winterflaw. Nobody play it in pvp.

You can even be happy it exists at BK. It is the lone solo activity still updated by BK team.

However it is just an adaptation of the main game. A true infantry only would require a dedicated mod.
by Jalis
14 Aug 2018, 05:05
Forum: Bugs
Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
Replies: 8
Views: 174

Re: [5.0.0] - friendly AI moves all or almost all units to human player base

It is an unknow problem from me, sorry, I cant help.
by Jalis
07 Aug 2018, 08:49
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1279

Re: USA early game against PE

Tiger1996 wrote:50.cal is already effective against scout cars


It is far from what it should be. BK made effort to update mg 42 to historical value, but not so much on the cal .50.
by Jalis
04 Aug 2018, 19:05
Forum: Balancing & Suggestions
Topic: Proposal for a new game type
Replies: 4
Views: 123

Re: Proposal for a new game type

I would like to propose a new game type. (I have no idea if this is technically possible.) The game begins with everyone having a full army at their base - so say the usual 150 pop cap. There are then *no* new units and *no* reinforcement. So you have to play to conserve your troops. It means no pa...
by Jalis
31 Jul 2018, 01:50
Forum: Technical Support
Topic: So i reinstalled coh..
Replies: 5
Views: 168

Re: So i reinstalled coh..

Looking especially your second picture, it is obvious your computer use alcohol in excess, and perhaps even drugs.
by Jalis
30 Jul 2018, 20:33
Forum: Bugs
Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
Replies: 8
Views: 174

Re: [5.0.0] - friendly AI moves all or almost all units to human player base

It sound like a confusion between two differents situations. 1) your HQ is destroyed or AI HQ is destroyed ; AI send its units around the wrecked HQ until reparation is complete. 2) After playing a certain amount of time AI spawn vehicles/Tanks but its accumulate around the spawning factories and th...
by Jalis
14 Jul 2018, 00:40
Forum: General - CoH1 / BKMOD1
Topic: Last (old) BK version from Xalibur?
Replies: 11
Views: 396

Re: Last (old) BK version from Xalibur?

I found that for you

https://www.gamewatcher.com/mods/compan ... -open-beta

IIRC 4.64 was for sure old school bk, but I think transition was around 4.70 - 4.71. So this one is probably what you wish.
by Jalis
19 Jun 2018, 18:04
Forum: Technical Support
Topic: Stuttering when playing CPU (British)
Replies: 6
Views: 234

Re: Stuttering when playing CPU (British)

Hi Adam

My advice ; never play with (allied cpu) or against Brits. On an other hand you can play yourself Brits. Despite Wolfcz appreciated efforts, british are, at least, unreliable.
by Jalis
19 Jun 2018, 14:37
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 462

Re: FOR THE LOVE OF GOD

One central voice for the mod dev, is something reasonable. However for maps having a stand alone section is not a threat for the core mod cohesion itself. If it can be made inside official team it is better, but it means recruit. Slowly kill community and mod ... Because over years you fell it dyna...
by Jalis
19 Jun 2018, 08:21
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 462

Re: FOR THE LOVE OF GOD

Very simple; in a pvp organisation, someone convinced of cheating is usually sanctioned. Usually his name is deleted from the ranking board. It dont means he cant play anymore. It means he cant be ranked and by way any people played with or against him will have no point from a game. In reality it m...
by Jalis
19 Jun 2018, 07:23
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 462

Re: FOR THE LOVE OF GOD

If people want to give up freedom (by lazyness or stupidity ?) it is there problem. Except for a paranoiac, there is no real reason to play exclusivly map labelled bk mod tip. PVP organisation is between low to existant at bk. There is no map testing or mapking staff, and anyway ; who for work on it...
by Jalis
19 Jun 2018, 04:50
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 462

Re: FOR THE LOVE OF GOD

What you said was already done jails... and ? Devs said FY we dont want your 3v3 field of engagement maps ? yeeeeeep.... prettyyyy muchhhh...... Mapmaking have not to be under devs control. If it is integrated in a whole structure (pvp organisation) it have to be a separated department. In some pvp...
by Jalis
18 Jun 2018, 22:13
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 462

Re: FOR THE LOVE OF GOD

What you said was already done jails... and ? Devs said FY we dont want your 3v3 field of engagement maps ? I m aware about pvp maps specificity. Perhaps hard to believe but I had been a pvp map designer (not at coh) and also pvp map validator. Point bridge maps are also bad maps for compstomp. Not...
by Jalis
18 Jun 2018, 20:28
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 462

Re: FOR THE LOVE OF GOD

IIRC Veule les roses exist in 3vs3 and 4 vs 4.

What you need is ; start a deal with bk devs (perhaps maps creators). Then, if it is successful start to work on worldbuilder to make 3 vs 3 version from existing 4 v 4.

Summary stop whinning and start working.
by Jalis
18 Jun 2018, 18:59
Forum: Technical Support
Topic: No steam version
Replies: 10
Views: 632

Re: No steam version

It is half a month s pay in Burundi. Hmm perhaps is it the explanation why you have no burundi peoples at BK forum.
by Jalis
17 Jun 2018, 21:27
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 462

Re: FOR THE LOVE OF GOD

Your title is rather strange since you suggest peoples love God or/and the inverse. We lack of evidences about that. Second, if peoples refuse to play 3vs3 on 4v4 map, there is no problem. They play 3v3 on 3v3 maps I presume. If you want to play 4v4 you just need to have at least 7 friends. But real...
by Jalis
07 Jun 2018, 04:10
Forum: Announcements
Topic: New Pzb39 Panzerjäger squad
Replies: 13
Views: 843

Re: New Pzb39 Panzerjäger squad

kwok wrote:trying to design factions/doctrines more specialized or well rounded?



Cracked disk spotted :lol:
by Jalis
06 Jun 2018, 20:56
Forum: Announcements
Topic: New Pzb39 Panzerjäger squad
Replies: 13
Views: 843

Re: New Pzb39 Panzerjäger squad

Damage. Jalis its the contrary, the Pzb39 historically had more penetration power than the Boys anti-tank rifle, but the model will be set to match the mod meta and the mod balance, the Pzb39 in Bk will not be superior to the Boys AT rifle for sure. You missed the question , I think, so I ask again...
by Jalis
06 Jun 2018, 17:54
Forum: Announcements
Topic: New Pzb39 Panzerjäger squad
Replies: 13
Views: 843

Re: New Pzb39 Panzerjäger squad

Damage. Have you decided an acceptable historical distortion (for balance) ; pzb39 - boys, same damage same cost, or will the pzb39 be less efficient due to very small projectile ?
by Jalis
29 May 2018, 14:38
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2921

Re: 5.1.5 beta v2

You are probably right, but except tanks who can act about alone ? Planes perhaps :lol:

What I want to say is ; dont be surprise if people love tanks so much. However everybody seems happy like that.
by Jalis
29 May 2018, 07:03
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2921

Re: 5.1.5 beta v2

Yes, and like a Russian tank officer said ; When we enter the tank we become blind and deaf. From a realistic point of view, it is a good thing, especially tank never opened fire while moving during the WWII. It was even forbidden for germans. If you see a tank firing while moving on WW2 archive mov...
by Jalis
29 May 2018, 01:00
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2921

Re: 5.1.5 beta v2

Being unable to see as far as you can aim a target directly with your gunsight (that means you see it with your eyes) wouldnt make much sense. Just because you want tank acting in total independence and without infantry support (who could be tank eyes). A tank able to act alone without support dont...
by Jalis
27 May 2018, 22:02
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2921

Re: 5.1.5 beta v2

Warhawk, we are really fed up you always reclaim something for allies, so here is the answer for you. Sherman 105 are capped to 1 because USA build only 4700 of it (and perhaps some 3500 M7 on M3 chassis in open casemate) When Axis built at the same time as many as 700 wespe and 700 hummel. It expla...
by Jalis
25 May 2018, 22:50
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2921

Re: 5.1.5 beta v2

You dont need to make a lot of demonstration ; loosing so much power at long range for a long barrel is typical from a poor aerodynamic shell. Even without claim what this shell is, you can, for sure, say what it cant be. Here it is obvious it cant be an APCBC shell. to be exact actual US 76 mm gun ...

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