Search found 423 matches

by Jalis
22 Sep 2018, 03:50
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 7
Views: 204

Re: Defensive Doctrine vehicles cost efficiency problem

I m not sure it is fair to compare the marder I with the stug. It is simply not the same class or tier (like you want). The stug is a combat armoured vehicle. The marder is an ersatz. You can complain however the marder is too expensive or the stug is too cheap*. Anyway there is, imo, not enough cos...
by Jalis
14 Sep 2018, 17:10
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 522

Re: Royal Engineers Buildable MK VII Churchills

Churchill MKVII is not much more than jumbo 75 mm who sacrifie speed for a better side armour (at least at bk, because historical it is arguable). It is not sure such tank will scare so much axis players, unless it is early available.Speed is a big weakness and its 75 infantry gun not so frightening...
by Jalis
13 Sep 2018, 22:02
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 522

Re: Royal Engineers Buildable MK VII Churchills

That would be the best. I think the reason why we have mainly MK IV and VI churchill is bc of lacking models of MK VII. If you place next to each other the 6pounder, 75mm and Croc Churchills you will notice that they are actually the same (Croc has the flamethrower but that is just a animation vari...
by Jalis
12 Sep 2018, 12:23
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 522

Re: Royal Engineers Buildable MK VII Churchills

Alternative ; Remove At mine (position tree 23) Send it in a truck as upgrade (unsual for brits I admit).
Move Engineer upgrade from 32-33 to 33-23.
Use 32 as an additional slot to complete Churchill line and redistribute point including the missing 1 form AT mine.
by Jalis
12 Sep 2018, 11:44
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 431

Re: ARTY ROF

If you think I am biased to Axis, then you should come to play some PvP and u will know the truth ;) Oh, a kid challenge attempt :roll: Please, spare me that, you are an adult now. To come back to the subject ; I m even no inclined to nerf Hummel Rof To 20, simply because it would made it useless o...
by Jalis
12 Sep 2018, 02:30
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 431

Re: ARTY ROF

so there is nothing you need to correct. Except real priest RoF. There is major difference between COH/BK and other WW2 games For pure arty (Rocket is an other matter). Coh works with salvo system, usually 6, with a rather long cooldown. Other game usually use sustained fire. A guy who dont know an...
by Jalis
12 Sep 2018, 01:50
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 431

Re: ARTY ROF

So act accordingly and stop to use historical argumentation based … on WoT, and I will not have to come back in order to correct your mistakes.
by Jalis
12 Sep 2018, 01:18
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 431

Re: ARTY ROF

Why come back when it had aldready be explained several time 3 rounds per minutes is for long arty preparation and not for sustained fire. Wot as source ? really ? War thunder is bit more reliable but only for some stat, not for all so far. Point there plenty of exemple form Wot and WT to up allied ...
by Jalis
11 Sep 2018, 13:18
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 390

Re: HotchKiss +100 kills

A little addition about reload time. For very heavy arty, shell weight is not the only problem, gun elevation become one too. Roughly after one shot, you have to down the gun to horizontal to load it, then up it to desired elevation, fire ect … to end Warhawks97 list 300 mm rocket got around 100 pou...
by Jalis
11 Sep 2018, 04:21
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 390

Re: HotchKiss +100 kills

For what I knows real M7 priest RoF is around 8 rounds / minute, that is about half of the 105 mm gun equipped RoF, when it is use on its classical towed field howitzer carriage (max 10 to 15 per minutes). 3 to 4 rounds per minutes is more likely the sustained RoF for long arty preparation. Hummel i...
by Jalis
11 Sep 2018, 01:09
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 390

Re: HotchKiss +100 kills

I can't see why should 105mm arty gun reload faster than an 88mm gun for a heavy tank... Tiger reloads in 8-9 seconds, KT reloads in 9-10 second. Somehow 105mm arty reloads in 7-8 seconds.. and Priest only in 6 seconds, that's a joke! From a historical point of view as well as for common sense it i...
by Jalis
10 Sep 2018, 02:14
Forum: Technical Support
Topic: Model E75 and Model E100
Replies: 4
Views: 128

Re: Model E75 and Model E100

Well, for personal use only I think it is acceptable, for All others it is far less. With time a fair number of models have been pirated mostly form men at war then Wot. None exhaustive list include FI 156 fiseler storch, Panzer II, Pak 36, PVII lowe, E-50, E-75 and 100 series, panther II. I forgot ...
by Jalis
09 Sep 2018, 21:23
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 17
Views: 417

Re: [5.1.5] Reload Times

Keep in mind overmatching factors. So sheman might have 92 mm effectively but 75 mm had overmatch bc the armor plate was just 50-60 mm thick (depending where and which version) Overmatching is something not calculated in actual TT (even I tested it in one version). It is fairly compensated bc game ...
by Jalis
09 Sep 2018, 17:11
Forum: Technical Support
Topic: Model E75 and Model E100
Replies: 4
Views: 128

Re: Model E75 and Model E100

What is the goal ?
by Jalis
09 Sep 2018, 16:07
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 17
Views: 417

Re: [5.1.5] Reload Times

Closest 2 pdr cousin is the 37 mm. It share reload time with it 3-4, then come the puma 50 mm with 4-5 reload time. 37 mm damage is 40-50, 2pdr 40 mm is 40-65 and 50 mm is 50-80. There is nothing that hurt logic here. Now I can find something that really hurt logic. Usually everybody dodge and avoid...
by Jalis
09 Sep 2018, 09:37
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 831

Re: Regarding My Experiences

There are plenty of games that had their player-base butchered by changing the game based on PvP that also affects the PvE aspects. You simply cant have a game good for pvp and pve at the same time. At start goal are not the same. When a game is proposed for pve and pvp at the same time, it is usua...
by Jalis
08 Sep 2018, 21:28
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 17
Views: 417

Re: [5.1.5] Reload Times

So technically the MK IV and VI are overpowered but at the other hand they would be MK VII anyway. Overpowered ; yes and no. Brits made ADPS for 6 PDR and 17 PDR, but not for the most common gun they use at BK time ; the OQF 75 mm. Roughly that means If you keep anachronic Churchill MKIV 6PDR it is...
by Jalis
08 Sep 2018, 17:28
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 17
Views: 417

Re: [5.1.5] Reload Times

Churchill tanks you have at BK are not Churchill tanks that mostly fight in Normandy. MKIV are old models, the common one at bk time would be the MKVII.
by Jalis
08 Sep 2018, 14:10
Forum: Balancing & Suggestions
Topic: Scott
Replies: 8
Views: 99

Re: Scott

show us how much the RNG god loves you. RNG dont have to love God, it have to obey him. Now I dont think you have many solutions. Scott is a mini stuh42 and is set to act like that. Scott is a mini wespe and act like that. After that the work is just to play with corsix parameters to obtain the wis...
by Jalis
08 Sep 2018, 13:54
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 831

Re: Regarding My Experiences

Expert at coh means only AI will cheat the ressources. However in actual BK structure it is not sure AI will be able to use it. Roughly it is not so rare so see Expert AI die in a sea of ressources. However I noticed Skirmishers are themselves paradoxal ; they usually want easy game, but complain AI...
by Jalis
07 Sep 2018, 22:33
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 17
Views: 417

Re: [5.1.5] Reload Times

For real reload time I suggest you use test maps and chrono.
Reload time is only a part of the time between two shots.
by Jalis
07 Sep 2018, 21:51
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 17
Views: 417

Re: [5.1.5] Reload Times

From an historical point of view elefant may have a slightly better reload time than KT or jpanther because it was a 6 crews (last man was the second loader).

Jackson reload time as a TD make sense when you compare it to its german counterpart the nashorn. Nashorn have also 6.5 - 7.5 reload time.
by Jalis
07 Sep 2018, 21:35
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 17
Views: 417

Re: [5.1.5] Reload Times

Your own answer to that would be ; yes but pershing and Jackson are owned by only one faction when Tiger is far more common and available by several factions. At least it is the answer you made when I made comparaison about cost - range - damage between sticky bombs and Anti tank grenades. Also you ...
by Jalis
05 Sep 2018, 22:18
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 831

Re: Regarding My Experiences

Crowmell deserve perhaps more flank speed than comet. It is well know Cromwell top speed had been limited by brit engineers to avoid issue. Same was true for most Sherman, but often crews removed security system to gain some hp and speed. Anyway Cromwell and comet have the same engine but Cromwell i...
by Jalis
04 Sep 2018, 07:20
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 831

Re: Regarding My Experiences

I think the current main differences between Achilles and Comets are more about how Comets are harder to hit and have hull/coaxial MGs that are actually useful which is something Achilles don't have. hull mg are not as usefull in pve as in pvp. Ai is bad as using infantry AT squad. Also for many re...

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