Search found 459 matches

by Jalis
09 Nov 2018, 22:19
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 147

Re: north america

I gave general informations, Seha. I just said bk increased audience since it is on steam. I didnt gave numbers because it is difficult and unacurrate. Of course if people launch bk modifying coh with - mod blitzkrieg it will not be recorded as bk in steam chart. However it was not the point. Both f...
by Jalis
09 Nov 2018, 16:10
Forum: Mapping Corner
Topic: laggy maps
Replies: 6
Views: 1708

Re: laggy maps

For what I experienced I can confirm pines trees have a bad influence on game performance. Replacing it by generic trees, scrubs, rocks or rubbles increase fps. If goodwood work well it is also because it is a small 4vs4. it could even be see as a 3vs3 forced in 4vs4. Now, If I have a field of engag...
by Jalis
09 Nov 2018, 15:56
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 147

Re: north america

I sometime feel people inpute me motives that are not mine. I spoke recently with some peoples about bk stat and populations. Roughly What I can say is BK population have growth on steam this year, accordying steam stats. It is not possible however, from these stat to know who play solo or multi. Fo...
by Jalis
09 Nov 2018, 08:13
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 147

Re: north america

It is for info. Europe is the main play zone for BK online. It is about equally divided between skirmishers and pvp. For solo player I have no evidence but I think it is about equally divided between skirmishers and skirmishers. :lol: You can find games at north America usual play time, but it is mo...
by Jalis
09 Nov 2018, 03:52
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 147

north america

November 8 Rome/Paris 21h21 Bk multiplayers https://steamcommunity.com/profiles/76561198039566546/screenshot/973235725993132374 A day like the others, most games are skirmish, but skirmishers are just a bit more numerous than pvp. November 8 New York/Montreal 21h21 BK multiplayers A day like the oth...
by Jalis
07 Nov 2018, 23:23
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 727

Re: import panzer2 from afrika

yes, at that time it was FW 190 and Me109 for bombing run. ME109 was removed in order BK stay a clean mod. Actual ME 109 model is not the same than the old MoW one.
by Jalis
07 Nov 2018, 23:10
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 727

Re: import panzer2 from afrika

https://youtu.be/OHPoe5mcMXY?t=570 why not add panzer 2 light tank from afrika to blitzkrieg mod? axis only have armored cars but no light tanks. Because it is an illegal copy stolen from MoW without permission. IIRC it was ripped by tiger205. In the past Bk shortly used (without know its fraudulou...
by Jalis
07 Nov 2018, 01:35
Forum: General - CoH1 / BKMOD1
Topic: Mortar teams being run over by friendly tanks
Replies: 2
Views: 237

Re: Mortar teams being run over by friendly tanks

You describe it correctly. It is as old as the game itself.
by Jalis
07 Nov 2018, 01:34
Forum: Balancing & Suggestions
Topic: M12 Trench Gun
Replies: 6
Views: 396

Re: M12 Trench Gun

MenciusMoldbug wrote:
In short, you get a very erratic weapon that doesn't act as a 'shotgun' but more of a 'sniper rifle.'

.


A sniper rifle ? with 30 max range ?

It simply act as intented, (except perhaps sound) ; massive damage, but only at short range … because long range dont exist for shotgun
by Jalis
06 Nov 2018, 06:25
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 54
Views: 1878

Re: Poor Doctrine Design - Luft

every doc have SS so they all have elite inf. SS is not an elite infantry, it is a so called racial elite. It is also true gebirs have nothing to do in Luftwaffe, and have certainly not to be paratrooper nor have paradrop reinforcement. If you considere at bk, What was the panzer lehr, have to be S...
by Jalis
02 Nov 2018, 12:25
Forum: Mapping Corner
Topic: laggy maps
Replies: 6
Views: 1708

Re: laggy maps

Most of laggy maps you speak about share fact to have a load of single destructible pines. Single pines are animated vegetation (they swing in the wind). I made a try on field of engagement remove a large part of these pines replacing by non animated trees and vegetation. However gain in fps is abou...
by Jalis
02 Nov 2018, 02:49
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 54
Views: 1878

Re: Poor Doctrine Design - Luft

Ok, to put it short. Kwoks idea hurts luft too much. As said, we have achilles and wolverine and even hellcat for allied air docs.... why shall luft not get hetzer. That simply means the problem is not Luftwaffe reform itself. The problem is it comes alone without a global reform for all doctrines ...
by Jalis
01 Nov 2018, 22:36
Forum: Balancing & Suggestions
Topic: Forgotten USA light tanks
Replies: 16
Views: 401

Re: Forgotten USA light tanks

Chaffee become available. Wait one minute to build the 2nd motorpool and you will have a more sturdy M4 Sherman just of 5 more fuel. Right ?

There is simply no room for it in the time scale nor in the account book.
by Jalis
01 Nov 2018, 12:46
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 54
Views: 1878

Re: Poor Doctrine Design - Luft

seha wrote:no JPIV/Hetzer unlock, no Gebirgs unlock and no Panther unlock


That means all 3 are removed I presume.
by Jalis
01 Nov 2018, 02:14
Forum: General - CoH1 / BKMOD1
Topic: Potential lag fix
Replies: 6
Views: 1410

Re: Potential lag fix

It is a trick to fix some problem with win 10. You just have to find RelicCoh.exe in the main game library, then right click on propriety. Here click on compatibility tab. Then click on disable full screen optimisation.
It is specifically for win10.
by Jalis
01 Nov 2018, 02:02
Forum: Off-Topic
Topic: Jesus, Conrad. Tie your fuck.ing laces!
Replies: 0
Views: 1563

Jesus, Conrad. Tie your fuck.ing laces!

Completely useless, but it was a long time I though about make it.

Less tan 3 minutes. Can be view in full screen.

https://www.youtube.com/watch?v=-_dhGAiGk_I
by Jalis
31 Oct 2018, 07:18
Forum: Mapping Corner
Topic: laggy maps
Replies: 6
Views: 1708

Re: laggy maps

I often played Henschel airfield some years ago in multicoop 2 to 4 humans players vs 4 AI without noticed problems. I think 1946 atomic attack take place on this map. Drakenwald is an other matter. It was the BK maps we avoided. Even more, a lot of crash occurred on this maps, but may be all proble...
by Jalis
30 Oct 2018, 18:06
Forum: Mapping Corner
Topic: laggy maps
Replies: 6
Views: 1708

laggy maps

Can you name me bk maps who have reputation to make game lag? It s for test and analysis.
by Jalis
30 Oct 2018, 00:34
Forum: General - CoH1 / BKMOD1
Topic: Potential lag fix
Replies: 6
Views: 1410

Re: Potential lag fix

Well for OC forget it. If information is not so usefull because today any people who buy a K do it in order to overclock, the information is not harmful either.

You can add to the list ; disable full screen optimisation in relicCOH.exe propriety. It may solve problems users can have.
by Jalis
29 Oct 2018, 21:10
Forum: General - CoH1 / BKMOD1
Topic: Potential lag fix
Replies: 6
Views: 1410

Re: Potential lag fix

Some advices Worth, other far less. - Dont play vs AI, play PvP, vs AI it lags Dont play games, games are not productive and makes computers lag. Use your computer to work at home instead. -- Play vs AI is mostly a choice, people who cant play like that at bk would likely play Something else rather ...
by Jalis
27 Oct 2018, 04:29
Forum: General - CoH1 / BKMOD1
Topic: How to make other mod’s units usebale in BK mod?
Replies: 3
Views: 576

Re: How to make other mod’s units usebale in BK mod?

Unit skin ; look in original place the abp and rgm files. inside you will see all files needed. You probably forgot some that could be in shared texture or elsewhere. Crews ; crews at defined in the archive ebps. It need in crews_ext, crew model that exist in the target place (bk here). Just adding ...
by Jalis
26 Oct 2018, 08:37
Forum: Balancing & Suggestions
Topic: Airdropped units shoot after securing equipment
Replies: 18
Views: 856

Re: Airdropped units shoot after securing equipment

For the core of original poster question I can suggest. Make fallsschirm unarmed. anyway you cant give them order before the whole squad have landed. Include in the sbps squad an upgrade to give them weapons, 6x fg 42 for exemple. Upgrade would be for free. Upgrade time will be the time you wish for...
by Jalis
23 Oct 2018, 01:01
Forum: General - CoH1 / BKMOD1
Topic: Poor performance and lag
Replies: 14
Views: 865

Re: Poor performance and lag

With last details you gave, I also agree it is more a steam coh issue than a bk one.
Also maps like Trainz are not know to have serious pathfinding issue to explain lag.

What OS Do you use for for laptop ?
by Jalis
22 Oct 2018, 02:03
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 65
Views: 2321

Re: BK improvements

It is fairly possible to have a biased but balanced game. BK have improved a lot for balance, but still have in its genetic the trait ; all that is german is better. It was sometime true, but not always. If I take a tiger tank and nerf its gun to a PzIV level, then nerf its armour to a Cromwell one,...
by Jalis
21 Oct 2018, 21:14
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 65
Views: 2321

Re: BK improvements

poor armament of USA vs WM? It is usually more cheated WM armenent vs normal USA one. First G43 and STG 44 were very rare. 2) FG 42 were completly unsuitable to full auto and would be treated as garand with a 20 ammo clip. 3) German AT 37 mm and 50 mm were very poor and completely overhelmed by 37 ...

Go to advanced search