Search found 133 matches
- 26 Feb 2016, 18:25
- Forum: Balancing & Suggestions
- Topic: 2nd Recoiless Rifle for 101st
- Replies: 46
- Views: 9324
Re: 2nd Recoiless Rifle for 101st
Yea i think too that one Recoiles is realy strange, maybe and extra Airdrop with recoiles and give the 101st airborne rangers drop none? Or change back to two if its easier. Btw i dont like how one squad can pick up 6 of the recoiles 4 would be realy enough, you limited bazookas squad from 3 to 2 bu...
- 20 Feb 2016, 15:12
- Forum: Balancing & Suggestions
- Topic: Panzer 4 mass production for PE
- Replies: 32
- Views: 5122
Re: Panzer 4 mass production for PE
I like this idea, TH at moment is realy slow in fighting and building units. I think it would give TH doc his backbone back which is realy important. TH is played realy defensive at the moment, to defensive in my opinion. If you add this idea you realy have to change the turret MG42 of the PZIV or o...
- 04 Feb 2016, 09:46
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 51131
Re: Final initial list! v4.95/v5.00
The 101st realy need the second recoiles back in my opinion
- 30 Jan 2016, 06:01
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Re: Changes for the next patch
@warhawks you always talk about that the doctrine does this or the player can do that, that the teammates should do this... Its so crazy that nobody here in the forum notice that there are so many frustrating things. The sapper doctrine and defensive doctrine just make no fun at all if you see the e...
- 30 Jan 2016, 05:56
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Re: Changes for the next patch
Yea buff Infantry doc and other doctrines but forget about Deffensive doc just because of the name... great... It is not because of the name. It is about the doctrine's focus - it focuses on defense which is the opposite of offense. It has defensive capacity and that is its role in the team. That i...
- 30 Jan 2016, 03:17
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Re: Changes for the next patch
Yea buff Infantry doc and other doctrines but forget about Deffensive doc just because of the name... great...
- 30 Jan 2016, 02:48
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Re: Changes for the next patch
Still i think after buffing Infantry doc and changing terror doc we forgot to change the def doc, the gameplay with it is more boring than RA or Infantry plus most time waitinf for manpower only. Playing against it can end fast into fighting vs emplacements and artillery only. I dont like it, so i w...
- 30 Jan 2016, 02:20
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Re: Changes for the next patch
Its not the emplacements i was talking about, only the Units. I dont like how all emplacements are in the moment, thats why i would welcome a new Anti Emplacement weapon or more satchels for infantry(dont know why some satchels were removed in last patch but i dont remember where too) The TNT should...
- 30 Jan 2016, 02:10
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Re: Changes for the next patch
Bring own ideas or changes that will bring 100% a better flow to the gameplay and more fun that we can test them out in the next patch or maybe in another testing patch. Def doc lives from arty bunkers and teammates work,isnt this boring for the game? It is, so we need some changes lets search chang...
- 30 Jan 2016, 01:58
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Re: Changes for the next patch
The snipers in the moment are just bullshit, all people now build more than 4 snipers in their team its just boring and anoying. And kwok better middleclass than kindergarten, i bring ideas and changes that will bring 100% a better gameplay and you talk them dead instead of testing them in next patc...
- 29 Jan 2016, 23:41
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Changes for the next patch
I noticed how some docs are like forgotten after last patches. I want to search changes that bring this doctrines back to life. Some changes that help those doctrines without making problems somewhere else. Again: I search changes[easy changes(as example: manpower/costs/limits)] that will increase t...
- 26 Jan 2016, 00:11
- Forum: Balancing & Suggestions
- Topic: Terror doctrine
- Replies: 61
- Views: 12421
Re: Terror doctrine
I said when one team Uses 3 Inf doc or 3-4Terror doc the other team cant stop them when they combinate their docs together. It must be changed. All docs must fit to eachother or the game end depends on picking docs. Its nonsense to tell me that i have to pick the right doc or combinate it with my te...
- 25 Jan 2016, 22:38
- Forum: Balancing & Suggestions
- Topic: Terror doctrine
- Replies: 61
- Views: 12421
Re: Terror doctrine
I made the experience that Terror doc is better than most other docs. On some maps this noob tactics cyber talked about works realy well on other not... I dont like the way we all went last years and only reduced and nerfed things mostly. Only thing that should reduced is the sniper Limit to 1. The ...
- 16 Jan 2016, 19:27
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 51131
Re: Final initial list! v4.95/v5.00
I said they need more Health you say they already have??? where is the sense, i said they need more health now.
- 16 Jan 2016, 18:11
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 51131
Re: Final initial list! v4.95/v5.00
Reg 5 definatly needs more health, more than Rangers.
On aliet side i would change the SAS to the same Health because theyre have to less Health too.
On aliet side i would change the SAS to the same Health because theyre have to less Health too.
- 09 Dec 2015, 11:09
- Forum: General - CoH1 / BKMOD1
- Topic: Are mortars basebombing?
- Replies: 38
- Views: 7151
Re: Are mortars basebombing?
If you bomb the base its always basebombing.
- 09 Nov 2015, 13:24
- Forum: Balancing & Suggestions
- Topic: Camp Bomb Tactics
- Replies: 35
- Views: 5480
Re: Camp Bomb Tactics
I remember the best games on halfaya pass on old relic times with MG42slo EstadoMayor and other old veterans. Maybe you guys didnt play in this times but it change nothing, Halfaya worked if you dont believe me its okay, but dont talk like "it never was, it never bla bla".... I know this t...
- 08 Nov 2015, 17:21
- Forum: Balancing & Suggestions
- Topic: Camp Bomb Tactics
- Replies: 35
- Views: 5480
Re: Camp Bomb Tactics
Thats what you say, the past prooved my the opposite.
- 08 Nov 2015, 10:55
- Forum: Balancing & Suggestions
- Topic: Camp Bomb Tactics
- Replies: 35
- Views: 5480
Re: Camp Bomb Tactics
Answer answers with questions but it will be still the same: Halfaya Pass worked in "OLDER MOTHAFUCKING TIMES(i dont give a fuck which times,maybe times where there wasnt a fucking scott) Now halfaya pass is unplayable? Why? because no OP scott KCH Neblers and other crap? Halfaya pass worked! N...
- 07 Nov 2015, 16:36
- Forum: Balancing & Suggestions
- Topic: Camp Bomb Tactics
- Replies: 35
- Views: 5480
Re: Camp Bomb Tactics
Always that comments about, use this play that.
So i want write a comment about the old times again here
In Old times all maps worked fine, even halfaya pass 4vs4.
To solve a problem you have to solve the problem, not live with it in the best way you can.
So i want write a comment about the old times again here
In Old times all maps worked fine, even halfaya pass 4vs4.
To solve a problem you have to solve the problem, not live with it in the best way you can.
- 03 Nov 2015, 08:48
- Forum: Balancing & Suggestions
- Topic: 107mm mortar
- Replies: 16
- Views: 2874
Re: 107mm mortar
@kwok yes that was what i said, ty.
- 03 Nov 2015, 08:47
- Forum: Balancing & Suggestions
- Topic: Camp Bomb Tactics
- Replies: 35
- Views: 5480
Re: Camp Bomb Tactics
That the camp/bomb/noob tactics are so effective is the problem im talking about.
- 30 Oct 2015, 14:14
- Forum: Balancing & Suggestions
- Topic: 107mm mortar
- Replies: 16
- Views: 2874
Re: 107mm mortar
I didnt read all posts but i want add one post about the 107.
If Infantry isnt able to fight vs a mortar(7Men squad vs 3Men Mortar crew) then something is wrong.
=Frustrating and boring games
=Dont nerf, put it out.
If you want keep that crap thing: Make limit to 1, less aim, longer reload time.
If Infantry isnt able to fight vs a mortar(7Men squad vs 3Men Mortar crew) then something is wrong.
=Frustrating and boring games
=Dont nerf, put it out.
If you want keep that crap thing: Make limit to 1, less aim, longer reload time.
- 28 Oct 2015, 07:40
- Forum: Balancing & Suggestions
- Topic: British Command Tank
- Replies: 17
- Views: 2552
Re: British Command Tank
Again, giving the Crommwll Command tank an active maingun wouldnt be the end for axis or wouldnt make the game unbalance.
It would definatly fit into the game, so pls developers add this maingun that we can see if im right or not.
It would definatly fit into the game, so pls developers add this maingun that we can see if im right or not.
- 26 Oct 2015, 22:01
- Forum: Balancing & Suggestions
- Topic: British Command Tank
- Replies: 17
- Views: 2552
Re: British Command Tank
We talk about the main gun here. Reasons for it are : High Price It would have a weak gun At time you build it, british will have less tanks than axis. But the most important thing is: I play many times now with british and noticed that the main gun would fit perfectly into the game plus, it feels a...