Search found 780 matches

by Panzerblitz1
26 Sep 2017, 15:32
Forum: Balancing & Suggestions
Topic: How to Ruin Blitzkrieg Mod
Replies: 19
Views: 270

Re: How to Ruin Blitzkrieg Mod

Mate, the aim time was added to prevent instant/double shooting.. which is a bug I reported myself. The change had nothing to do with balance, gameplay style, ww2 history, or even realism. So, I am not really going to discuss about "other options" or how to make use of other alternatives ...
by Panzerblitz1
26 Sep 2017, 15:23
Forum: Balancing & Suggestions
Topic: How to Ruin Blitzkrieg Mod
Replies: 19
Views: 270

Re: How to Ruin Blitzkrieg Mod

I understand the early US game being a huge pain against PE currently, there is nothing else but the AT gun to save your as. But later on, if AT guns is all you get for defending your ground against mostly slowly moving tanks then you might rethink your gamesytle. What about AT/MG/20mm early armore...
by Panzerblitz1
26 Sep 2017, 13:37
Forum: Balancing & Suggestions
Topic: How to Ruin Blitzkrieg Mod
Replies: 19
Views: 270

Re: How to Ruin Blitzkrieg Mod

Tiger1996 wrote: There is no logic reason that justifies the longer delay on them!


Yes there is, and has been explained, i will not come back to that again.



idliketoplaybetter wrote:Scoutcars/schwimms/jeeps can waste a game.


Thats exactely why early AT's will be reduced in time as i said.
by Panzerblitz1
26 Sep 2017, 10:40
Forum: Balancing & Suggestions
Topic: How to Ruin Blitzkrieg Mod
Replies: 19
Views: 270

Re: How to Ruin Blitzkrieg Mod

Soon, and Mate it is not my Mod not My team ;) its first Xalibur mod, then our mod as a team, it include few more people than just only me ;) but thx anyway, my ego will be happy :D
Bk is still alive because of Wolf & Markr very hard work.
by Panzerblitz1
26 Sep 2017, 08:41
Forum: Balancing & Suggestions
Topic: How to Ruin Blitzkrieg Mod
Replies: 19
Views: 270

Re: How to Ruin Blitzkrieg Mod

This will be changed for light and medium anti tanks guns, the time will be reduced for them, only heavier units like the 76mm/17pdr/Pak 40/Pak 43 will keep that set up delay. New light & medium anti tank guns settings: US 57mm gun had 4-5 seconds, will be 2 - 2.5 CW 6Pdr gun had 4-5 seconds, wi...
by Panzerblitz1
24 Sep 2017, 19:26
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 97
Views: 10815

Re: Blitzkrieg Mod 5.0.0 Patch

Wtf!

EDIT: fixed in the next update.
by Panzerblitz1
18 Sep 2017, 20:28
Forum: Balancing & Suggestions
Topic: nerf 88 arty
Replies: 16
Views: 231

Re: nerf 88 arty

You're right, 88 arent limited curently.
by Panzerblitz1
18 Sep 2017, 17:50
Forum: Balancing & Suggestions
Topic: nerf 88 arty
Replies: 16
Views: 231

Re: nerf 88 arty

88 are limited, 2 naked, 2 fortified.
by Panzerblitz1
16 Sep 2017, 19:36
Forum: Matchmaking & Strategies
Topic: 3v3 against dolphin no doctrine.
Replies: 7
Views: 180

Re: 3v3 against dolphin no doctrine.

Dolphin *idk he died to fast to notice his doc..* Nessi*idk too* Ownage*idk too:D* I've had enough of this crap between you two. You have 6 hours to edit your post and change it from mocking to neutral. Panzerblitz1 said here what will happen if you don't. This is the only warning you get. Next tim...
by Panzerblitz1
16 Sep 2017, 18:56
Forum: Bugs
Topic: [5.0.0] US Campaign
Replies: 6
Views: 117

Re: [5.0.0] US Campaign

Campaign don't work, got crashes all the times.
by Panzerblitz1
14 Sep 2017, 15:19
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 97
Views: 10815

Re: Blitzkrieg Mod 5.0.0 Patch

Our priority will be always pvp games, if some settings/values are a problem during pvp games, this must be corrected for balance reasons.
by Panzerblitz1
12 Sep 2017, 21:29
Forum: Player Introductions
Topic: JVolk UTC +2
Replies: 7
Views: 112

Re: JVolk UTC +2

Welcome to bk !
by Panzerblitz1
11 Sep 2017, 20:49
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 97
Views: 10815

Re: Blitzkrieg Mod 5.0.0 Patch

Sounds will stay as they are, its definitive, there is no changing, replacing or going back options regarding bk sounds, first because it is extremely tricky to set, and takes for ever to change without being sure that it might work at 100%, and fuck up other things, we saw it recently when we disc...
by Panzerblitz1
11 Sep 2017, 13:24
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 97
Views: 10815

Re: Blitzkrieg Mod 5.0.0 Patch

Sounds will stay as they are, its definitive, there is no changing, replacing or going back options regarding bk sounds, first because it is extremely tricky to set, and takes for ever to change without being sure that it might work at 100%, and fuck up other things, we saw it recently when we disco...
by Panzerblitz1
09 Sep 2017, 16:43
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 97
Views: 10815

Re: Blitzkrieg Mod 5.0.0 Patch

I think you guys don't really understand the problem here, the Steam restructuration of the game revealed the REAL Blitzkrieg custom sound, yes you heared me well, THE REAL CUSTOM BK SOUND, those files and we are the first very surprised by it as we thought we had the real deal, didn't worked well f...
by Panzerblitz1
06 Sep 2017, 18:47
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 97
Views: 10815

Re: Blitzkrieg Mod 5.0.0 Patch

Guys the HD ground is full of bugs, has never been updated since for ever and isn't compatible with 3/4 of the maps, adding to that, it will lag and eat your fps like nothing, so the HD ground texture will not come back, simply because its a bad file who can' t be updated without a lot of rework. Re...
by Panzerblitz1
05 Sep 2017, 09:16
Forum: General - CoH1 / BKMOD1
Topic: Workshop map's
Replies: 7
Views: 239

Re: Workshop map's

No trolling taken here, the bk map pack is very convenient for new bk players, they have the mod and some good maps to play with without braking their heads finding something who work well, its like that for all good mods in coh, it come with a good map pack, bk is about 2 gigs so its not such a big...
by Panzerblitz1
04 Sep 2017, 22:09
Forum: General - CoH1 / BKMOD1
Topic: Workshop map's
Replies: 7
Views: 239

Re: Workshop map's

Perhaps the BK map packs could be placed there anyway? Not really, its nice for bk players to get good working maps without any bugs from the bk mod, after if they want to try customs maps from the workshop its their problem, for sure good maps will be in there along with some rotten ones, at least...
by Panzerblitz1
04 Sep 2017, 19:31
Forum: General - CoH1 / BKMOD1
Topic: Workshop map's
Replies: 7
Views: 239

Re: Workshop map's

We will not add to bk map packs more maps atm, the workshop is a very good tool for those who want to access and create maps, it has the advantage to not put more weight in size to the mod originally, and everybody can choose what they want to keep/remove from their game. The workshop menu will be i...
by Panzerblitz1
01 Sep 2017, 07:55
Forum: Other mods
Topic: Wikinger Mod A.I Tour
Replies: 3
Views: 157

Re: Wikinger Mod A.I Tour

For those who are interested in CoH2 and like to play against CPU (A.I) opponents... There is actually a mini Wikinger Mod tournament with prizes being managed by the mod devs themselves which is starting this month! So, I thought I could probably share it here for anyone interested.. since I belie...
by Panzerblitz1
30 Aug 2017, 23:02
Forum: General - CoH1 / BKMOD1
Topic: New faction
Replies: 8
Views: 724

Re: New faction

adam-ze-shooter wrote:Bit of a noob question but is the eastern front mod similar to BK? in terms of realistic kills and realistic tank armour etc?


No, EF is more closer to Vcoh regarding damage and gameplay.
by Panzerblitz1
24 Aug 2017, 16:40
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 8436

Re: 4.9.9 Patch Preview

I want to add that the first m4 croc didn't had gun barrel, so thats why the croc can't have a gun.
by Panzerblitz1
23 Aug 2017, 07:28
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 8436

Re: 4.9.9 Patch Preview

In addition to man-portable flamethrowers for infantry, two general types of tank-mounted flamethrowers were developed in parallel during the WW II timeframe: 1-Auxiliary Mechanized Flame Throwers 2-Main Armament Mechanized flame Throwers Auxiliary units fired through the bow machine gun port or pe...
by Panzerblitz1
23 Aug 2017, 04:03
Forum: Balancing & Suggestions
Topic: Heavy Ammunition Carrier
Replies: 8
Views: 184

Re: Heavy Ammunition Carrier

Send a MP to Wolf he will grant you the access, thx.
by Panzerblitz1
22 Aug 2017, 04:52
Forum: Balancing & Suggestions
Topic: Heavy Ammunition Carrier
Replies: 8
Views: 184

Re: Heavy Ammunition Carrier

If you guys find mistakes in the translations please correct them, only native speakers can do that, not us, you guys have the google translations sheets for that.

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