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by Warhawks97
20 Jul 2017, 20:25
Forum: Balancing & Suggestions
Topic: The Artillery Talk
Replies: 21
Views: 302

Re: The Artillery Talk

Well, its a usability thing. Too little range would mean its useless because it can get countered easily and its not mobile like the maultier or walking stuka. However, i dont think there is an easy fix for this. More realism would mean half range compared to the lFh18, but that is sooo shortrange ...
by Warhawks97
20 Jul 2017, 13:22
Forum: Balancing & Suggestions
Topic: The Artillery Talk
Replies: 21
Views: 302

Re: The Artillery Talk

In all i must have approx 3000 hours spend in BK and pvp (started long before coh went to steam). That means exactly what? To your second part. Sure the those who use arty smart wins, not those who use most. That doesnt change the annoyance. Also, yes i/we can. But only when using a specific artille...
by Warhawks97
19 Jul 2017, 21:40
Forum: Balancing & Suggestions
Topic: The Artillery Talk
Replies: 21
Views: 302

Re: The Artillery Talk

Thats interesting. Isnt it the case that many hate it when all their tanks get all the time wrecked by the rocket arty? And now it shall be only a threat exactly to them. the concept of (these ww2) rocket arty is actually area bombardmend so far. Wouldnt like it actually to see being kind of an accu...
by Warhawks97
19 Jul 2017, 19:51
Forum: Balancing & Suggestions
Topic: The Artillery Talk
Replies: 21
Views: 302

Re: The Artillery Talk

Adding more arty in terms of quantity? A big no from me. I think having more arty available wouldn't make the game more strategical than having long range arty. More? Where? Now that balance is pretty good ( except for the very next moments after a bad game, and this seems to me the reason why bala...
by Warhawks97
19 Jul 2017, 14:11
Forum: Balancing & Suggestions
Topic: The Artillery Talk
Replies: 21
Views: 302

Re: The Artillery Talk

So this topic ran off and we are once again in this standard answer with play bigger map thing. Which isnt wrong actually. But it doesnt answer the plain simple question which is: Why this?: Nebler 200 range, walking stuka 175, calli 150 and 95 mm churchill 120 range. Whats the exact reason why nebl...
by Warhawks97
18 Jul 2017, 21:43
Forum: Matchmaking & Strategies
Topic: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree
Replies: 4
Views: 346

Re: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree

oh. Ok. Well i skipped most part to the moments where he did stuff in the doctrine tree. To see whats in there. Might watch entire vid then. But one reason might be that coh2 requires somehow lots of MP held in reserve due to the upkeep? I saw that points provide + 5 MP income but there arent (in co...
by Warhawks97
18 Jul 2017, 14:35
Forum: Matchmaking & Strategies
Topic: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree
Replies: 4
Views: 346

Re: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree

Kr0noZ wrote:Some more infantry wouldn't have hurt...



hmm? Where?
by Warhawks97
18 Jul 2017, 14:28
Forum: Balancing & Suggestions
Topic: Armor doctrine
Replies: 4
Views: 103

Re: Armor doctrine

I dont think its a good thing. The units are whole different. In their use, cost, role. Basically everything but the gun. Also from a realistic perspective it makes little sense. Jumbos were rare (less than 300) and most of them had the short 75 mm (the one being used in inf doc). Jumbos are spearhe...
by Warhawks97
18 Jul 2017, 14:24
Forum: Balancing & Suggestions
Topic: Armour doc suggestion
Replies: 3
Views: 70

Re: Armour doc suggestion

You mean adding it to armor doc?

We had such discussions as well. We had suggestions like unlocking together with calli. Each limited to 1 (both at the same time available. No reward).

Got denied already.
by Warhawks97
17 Jul 2017, 21:52
Forum: Bugs
Topic: Tank hunters wont ambush!
Replies: 25
Views: 850

Re: Tank hunters wont ambush!

Last games i could ambush my hetzer pretty much everywhere. A small crater was enough to hide it. Thats i think how its supposed to be.
by Warhawks97
16 Jul 2017, 23:19
Forum: Balancing & Suggestions
Topic: The Artillery Talk
Replies: 21
Views: 302

Re: The Artillery Talk

Sure. But why needs Terror such a long range artillery? I would try to focus on setting a real max range of rocket arty in general to prevent random crossfire. Also churchill 95 has 120 range. 75 mm Arty 150 as well. I think the long range arty warfare should be really restricted on a few docs. Main...
by Warhawks97
16 Jul 2017, 21:50
Forum: Balancing & Suggestions
Topic: The Artillery Talk
Replies: 21
Views: 302

The Artillery Talk

Its my first topic during the last year or two i think. Much has been changed as i could see. But others have not. And so the discussions about artillery, artillery abuse, adding/removing arty, what docs shall have arty at all are still in place. In the recent weeks i discoverd one specific "th...
by Warhawks97
16 Jul 2017, 21:11
Forum: Ask an Expert
Topic: Some questions on the game units
Replies: 15
Views: 115

Re: Some questions on the game units

Haha but Warhawks didn't you do the 5 medic truck play from joethepro? He was the first USB saw do that. And just in case we were showing off hehe. Ask illa, I can hold the newly buffed luft with just 2 rifle squads. lol. Nope. I developed inf doc by my own. I never watched or copied from anyone. A...
by Warhawks97
16 Jul 2017, 17:32
Forum: Ask an Expert
Topic: Some questions on the game units
Replies: 15
Views: 115

Re: Some questions on the game units

1. Defensive construction makes defenses available to riflemen which over the years with a lot of good player leaving, becomes less and less popular. Back then with a lot of strong players, having many riflemen with the ability to make defenses was a great strategy (and still is but just less popul...
by Warhawks97
16 Jul 2017, 15:14
Forum: Ask an Expert
Topic: Some questions on the game units
Replies: 15
Views: 115

Re: Some questions on the game units

Thats interesting. You just figured it? So lets assume you have a gun that shall have a very low chance to penetrate the frontal armor. Lets say 0.1 in the TT. But shall penetrate from rear for sure. I would have to make the rear pen chance set up to 100 at least? (Not taking the range modifiers int...
by Warhawks97
15 Jul 2017, 19:31
Forum: Matchmaking & Strategies
Topic: Armored doctrine does not work
Replies: 107
Views: 1346

Re: Armored doctrine does not work

Panzerblitz1 wrote:Regarding the changes i kind of like the idea too.


I feel confident:)
And i appreciate that.


And thx to all who contributed to this discussion. We found good a good compromise i think
by Warhawks97
15 Jul 2017, 19:05
Forum: General - CoH1 / BKMOD1
Topic: Awesome game moments
Replies: 6
Views: 225

Re: Awesome game moments

I remember once JimQwilleran was camping arround with 2 snipers, I played BK doc, sneaked right up to their position using demolition stormtroopers in crawl mod and planted a schrapnel mine right in front of their noses, after Jim attempted to move them a bit forward they both exploded, 19 xp x2 :D...
by Warhawks97
15 Jul 2017, 19:02
Forum: Matchmaking & Strategies
Topic: 2v2
Replies: 8
Views: 141

Re: 2v2

From a beginner's point of view, Luftwaffe doctrine is the lamest at the moment. It has got everything going for it to any situation that may come up against it without any weaknesses. UBER infantry, Awesome anti emplacements air runs and very powerful and potent ones at what they do. I really want...
by Warhawks97
15 Jul 2017, 18:46
Forum: Matchmaking & Strategies
Topic: Armored doctrine does not work
Replies: 107
Views: 1346

Re: Armored doctrine does not work

I think it is extremely well thought by Redhawk regarding the shuffle. But, 3CP is maybe a bit more for a doctrine that can literally swarm you with really good tanks. Who is Redhawk? Oh well. Lets do it with 3 CP then when stuart and chaffe can use it as well. I know its not an arty doc. Also i do...
by Warhawks97
15 Jul 2017, 15:51
Forum: Matchmaking & Strategies
Topic: Armored doctrine does not work
Replies: 107
Views: 1346

Re: Armored doctrine does not work

yes. Thats it. Just 2 CP/2CP/2C would be more helpfull to get it in the "vehicle" stage". Can we test it first with 2 CP. And when complains increase or unbalance occurs we can go up to 3 CP. Increasing the CP of something is easier as to decrease it. If everybody can live with 2 CP d...
by Warhawks97
15 Jul 2017, 14:42
Forum: Ask an Expert
Topic: Some questions on the game units
Replies: 15
Views: 115

Re: Some questions on the game units

M1 Garand (Rifles) Range: 60 From short to distant (short/mid/long/distant) 0-15/ 15-25/ 25-35/ 35-60 Accuracy: 0.65/ 0.45/ 0.3/ 0.22 Cooldown: Max: 1.75 Min: 1.75 Modifier (again short- distant) 0.45/ 1/ 1.5/ 1.5 8 rounds before reload. Reload time: Max: 3.5 Min: 2.5 Modifier: 1.25/ 1.15/ 1/ 1 Dama...
by Warhawks97
15 Jul 2017, 14:10
Forum: Matchmaking & Strategies
Topic: Armored doctrine does not work
Replies: 107
Views: 1346

Re: Armored doctrine does not work

I have yet to see anyone but myself use the off map arty strike. But I guess saying that out loud now will get at least 1 player to start using it and posting replays. Ups. I am using that for like.... ages? Probably you never seen someone using it because it is unlocked so late that it comes at a ...
by Warhawks97
14 Jul 2017, 15:20
Forum: Matchmaking & Strategies
Topic: Armored doctrine does not work
Replies: 107
Views: 1346

Re: Armored doctrine does not work

Apparently it played still a cruicial role in winning. sooo.... But it's not always like "SP is dead, gg" So... :P But if it didnt make that cruical part and died earlier it would have been i guess. So its a reduction of an entire doc to not just one type (armor), but also to a single uni...
by Warhawks97
14 Jul 2017, 13:37
Forum: Matchmaking & Strategies
Topic: Armored doctrine does not work
Replies: 107
Views: 1346

Re: Armored doctrine does not work

You reduce Armor doc way too much on that single SP. But what if its gone? One mistake and you write GG? This is a myth. Through one of the example I've given to drivebyhobo, I mentioned the following; The SP didn't really do much on that 3v3 game on LaFiere btw. Even though we were actually losing...
by Warhawks97
14 Jul 2017, 12:47
Forum: Matchmaking & Strategies
Topic: Armored doctrine does not work
Replies: 107
Views: 1346

Re: Armored doctrine does not work

@Tiger: You reduce Armor doc way too much on that single SP. But what if its gone? One mistake and you write GG? Its like a terror player loses his KT and has no more options to win. Could you imagine what would going to happen if Terror would be "reduced to KT" that can be used once? So t...

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