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by Warhawks97
22 Apr 2018, 12:21
Forum: Balancing & Suggestions
Topic: Pz4\M4 HE vs HQ buildings
Replies: 2
Views: 66

Re: Pz4\M4 HE vs HQ buildings

Yes, i know. Its funny how many things are being brought back to surface after years when it got mentioned first already. Many times when such things get mentioned it is not considered balance breaking or people wouldnt notice a change (bc for example a unit is not used that often so nobody would ev...
by Warhawks97
22 Apr 2018, 12:13
Forum: Matchmaking & Strategies
Topic: 37mm half-track
Replies: 6
Views: 94

Re: 37mm half-track

Wow. I think it was in the old Forum (2015 or older) when i mentioned the powerfull HE of this vehicle. It can quite easily oneshot entire squads. I loved using it on maps like road to montherm due to the narrow streets the provide no cover. It feels to be as good (or better when HE sherman got nerf...
by Warhawks97
19 Apr 2018, 19:50
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 391

Re: New Patch, old Stories- A little feedback about artillery and other things

Axis can only seat behind sandbags with their K98 and pak 38 for the first 25-30 minutes, thats it. Which everybody does. Stugs/hetzers/Puma out to make a very short job with these "kick ass units"... and then two terror docs or def or SE.... or even Th doc spamming hotchkiss.... and we a...
by Warhawks97
19 Apr 2018, 14:51
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 391

Re: New Patch, old Stories- A little feedback about artillery and other things

Lols... really? cheaper? Couldnt you read? The loss rate alone to arty after 30 mins of playing in 3 vs 3 is usually higher as the replacment rate... you cant just keep spaming units over units just to lose them all to arty before they managed to get into combat...You get totally battered into obliv...
by Warhawks97
18 Apr 2018, 20:41
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 391

Re: New Patch, old Stories- A little feedback about artillery and other things

I think the ideas are good but a counter balancing proposal is needed especially post AT gun a time fixes. The ironic meta right now is AT guns act as HE shot platforms that counter inf, tanks countering AT guns with raw durability and firepower, and artillery countering tanks. This meta intuitivel...
by Warhawks97
18 Apr 2018, 14:09
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 391

Re: New Patch, old Stories- A little feedback about artillery and other things

As I read it, it seems you mostly complain about arty but also about other stuff - Allies having hard time countering Axis light vehicles and everyone using Hetzers. In your topic you spoke about applying same "damage reduction" as Allies have (which is about 25%) so....what will that cha...
by Warhawks97
18 Apr 2018, 01:39
Forum: Matchmaking & Strategies
Topic: Two 2 vs 2 games
Replies: 1
Views: 137

Two 2 vs 2 games

Here are two 2 vs 2 games. One last night and one from this. Version 5.14 One is at martainville: Apposso (armor) me (inf) vs Kwok (TH?) Shadow (Terror) The other is at Bizory. Me (Terror) Wolf (BK) vs Mefisto (armor) CPU Normal (Arty) Bizory is the best example why playing WH is such kind of fun. E...
by Warhawks97
17 Apr 2018, 20:01
Forum: Matchmaking & Strategies
Topic: [Discord] vs Hawks & old players
Replies: 4
Views: 130

Re: [Discord] vs Hawks & old players

And obviously Def doc isn't the style I prefer.. so I had to go Terror doc as well, which was the only safe decision remaining. Terror is always save to go. Most who dont know what or how to play WH going for terror. Its not the best early doc and so on but it provides you with everything you need ...
by Warhawks97
17 Apr 2018, 18:36
Forum: Matchmaking & Strategies
Topic: [Discord] vs Hawks & old players
Replies: 4
Views: 130

Re: [Discord] vs Hawks & old players

Oh, double Terror. Thats why there was so much arty. I was already thought that one of you guys havent choosed a doctrine even. Well, nice firework. And when kwok said we started camping he was probably kidding. I tried as much as possible to prevent game from becoming campy. I almost succeeded when...
by Warhawks97
17 Apr 2018, 14:59
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 391

New Patch, old Stories- A little feedback about artillery and other things

Alright and hello All-together. I managed to get a few more games and a the first two more intense games against more known players. (Before i played with a mates acc in order not to get thrown into always same games with same player names). As much as we can praise the latest 5.14 patch (and 5.13) ...
by Warhawks97
17 Apr 2018, 02:05
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 379

Re: 2pdr Tetrarch/Daimler

I dont get why a 40 mm anti tank gun should deal less than half the damage of an 57 mm. The 57 was the successor of the 40 mm. It was better in terms of penetration. Penetrating a tank which is filled with ammo more than 4 times with such a round would simply look hilarious. Right now you need appro...
by Warhawks97
16 Apr 2018, 20:55
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 379

Re: 2pdr Tetrarch/Daimler

2 pdr is a 40 mm gun, 6 pdr is 57 mm. The 2 pdr shell is 40x304 mm while the 57 mm is 57x441mm. the size difference isnt that big when comparing the ammo. So there is no reason to have the 2pdr dealing half of the 57 mm damage. Thats nonsense. I dont see much of an issue here. It just shows how brok...
by Warhawks97
15 Apr 2018, 12:51
Forum: Balancing & Suggestions
Topic: Broken US early game
Replies: 9
Views: 243

Re: Broken US early game

Did you try using the HEAT on the Garand? It hits jack shit, especially when the enemy vehicle is moving, and it removes any additional weapon slot. It's the most useless upgrade in the whole mod, even worse than the flamethrower, I'd argue. You are better off trying it with stickies but then you'l...
by Warhawks97
12 Apr 2018, 10:33
Forum: Balancing & Suggestions
Topic: An idea for making Royal arty worth using again.
Replies: 12
Views: 324

Re: An idea for making Royal arty worth using again.

I'd see that as trading one misrepresentation for another. Mechanized artillery took prominence, but static howitzers were still an important element to US artillery, just that great pains were taken to increase their mobility (mass motorization in WW2 and afterwards in Korea/Vietnam with helicopte...
by Warhawks97
11 Apr 2018, 20:57
Forum: Balancing & Suggestions
Topic: An idea for making Royal arty worth using again.
Replies: 12
Views: 324

Re: An idea for making Royal arty worth using again.

Ok. 1. RA is what keeps allied in late game during 3 vs 3 and 4 vs 4. Its literally mandatory 2. The artillery in game is broken as fuck anyway. Dont make me list everything here again.2 3. Unmobile Howitzers in game are crap for most of their time. There is too much better, cheaper and earlier avai...
by Warhawks97
11 Apr 2018, 11:30
Forum: Matchmaking & Strategies
Topic: Exhausting Conflict
Replies: 6
Views: 225

Re: Exhausting Conflict

I recently noticed that AA mode is in fact not that much necessary at all.. that's because AA units will always attack airplanes crossing their AA radius, no matter what.. as long as airplanes are their top target priority. The only benefit for AA mode is that the AA unit would be static all the ti...
by Warhawks97
10 Apr 2018, 18:04
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5489

Re: 5.1.4 preview

If I am sure about its intended purpose? Yes, I am but, you speak about the way people used (or maybe abused?) it. Yes, people used it as a mobile infantry-shooting platform. But it is meant to be a trasporter that provides protection from small arms to infantry + can provide fire support from the ...
by Warhawks97
10 Apr 2018, 18:00
Forum: Matchmaking & Strategies
Topic: Exhausting Conflict
Replies: 6
Views: 225

Re: Exhausting Conflict

I saw it several times in your replays now. Why do you never put your Ostwind into AA mode when they are staying arround? From like min 51 onwards i i just thought: "Put them in AA mode, Put them in AA mode..." Two min later the air raid started and even then you didnt beven bother to get ...
by Warhawks97
10 Apr 2018, 12:04
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5489

Re: 5.1.4 preview

M3 is up to Wolf....it is a visual glitch but not really any serious, it is not like the main purpose of M3 should be mobile fire platform for infantry. It is a transporter that provides cover to loaded infantry, even if they cannot shoot from it, it is not a big problem. are you sure? There have b...
by Warhawks97
08 Apr 2018, 14:18
Forum: Balancing & Suggestions
Topic: Churchill and the HE in general
Replies: 4
Views: 159

Re: Churchill and the HE in general

be awere: Flanking isnt always rewarding. Churchills can be either penetrated or cant at all. So what cant pen its front will barely do better from rear. There are currently very randomly set bonuses for hitting rear depending on unit and gun. Flanking a Jumbo sherman is always rewarding, churchills...
by Warhawks97
08 Apr 2018, 14:11
Forum: Balancing & Suggestions
Topic: Axis(PE)
Replies: 9
Views: 238

Re: Axis(PE)

PE heavy assault grens cost 380 MP (they used to be 450) and have very good stats (HP, lots of abilties and rifle accuracy better than Commando enfields) and good upgrades (best lmg, assault rifle and G43 is quite good as well). They can also have AT nades at default and get further buffs (later 7 m...
by Warhawks97
06 Apr 2018, 13:10
Forum: Balancing & Suggestions
Topic: Balance blues and other musings.
Replies: 9
Views: 332

Re: Balance blues and other musings.

I would await the new WH doctrines before making swap suggestions. Who knows which doctrine will contain what unit. Doesnt mean i am against the Maultier change. But the issue is whole bigger i think. One issue is regarding your scatter issue is that axis rocket artillery gets reduced scatter with v...
by Warhawks97
06 Apr 2018, 12:57
Forum: Balancing & Suggestions
Topic: Balance blues and other musings.
Replies: 9
Views: 332

Re: Balance blues and other musings.

Agree as well. About the Allied AP cost. Armor gets them later upgraded for free but in general i agree. US: I though about two things: 1. TD´s can use AP for 50 ammo as those have received more special rounds and the M10 and their 3 inch guns have received more of them earlier. 2. A WSC upgrade so ...
by Warhawks97
05 Apr 2018, 23:41
Forum: Balancing & Suggestions
Topic: The bunkers. Ultimate defence structure
Replies: 10
Views: 228

Re: The bunkers. Ultimate defence structure

Icon of German army?Huh? Just bc of that normandy wall? Perhaps we add the 380 mm SK 34 guns or the 406 mm variant of it: The "Adolf Gun"... or the canon 39 210 mm. They were also quite iconic and were often displayed in propaganda videos, just like the Tiger. And they saw as much action a...
by Warhawks97
05 Apr 2018, 14:17
Forum: Balancing & Suggestions
Topic: Hand grenades
Replies: 12
Views: 228

Re: Hand grenades

I think warhawks mentioned something about the Allied grenades having more damage and the Axis one having bigger AoE? The Mills bomb should have shorter range than the Mk2 but a bigger damage/AoE in compensation for that since it was a massive hand grenade. Nah, allied have the AoE advantage. They ...

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