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by Warhawks97
21 Aug 2018, 23:31
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 97
Views: 1860

Re: 5.1.5 beta v6

Again epic fail. I didnt say to make the daimler shoot your car. I said to wait untill the daimler shot at your hetzer first. Bc thats the issue you talked about. When you use for example an m10 vs Tiger you should try not to get hit by it. You are too much focused on unit vs unit engagment. Thats y...
by Warhawks97
21 Aug 2018, 23:02
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 97
Views: 1860

Re: 5.1.5 beta v6

delete pls.
by Warhawks97
21 Aug 2018, 22:50
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 97
Views: 1860

Re: 5.1.5 beta v6

cowardly. Lol. Just bc i dont like being seen for very good reasons . You are funny. Perhaps ive been one of the first guys using the Hetzer as standard pe unit and (i know many will come now to tell me the opposite) believed in hetzers long before anyone realized that those are an option besides fr...
by Warhawks97
21 Aug 2018, 22:20
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 97
Views: 1860

Re: 5.1.5 beta v6

Could you upload some repetitions ??? .... I bored what you write, it would be more interesting to see you fight As i told you, i am not playing with my real acc anymore and prefer to keep totally unknown. It fucked me up with all that shit in steam and guys trying to proof something to me while ac...
by Warhawks97
21 Aug 2018, 19:51
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 97
Views: 1860

Re: 5.1.5 beta v6

It's not like I would bother about getting banned again.. this forum anyway isn't a place that I would like to stay in anymore.. it's almost a place that I completely despise now.. at least as long as MarKr is in the center of development. Thoroughly, I often considered YOU the source of nearly all...
by Warhawks97
21 Aug 2018, 12:11
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 97
Views: 1860

Re: 5.1.5 beta v6

The Hetzer arugments became more confusing as markr mentioned. Some say to run away, others bc it is necessary for offense. Personally i used it or abused it in the offense. Sometimes i used two of them and rushing towards, even passing AT guns (or bouncing them) and crushing enemie Priests. Perhaps...
by Warhawks97
20 Aug 2018, 14:03
Forum: Matchmaking & Strategies
Topic: 2 HOURS vs Mr.Nobody
Replies: 9
Views: 336

Re: 2 HOURS vs Mr.Nobody

Flood of units? Well, inf doc doesnt have a unit costing 1000 MP so what else they shall do? You could have flooded the enemie with volks, Puma, Stugs and even schwimmwagens as well during the first part of the game.
by Warhawks97
20 Aug 2018, 14:01
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 97
Views: 1860

Re: 5.1.5 beta v6

I am supporting walds suggestion. @shanks: I just dont get it... i went through pages and what you dont understand? Markr tried to explain it to you several times and gave a diagram where you can see that all units have cons and pros just hetzer is simply good in all aspects. Sure, it can be killed ...
by Warhawks97
19 Aug 2018, 18:44
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 97
Views: 1860

Re: 5.1.5 beta v6

@Shanks: It has a good gun, a good speed (possible to boost with Flank speed), it has camo (with bonuses fro camo), top MG that can mess up infantry and also good armor. What is actually the weakness of this unit? "17pounders and 90mm guns can one shot it" is not an argument, those guns a...
by Warhawks97
19 Aug 2018, 12:24
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 97
Views: 1860

Re: 5.1.5 beta v6

Hold fire for tanks doesnt sound bad at all. I would be all up for to have more controle when you go into combat. About Hetzer. Well Tiger, do you know what Hetzer actually mean? There are two types to hunt your victim. First one is being simply faster and agile like a real hunter like a cheetah act...
by Warhawks97
18 Aug 2018, 16:55
Forum: Matchmaking & Strategies
Topic: 2 HOURS vs Mr.Nobody
Replies: 9
Views: 336

Re: 2 HOURS vs Mr.Nobody

1 - Snipers from my side weren't really an option due to the infiltration Ranger squads.. spotters keep dying and thus it's too risky to have a sniper. 2 - I've used more than 1 Puma at the same time, but didn't really focus on making many more of them for some reasons. 3 - Tiger1 probably wasn't a...
by Warhawks97
17 Aug 2018, 12:36
Forum: Matchmaking & Strategies
Topic: 2 HOURS vs Mr.Nobody
Replies: 9
Views: 336

Re: 2 HOURS vs Mr.Nobody

I think you dominated the game very well in the first 20 mins of the game. My questions. 1. Why never using snipers as a rear defense against enemie rushes and cap attempts 2.Why never getting more than one Puma at a time? Its quite usefull sometimes to have two of them. High flexibiity and you can ...
by Warhawks97
17 Aug 2018, 10:34
Forum: Balancing & Suggestions
Topic: Heavy bomb for Raf
Replies: 20
Views: 485

Re: Heavy bomb for Raf

Shortly, if Bk Mod turns into a pure team-play game that is only possible in 4v4 games, then I am afraid most players will quit. Given the fact that 2v2 and 3v3 are the most played game types.. well, why should they? Those who have learned to play allied over the past years (even in 1 vs 1) wont qu...
by Warhawks97
15 Aug 2018, 21:42
Forum: Announcements
Topic: Translations
Replies: 180
Views: 15488

Re: Translations

German should be done now.
by Warhawks97
15 Aug 2018, 21:17
Forum: Balancing & Suggestions
Topic: Heavy bomb for Raf
Replies: 20
Views: 485

Re: Heavy bomb for Raf

Also, something I wanted to say particularly about "making docs no more work independently" as I probably can't pretend my satisfaction of this statement... You see, I know that you are trying to achieve "team-work" gameplay. However, you must understand that such a thing would ...
by Warhawks97
13 Aug 2018, 17:53
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2363

Re: Beta 5.1.5 v5

StuPa vs Grille: I don't know...two ways to deliver 150mm howitzer shots? Choice between direct and indirect fire support? Hard to say what was the intention there. well, yeah, ok, but when its supposed to be fire indirect fire support then it would be like a 105 sherman or 95 mm CW arty with short...
by Warhawks97
13 Aug 2018, 12:20
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2363

Re: Beta 5.1.5 v5

StuPa vs Grille: I don't know...two ways to deliver 150mm howitzer shots? Choice between direct and indirect fire support? Hard to say what was the intention there. well, yeah, ok, but when its supposed to be fire indirect fire support then it would be like a 105 sherman or 95 mm CW arty with short...
by Warhawks97
13 Aug 2018, 09:54
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 562

Re: flmaethrower like a hot water!!

We never said to remove flamers from pios and engis. They still should be able to get them. They can go in the second line behind combat units and flaming emplacments, bunkers and stuff. You can drop smoke on these quite easily, distract the gunners and use the flamers. I dont want pios and engis su...
by Warhawks97
13 Aug 2018, 09:35
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2363

Re: Beta 5.1.5 v5

Another thing is that the "reward options" were (at least I guess so) meant to work in the sense that they have similar role but each has different pros and cons e.g.: - SP vs PAce - SP is the strongest tank the US have but it is one-time only on the other hand you can get Pershing Ace wh...
by Warhawks97
12 Aug 2018, 15:39
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 562

Re: flmaethrower like a hot water!!

Ok, so with flamethrowers all pios and engis become combat pios and engis. Why do we then have combat engis and assault pios as purchasable unit then? Can they do repair and use flamethrowers? I mean RE combat engis get them after cp upgrade for example. And why would PE pay hundreds of MP + ammo fo...
by Warhawks97
12 Aug 2018, 13:35
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2363

Re: Beta 5.1.5 v5

Regarding the GrB39... Another thing we thought about was damage output. I'd keep the RoF and range but I'd nerf the damage - against light tanks at least. Stuarts, Chaffees, etc. all those should not be 2 hit. I'd say 3 hits are fine, gives you reaction time to retreat the unit when 2 squads shoot...
by Warhawks97
12 Aug 2018, 10:19
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 562

Re: flmaethrower like a hot water!!

"Breaking the feel of the game" ? What do you think engineers and pioners are thought? Civilians? Almost everyone in the army goes throught combat training, they should be as durable and good as riflemen if we go for something more immersive lol. Well, that way we can start a debatte on w...
by Warhawks97
11 Aug 2018, 21:39
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 562

Re: flmaethrower like a hot water!!

So the damage is the issue now? well, that can be fixed easily.
by Warhawks97
11 Aug 2018, 21:38
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2363

Re: Beta 5.1.5 v5

I cant talk for AT gun crews but iirc the HMg squads already have a shitload of HP already. IIrc like Stormtroopers. Whats the point of more HP for AT gun crews? whats wrong with them? The additional men was requested as "protection" against snipers, more HP doesnt change anything in this ...
by Warhawks97
11 Aug 2018, 20:02
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 562

Re: flmaethrower like a hot water!!

Yes, they were used there to clear the defenses right behind the beaches and jungle areas etc. But they were squishy as well. i just dont like the concept of "here, take this weapon, now you are battlehardened." I could imagine such things in certain docs (like RE CP unlock provides a bett...

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