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by Warhawks97
22 May 2018, 20:22
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 95
Views: 1930

Re: 5.1.5 beta version

I just checked it and you're right - G43s apply posture change, not movement change. Same for CW LT bonus on infantry. Change to G43 ability would be possible I guess, but is it really needed? Thre is already ton of things that suppress infantry quickly and giving another option to do so seems as a...
by Warhawks97
22 May 2018, 15:03
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 95
Views: 1930

Re: 5.1.5 beta version

They did not have realistic speeds! Look up the maximum speed of a Panther tank - it was 46km/h. This mean that the maximum speed in the game should be "4.6". But it was NOT the case. "Maximum speed" of a vehicle means the maximum speed the vehicle can reach in ideal conditions,...
by Warhawks97
22 May 2018, 12:39
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 95
Views: 1930

Re: 5.1.5 beta version

OK, I finally got home, I will try to address some of the points that were mentioned here. OK, Warhawks was first... All transport HTs have speed of 3.5 which is faster than infantry (when not sprinting) so I am not sure how it happens that HTs are slower than infantry...can you give more details? ...
by Warhawks97
21 May 2018, 20:49
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 95
Views: 1930

Re: 5.1.5 beta version

Well, i think we dont have to play dozens of pvp games just to prove that jim is right. PE or axis can forget about vehicles entirely. PE was supposed to be flexible thx to early vehicle access. Sadly it never came really true due to unit cost (a single vehicle and inf costs quite a lot) and now we ...
by Warhawks97
21 May 2018, 15:20
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 95
Views: 1930

Re: 5.1.5 beta version

Here it gets difficult. At the one hand its welcomed that speed and mobility can be used for surprise and to break up heavy campy situations. Besides that US hadnt so many other options to get out of heavy campy moments as to use speed and agility of certain units. My fav units and usually more effe...
by Warhawks97
21 May 2018, 14:40
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 95
Views: 1930

Re: 5.1.5 beta version

Well, kwok, when i saw the vehicles in game my first thought was: "Oh kowk, if you could see that." I know you dont want light speed vehicles and you dont like how a few of them rush arround careless. But even you would say that this is too much. When infantry can simply walk faster than v...
by Warhawks97
21 May 2018, 14:17
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 95
Views: 1930

Re: 5.1.5 beta version

Many maps have large areas of flat grasslands (visually) or terrain that is actually well suited for tanks and vehicles. As said, we do not have eastern fron spring conditions. And the current behaviour isnt really realistic. Unless it was really heavy mud like eastern front in spring after melting ...
by Warhawks97
21 May 2018, 11:17
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 95
Views: 1930

Re: 5.1.5 beta version

Ok. I used the normal transport halftrack. I made speed tests over normal grassland as well. The wheeled Puma was just fast enough to keep up with relaxing walking infatry. Halftrack was very slow and not to mention tanks. So when tanks have issues crossing the ground shown at pic one for example, w...
by Warhawks97
21 May 2018, 01:53
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 95
Views: 1930

Re: 5.1.5 beta version

I felt like I'm playing a "slow motion" version of Bk Mod, as it feels more like "turtle mod" has been activated :? Specifically jeep and Schwimwagen. slow motion hits the spot. Basically all mobile warfare is gone. Played a test round at high valley. Ive send my volks from my b...
by Warhawks97
21 May 2018, 00:46
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 95
Views: 1930

Re: 5.1.5 beta version

Great, seems very interesting. And thanks for that arty changes... thx soooo much. However i wouldnt treat the leig 18 like a nebler or pack howitzer and instead rather like you treat the 88. Its a defensive weapon with ambush and arty is a bonus as well. Perhaps this gun could be moved to a certain...
by Warhawks97
20 May 2018, 19:29
Forum: Matchmaking & Strategies
Topic: [NEW MAP] Epic 2vs2
Replies: 4
Views: 273

Re: [NEW MAP] Epic 2vs2

Great match, enjoyed it a lot! The map seems nice as well. The map is nice. Sadly after the game i figured that our win was kind of a "gift". Öli had about 1000- 1500 MP in reserve and 14 CP which he could have used to upgrade his fallis with vet 1 and defensive boost or bulding AA or add...
by Warhawks97
20 May 2018, 19:21
Forum: Balancing & Suggestions
Topic: Docs Rework [Perspective]
Replies: 9
Views: 637

Re: Docs Rework [Perspective]

Move kingtiger to Tank hunter ? is KT a Jagd ? Come back several years back (even I m not sure most remember or even have know this period). During the germans dev era, Tank hunter doc was really a pure armoured doc. You had a line of tank hunter starting from hetzer ending in JT, and a line of pan...
by Warhawks97
16 May 2018, 18:25
Forum: Matchmaking & Strategies
Topic: Dont Shoot my Hotchkiss! (Trolling)
Replies: 2
Views: 137

Re: Dont Shoot my Hotchkiss! (Trolling)

Axis can troll teams that consist only of US in a billion ways. I just want to say that Axis teams that consist only of WH are also trolled to death when all the opponents are CW. Untill the Puma with 20 mm comes out. At the point you got recon, 50 mm AT, mortar, Puma and perhaps your AT squad (and...
by Warhawks97
15 May 2018, 18:49
Forum: Matchmaking & Strategies
Topic: Dont Shoot my Hotchkiss! (Trolling)
Replies: 2
Views: 137

Dont Shoot my Hotchkiss! (Trolling)

Here is a 3 vs 3 at old Road to cherbough map ( Allied team hosted it, not axis!! . Version 5.14. Blitz (Kommodore) Blitz (inver.khatit) Srsly, i am not sure if this was not some sort of a program used by player to controle his units. I know such bots from world of warships when players are too lazz...
by Warhawks97
08 May 2018, 20:15
Forum: Matchmaking & Strategies
Topic: Stalemate 2v2
Replies: 4
Views: 286

Re: Stalemate 2v2

min 12:49.... The first thing they get: Nebler and trying to kill a greyhound. Why for fuck sake they didnt get a single damn Puma with 20 mm canon? Or even two? Perhaps you gonna upload the 3 vs 3 we had at vim... similiar map style as this one. I played terror and didnt use a arty for a single dam...
by Warhawks97
04 May 2018, 21:09
Forum: Balancing & Suggestions
Topic: Docs Rework [Perspective]
Replies: 9
Views: 637

Re: Docs Rework [Perspective]

I dont see why PE should be fixed in any way. Nashorn makes sense in both docs. For TH its usefull bc its cheaper than a Jagdpanther. In previous version nashorn was questionable since the Jagdpanzer IV/70 was superior as it had much better ambush boni (Nashorn had literally none except accuracy). N...
by Warhawks97
29 Apr 2018, 14:33
Forum: Balancing & Suggestions
Topic: Possible Things to Add to BK to Freshen Things Up
Replies: 4
Views: 194

Re: Possible Things to Add to BK to Freshen Things Up

3) (unti upgrade) Maintenance Kits (slowly repairs unit if out of combat for 15s or more) Shermans have a self repair ability at vet 2 for 50 ammo. It repairs for like 30 or 45 sec slowly but only when not under attack or being attacked. As soon as repairs start the tank is unable to move (untill h...
by Warhawks97
26 Apr 2018, 19:15
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 8
Views: 358

Re: M20 Command Car

Ok, so 20 secs boost. Perhaps i manage to make two shots of one will probably bounce anyway. Bigger tanks are out of question. Honestly, i would rather pay for what i need and what i get is big rather than extrem high cost for soft bonuses here and there of which some are not needed at all. When i w...
by Warhawks97
26 Apr 2018, 18:28
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 8
Views: 358

Re: M20 Command Car

Ok. so we pay 100 ammo. In which scenarios do you want to use it? + these boosts would be tiny for three reasons: 1. Optic upgrades provide + 15 range nonstop and you pay just 75 ammo once. So get a pershing with gunsights and you have your sight boost. 2. There are some tanks with like 90% accuracy...
by Warhawks97
26 Apr 2018, 18:21
Forum: General - CoH1 / BKMOD1
Topic: Old BK versions
Replies: 5
Views: 369

Re: Old BK versions

Shell weight is also important. Light shells with high muzzle velocity wouldnt shoot accurately over long distances either. How effective a gun is over range depends on many factors, including the target itself. When we take the simple max range then Tiger would have two km less range than a 76 sher...
by Warhawks97
26 Apr 2018, 18:07
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 8
Views: 358

Re: M20 Command Car

Ok... lots of mistakes in just two posts. The abilties and stats: Area: 40 range, duration: 20 seconds. Attack boost: 25% more pen chance 50% accuracy boost Defensive boost: 75% reduced received accuracy 75% reduced accuracy Range boost: 10% sight range boost 10 range increase for weapon All cost 50...
by Warhawks97
25 Apr 2018, 22:03
Forum: Balancing & Suggestions
Topic: Kill(s) Feed/Count
Replies: 2
Views: 104

Re: Kill(s) Feed/Count

And what if you shoot down an IL2 "Flying tank"?:D

Joke aside. Not a bad idea.... but planes as building kills?
by Warhawks97
22 Apr 2018, 12:21
Forum: Balancing & Suggestions
Topic: Pz4\M4 HE vs HQ buildings
Replies: 7
Views: 279

Re: Pz4\M4 HE vs HQ buildings

Yes, i know. Its funny how many things are being brought back to surface after years when it got mentioned first already. Many times when such things get mentioned it is not considered balance breaking or people wouldnt notice a change (bc for example a unit is not used that often so nobody would ev...

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