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by Warhawks97
15 May 2017, 19:45
Forum: Bugs
Topic: Tank hunters wont ambush!
Replies: 20
Views: 581

Re: Tank hunters wont ambush!

Well. Is that a change ysou did? Coz i ambushed axis td´s in craters million of times over years. Also i had moments in which one jagdpanzer IV could ambush on a certain spot while the second one (in same game) could not. I had a game in which i could ambush Hetzer and Jagdpanther in a crater while ...
by Warhawks97
11 May 2017, 10:39
Forum: Bugs
Topic: Tank hunters wont ambush!
Replies: 20
Views: 581

Re: Tank hunters wont ambush!

I have an idea. Markr can you check one thing? For example when you have Stug IV, it has ambush ability. In it's requirements there is stated: "requires bushes or trees OR vehicle to be in cover". That means it can ambush also when standing in a crater. My point is, maybe some TD like Jag...
by Warhawks97
09 May 2017, 16:35
Forum: General - CoH1 / BKMOD1
Topic: Re: DONT play with Dragononablade and Sunziom
Replies: 2
Views: 223

Re: Re: DONT play with Dragononablade and Sunziom

I dont get the problem. Yeah, i see the strategic points. And i know that there are maps at which you can do some funny stuff with scout cars (same goes for CW trucks) by making an easily reachable sector hard to cap coz its locked by a unit miles away. I think strategic points have their name for a...
by Warhawks97
28 Apr 2017, 00:32
Forum: General - CoH1 / BKMOD1
Topic: Camo
Replies: 17
Views: 384

Re: Camo

Does revealing cancel out first strike boost? And I didn't know allied td had such fast reload when sherman 76 has 6-7 sec. The guys inside Shermans are old men. 70-100 years old at least. Joke aside and off-topic: Axis generally load fast. 4.5-5.5 seconds. Even the Elephant. Tigers got 6 seconds. ...
by Warhawks97
27 Apr 2017, 19:24
Forum: General - CoH1 / BKMOD1
Topic: Camo
Replies: 17
Views: 384

Re: Camo

M10 achilles: abilities\ambush_camo_timed_m10_tankhunter_commonwealth.lua Boosts: Reload speed modifier: x0.75 sight radius modifier: +15 received accuracy: x0.75 Range: +5 As long as active and you start moving: 1.5 speed modifier (flank speed) First strike action: Penetration modifier: x2 damage m...
by Warhawks97
27 Apr 2017, 18:32
Forum: Balancing & Suggestions
Topic: 210mm Nebelwerfers
Replies: 20
Views: 584

Re: 210mm Nebelwerfers

I'm against raising the cost as it is high already. PE SE is glass cannon to me. All offensive and very little defensive wise. A couple well placed M4 Shermans can take out SE since they have no real heavy armor. I've seen the 120mm mortar team make or break lines and bases, especially if there are...
by Warhawks97
25 Apr 2017, 23:36
Forum: Balancing & Suggestions
Topic: US officer
Replies: 6
Views: 274

Re: US officer

The 7 men squad 20 or 18 or something. For inf doc after that cost decreasing upgrade even less. They cost 18mp reinforce and doesn't get affected by reduced cost. Which is the same cost as redcued riflemen. K. But in old versions they got even cheaper by that. But might be that this got changed.
by Warhawks97
25 Apr 2017, 23:31
Forum: General - CoH1 / BKMOD1
Topic: Camo
Replies: 17
Views: 384

Re: Camo

I don't think there is anything like that, it only makes the unit invisible but gives no modifiers to any combat stats ehm? what? About what units do we talk? TD´s for example have range boost, reload boost (for the next shot) and also first strike bonuses. AT guns do not reload faster, they do hav...
by Warhawks97
24 Apr 2017, 21:48
Forum: Balancing & Suggestions
Topic: US officer
Replies: 6
Views: 274

Re: US officer

Sounds interesting. Maybe we could give him passive cmao when inf doc unlocked ranger vet? The 7 men squad has two BAR for free and the reinforcment cost are lower as those of basic rifles. basic cost 24 per men. The 7 men squad 20 or 18 or something. For inf doc after that cost decreasing upgrade e...
by Warhawks97
24 Apr 2017, 21:41
Forum: Balancing & Suggestions
Topic: CW - Royal Artillery spotter
Replies: 18
Views: 344

Re: CW - Royal Artillery spotter

- being paradropped out of ally territory. - 2 men squad ? (price increased of course) It was that way when i started with BK. As mentioned in previous posts they were dropped near enemie base and every unit leaving that base got hit by arty. IIRc the off map could also be used right into the base....
by Warhawks97
24 Apr 2017, 21:38
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 21
Views: 455

Re: CW - Royal Artillery doctrine: tips & advice

I've seen people USE the officer off map... I mean I use it... that's not "lost knowledge". But actively using it to vet soldiers as a strategy rather than just an obvious tactic of killing on map units I have NEVER seen anyone actively do. officer off map I see players choosing purely as...
by Warhawks97
20 Apr 2017, 23:22
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 21
Views: 455

Re: CW - Royal Artillery doctrine: tips & advice

Update: What i found out is that barrage kills count as their own, and i quickly got a vet 2 Captain (never even had vet1, maybe once) Hmm. What happend in the past years? Its like the era when ancient empires collapsed and their knowlegde lost during in the medival. And now people start relearning...
by Warhawks97
19 Apr 2017, 16:53
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 21
Views: 455

Re: CW - Royal Artillery doctrine: tips & advice

Thx for the advice i did a 1v1 yesterday, versus a mid player. I lost I need more practice with RA, to feel the arty, as you said sgtToni haha For the moment, I just feel RA is a bit predictable and lacks some tools. I mean, it seems you don't have many way to play it. 75mm HT and then rush to Prie...
by Warhawks97
18 Apr 2017, 21:05
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 21
Views: 455

Re: CW - Royal Artillery doctrine: tips & advice

Rely on teammates which have to make constant pushes. You kill what they cant. Your heavy mortar with super charge will provide just the range the SE one has as default if i am not mistaken. I played that doc with my first clan very often. The off map unlock for officer and spotter can be a real gam...
by Warhawks97
05 Apr 2017, 12:43
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 29
Views: 963

Re: 4.9.6+ USAF vs Luftwaffe

You made some very valid points drivebyhobo. To be honest i forgot about the PE inf cost drop. That thing were i had that many 88´s was made during my "anti 88 crusade" lol. I spammed them even against arty players and won. But thats a different story. Nowadays 88´s do receive more damage ...
by Warhawks97
04 Apr 2017, 13:47
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.7 Patch
Replies: 122
Views: 17562

Re: Blitzkrieg Mod 4.9.7 Patch

Iirc the tank rotations are also not realistic. Years ago they also changed for example the elephants rotation speed to make it more effective. And i dont think it turned that fast in reality as it does here. (Iirc) So in that case realism to all or game balance. But personally i dont care that much...
by Warhawks97
04 Apr 2017, 13:33
Forum: Balancing & Suggestions
Topic: Def off-map
Replies: 44
Views: 817

Re: Def off-map

whats the delay of other off map? All the same or longer? and why not simply increasing cooldown? or cost to 250? Instant kill abilites (lets say long tom and bomber) are all above 200 ammo and long cooldown. And long tom strikes strike in a longer session. Airplanes need some time and can be shot d...
by Warhawks97
31 Mar 2017, 00:52
Forum: Balancing & Suggestions
Topic: Def off-map
Replies: 44
Views: 817

Re: Def off-map

Does it have to be rockets? :D

In Theory we could make it a simple 105 off map. But 7 CP are far too many i would say or? And would it look to similiar to inf doc?

Idk how the tree looks where the rocket arty is placed. 105, VT, rockets? But in theory things could get swapped arround.
by Warhawks97
28 Mar 2017, 21:37
Forum: Bugs
Topic: JgTiger rear armor
Replies: 48
Views: 1054

Re: JgTiger rear armor

Armor and penetration is extremely difficult stuff. I read a lot of stuff by myself.... soo soo many factors you wont belive... Like in theory HVAP was able pen x armor at y distance. But it had problems against targets beyong 700 meters due to its shape. Just a very small example. Then effective 10...
by Warhawks97
28 Mar 2017, 13:25
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 29
Views: 963

Re: 4.9.6+ USAF vs Luftwaffe

The Panther is there because the Luftwaffe (or falli regiments) have received a handfull Panthers in reality. If you talk about realism then its more realistic to have Panthers for Luftwaffe as to have Gebirgs that drop on enemie ground with parachutes (They were flew in with ju52 when fallis captur...
by Warhawks97
27 Mar 2017, 20:57
Forum: General - CoH1 / BKMOD1
Topic: BLITZKRIEG MOD FORCE POWER
Replies: 4
Views: 579

Re: BLITZKRIEG MOD FORCE POWER

How you made it? Coz: 1. Armor and RAF have such arty? 2. Inf better arty as def doc? I mean what aspects have been taken into acc? off maps? cooldowns? In arty battles def doc would provide better arty on the long hand as inf doc which mainly consists of of off-map arty. Def has more arty pieces (8...
by Warhawks97
27 Mar 2017, 20:38
Forum: Balancing & Suggestions
Topic: Thompson And FG42
Replies: 19
Views: 558

Re: Thompson And FG42

Red, where you get 44 round clip from? or 22 for thompson? FG42 has 0.5 burst and 10 rounds per sec. (The rof means per sec, not that certain burst). and reload frequency is 4. So it reloads after 5 bursts. That makes 25 round mag. I wrote markr about that more than a year ago in pm. The old devs we...
by Warhawks97
27 Mar 2017, 20:12
Forum: General - CoH1 / BKMOD1
Topic: AirBone Doc
Replies: 19
Views: 1017

Re: AirBone Doc

idk... didnt say the description that max two planes coming in for a strafe? Maybe restrict down to two for each use? That way a guy who uses it nonstop would run out of ammo quite fast. So it would be up to players how to play and where to invest ammo. If he thinks he can win with just straffing ru...
by Warhawks97
27 Mar 2017, 20:02
Forum: Bugs
Topic: JgTiger rear armor
Replies: 48
Views: 1054

Re: JgTiger rear armor

The churchills have strong armor not only in front but also sides. The game has no side armor so side hits can be count as rear or front hits. So it makes sense to have better rear armor stats as jumbo to reflect this and for the reason mentioned by markr. That the Jagdtiger is the most expensive un...
by Warhawks97
18 Mar 2017, 20:06
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 1374

Re: Inf doc is the weakest?

I am sort of confused by the fact that some of you say how weak the doctrine is and another say it is weak at all. How is this possible? If the doctrine is objectively underperforming then everyone should struggle. Of course if you have less competent opponent then you can win even with "weake...

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