Search found 5395 matches

by Warhawks97
16 Jun 2023, 19:45
Forum: Balancing & Suggestions
Topic: Haven't played in a while, lot has changed, Germans way too powerful
Replies: 2
Views: 963

Re: Haven't played in a while, lot has changed, Germans way too powerful

Mortars have become so powerful, it's like early game whoever gets mortars out first wins. Mortars havent changed in years so far but generally i agree. I call them "Pocket howitzer" since they are effectively just that but with less range. I brought it up in the discord forum asking for mortars to...
by Warhawks97
06 May 2023, 19:20
Forum: General - CoH1 / BKMOD1
Topic: Trying to increase the unit limit for Tiger Tanks
Replies: 1
Views: 901

Re: Trying to increase the unit limit for Tiger Tanks

Actually you dont need to set the value to "100". You can just scrap that requirment entirley. The save this single rgd file in the fight folder (i think you unpacked your SGA file first) and then create a a new AttribPatch SGA file based on your modified rgd files. I dont know btw why you need a Da...
by Warhawks97
06 May 2023, 19:15
Forum: Balancing & Suggestions
Topic: Airborne Doctrine
Replies: 1
Views: 807

Re: Airborne Doctrine

Long but good Post. I basically support all of these ideas. I think you cant make posts and points more clear than this. The thing is that i dont have the will or power to keep arguing about doctrines and many nonsense-upgrades. Bottom line is: The game lacks a clear faction design and doctrines are...
by Warhawks97
07 Dec 2022, 02:10
Forum: Balancing & Suggestions
Topic: Bk panthers
Replies: 19
Views: 2160

Re: Bk panthers

Love those debates about tanks. Havent been active for a long time since i just couldnt get any fun out of this game anymore. However, it doesnt mean i am not making minds about it. There are a few things i do wonder: 1. Why is tank fight in BK always a "all or nothing afair" as long as guns are inv...
by Warhawks97
22 Oct 2022, 19:01
Forum: Bugs
Topic: Mass production pz4
Replies: 5
Views: 974

Re: Mass production pz4

Consti255 wrote:
22 Oct 2022, 17:48
thats piss..
Should decrease every Panzer IV variant no matter which one.
It actually should.

Panzer III however is not a panzer iv
by Warhawks97
23 Aug 2022, 19:48
Forum: Bugs
Topic: WM mortar HT heavy shell vs pershing.
Replies: 4
Views: 824

Re: WM mortar HT heavy shell vs pershing.

Not sure why the heavy mortar shell ability exists for 80mm mortars (both Axis & Allies) in the first place. M45 and M65 Heavy He Wurfgranate 40. Both shells carried almost as much HE as a 105 shell and had quite the sames blast radius. I would rather tune down the averge mortar rounds in terms of ...
by Warhawks97
10 Aug 2022, 16:17
Forum: Balancing & Suggestions
Topic: Timed HE to HE Switch and Shotgun Vehicles
Replies: 9
Views: 1082

Re: Timed HE to HE Switch and Shotgun Vehicles

I never liked timed HE at all and never understood why they exist in the first place. I prefer either single shot HE or swap instead of having HE loaded for like idk, 20 seconds or more for no reason. I would prefer all HE/AP to be a swap. The time it takes to switch from one round to another would ...
by Warhawks97
22 Jul 2022, 22:49
Forum: General - CoH1 / BKMOD1
Topic: What are the top 3 doctrines that are hardest to play?
Replies: 19
Views: 4683

Re: What are the top 3 doctrines that are hardest to play?

Several players have mentioned Def doc to be among the hardest to play. I would like to add that it is indeed extremely hard to play, in the sense of fun. It is an extremely boring straightforward doctrine that has zero dynamic or creativity in its concept. However, from the gameplay perspective, I...
by Warhawks97
21 Jul 2022, 15:16
Forum: General - CoH1 / BKMOD1
Topic: What are the top 3 doctrines that are hardest to play?
Replies: 19
Views: 4683

Re: What are the top 3 doctrines that are hardest to play?

Hardest to play: 1. AB. Nothing else to add except what sukin said. I only pick AB doc when the other two US docs are picked. Dropping early spotters near vital points can be super helpfull to see where enemie is going and what their battleplan is. After that recon flight, strafe, shermans and perha...
by Warhawks97
11 Jul 2022, 16:19
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 3321

Re: 95 mm artillery Churchil

For instance, take a look at PIATs (which is a handheld AT weapon but still) clearly proves that u can not only avoid it, but u can also drive accross a missed shot & get hit. Aaaand of course you took the only example I can think of that uses a different settings for projectiles :lol: Yes, PIATs a...
by Warhawks97
11 Jul 2022, 13:47
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 3321

Re: 95 mm artillery Churchil

I really doubt that changing projectile speed will change anything. When these tanks shoot at something, they target a specific entity (one soldier, vehicle or tank). The game does its usual accuracy calculation and if it rolls a hit, the shot acts like a "guided" projectile that will hit even if t...
by Warhawks97
11 Jul 2022, 13:40
Forum: Balancing & Suggestions
Topic: Artillery makes this game unplayable
Replies: 8
Views: 938

Re: Artillery makes this game unplayable

I am against silly limits. Like if war is a football game where it is allowed to have just a certain ammont of players on the field, including at best one goalkeeper. War simply isnt a football game. The second reason i am against a general limit is because of how different they are. If players can ...
by Warhawks97
09 Jul 2022, 21:55
Forum: Matchmaking & Strategies
Topic: EPIC - Black Barons
Replies: 8
Views: 1460

Re: EPIC - Black Barons

Krieger Blitzer wrote:
09 Jul 2022, 18:45
I find it easier to use inf units with 5 men rather than 7 as u can easier place them behind cover.
5 men squads on future? :)
by Warhawks97
09 Jul 2022, 01:57
Forum: Matchmaking & Strategies
Topic: EPIC - Black Barons
Replies: 8
Views: 1460

Re: EPIC - Black Barons

Why did you never upgrade to 7 men volkssturm? Also this entire idea of having a unit like SP for a single time use during the entire game is so retarded. It literally turns the game into a (MMO)RPG in which the german faction enters a dungeon where they have to kill the dungeon master end boss in a...
by Warhawks97
04 Jul 2022, 14:22
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 3321

Re: 95 mm artillery Churchil

Generally speaking when i compare BK mod to pretty much other ww2 strat game that has such howitzer tanks, i noticed that the fired shots have a very high speed and reaching targets nearly instantly. Stupa is a very powerfull example for "teleporting" shells. In vcoh, as well as eruope at war mod an...
by Warhawks97
01 Jul 2022, 13:07
Forum: Balancing & Suggestions
Topic: Luftwaffe Glider
Replies: 48
Views: 3710

Re: Luftwaffe Glider

I dont think having a glider would make the game slower, "blobbier" or more campy. RAF used to be the doctrine being the least campy one. I dont get this argument. I also think why RAF should be the only doctrine able to capitalize on gliders. Gliders were used everywhere. Wouldnt even mind when AB ...
by Warhawks97
28 Jun 2022, 19:51
Forum: Balancing & Suggestions
Topic: Smoke changes.
Replies: 18
Views: 1759

Re: Smoke changes.

is it possible to make smoke reduce sight range? (I guess not) I would however support the suggestion. Kwok made a nice analysis of the issue. The HMG42 is in particlar a death trap. When smoke was advocated everywhere i also tried it for some time but quickly figured out that the HMG42 remains extr...
by Warhawks97
24 Jun 2022, 21:21
Forum: Balancing & Suggestions
Topic: Artillery/Indirect Fire Self Defence
Replies: 15
Views: 1267

Re: Artillery/Indirect Fire Self Defence

I would like to open the discussion to the difference in terms of the self-defence capabilities of self-propelled guns and the Allied mortar half-track, and very specifically, sound a grievance regarding a certain artillery piece. While this game has an asymmetrical balance approach, all armies fea...
by Warhawks97
19 Jun 2022, 13:53
Forum: Balancing & Suggestions
Topic: Suggestion: TDs Come With AP Already Equipped
Replies: 21
Views: 1804

Re: Suggestion: TDs Come With AP Already Equipped

What is actually a TD?

Is a Comet a TD or multirole? Its main role is clearly anti tank
Stugs? I wouldnt count stugs as primary TD unit but more a cheap mutlirole assault tank.

what about global upgrades costing MP, Ammo and Fuel but then all TD are equiped with AP?
by Warhawks97
16 Jun 2022, 23:14
Forum: Balancing & Suggestions
Topic: Suggestion: TDs Come With AP Already Equipped
Replies: 21
Views: 1804

Re: Suggestion: TDs Come With AP Already Equipped

This is literally asking for straight buff for certain units. It will also allow for saving up more ammo, which will benefit some docs more than others. What is the counter balance suggestion here? Tanks get HE by default, TD´s AP. Counter balance: Start adding actual fuel cost to tanks. If you wan...
by Warhawks97
16 Jun 2022, 10:33
Forum: Balancing & Suggestions
Topic: Doctrinal unlocks
Replies: 105
Views: 8452

Re: Doctrinal unlocks

Warhawks, I meant it, maybe you have just overplayed the game urself? i think i did, yes. I am cool guy enough to accept I can make mistakes in the game, but most games I desire to play against decent players friends are fun. As long as you have mates to play with that hate the meta as much as i do...
by Warhawks97
16 Jun 2022, 10:19
Forum: Balancing & Suggestions
Topic: Doctrinal unlocks
Replies: 105
Views: 8452

Re: Doctrinal unlocks

I pointed exactly what is wrong with the example provided and requested better one. Warhawks denied it. He is not playing. You over again make false assumptions on my behalf, claiming I insulted or whatever somebody, I pointed to it too, and u literally try to covert it "case closed". No freaking r...
by Warhawks97
16 Jun 2022, 10:05
Forum: Balancing & Suggestions
Topic: Doctrinal unlocks
Replies: 105
Views: 8452

Re: Doctrinal unlocks

U understand difference between the context and the quote itself? re-read my sentence. Although I have explained what is what with the game and how skilled that is. Even Tara was surprised kek. I keep tracking all BK games being uploaded by him and Tigar and i think all these replays show the issue...
by Warhawks97
15 Jun 2022, 20:14
Forum: Balancing & Suggestions
Topic: Sector Arty
Replies: 7
Views: 700

Re: Sector Arty

My main issue i had with this ability was its duration, that it striked immediately after activation ensuing a hit 100% of the time, short cooldown, little CP cost and no skill to use it. If it had cost more CP (quite like in vcoh) and being a late game ability instead of being an "early game instan...
by Warhawks97
15 Jun 2022, 20:08
Forum: Bugs
Topic: Flame Hetzer
Replies: 3
Views: 457

Re: Flame Hetzer

The unlock thing in SE should be fixed in the next update. I am not sure about the the flame hetzer in other docs. From what I see in the files, Flame Hetzer should be available in SE and also in TS doc - it has specific file for TS doc. For SE it is available in the tank building (requires flame w...