Search found 2733 matches

by Warhawks97
16 May 2018, 18:25
Forum: Matchmaking & Strategies
Topic: Dont Shoot my Hotchkiss! (Trolling)
Replies: 2
Views: 119

Re: Dont Shoot my Hotchkiss! (Trolling)

Axis can troll teams that consist only of US in a billion ways. I just want to say that Axis teams that consist only of WH are also trolled to death when all the opponents are CW. Untill the Puma with 20 mm comes out. At the point you got recon, 50 mm AT, mortar, Puma and perhaps your AT squad (and...
by Warhawks97
15 May 2018, 18:49
Forum: Matchmaking & Strategies
Topic: Dont Shoot my Hotchkiss! (Trolling)
Replies: 2
Views: 119

Dont Shoot my Hotchkiss! (Trolling)

Here is a 3 vs 3 at old Road to cherbough map ( Allied team hosted it, not axis!! . Version 5.14. Blitz (Kommodore) Blitz (inver.khatit) Srsly, i am not sure if this was not some sort of a program used by player to controle his units. I know such bots from world of warships when players are too lazz...
by Warhawks97
08 May 2018, 20:15
Forum: Matchmaking & Strategies
Topic: Stalemate 2v2
Replies: 4
Views: 280

Re: Stalemate 2v2

min 12:49.... The first thing they get: Nebler and trying to kill a greyhound. Why for fuck sake they didnt get a single damn Puma with 20 mm canon? Or even two? Perhaps you gonna upload the 3 vs 3 we had at vim... similiar map style as this one. I played terror and didnt use a arty for a single dam...
by Warhawks97
04 May 2018, 21:09
Forum: Balancing & Suggestions
Topic: Docs Rework [Perspective]
Replies: 7
Views: 552

Re: Docs Rework [Perspective]

I dont see why PE should be fixed in any way. Nashorn makes sense in both docs. For TH its usefull bc its cheaper than a Jagdpanther. In previous version nashorn was questionable since the Jagdpanzer IV/70 was superior as it had much better ambush boni (Nashorn had literally none except accuracy). N...
by Warhawks97
29 Apr 2018, 14:33
Forum: Balancing & Suggestions
Topic: Possible Things to Add to BK to Freshen Things Up
Replies: 4
Views: 178

Re: Possible Things to Add to BK to Freshen Things Up

3) (unti upgrade) Maintenance Kits (slowly repairs unit if out of combat for 15s or more) Shermans have a self repair ability at vet 2 for 50 ammo. It repairs for like 30 or 45 sec slowly but only when not under attack or being attacked. As soon as repairs start the tank is unable to move (untill h...
by Warhawks97
26 Apr 2018, 19:15
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 8
Views: 348

Re: M20 Command Car

Ok, so 20 secs boost. Perhaps i manage to make two shots of one will probably bounce anyway. Bigger tanks are out of question. Honestly, i would rather pay for what i need and what i get is big rather than extrem high cost for soft bonuses here and there of which some are not needed at all. When i w...
by Warhawks97
26 Apr 2018, 18:28
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 8
Views: 348

Re: M20 Command Car

Ok. so we pay 100 ammo. In which scenarios do you want to use it? + these boosts would be tiny for three reasons: 1. Optic upgrades provide + 15 range nonstop and you pay just 75 ammo once. So get a pershing with gunsights and you have your sight boost. 2. There are some tanks with like 90% accuracy...
by Warhawks97
26 Apr 2018, 18:21
Forum: General - CoH1 / BKMOD1
Topic: Old BK versions
Replies: 5
Views: 361

Re: Old BK versions

Shell weight is also important. Light shells with high muzzle velocity wouldnt shoot accurately over long distances either. How effective a gun is over range depends on many factors, including the target itself. When we take the simple max range then Tiger would have two km less range than a 76 sher...
by Warhawks97
26 Apr 2018, 18:07
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 8
Views: 348

Re: M20 Command Car

Ok... lots of mistakes in just two posts. The abilties and stats: Area: 40 range, duration: 20 seconds. Attack boost: 25% more pen chance 50% accuracy boost Defensive boost: 75% reduced received accuracy 75% reduced accuracy Range boost: 10% sight range boost 10 range increase for weapon All cost 50...
by Warhawks97
25 Apr 2018, 22:03
Forum: Balancing & Suggestions
Topic: Kill(s) Feed/Count
Replies: 2
Views: 98

Re: Kill(s) Feed/Count

And what if you shoot down an IL2 "Flying tank"?:D

Joke aside. Not a bad idea.... but planes as building kills?
by Warhawks97
22 Apr 2018, 12:21
Forum: Balancing & Suggestions
Topic: Pz4\M4 HE vs HQ buildings
Replies: 7
Views: 265

Re: Pz4\M4 HE vs HQ buildings

Yes, i know. Its funny how many things are being brought back to surface after years when it got mentioned first already. Many times when such things get mentioned it is not considered balance breaking or people wouldnt notice a change (bc for example a unit is not used that often so nobody would ev...
by Warhawks97
22 Apr 2018, 12:13
Forum: Matchmaking & Strategies
Topic: 37mm half-track
Replies: 7
Views: 219

Re: 37mm half-track

Wow. I think it was in the old Forum (2015 or older) when i mentioned the powerfull HE of this vehicle. It can quite easily oneshot entire squads. I loved using it on maps like road to montherm due to the narrow streets the provide no cover. It feels to be as good (or better when HE sherman got nerf...
by Warhawks97
19 Apr 2018, 19:50
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 541

Re: New Patch, old Stories- A little feedback about artillery and other things

Axis can only seat behind sandbags with their K98 and pak 38 for the first 25-30 minutes, thats it. Which everybody does. Stugs/hetzers/Puma out to make a very short job with these "kick ass units"... and then two terror docs or def or SE.... or even Th doc spamming hotchkiss.... and we a...
by Warhawks97
19 Apr 2018, 14:51
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 541

Re: New Patch, old Stories- A little feedback about artillery and other things

Lols... really? cheaper? Couldnt you read? The loss rate alone to arty after 30 mins of playing in 3 vs 3 is usually higher as the replacment rate... you cant just keep spaming units over units just to lose them all to arty before they managed to get into combat...You get totally battered into obliv...
by Warhawks97
18 Apr 2018, 20:41
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 541

Re: New Patch, old Stories- A little feedback about artillery and other things

I think the ideas are good but a counter balancing proposal is needed especially post AT gun a time fixes. The ironic meta right now is AT guns act as HE shot platforms that counter inf, tanks countering AT guns with raw durability and firepower, and artillery countering tanks. This meta intuitivel...
by Warhawks97
18 Apr 2018, 14:09
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 541

Re: New Patch, old Stories- A little feedback about artillery and other things

As I read it, it seems you mostly complain about arty but also about other stuff - Allies having hard time countering Axis light vehicles and everyone using Hetzers. In your topic you spoke about applying same "damage reduction" as Allies have (which is about 25%) so....what will that cha...
by Warhawks97
18 Apr 2018, 01:39
Forum: Matchmaking & Strategies
Topic: Two 2 vs 2 games
Replies: 1
Views: 167

Two 2 vs 2 games

Here are two 2 vs 2 games. One last night and one from this. Version 5.14 One is at martainville: Apposso (armor) me (inf) vs Kwok (TH?) Shadow (Terror) The other is at Bizory. Me (Terror) Wolf (BK) vs Mefisto (armor) CPU Normal (Arty) Bizory is the best example why playing WH is such kind of fun. E...
by Warhawks97
17 Apr 2018, 20:01
Forum: Matchmaking & Strategies
Topic: [Discord] vs Hawks & old players
Replies: 4
Views: 163

Re: [Discord] vs Hawks & old players

And obviously Def doc isn't the style I prefer.. so I had to go Terror doc as well, which was the only safe decision remaining. Terror is always save to go. Most who dont know what or how to play WH going for terror. Its not the best early doc and so on but it provides you with everything you need ...
by Warhawks97
17 Apr 2018, 18:36
Forum: Matchmaking & Strategies
Topic: [Discord] vs Hawks & old players
Replies: 4
Views: 163

Re: [Discord] vs Hawks & old players

Oh, double Terror. Thats why there was so much arty. I was already thought that one of you guys havent choosed a doctrine even. Well, nice firework. And when kwok said we started camping he was probably kidding. I tried as much as possible to prevent game from becoming campy. I almost succeeded when...
by Warhawks97
17 Apr 2018, 14:59
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 541

New Patch, old Stories- A little feedback about artillery and other things

Alright and hello All-together. I managed to get a few more games and a the first two more intense games against more known players. (Before i played with a mates acc in order not to get thrown into always same games with same player names). As much as we can praise the latest 5.14 patch (and 5.13) ...
by Warhawks97
17 Apr 2018, 02:05
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 474

Re: 2pdr Tetrarch/Daimler

I dont get why a 40 mm anti tank gun should deal less than half the damage of an 57 mm. The 57 was the successor of the 40 mm. It was better in terms of penetration. Penetrating a tank which is filled with ammo more than 4 times with such a round would simply look hilarious. Right now you need appro...
by Warhawks97
16 Apr 2018, 20:55
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 474

Re: 2pdr Tetrarch/Daimler

2 pdr is a 40 mm gun, 6 pdr is 57 mm. The 2 pdr shell is 40x304 mm while the 57 mm is 57x441mm. the size difference isnt that big when comparing the ammo. So there is no reason to have the 2pdr dealing half of the 57 mm damage. Thats nonsense. I dont see much of an issue here. It just shows how brok...
by Warhawks97
15 Apr 2018, 12:51
Forum: Balancing & Suggestions
Topic: Broken US early game
Replies: 9
Views: 288

Re: Broken US early game

Did you try using the HEAT on the Garand? It hits jack shit, especially when the enemy vehicle is moving, and it removes any additional weapon slot. It's the most useless upgrade in the whole mod, even worse than the flamethrower, I'd argue. You are better off trying it with stickies but then you'l...

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