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by Warhawks97
17 Feb 2019, 19:47
Forum: General - CoH1 / BKMOD1
Topic: One or two interesting things I've learned
Replies: 1
Views: 87

Re: One or two interesting things I've learned

The PE captain can be placed in a vehicle and still gain experience and give bonuses to the units around him. This is a Good Thing, since that unit seems pretty weak and is expensive to replace. I stick him in the healing half-track. (I guess a lot of people already do this - I'm just catching up :...
by Warhawks97
17 Feb 2019, 19:46
Forum: Announcements
Topic: 5.1.7patch
Replies: 27
Views: 845

Re: 5.1.7patch

- Force Retreat abilities will now properly retreat infantry squads with Hold Ground active You said that this ability will be changed or removed from the mod. Does this still stand or you changed your mind? I would also like to see Heroic Charge ability instead of FR for the Ranger Captain which i...
by Warhawks97
17 Feb 2019, 11:19
Forum: Announcements
Topic: 5.1.7patch
Replies: 27
Views: 845

Re: 5.1.7patch

kwok has shown me his "cost analysis" sheed on which new costs are based on. It has several flaws. 1. The second WH building costs 300 MP, not 325 2. he forgot the supply yard (not even to mention the upgrades) 3. he assumed a weird build order. For example that a US player would buy a 60 ...
by Warhawks97
16 Feb 2019, 22:11
Forum: Announcements
Topic: 5.1.7patch
Replies: 27
Views: 845

Re: 5.1.7patch

@Viper. The Panther is "the Tank".. its fast and has good armor. Only very few allied guns can reliable pen it (unlike pershing which armor is more like a tiger and gets pened by every second axis gun). But fine.... drop cost as well. Is this a "race to the cost bottom" for axis ...
by Warhawks97
16 Feb 2019, 18:59
Forum: Announcements
Topic: 5.1.7patch
Replies: 27
Views: 845

Re: 5.1.7patch

Okay about the tiger and pershing. I'm about to write about. But everyone take a big deep breathe first. Since you wrote big walls of text, it's going to take me some time to respond. BUT UNTIL THEN. Take a deep breathe, calm down, and TEST the beta. Just TRY it within the new meta. Notice that thi...
by Warhawks97
16 Feb 2019, 13:54
Forum: Announcements
Topic: 5.1.7patch
Replies: 27
Views: 845

Re: 5.1.7patch

Jesus hawks calm your tits plz no, bc this is when people dont check the history. Futrue is important bc thats where we want to live in, but we dont have to struggle so much if we would just look back into the past for a brief moment. And there a 3 CP tiger worked brutaly well combined with lower t...
by Warhawks97
16 Feb 2019, 13:32
Forum: Announcements
Topic: 5.1.7patch
Replies: 27
Views: 845

Re: 5.1.7patch

Jesus, Hawks, you haven't played a single game and already it needs to be changed - you see Tigers as OK, only needing CP change, others might disagree with you because you might have noticed that people's been complaining about Tigers not being worth their cost because they die too easily even to ...
by Warhawks97
16 Feb 2019, 11:34
Forum: Announcements
Topic: 5.1.7patch
Replies: 27
Views: 845

Re: 5.1.7patch

- Changed accuracy on the move penalty for Allied tanks to 0.6 (from 0.5; applied to tanks which historically had stabilizers) for all allied tank? Bc i think brits tanks might become a bit OP since their 17 pdr gun pen most tanks easily from the front. Not sure if brits used gyro stabilizers for t...
by Warhawks97
15 Feb 2019, 00:09
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 626

Re: Vampyre

I can agree in this matter Vampire. anyway, back on topic. I made a vampire test. I put it in the center of "High Valley" and i could detect units from one side of the map to the other. So if you place it to the mid center, the enemie has no chance to deploy recons or on any side of the fl...
by Warhawks97
14 Feb 2019, 23:35
Forum: Balancing & Suggestions
Topic: AT Rifles and Vehicles
Replies: 0
Views: 33

AT Rifles and Vehicles

I quote myself quickly from "Vanpyre" topic. perhaps, but generally i feel scared using vehicles currently or at least whenever i try to be a bit aggressive. CW boys can make a short job of any vehicle, WH does the same currently (even better bc they dont have this "hit 1% HP car and ...
by Warhawks97
14 Feb 2019, 23:18
Forum: Balancing & Suggestions
Topic: Sherman vet 2 self repair ability
Replies: 0
Views: 23

Sherman vet 2 self repair ability

I want to ask about it once more. If anything is about to happen with it. There are many issues: 1. Extrem high cost for nothing 2. You cant disrupt it (like the issue with calli sherman that couldnt end salvo manually in order to escape threats) 3. High requirments. If your tank is not immobilized,...
by Warhawks97
14 Feb 2019, 23:11
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 626

Re: Vampyre

the purpose of the wehrmacht anti tank squad is different from the riflemen. you cant compare them. (from gameplay point of view) you can compare them with the british anti tank rifle boys. perhaps, but generally i feel scared using vehicles currently or at least whenever i try to be a bit aggressi...
by Warhawks97
14 Feb 2019, 22:17
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 626

Re: Vampyre

Oh yeah, then I will tell you how US player can kill PE with 4 units: 2 snipers + 2 rifles with he grenades. How to counter it can you tell me? I think this is bigger balance problem than vampire right now. much agreed. american riflemen anti tank grenade is very broken now. The way it works is a b...
by Warhawks97
14 Feb 2019, 14:19
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 245

Re: Worthless Wasp

Thing with the community is that they prefer to stick with what is, even if it means to have units being usless. We had and still have many of such units. But if you think one post will change something, it wont.... It needs several topics. It took ages and debates for me to make jeeps actually kill...
by Warhawks97
14 Feb 2019, 12:22
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 626

Re: Vampyre

The rifle grenade requires t2 so its not that its an "insta" counter. Against two PE it remains dangerous not to go for AT gun but against "normal" players i do not get AT gun bc its unlikely that they attempts a vehicle rush. Most PE ( in this case) went inf spam, krads and own ...
by Warhawks97
13 Feb 2019, 22:12
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 626

Re: Vampyre

I wanna bump this topic a bit. I have got more time again now to play.... and the first two games with random people (didnt know any of them) was a 3 vs 3 vs two luftwaffe players and SE. The opening was some kind of "draw" but then we got fucked up. We kept blind all day long and they use...
by Warhawks97
10 Feb 2019, 14:06
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 626

Re: Vampyre

lied about what?

I could take it as a personal insult which is not allowed in this forum. Would be nice if you could tell me where we lied.

If you havent figured out how to steal ressources..... not my problem.
by Warhawks97
07 Feb 2019, 21:30
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 626

Re: Vampyre

If vampire would cost CP, fuel (like vehicles do) and a bit more Mp and no more res stealing, i think i could be fine bc then i could "outsapm" these vehicles with M20 or cal 50/RL jeeps. But right now all "anti vampire" units cost a lot more than this unit and its likely to lose...
by Warhawks97
07 Feb 2019, 14:18
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 626

Re: Vampyre

vampire is disgusting. no deny. any other map cheating ability is disgusting too. for example, the radio triangulation device. maybe less disgusting than vampire but still disgusting. but the approach of most complaints started to be a bit worrying. first it was panther in luftwaffe. last month it ...
by Warhawks97
06 Feb 2019, 21:31
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 626

Re: Vampyre

Does this unit cost fuel? Tank hunter at least requires infantry in the area that can be seen and doesnt show you at guns.. thats why you can only use at guns against a th player. It also requires CP. As we have this luft rework topic and discussion going on.... the Vampire should cost CP at least.
by Warhawks97
06 Feb 2019, 18:50
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 450

Re: Flamethrower vs entrenched infantry

If you have a shrek in the trench, you'll be fine. If you have an AT gun overlooking the trench you'll be fine. If you have mines in front of the trench you'll be fine. I may be wrong, but I think you're conflating operating the game wih playing the game. The UI should ideally be wholly neutral. It...
by Warhawks97
06 Feb 2019, 02:39
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 450

Re: Flamethrower vs entrenched infantry

how can you not notice a flame bren gets so close to your trench?

That vehicle is damn expensive and even an AT nade has more range. So idk how such a thing can "suddenly" appear and burn all your inf.
by Warhawks97
01 Feb 2019, 21:08
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 498

Re: Weapon choices for PE AG

I mean, I have no idea what the goal was, but for me, they're a mobile force, and that's how - and why - I play them. well, and here is the prob. The reason why i like US/WH more is bc they have cheap rifles/volksgrens. Thus i can have lots of units and they are mobile. PE and CW is too static bc y...
by Warhawks97
01 Feb 2019, 04:10
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 498

Re: Weapon choices for PE AG

Question about smaller squad idea: PE is already has huge problems against early game sniper spams because of exactly the reasons you described. By making squads small, it will GREATLY magnify the problem smaller squad sizes definitely give more options for high micro style players but to the new p...
by Warhawks97
31 Jan 2019, 22:35
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 498

Re: Weapon choices for PE AG

Viper said that too, but speaking for myself, I don't want it. Those guys are builders. I'd rather they had *no* upgrade han more. When I want long range fire (squad in a trench) then I put an AG squad with Gr43s into play. I'm fine with that. they build base buildings but are no "builder"...

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