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by Warhawks97
19 Aug 2018, 18:44
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 41
Views: 668

Re: 5.1.5 beta v6

@Shanks: It has a good gun, a good speed (possible to boost with Flank speed), it has camo (with bonuses fro camo), top MG that can mess up infantry and also good armor. What is actually the weakness of this unit? "17pounders and 90mm guns can one shot it" is not an argument, those guns a...
by Warhawks97
19 Aug 2018, 12:24
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 41
Views: 668

Re: 5.1.5 beta v6

Hold fire for tanks doesnt sound bad at all. I would be all up for to have more controle when you go into combat. About Hetzer. Well Tiger, do you know what Hetzer actually mean? There are two types to hunt your victim. First one is being simply faster and agile like a real hunter like a cheetah act...
by Warhawks97
18 Aug 2018, 16:55
Forum: Matchmaking & Strategies
Topic: 2 HOURS vs Mr.Nobody
Replies: 7
Views: 258

Re: 2 HOURS vs Mr.Nobody

1 - Snipers from my side weren't really an option due to the infiltration Ranger squads.. spotters keep dying and thus it's too risky to have a sniper. 2 - I've used more than 1 Puma at the same time, but didn't really focus on making many more of them for some reasons. 3 - Tiger1 probably wasn't a...
by Warhawks97
17 Aug 2018, 12:36
Forum: Matchmaking & Strategies
Topic: 2 HOURS vs Mr.Nobody
Replies: 7
Views: 258

Re: 2 HOURS vs Mr.Nobody

I think you dominated the game very well in the first 20 mins of the game. My questions. 1. Why never using snipers as a rear defense against enemie rushes and cap attempts 2.Why never getting more than one Puma at a time? Its quite usefull sometimes to have two of them. High flexibiity and you can ...
by Warhawks97
17 Aug 2018, 10:34
Forum: Balancing & Suggestions
Topic: Heavy bomb for Raf
Replies: 20
Views: 473

Re: Heavy bomb for Raf

Shortly, if Bk Mod turns into a pure team-play game that is only possible in 4v4 games, then I am afraid most players will quit. Given the fact that 2v2 and 3v3 are the most played game types.. well, why should they? Those who have learned to play allied over the past years (even in 1 vs 1) wont qu...
by Warhawks97
15 Aug 2018, 21:42
Forum: Announcements
Topic: Translations
Replies: 180
Views: 15460

Re: Translations

German should be done now.
by Warhawks97
15 Aug 2018, 21:17
Forum: Balancing & Suggestions
Topic: Heavy bomb for Raf
Replies: 20
Views: 473

Re: Heavy bomb for Raf

Also, something I wanted to say particularly about "making docs no more work independently" as I probably can't pretend my satisfaction of this statement... You see, I know that you are trying to achieve "team-work" gameplay. However, you must understand that such a thing would ...
by Warhawks97
13 Aug 2018, 17:53
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2283

Re: Beta 5.1.5 v5

StuPa vs Grille: I don't know...two ways to deliver 150mm howitzer shots? Choice between direct and indirect fire support? Hard to say what was the intention there. well, yeah, ok, but when its supposed to be fire indirect fire support then it would be like a 105 sherman or 95 mm CW arty with short...
by Warhawks97
13 Aug 2018, 12:20
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2283

Re: Beta 5.1.5 v5

StuPa vs Grille: I don't know...two ways to deliver 150mm howitzer shots? Choice between direct and indirect fire support? Hard to say what was the intention there. well, yeah, ok, but when its supposed to be fire indirect fire support then it would be like a 105 sherman or 95 mm CW arty with short...
by Warhawks97
13 Aug 2018, 09:54
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 535

Re: flmaethrower like a hot water!!

We never said to remove flamers from pios and engis. They still should be able to get them. They can go in the second line behind combat units and flaming emplacments, bunkers and stuff. You can drop smoke on these quite easily, distract the gunners and use the flamers. I dont want pios and engis su...
by Warhawks97
13 Aug 2018, 09:35
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2283

Re: Beta 5.1.5 v5

Another thing is that the "reward options" were (at least I guess so) meant to work in the sense that they have similar role but each has different pros and cons e.g.: - SP vs PAce - SP is the strongest tank the US have but it is one-time only on the other hand you can get Pershing Ace wh...
by Warhawks97
12 Aug 2018, 15:39
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 535

Re: flmaethrower like a hot water!!

Ok, so with flamethrowers all pios and engis become combat pios and engis. Why do we then have combat engis and assault pios as purchasable unit then? Can they do repair and use flamethrowers? I mean RE combat engis get them after cp upgrade for example. And why would PE pay hundreds of MP + ammo fo...
by Warhawks97
12 Aug 2018, 13:35
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2283

Re: Beta 5.1.5 v5

Regarding the GrB39... Another thing we thought about was damage output. I'd keep the RoF and range but I'd nerf the damage - against light tanks at least. Stuarts, Chaffees, etc. all those should not be 2 hit. I'd say 3 hits are fine, gives you reaction time to retreat the unit when 2 squads shoot...
by Warhawks97
12 Aug 2018, 10:19
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 535

Re: flmaethrower like a hot water!!

"Breaking the feel of the game" ? What do you think engineers and pioners are thought? Civilians? Almost everyone in the army goes throught combat training, they should be as durable and good as riflemen if we go for something more immersive lol. Well, that way we can start a debatte on w...
by Warhawks97
11 Aug 2018, 21:39
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 535

Re: flmaethrower like a hot water!!

So the damage is the issue now? well, that can be fixed easily.
by Warhawks97
11 Aug 2018, 21:38
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2283

Re: Beta 5.1.5 v5

I cant talk for AT gun crews but iirc the HMg squads already have a shitload of HP already. IIrc like Stormtroopers. Whats the point of more HP for AT gun crews? whats wrong with them? The additional men was requested as "protection" against snipers, more HP doesnt change anything in this ...
by Warhawks97
11 Aug 2018, 20:02
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 535

Re: flmaethrower like a hot water!!

Yes, they were used there to clear the defenses right behind the beaches and jungle areas etc. But they were squishy as well. i just dont like the concept of "here, take this weapon, now you are battlehardened." I could imagine such things in certain docs (like RE CP unlock provides a bett...
by Warhawks97
11 Aug 2018, 17:53
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 535

Re: flmaethrower like a hot water!!

I disagree with the disagreement. Flamethrowers were used primarily by pioneer / combat engineer units as they were supposed to open blocked routes and clear enemy fortifications. Upgrading these on combat troops would therefore be weird. Btw, even if this is russian, I have a nice picture of the e...
by Warhawks97
11 Aug 2018, 13:43
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 535

Re: flmaethrower like a hot water!!

Thats weird. Its like weapon upgrade + combat package (like armored clothers, better training etc). Right now we have usually weapon upgrades (including ammo) and upgrades that give passive boosts like skirts. This would be the first upgrade that does all of that. If the flamethrower is now able to ...
by Warhawks97
10 Aug 2018, 19:19
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 535

Re: flmaethrower like a hot water!!

Currently only low HP units have flamethrowers. Even the assault pioneers from PE have HP arround that what Volks have, and i rarely use volks for close combat. The engineers have the small advantage of glider drop but thats it. Terror used to have flamethrowers for their grens instead of STG but go...
by Warhawks97
10 Aug 2018, 13:52
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1266

Re: USA early game against PE

1 vs 1 is different. 1. Often there are only very few cruicial points where you can focus the defense. 2. You have your base as back up. So in case of retreat, you wont get shot as long during the way back to base 3. You can, base as back up, defend points near base more easily or starting your coun...
by Warhawks97
09 Aug 2018, 21:50
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2283

Re: Beta 5.1.5 v5

Reinforce is in sbps and in percentage. Like when a squad costs 300 MP and has 3 men (so one costs 100 MP in ebps) and 0.5 reinforce cost, then one men costs 50 MP. Up it to 4 men and it drops automatically to 37.5. Weapon crews have sometimes only soldiers costing something and the weapon nothing, ...
by Warhawks97
09 Aug 2018, 11:53
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1266

Re: USA early game against PE

Ok, can we perhaps stop that drama at this point? Perhaps you discuss this in private chats. Regarding the actual matter: High res vs low res, Big maps vs small maps. 1. I dont like High res so much. Sure it helps US to survive PE early game better, but the downside is that stugs/marders (and Hetzer...
by Warhawks97
08 Aug 2018, 18:56
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1266

Re: USA early game against PE

Sure, i create them. They exist since i can remember. Even more of them and which have been often the reason i stopped playing BK. Over the past 3 years or so lots of stuff got fixed and many of the really annoying things. I had created my own private version where i fxied a lot of stuff. And funnil...
by Warhawks97
08 Aug 2018, 18:44
Forum: Matchmaking & Strategies
Topic: 2v2 on Discord
Replies: 28
Views: 531

Re: 2v2 on Discord

trust me, the arty is good enough to bash emplacments, even better. Damage in center of the explosion got upped, range reduced to prevent "from base spam" and nobrainer.

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