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by Warhawks97
17 Jan 2019, 00:34
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 7
Views: 124

Re: 105 howitzers

I was wondering it's probably possible to stop this exploit by adding a requirement to the bombard abilities that a player must be a particular doctrine to use. What do you think? The whole point of decrewing/recrewing is that you can regain a lost weapon/gun for lower cost (the cost of reinforced ...
by Warhawks97
16 Jan 2019, 23:25
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 7
Views: 124

Re: 105 howitzers

kwok wrote:In general i think unit limits aren't something worth including, units should be balanced so limits aren't an issue. It is the balance of last resort.


THANK YOU!
by Warhawks97
16 Jan 2019, 19:01
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9398

Re: Poor Doctrine Design - Luft

The Hetzer to me has always been one of those 'broken' and abusable tanks you get as PE. I never really mentioned it all that much because everything in PE costs so much that you usually get 1 hetzer for every 2-3 tanks/vehicles an allied player gets. Reason I find TH the best doctrine in the game ...
by Warhawks97
16 Jan 2019, 01:09
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9398

Re: Poor Doctrine Design - Luft

. So in the end the "lesser evil" is to go with what the majority asks for. Even if we personally disagree with the majority, it is still our subjective point of view which probably isn't universally true. We have some vision of what we want the BK to be and if the opinion of majority goe...
by Warhawks97
16 Jan 2019, 00:09
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9398

Re: Poor Doctrine Design - Luft

show me this in a pvp pro, until you show it to me they are just words, the facts are better than the words in this case, and I talk to you about facts, about my experience in pvp and I can not say the same about you, almost I never saw you play in a hard pvp every smart and good luft player gets a...
by Warhawks97
15 Jan 2019, 23:40
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9398

Re: Poor Doctrine Design - Luft

it is not not difficult to reveal camouflaged units, there are other alternatives to reveal units, such as a "bait", or a very crazy massive attack with smoke screen which you can all see coming on the map miles away... then you move your defense back and there can be sd2 in front of it.....
by Warhawks97
15 Jan 2019, 23:26
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9398

Re: Poor Doctrine Design - Luft

Vampire detects units far earlier on the minimap as any recon can reveal it.

And if you dont know where your enemie is, no arty helps you.
by Warhawks97
15 Jan 2019, 22:41
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9398

Re: Poor Doctrine Design - Luft

and who knows how to use luft? ... tell me There is not a single pro player who has played with luft and who has not been defeated by me in BK, from 1v1 to 4v4, even you ... especially if I play with doc inf or RA If you have crusader and rifleman with the British, you stop 70% of the Luft force, i...
by Warhawks97
15 Jan 2019, 22:14
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9398

Re: Poor Doctrine Design - Luft

many dont use vampire... that makes ambush etc hard to use vs luft royal air force doctrine has radio triangulation too. and i think it's better than vampire because it makes your teammates see hidden units on the map too. vampire only allow you to see them. i saw a lot of good players lose 1v1 wit...
by Warhawks97
15 Jan 2019, 21:20
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9398

Re: Poor Doctrine Design - Luft

luftwaffe is very normal doctrine without panther. i think the only problem is the panther. the german paratroopers are not kch. they die by flame grenades. crusaders. shermans and snipers. kch used to survive snipers. sneaking commandos and rangers can sweep german paratroopers too. so any nerf to...
by Warhawks97
15 Jan 2019, 20:55
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 875

Re: Doctrine Rework Survey

If he tells me JP bounces from pershing... idk, ive never seen it ever and in stats its impossible. simple as that. Thats what i call BS.
by Warhawks97
15 Jan 2019, 19:16
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 875

Re: Doctrine Rework Survey

Oh well, forget about Panzerfather... He has no idea of how to use tanks. If you go JP vs Pershing one on one, yes, perhaps Pershing can win due to the higher rate of fire. But JP. If both use basic ammo, JP has more than twice the chance to pen pershing as pershing to pen JP. If both have AP active...
by Warhawks97
14 Jan 2019, 22:02
Forum: Balancing & Suggestions
Topic: HE/AP Switch Cooldown Standardization
Replies: 13
Views: 284

Re: HE/AP Switch Cooldown Standardization

I mostly wanted the normal riflemen squad that was built of the barracks to be useful later on in the game. Most people just skip it later on to get Captain BAR Riflemen for 300 MP with their cheaper reinforcement cost. As saving 7 MP per man matters a lot when other things are taken into account. ...
by Warhawks97
14 Jan 2019, 19:38
Forum: Balancing & Suggestions
Topic: HE/AP Switch Cooldown Standardization
Replies: 13
Views: 284

Re: HE/AP Switch Cooldown Standardization

Things that immediately stood out to me: - M8 Scott costs no fuel upkeep and considerably less manpower upkeep than a Chaffee which does cost fuel upkeep vehicles in general cost no fuel and scott is considered one. In my private version i did add very slight upkeep on vehicles... like two cost 1 f...
by Warhawks97
14 Jan 2019, 19:20
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 875

Re: Doctrine Rework Survey

@Sinekyre: Welcome to BK and thx for the post. Still i am wondering about this list you made. Thats far from any build order ive seen in pvp games. Having like 20 units as SE... cant remember ive ever did that. One thing you should note is that if axis teams focus on less but effective units, like e...
by Warhawks97
14 Jan 2019, 14:22
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 875

Re: Doctrine Rework Survey

Hello! OBS, DEVELOPERS, THIS IS A MUST READ: If you say so. TANKS: Percings vs Nashorns: First of. Percing is TOO overpowered. For example, I played a game were a normal Percing-tank survived 2 Nashorn-shot, shots that just bounced of the Percing. In my opinion, a Nashorn-tank should penetrate ALL ...
by Warhawks97
14 Jan 2019, 13:52
Forum: Player Introductions
Topic: Hello from Texas
Replies: 5
Views: 61

Re: Hello from Texas

Welcome to BK.
by Warhawks97
14 Jan 2019, 13:07
Forum: Balancing & Suggestions
Topic: Ranger banzai charge
Replies: 12
Views: 137

Re: Ranger banzai charge

Grenade volley sometimes doesn't work when using hold ground ability. They also have to "run arround/get closer" first. At least I gave up using hold ground for of these abilities to prevent wasting ammo for nothing.

So I would say yes to that question.
by Warhawks97
13 Jan 2019, 19:11
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 958

Re: 3v3 4v4 Allies vs German stuff

Yeah yeah, you wasn't using it before I crushed you with Stupa rush. Tiger, main problem of Stuh is being not cost effective at all. High scatter meaning you miss most of your shots. Tiger tanks are usualy good to fight against Shermans when you lost on trying to remain them under control with your...
by Warhawks97
10 Jan 2019, 19:58
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 495

Re: Give All Stug IVs camo without vet requirements

I don't think M10s should be behind a CP cost. It was produced from 1942-1943 when better options were available. So it'd make sense to me if it was immediately available and armor company, being armor focused had the hellcat immediately available. So, what I am suggesting is M10 no CP cost. Stug c...
by Warhawks97
10 Jan 2019, 19:50
Forum: Balancing & Suggestions
Topic: Redundant AP ammunition upgrade for strafing run
Replies: 4
Views: 98

Re: Redundant AP ammunition upgrade for strafing run

i agree. but only for the strafing run ability. and the airborne strafing run patrol from airborne forward hq should always have normal bullets. they will not use any ap bullets. this way the glitch will be fixed too. The AP bullet was the "normal bullet" loaded into planes, else you woul...
by Warhawks97
10 Jan 2019, 19:47
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 958

Re: 3v3 4v4 Allies vs German stuff

I disagree that Terror doctrine would be the "Tigers" doctrine or that Blitz doctrine would be the "Panthers" doctrine. As i would rather the opposite. Tigers have similar design to Panzer4 tanks, both are non-sloped. While the Panthers have similar design to the King Tiger, bot...
by Warhawks97
09 Jan 2019, 18:08
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 958

Re: 3v3 4v4 Allies vs German stuff

BKNC idea about tiger group is one of the most interesting I ever heard in a long time. The idea is great. A new group would only be available to call in when both tigers got destroyed to prevent stockpiling. Problem is that we get two mp only call ins.... no fuel or ammo required whille ammo can ge...
by Warhawks97
08 Jan 2019, 23:43
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 958

Re: 3v3 4v4 Allies vs German stuff

i much agree with warhawks to make tigers, panthers and king tiger earlier available. i think terror doctrine tech tree should be "tigers" doctrine. and blitzkrieg "panthers" doctrine. why not? we have royal engineers "churchills" doctrine and we have armor doctrine &q...
by Warhawks97
08 Jan 2019, 20:16
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 958

Re: 3v3 4v4 Allies vs German stuff

However, the point still stands, in my opinion, that the tiger is near useless in this mod. While Tigers don't have some of their historical disadvantages modelled in game, their historical advantages besides armor aren't modelled either due to constraints of game engine and the scale of the game. ...

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