Search found 2480 matches

by Warhawks97
20 Nov 2017, 19:20
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 41
Views: 1766

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

Both, depending on unit. No, it is not the "CD/clip size" rework you wanted. Ok. well i didnt want to push it further anyway. Just asking if we have a more logical difference in Anti-Air efficiency. Like 40/37 mm> quad cal 50 and 20 mm> single mounts. Pretty much, yes. Main INTENDED purpo...
by Warhawks97
20 Nov 2017, 19:10
Forum: Balancing & Suggestions
Topic: Foot Medics
Replies: 3
Views: 102

Re: Foot Medics

ah. shit, i copied the wrong line :D
by Warhawks97
20 Nov 2017, 15:11
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] "Direct Fire" missing on Daimler Armored Car
Replies: 2
Views: 61

Re: [v 5.1.1 Steam Beta] "Direct Fire" missing on Daimler Armored Car

I am not sure if this is the reason. I rather think that it was more like a "random fun add" to units the old devs wanted to. I am not even sure if all tanks have a DF ability.
by Warhawks97
20 Nov 2017, 15:09
Forum: Balancing & Suggestions
Topic: Foot Medics
Replies: 3
Views: 102

Re: Foot Medics

------------------------------------------------------------------------------------------------------------------------------------ EDIT by MarKr: There was a request to post the changelog too. So I add it here rather than somewhere to the middle of the thread: General: - Your medics now need to c...
by Warhawks97
20 Nov 2017, 15:05
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 41
Views: 1766

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

EDIT by MarKr: There was a request to post the changelog too. So I add it here rather than somewhere to the middle of the thread: General: - Revised performance of various AA units vs planes - Your medics now need to collect 18 wounded soldiers from the field in order for you to get a free squad Th...
by Warhawks97
17 Nov 2017, 12:36
Forum: Matchmaking & Strategies
Topic: Epic Game *Commentary*
Replies: 7
Views: 260

Re: Epic Game *Commentary*

The damage dealt against the Hetzer was perhaps a little bit too much, but against the Panther I think it was just fine... Both the Stuh and Stupa are also used the same way! So, it's fair anyway I guess. just that all three units are just bad in the way they function and no fun at all. All three u...
by Warhawks97
14 Nov 2017, 22:49
Forum: Matchmaking & Strategies
Topic: Epic Game *Commentary*
Replies: 7
Views: 260

Re: Epic Game *Commentary*

Dejavu.. Well, not bad. But didnt get the doc choices. Anyway. I also dont get why the enemies didnt distribute their roles better. One dude luft inf and air raids, the other 88 and sd2 spam. But as it seems picking multiple times luftwaffe is the new meta. But at least no more nebels for luftwaffe....
by Warhawks97
04 Nov 2017, 00:55
Forum: Balancing & Suggestions
Topic: Air patrols solution
Replies: 9
Views: 199

Re: Air patrols solution

oh come on. I played BK over years and we had time with insane high costs of these abilties. Nobody used and AA was more crap as now. Its quite easy that esspecially those two can fail, esspecially AB patrole. Take enemies sight, move, have lots of AA or just dont build expensive units when the thre...
by Warhawks97
03 Nov 2017, 13:35
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 780

Re: Axis aa

@markr: Not just vs planes, also vs vehicles. I would reccommend to change the description as well. Say that its a 20 mm canon that shoots special ammo that turns this weapon technically into a 40 mm. I mean. Why not creating a special Stubby tank IV that is able to fire HE shots with the destructiv...
by Warhawks97
03 Nov 2017, 13:27
Forum: Balancing & Suggestions
Topic: Air patrols solution
Replies: 9
Views: 199

Re: Air patrols solution

300 and 340 is too high. I mean these abilties are there to be used. And you cant expect everybody is playing high income maps all day. There are maps (graves bridges, fields of engagment) where you get lots of MP but not that much ammo or only with many small points. Generally, no ability should be...
by Warhawks97
02 Nov 2017, 12:15
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 780

Re: Axis aa

@Hawks: And I am not saying that the single 20mm works historically accurate. I am saying that this topic is about the efficiency of AA units vs planes while you're bringing up rework plans for changing efficiency of AA units vs all units in general - and nobody complained about the performance of ...
by Warhawks97
02 Nov 2017, 12:12
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 678

Re: Limit every sniper to 1.

Very good post ExE. Agree to the very most part. Just i dont think making mirrors... Make all factions having equal "core" units composition to deal with the enemy; Equal in numbers, HP, Damage, Range and so on... ...is the best solution for sake of diversity. I mean we play factions bc th...
by Warhawks97
02 Nov 2017, 00:01
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 780

Re: Axis aa

@Markr: Problems: 1. The single 20 mm is simply working wrong. Desription tells me that i get a 20 mm. What i get is working like a heavy calibre bofors instead of a single 20 mm. Its damage per bullet vs vehicle is wrong, the accuracy is weird and the rof is absolutely wrong (sadly even if you chan...
by Warhawks97
01 Nov 2017, 14:33
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 678

Re: Limit every sniper to 1.

@Lehr. I think they are saying it's bad because US snipers are most often the only/best thing US can get. I dont understand the comment either. @Warjawks. Fuel is not something you need loads of in this game. Shermans cost 45 fuel. Compared to vcoh where shermans cost 90 fuels i would almost say yo...
by Warhawks97
01 Nov 2017, 14:29
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 780

Re: Axis aa

http://www.lexikon-der-wehrmacht.de/Waffen/flugabwehrwaffen.htm for those who can read german. The 20 mm flak 38 had max 450 rpm. Previous flak 30 had 280 (in theory, due to reload less). The 37 mm flak 43 was a brutal thing. Previous versions flak 18 and 36 had just 160 rpm while the flak 43 had th...
by Warhawks97
01 Nov 2017, 12:28
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 780

Re: Axis aa

The Ostwind has always been the most potent AA unit for me (but i never really played def doc). I never had any other unit that cleared the sky like the Ostwind did. However, when the calculations are true its just another mess i hate in this mod. But its typically. Axis single 20 are made by axis, ...
by Warhawks97
30 Oct 2017, 02:40
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 773

Re: Power of Armor doc

That so called "US spam" comes actually into effect in the late games and only when you managed to preserve enough early-mid game units. But realistically, unless axis are sitting on a shitload of ressources just to get their "heavies" out and instead relying on basics (like US) ...
by Warhawks97
29 Oct 2017, 13:39
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 773

Re: Power of Armor doc

@mofeta: You cant skip the supply yard and its upgrades if you want to survive the late game. It reduces the upkeep of units. US starts of with the highest MP upkeep ending up with quite low one (slightly less than WH standard). In terms of fuel US tanks have twice the fuel consumption as axis tanks...
by Warhawks97
29 Oct 2017, 13:25
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 678

Re: Limit every sniper to 1.

@Red: I didnt make them cheaper. Just swapped some cost. MP for fuel. Early game spam wouldnt happen but at the same time they can be valuable counter units to recons and snipers at a cost that is not too high to risk them in exploiting enemie lines. Players would have to learn not to just spam eith...
by Warhawks97
28 Oct 2017, 23:11
Forum: Balancing & Suggestions
Topic: AT squads
Replies: 6
Views: 221

Re: AT squads

I wouldnt increase the cost. One shot requires an upgrade and the shot itself cost also. So at least 50 ammo has to be payed + they can fail (or are supposed to do in future). Cooldown increase on TD´s, yes. But not cost (iirc 17 pdr HE shot cost 35 already anyway, so what cost to increase here?) Wh...
by Warhawks97
28 Oct 2017, 22:59
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 678

Re: Limit every sniper to 1.

I am all against even more limits. Damn, why is everybody so eager to limit everything to death. Ok, lets imagine snipers gets that limit. If you gonna face two or three US they can still say "Hey, i have luft inf here, can scramble three snipers on my side" + rifle section + 101st AB and ...
by Warhawks97
27 Oct 2017, 13:29
Forum: General - CoH1 / BKMOD1
Topic: New faction
Replies: 26
Views: 1745

Re: New faction

ah come on, is that really necessary now? That leads to nothing. You wont change someones mind this way. Would be nice if this pointless personal attacks would end here. I am checking "unread posts" just to see stuff like this.....
by Warhawks97
27 Oct 2017, 13:27
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 773

Re: Power of Armor doc

@Tiger: Selectively? Whats so "powerfull" on a calli when it just manages to kill something at point blank. If the calli could load HE you would have saved lots of ammo and time by just driving a few meters forward and shoot that 50 mm. Also, the Walking stuka is at least able to kill some...
by Warhawks97
26 Oct 2017, 21:27
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 773

Re: Power of Armor doc

Hotchkiss is the first available heavy rocket arty available in game. In fact its so far one of the first mechanized artillery units in game. And people seem to underestimate it. Its gun is capable of knocking out any allied vehicle quickly which means, if you put it with your inf, you do have somet...
by Warhawks97
26 Oct 2017, 18:58
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 773

Re: Power of Armor doc

You do realize that arty (in general) is so much dependent on luck factor, right? Sometimes you hit, sometimes not.. as simple as that, mate! Sure, but they dont have to spend CP, lots of MP and lots of ammo and high cooldown combined with severe unit limit and extremely short range. With nebler fo...

Go to advanced search