Search found 5395 matches
- 16 Jun 2023, 19:45
- Forum: Balancing & Suggestions
- Topic: Haven't played in a while, lot has changed, Germans way too powerful
- Replies: 2
- Views: 982
Re: Haven't played in a while, lot has changed, Germans way too powerful
Mortars have become so powerful, it's like early game whoever gets mortars out first wins. Mortars havent changed in years so far but generally i agree. I call them "Pocket howitzer" since they are effectively just that but with less range. I brought it up in the discord forum asking for mortars to...
- 06 May 2023, 19:20
- Forum: General - CoH1 / BKMOD1
- Topic: Trying to increase the unit limit for Tiger Tanks
- Replies: 1
- Views: 923
Re: Trying to increase the unit limit for Tiger Tanks
Actually you dont need to set the value to "100". You can just scrap that requirment entirley. The save this single rgd file in the fight folder (i think you unpacked your SGA file first) and then create a a new AttribPatch SGA file based on your modified rgd files. I dont know btw why you need a Da...
- 06 May 2023, 19:15
- Forum: Balancing & Suggestions
- Topic: Airborne Doctrine
- Replies: 1
- Views: 820
Re: Airborne Doctrine
Long but good Post. I basically support all of these ideas. I think you cant make posts and points more clear than this. The thing is that i dont have the will or power to keep arguing about doctrines and many nonsense-upgrades. Bottom line is: The game lacks a clear faction design and doctrines are...
- 07 Dec 2022, 02:10
- Forum: Balancing & Suggestions
- Topic: Bk panthers
- Replies: 19
- Views: 2183
Re: Bk panthers
Love those debates about tanks. Havent been active for a long time since i just couldnt get any fun out of this game anymore. However, it doesnt mean i am not making minds about it. There are a few things i do wonder: 1. Why is tank fight in BK always a "all or nothing afair" as long as guns are inv...
- 22 Oct 2022, 19:01
- Forum: Bugs
- Topic: Mass production pz4
- Replies: 5
- Views: 987
- 23 Aug 2022, 19:48
- Forum: Bugs
- Topic: WM mortar HT heavy shell vs pershing.
- Replies: 4
- Views: 834
Re: WM mortar HT heavy shell vs pershing.
Not sure why the heavy mortar shell ability exists for 80mm mortars (both Axis & Allies) in the first place. M45 and M65 Heavy He Wurfgranate 40. Both shells carried almost as much HE as a 105 shell and had quite the sames blast radius. I would rather tune down the averge mortar rounds in terms of ...
- 10 Aug 2022, 16:17
- Forum: Balancing & Suggestions
- Topic: Timed HE to HE Switch and Shotgun Vehicles
- Replies: 9
- Views: 1084
Re: Timed HE to HE Switch and Shotgun Vehicles
I never liked timed HE at all and never understood why they exist in the first place. I prefer either single shot HE or swap instead of having HE loaded for like idk, 20 seconds or more for no reason. I would prefer all HE/AP to be a swap. The time it takes to switch from one round to another would ...
- 22 Jul 2022, 22:49
- Forum: General - CoH1 / BKMOD1
- Topic: What are the top 3 doctrines that are hardest to play?
- Replies: 19
- Views: 4713
Re: What are the top 3 doctrines that are hardest to play?
Several players have mentioned Def doc to be among the hardest to play. I would like to add that it is indeed extremely hard to play, in the sense of fun. It is an extremely boring straightforward doctrine that has zero dynamic or creativity in its concept. However, from the gameplay perspective, I...
- 21 Jul 2022, 15:16
- Forum: General - CoH1 / BKMOD1
- Topic: What are the top 3 doctrines that are hardest to play?
- Replies: 19
- Views: 4713
Re: What are the top 3 doctrines that are hardest to play?
Hardest to play: 1. AB. Nothing else to add except what sukin said. I only pick AB doc when the other two US docs are picked. Dropping early spotters near vital points can be super helpfull to see where enemie is going and what their battleplan is. After that recon flight, strafe, shermans and perha...
- 11 Jul 2022, 16:19
- Forum: Balancing & Suggestions
- Topic: 95 mm artillery Churchil
- Replies: 31
- Views: 3336
Re: 95 mm artillery Churchil
For instance, take a look at PIATs (which is a handheld AT weapon but still) clearly proves that u can not only avoid it, but u can also drive accross a missed shot & get hit. Aaaand of course you took the only example I can think of that uses a different settings for projectiles :lol: Yes, PIATs a...
- 11 Jul 2022, 13:47
- Forum: Balancing & Suggestions
- Topic: 95 mm artillery Churchil
- Replies: 31
- Views: 3336
Re: 95 mm artillery Churchil
I really doubt that changing projectile speed will change anything. When these tanks shoot at something, they target a specific entity (one soldier, vehicle or tank). The game does its usual accuracy calculation and if it rolls a hit, the shot acts like a "guided" projectile that will hit even if t...
- 11 Jul 2022, 13:40
- Forum: Balancing & Suggestions
- Topic: Artillery makes this game unplayable
- Replies: 8
- Views: 942
Re: Artillery makes this game unplayable
I am against silly limits. Like if war is a football game where it is allowed to have just a certain ammont of players on the field, including at best one goalkeeper. War simply isnt a football game. The second reason i am against a general limit is because of how different they are. If players can ...
- 09 Jul 2022, 21:55
- Forum: Matchmaking & Strategies
- Topic: EPIC - Black Barons
- Replies: 8
- Views: 1475
Re: EPIC - Black Barons
5 men squads on future?Krieger Blitzer wrote: ↑09 Jul 2022, 18:45I find it easier to use inf units with 5 men rather than 7 as u can easier place them behind cover.
![Smile :)](./images/smilies/icon_e_smile.gif)
- 09 Jul 2022, 01:57
- Forum: Matchmaking & Strategies
- Topic: EPIC - Black Barons
- Replies: 8
- Views: 1475
Re: EPIC - Black Barons
Why did you never upgrade to 7 men volkssturm? Also this entire idea of having a unit like SP for a single time use during the entire game is so retarded. It literally turns the game into a (MMO)RPG in which the german faction enters a dungeon where they have to kill the dungeon master end boss in a...
- 04 Jul 2022, 14:22
- Forum: Balancing & Suggestions
- Topic: 95 mm artillery Churchil
- Replies: 31
- Views: 3336
Re: 95 mm artillery Churchil
Generally speaking when i compare BK mod to pretty much other ww2 strat game that has such howitzer tanks, i noticed that the fired shots have a very high speed and reaching targets nearly instantly. Stupa is a very powerfull example for "teleporting" shells. In vcoh, as well as eruope at war mod an...
- 01 Jul 2022, 13:07
- Forum: Balancing & Suggestions
- Topic: Luftwaffe Glider
- Replies: 48
- Views: 3717
Re: Luftwaffe Glider
I dont think having a glider would make the game slower, "blobbier" or more campy. RAF used to be the doctrine being the least campy one. I dont get this argument. I also think why RAF should be the only doctrine able to capitalize on gliders. Gliders were used everywhere. Wouldnt even mind when AB ...
- 28 Jun 2022, 19:51
- Forum: Balancing & Suggestions
- Topic: Smoke changes.
- Replies: 18
- Views: 1761
Re: Smoke changes.
is it possible to make smoke reduce sight range? (I guess not) I would however support the suggestion. Kwok made a nice analysis of the issue. The HMG42 is in particlar a death trap. When smoke was advocated everywhere i also tried it for some time but quickly figured out that the HMG42 remains extr...
- 24 Jun 2022, 21:21
- Forum: Balancing & Suggestions
- Topic: Artillery/Indirect Fire Self Defence
- Replies: 15
- Views: 1268
Re: Artillery/Indirect Fire Self Defence
I would like to open the discussion to the difference in terms of the self-defence capabilities of self-propelled guns and the Allied mortar half-track, and very specifically, sound a grievance regarding a certain artillery piece. While this game has an asymmetrical balance approach, all armies fea...
- 19 Jun 2022, 13:53
- Forum: Balancing & Suggestions
- Topic: Suggestion: TDs Come With AP Already Equipped
- Replies: 21
- Views: 1808
Re: Suggestion: TDs Come With AP Already Equipped
What is actually a TD?
Is a Comet a TD or multirole? Its main role is clearly anti tank
Stugs? I wouldnt count stugs as primary TD unit but more a cheap mutlirole assault tank.
what about global upgrades costing MP, Ammo and Fuel but then all TD are equiped with AP?
Is a Comet a TD or multirole? Its main role is clearly anti tank
Stugs? I wouldnt count stugs as primary TD unit but more a cheap mutlirole assault tank.
what about global upgrades costing MP, Ammo and Fuel but then all TD are equiped with AP?
- 16 Jun 2022, 23:14
- Forum: Balancing & Suggestions
- Topic: Suggestion: TDs Come With AP Already Equipped
- Replies: 21
- Views: 1808
Re: Suggestion: TDs Come With AP Already Equipped
This is literally asking for straight buff for certain units. It will also allow for saving up more ammo, which will benefit some docs more than others. What is the counter balance suggestion here? Tanks get HE by default, TD´s AP. Counter balance: Start adding actual fuel cost to tanks. If you wan...
- 16 Jun 2022, 10:33
- Forum: Balancing & Suggestions
- Topic: Doctrinal unlocks
- Replies: 105
- Views: 8461
Re: Doctrinal unlocks
Warhawks, I meant it, maybe you have just overplayed the game urself? i think i did, yes. I am cool guy enough to accept I can make mistakes in the game, but most games I desire to play against decent players friends are fun. As long as you have mates to play with that hate the meta as much as i do...
- 16 Jun 2022, 10:19
- Forum: Balancing & Suggestions
- Topic: Doctrinal unlocks
- Replies: 105
- Views: 8461
Re: Doctrinal unlocks
I pointed exactly what is wrong with the example provided and requested better one. Warhawks denied it. He is not playing. You over again make false assumptions on my behalf, claiming I insulted or whatever somebody, I pointed to it too, and u literally try to covert it "case closed". No freaking r...
- 16 Jun 2022, 10:05
- Forum: Balancing & Suggestions
- Topic: Doctrinal unlocks
- Replies: 105
- Views: 8461
Re: Doctrinal unlocks
U understand difference between the context and the quote itself? re-read my sentence. Although I have explained what is what with the game and how skilled that is. Even Tara was surprised kek. I keep tracking all BK games being uploaded by him and Tigar and i think all these replays show the issue...
- 15 Jun 2022, 20:14
- Forum: Balancing & Suggestions
- Topic: Sector Arty
- Replies: 7
- Views: 702
Re: Sector Arty
My main issue i had with this ability was its duration, that it striked immediately after activation ensuing a hit 100% of the time, short cooldown, little CP cost and no skill to use it. If it had cost more CP (quite like in vcoh) and being a late game ability instead of being an "early game instan...
- 15 Jun 2022, 20:08
- Forum: Bugs
- Topic: Flame Hetzer
- Replies: 3
- Views: 458
Re: Flame Hetzer
The unlock thing in SE should be fixed in the next update. I am not sure about the the flame hetzer in other docs. From what I see in the files, Flame Hetzer should be available in SE and also in TS doc - it has specific file for TS doc. For SE it is available in the tank building (requires flame w...