Search found 3335 matches

by Warhawks97
22 Mar 2019, 22:51
Forum: Balancing & Suggestions
Topic: panthers
Replies: 9
Views: 161

Re: panthers

This bulge below the gun was just a fix to prevent bad bounces that would penetrate the hull roof. But they didn't increase the armor elsewhere but sides. It might be that d also has 0.9 modifier just like the g. So both would have same armor except that g has skirts at default which improve armor. ...
by Warhawks97
22 Mar 2019, 20:43
Forum: Balancing & Suggestions
Topic: panthers
Replies: 9
Views: 161

Re: panthers

Panther g has not more armor. It's side armor was increased by 5 mm. On turret they added some sort of "bulge" to prevent shots bouncing from gun mantle downwards penetrating the hull roof. In game g has best armor with additional 0.9 received penetration modifierr. So idk where these bull...
by Warhawks97
22 Mar 2019, 10:19
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 24
Views: 515

Re: 105 howitzers

Removing direct fire could be removed/kept, but I don’t think it really addresses the main issue that was described. Units not supposed to do direct fire should have it removed. Thats basically all units. A few other ideas thrown around: Increase price of barrage only for non-arty doctrines, so if ...
by Warhawks97
21 Mar 2019, 14:10
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 24
Views: 515

Re: 105 howitzers

But what’s the solution It's fine that howitzers have the longest range.. and the fact that they can't move is already compensated by this, in addition to being very cheap. Now, the biggest problem is; - insane rate of fire, 4 seconds?? Reloading faster than 2 pdr guns... Really? - Number of shells...
by Warhawks97
17 Mar 2019, 12:57
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 262

Re: Stupa

reload doesn't matter :?: :?: :?: no. it does. thats why the heavy tanks with big guns had more range on some previous patch. when their reload time was increased. As i said, when tank fight vs tanks it does matter. But stupa doesnt do so. It keeps outside of the range from enemie guns and retreats...
by Warhawks97
17 Mar 2019, 12:24
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 262

Re: Stupa

the stupa is limited to 1 and the gun hits hard. but the reload is very long. so it doesn't hit you too often. Reload doesnt matter. A Panther needs two, sometimes 3 shots to kill a sherman which at the end is the same ammount of time required (if not more) to kill and needs much longer to kill inf...
by Warhawks97
17 Mar 2019, 11:48
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 262

Re: Stupa

All vehicles using PZIV chasis: Möbelwagen Wirbelwind Ostwind Sturmpanzer Brummbär Sturmgeschütz IV Jagdpanzer IV chassis doesnt matter. The Stupa had 100 mm armor slightly slopped. In game we give target tables based on their realistic armor values. and 6 command point. Panzer IV H mass prod in Bk...
by Warhawks97
16 Mar 2019, 22:30
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 262

Re: Stupa

t with 76's (magical pz4 chassis/armor) It has Panther armor. The only thing that saves you from his true full potential is the fact that some of the maps we play are stupidly bad made with too much verticality on ground. I played at Blijwa with crimax. We had a good start and took most of the map....
by Warhawks97
16 Mar 2019, 15:11
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 262

Re: Stupa

I can’t remember who I talked to about this, I’m inclined to agree with you but it was noted that the stupa realistically did cripple tanks to the point of effective destruction. Convince these people and it will be “fixed”. nah, i said that 1. Why is this 150 mm striking so much harder than Hummel...
by Warhawks97
16 Mar 2019, 13:31
Forum: Announcements
Topic: 5.1.7 live release
Replies: 34
Views: 1148

Re: 5.1.7 live release

excuse me. so. 890 manpower vs 840 manpower is the problem here? all this outrageous because of that? you know.........it's very simple to fix this. if panther in terror doctrine would cost 800 manpower instead of 890 manpower. this way you will not be able to say tiger1 is cheaper than panther in ...
by Warhawks97
16 Mar 2019, 12:54
Forum: Announcements
Topic: 5.1.7 live release
Replies: 34
Views: 1148

Re: 5.1.7 live release

@Hawks: I remember you complaing that forum keeps debating in theory and nothing gets implemented because everyone keeps talking theoreticaly but there is no ingame experience to back up the theory. OK, now we offer ingame experience in betas before release and you denote it upfront based on your t...
by Warhawks97
16 Mar 2019, 12:37
Forum: Announcements
Topic: 5.1.7 live release
Replies: 34
Views: 1148

Re: 5.1.7 live release

Also i still wonder why Jagdpanther is still treated like a heavy Tank in terms of HP while it is just a upper class medium tank like Panther. Panther has 800 HP and Jagdpanther has 1000 (+ Zimmerit damage reduction of 25%). 1000 hitpoints are very reasonable for the jagdpanther. because it is a he...
by Warhawks97
16 Mar 2019, 12:14
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 262

Stupa

I came across this vid here: https://www.youtube.com/watch?v=HE9xS6K0lWk Apparently Stupa is fame and Meta again (usually hidding behind tons of AT guns and TD´s). I had very strange experiences and apparently i am not the only one. Look at min 35:45- 35:55 A Stupa shoots very accurate at range whil...
by Warhawks97
16 Mar 2019, 11:14
Forum: Announcements
Topic: 5.1.7 live release
Replies: 34
Views: 1148

Re: 5.1.7 live release

There is a difference between "people can't test" and "people don't wanna test". People have the option to contribute to the development and to releasing a more stable live versions. If they don't want to, they don't need to but then they can't complain about buggy releases. I d...
by Warhawks97
15 Mar 2019, 14:56
Forum: Bugs
Topic: British commando captain has a visual bug when observation mode.
Replies: 2
Views: 97

Re: British commando captain has a visual bug when observation mode.

Press f12 to make a screenshot (steam offers that feature) in game.

The Screenshots are then saved in "Progam files/Steam/userdata/(number)/760/remote/228200/screenshots"

From there you can simply upload here into forum via "attachments"
by Warhawks97
14 Mar 2019, 20:31
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

Even accuracy alone can change a lot. Let's say that you have a weapon which fires every second, has 100% accuracy, 100% penetration and deals 200 damage per hit. If you were to calculate "average DPS", it would be 200. Now, you can lower the accuracy to 80%, what will be the average DPS?...
by Warhawks97
14 Mar 2019, 14:01
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

Lol, so you are basically saying "There are already tons of units able to kill a Stuart, it doesnt matter if we have one more which can do that." Not really, You use the "it makes light tanks useless" as an argument to remove or nerf or whatever the rifle and I'm telling you tha...
by Warhawks97
14 Mar 2019, 12:53
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

So whats the reason why this thing must be able to damage/destroy light tanks so easily? Stuarts etc suffer enough from late deployment, weak gun and 50 mm/75 mm guns everywhere... 50 mm AT gun, 50 mm Puma, 75 mm stubby on HT and Pumas, 28 mm on cars and HT, 75 mm Pak 40 on Puma and HT.... did i fo...
by Warhawks97
14 Mar 2019, 00:31
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

Lots of suggestions from many people, nice :) I am not against changing the unit but I would like to keep the unit in some way special, so not turn it into "BOYS squad in Wehrmacht uniform". I would be for lowering the HP and possibly also the number of the soldiers, limiting mobility in ...
by Warhawks97
13 Mar 2019, 21:51
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

1. Revert it to a rifle, 7,92 mm that can kill vehicles in 4 shots and with a good rof that gets higher the closer the target gets. Is there a model of working Panzerbüchse 39 which can possibly replace the current grenade firing rifle? The current Granatbüchse 39 have grenade attached to its barre...
by Warhawks97
13 Mar 2019, 17:13
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

Honestly, I don't have much problems with this WH AT rifle squad.. and the 65 basic range is justified as it can't ambush... Generally, I really can't imagine playing WH without this unit, specifically after the 50.cal buff which makes most Allied vehicles a lot more deadly than they used to be. [s...
by Warhawks97
13 Mar 2019, 16:47
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

This squad is still using normal ambush modifiers similar to units like panzerjagers. Which means it oneshot light vehicles from first-strike camouflage bonuses (+25% accuracy, +50% damage). Put them in a building or trench; wait for them to go invisible and have an M8, Halftrack, or any other ligh...
by Warhawks97
13 Mar 2019, 12:53
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

Thx for the support at first. I do agree that WH does deserves some sort of compensation for the cal 50 changes. I didnt say it has to get removed. But it cant stay as it is. What if Pak 36 and the AT rifle squad can co-exist and being not even a reward to each other. The Pak 36 has the hard hitting...
by Warhawks97
12 Mar 2019, 22:00
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

I listed issues and facts. If you consider that as rage, not my problem. You might have noticed that I used the first conditional sentence, so I did not say that the first post contains rage or whatever. What I meant was that when you don't like something and we don't give you what you want, you so...
by Warhawks97
12 Mar 2019, 19:07
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

The rifle was implemented as a replacement for PaK36 and so it needed to have similar performance in terms of damage and also survivability. With that being said: 1) PaK36 provides green cover to 2 out of 3 crew members all the time and each of the soldiers have 70HP each (and the crew also benefit...

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