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by Warhawks97
19 Oct 2018, 18:19
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 184

Re: Flaks88

I think you missed a patch Warhawks. Aim times for all AT guns were adjusted to prevent exploits. That’s a big reason why I asked for slower vehicles. i know. But this is apparently a bug. medium AT guns had like 2-3 sec aim time and heavy AT 4 sec. Now a few mediums got back to 4 seconds and the U...
by Warhawks97
19 Oct 2018, 18:17
Forum: Ask an Expert
Topic: Panzer IV
Replies: 6
Views: 38

Re: Panzer IV

You play vs bot or pvp? bc a spam after 25 that cant be dealed with with a hetzer is unlikely in a balanced pvp scenario. The 50 mm AT gun also still belongs to my standard defense unit as PE. And you go Nashorn when you face armor doc or churchills and jumbo shermans. Like you meet quantity? get 1-...
by Warhawks97
19 Oct 2018, 15:59
Forum: Ask an Expert
Topic: Panzer IV
Replies: 6
Views: 38

Re: Panzer IV

OK so my impressions were right. the model H and J are superior to Ausf F2 on every front. Yes, the F2 was the first verion with longer 75 mm L/43 gun. Just 2 hundred got build before G version entered production which all had already the longer 75 mm L/48 gun. The H was the strongest of all versio...
by Warhawks97
19 Oct 2018, 13:04
Forum: Balancing & Suggestions
Topic: Nerf Hotchkiss
Replies: 10
Views: 111

Re: Nerf Hotchkiss

All rocket arty (germans) got the AoE of 15. The Hotchkiss is no different. The real difference is that it has the damage of walking stuka just that it requires no unlock, comes earlier, is faster and cheaper to build and to use. Delaying units and upgrades does makea a difference. The main issue ri...
by Warhawks97
19 Oct 2018, 13:00
Forum: Ask an Expert
Topic: Panzer IV
Replies: 6
Views: 38

Re: Panzer IV

Sherman 75 mm vs Tank IV: Damage Sherman gun: 250-450. Pen chance max range: Sherman vs Tank IV F2: 36,995% vs Tank IV J(no skirts): 29,596% vs Tank IV J/H (skirts): 19,992% Panzer IV F2 health: 636 Panzer IV H/J Health: 636 (WH BK doc) and 650 (TH doc) Tank IV F2 vs Sherman: Damage F2: 350-450 Pen...
by Warhawks97
18 Oct 2018, 12:15
Forum: Balancing & Suggestions
Topic: Nerf Hotchkiss
Replies: 10
Views: 111

Re: Nerf Hotchkiss

Hotchkiss has already been in discussion here. Its too cheap, too fast, too many, too early with little risk and little requirments. The AoE is the same as those of most other missile arty which got changed in recent arty reworks. In future that tank will get as slow as it used to be (with rockets b...
by Warhawks97
18 Oct 2018, 12:08
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 184

Re: Flaks88

@Hawks I agree that flak 88s should have similar damage as Tiger1 cannon, and by the way.. the flak 88 penetrates Pershing MUCH better than Tiger1 somehow. Well, the basic pen for Tiger vs Pershing is 80% at point blank and 90% for the flak 88. The pen modifiers over distant is the same. But we are...
by Warhawks97
17 Oct 2018, 22:21
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 184

Re: Flaks88

Please can you check again if smoke works againts flaks88 emplacements cause it may be my bad luck but i feel like it dosnt miss any HE shoot, ( also why flaks have huge damage againts infantry and tanks at the same time? i thought you had to chose between AP or HE but somehow even the HE shoots do...
by Warhawks97
17 Oct 2018, 19:18
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Re: Stuka patrole on base

That would probably be the only way solving it. Or the ability could ignore the base AA emplacements and then it will have nothing to target in a base, unless you build some emplacements there yourself. Might solve the issue but i am shooting base emplacments with arty as well. I consider them as l...
by Warhawks97
17 Oct 2018, 19:13
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 184

Re: Flaks88

Am i wrong or can boosted def doc emplacments survive even long toms? happend to me. And that uncrew thing. With my storms i easily kill weapon crews outright. With allis i throw nade after nade without any impact. The germans also deal a significant ammount of damage to the emplacment itself. Thats...
by Warhawks97
17 Oct 2018, 19:08
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 9
Views: 102

Re: BK improvements

Hello fellow axis and alie friends. I would also like to see a price reduction to obelwind, it's to pricy, costing at 550mp,maybe a 100mp reduction and a 5 fuel reduction would do fine You mean Ostwind? isnt it 500 MP? 450 MP would seem fair. The required building gets a cost reduction so it will b...
by Warhawks97
17 Oct 2018, 12:51
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Re: Stuka patrole on base

That must be wurf It wasnt wurf. But i know his name so perhaps i will simply place more M16 AA near base next time. You don't have to send the planes to the base sector - they look for targets in a radius around the place where you click so even if you click to the sector next to base (as close to...
by Warhawks97
17 Oct 2018, 00:41
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Re: Stuka patrole on base

Tiger1996 wrote:Stuka air-patrol already can't target base buildings currently, only AA turrets.. which is so far intended, I guess.



cant say for sure. I recked my supply yard and weapon support center. I might have been crashing planes. Dont have the replay anymore.
by Warhawks97
16 Oct 2018, 22:22
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Stuka patrole on base

Can we just disable stuka patrole on base? Two games now in which luft just used that on base and dropped fallis. First game was two luft guys doing that while last one spammed hotchkiss, second game was one luft doing that backed by hotchkiss spam of two arty *cough* Th docs. That have been the mos...
by Warhawks97
10 Oct 2018, 13:52
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 368

Re: Hey Marck check this Please

only for this they ask me for proofs, what a disappointment ... but I already expected it they are not able to see the imbalance that this generates; I would explain it, I would even make a book to explain it, but they would simply say, "This is fine now, it will not change". It's okay, i...
by Warhawks97
10 Oct 2018, 12:13
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 368

Re: Hey Marck check this Please

Wait, perhaps i have that replay when i bounced twice with 76 mm and HVAP rounds? I had a approx 25% chance to bounce off from Tank IV H with 76 mm gun and HVAP and bounced twice. Here the 75 mm had about 20-25% chance to pen and it did pen twice. So where you got just incredible unlucky triggering ...
by Warhawks97
09 Oct 2018, 20:55
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 368

Re: Hey Marck check this Please

MarKr wrote:@Shanks: Do you wanna test it? You build a Tiger (use Direct fire so that you don't destroy my tank), I build a Sherman and we'll see how many frontal shots it takes to destroy the Tiger - test game so we would repeat the test at least 10x


Can you upload it then? 8-)
by Warhawks97
09 Oct 2018, 19:38
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 368

Re: Hey Marck check this Please

lately the 75mm guns are too strong, you can kill a hetzer with an M4 sherman without AP, you can kill panzer H without AP, you can penetrate the tiger to the maximum range frontally ,without AP with a sherman M4 .... IT IS TOO MUCH EFFECTIVE. ... the heavy tanks should lower the price, especially ...
by Warhawks97
09 Oct 2018, 13:01
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 368

Re: Hey Marck check this Please

I think its related to AI.


I have had similiar experiences with tank IV H vs stuart. While stuart survived commonly three hits (and other shots failed) the stuart in return killed the Tank IV in 2-3 shots. Not just in this version but whenever facing AI.
by Warhawks97
08 Oct 2018, 23:44
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1690

Re: Overperforming Garands

"most should be smoothlygoinginto-anothercolor." If so, then its not entirely new information, and I didn't really expect that you don't know that it is not hard borders but rather gradient.[/quote] I did not, sorry. Perhaps someone could have informed me a bit earlier about it when it be...
by Warhawks97
08 Oct 2018, 13:56
Forum: Matchmaking & Strategies
Topic: A good 2v2 but what were my mistakes ?
Replies: 2
Views: 172

Re: A good 2v2 but what were my mistakes ?

1. If you play 2 US vs two PE then one should go for logistic company. US is generally weak in defending against Massive scout car deployment and AT guns can be aggressively rushed. This map is however not best suited as two AT guns can easily cover a wide area of this map. Still US doesnt know what...
by Warhawks97
07 Oct 2018, 14:06
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1690

Re: Overperforming Garands

I think some of you consider ranges as some hard borders, where weapon suddenly starts being unusable etc., its not entirely true. Warhawks even said "But distant and max range is one and the same. So you can actually make the outer blue circles as basically one huge that dominates 40% of the ...
by Warhawks97
05 Oct 2018, 00:02
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1690

Re: Overperforming Garands

It is not necessary per say, but I might just as well ask if it is necessary to change them. If Warhawks didn't post those wllas of text with numbers, making it sound like a problem of utmost importance, would you even say that there is some "huge problem" with the current setup? I dare t...
by Warhawks97
04 Oct 2018, 19:31
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1690

Re: Overperforming Garands

I have to correct myself. Axis grenade range is 30 range. Alli grenade range is 25. that means that everything that is withing Axis grenade range is already long range. means when an Axis can throw a grenade at your tank or inf you know that your tank/inf is already using long range penetration modi...
by Warhawks97
04 Oct 2018, 12:44
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1690

Re: Overperforming Garands

I just think most dont even understand what i am talking about so they prefer ignorance. Talking in short words: We are using basically one Value for the entire combat range. So that talks about "mid-max range tweaks" are nonsense since the game handels pretty much everything as one. Every...

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