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by Warhawks97
14 Jul 2018, 18:17
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 6
Views: 105

Re: How Units Retreat

Doable but abusable. Example: Retreat to behind the mg emplacement. Like Gebis? Idk if they can still place a flag but you could do that. Place a flag behind enemie lines (like exposed town etc) and retreat your entire army to that location. Thats why AB and RAF got their own special forward retrea...
by Warhawks97
14 Jul 2018, 18:15
Forum: General - CoH1 / BKMOD1
Topic: Last (old) BK version from Xalibur?
Replies: 9
Views: 154

Re: Last (old) BK version from Xalibur?

4.7 Beta was xalis last patch iirc.
by Warhawks97
30 Jun 2018, 02:36
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1662

Re: 5.1.5 Beta v4

I And I really like the return of threadbreaker ability (as long as it is not bugged out) Ask yourself. 1. What happens if the shot counts as bounce? Ammo wasted and player complain about a not working ability? Same what happens if the shot fails? 2. If it destroyes engine or tracks for sure, why d...
by Warhawks97
30 Jun 2018, 00:41
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1662

Re: 5.1.5 Beta v4

Ok, Markr. 1. Why it never got mentioned here in forum? I dont really have the time to get through all the spam in discord so i skipp most of the stuff there. 2. Even if there a request to make a "one to one copy", why following this demand? What if i demanded a 75 mm Tank IV gun dealing t...
by Warhawks97
29 Jun 2018, 12:13
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1662

Re: 5.1.5 Beta v4

Oh, great.... wait... i think i missed something..oh, right. We changed a rather static defensive tool with a "super mobile version of it"..... You cant just add mobility, rate of fire, 360 degree fire arc etc while keeping the one and two shot mentality. You removed a weapon team and adde...
by Warhawks97
29 Jun 2018, 02:48
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1662

Re: 5.1.5 Beta v4

oh holly. I wouldnt have even considered it as an replacment unit. There should be different types of AT: AT guns: Weapon crews, cant retreat, can ambush, very high range, damage and pen to beat everything on their respective tiers and even above (lets consider KT as an "Over tier" that st...
by Warhawks97
26 Jun 2018, 02:04
Forum: Balancing & Suggestions
Topic: reversing tanks and camouflage
Replies: 2
Views: 136

Re: reversing tanks and camouflage

I think i he is mainly refering to allied TD. It was part of their "survival package" to run right after shot. Perhaps we can make it that the ability is automatically disabled after the shot? So its not removed by clicking (that also caused the problem that the TD ran out of camo to early...
by Warhawks97
26 Jun 2018, 01:47
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1662

Re: 5.1.5 Beta v4

oh, kwok, where did i lose a word for balance. And no, tread breaker abilities are broke... all of them. It got removed not bc it was buggy, it was removed for reasons like the "Hit and run" on M10´s. Its just a plain stupid ability for reasons i said. Its pay to win and turns the squad re...
by Warhawks97
20 Jun 2018, 17:45
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1662

Re: 5.1.5 Beta v4

Wowee calm down. It’s literally not the same ability as before. Adjustment details are in the original post by maker. Lol, really?? Oh, it cant insta immo anything above light armor, and? It makes all vehicles crap again. This squad is a fucking safari unit! A 7,92 mm rifle that hunts down any vehi...
by Warhawks97
20 Jun 2018, 17:05
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1662

Re: 5.1.5 Beta v4

Oh, really? You come back with that "Treadbreaker" bullshit? We finally got it removed bc of its pure bullshitness (we had Boys killing tiger engine frontally if you remember back), AT squads that made normal shots, then throwing the schreck/zook away and grabbing the "treadbreaker Sc...
by Warhawks97
18 Jun 2018, 20:08
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 347

Re: FOR THE LOVE OF GOD

Do we need 5 vs 5 maps to play 4 vs 4?

I do like having eight docs battleing each other.

With that "BK-mod tip" i think it should be removed from 1 vs 1 maps. 1 vs 1 isnt a "mod tip". Thats the real contradiction here.
by Warhawks97
15 Jun 2018, 22:01
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1330

Re: 5.1.5 beta v3

I dont have much time currently... sadly. Tested a bit with bots but nothing really to complain about. I am just a bit sad a about the fact that we have grille with 180 range compared to wespe and priest with 210 range after range boosts. The diverence used to be 50, now the advantage after range bo...
by Warhawks97
13 Jun 2018, 16:07
Forum: Matchmaking & Strategies
Topic: Goodwood madness
Replies: 9
Views: 334

Re: Goodwood madness

Yeah, Playing vs SE and Luft is nothing but a all day long run away with armor doc. There is no save spot on the map. And in the few occassions you get into combat with tanks you will see most likely Panthers. Perhaps you gonna test the beta. Your tanks will less often die to arty strikes in your ne...
by Warhawks97
11 Jun 2018, 21:21
Forum: Matchmaking & Strategies
Topic: Goodwood madness
Replies: 9
Views: 334

Re: Goodwood madness

I am quite surprised now. 1. Cyber is back? But where is Butterkeks? 2. Elpio is back and playing US? We both shared the point that playing US is often very frustrating. As for me i am waiting for the Beta to become Main version. 3. Who is Monkey? He captured most points for axis but also having a ...
by Warhawks97
11 Jun 2018, 12:24
Forum: Matchmaking & Strategies
Topic: Goodwood madness
Replies: 9
Views: 334

Re: Goodwood madness

I am quite surprised now. 1. Cyber is back? But where is Butterkeks? 2. Elpio is back and playing US? We both shared the point that playing US is often very frustrating. As for me i am waiting for the Beta to become Main version. 3. Who is Monkey? He captured most points for axis but also having a g...
by Warhawks97
06 Jun 2018, 22:19
Forum: Announcements
Topic: New Pzb39 Panzerjäger squad
Replies: 13
Views: 699

Re: New Pzb39 Panzerjäger squad

Well, so WH gets it.... why not PE. I think it would be much more interesting to have WH more defensive with ranged infantry (volks+sandbags), AT and HMG and sniper. PE meanwhile could become really interesting with such new mobility aspects next to vehicles. It could literally be the beginning of a...
by Warhawks97
05 Jun 2018, 19:39
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1330

Re: 5.1.5 beta v3

The easy eight is the last and most advanced variant of shermans that saw action in ww2. The easy eight had in BK 682 HP while the basic and normal 76 had 636. The 76 now got upped now to 700 HP bc it has the wet storage as well. So the easy eight was "healthier" due to its wet ammo storag...
by Warhawks97
05 Jun 2018, 17:40
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1330

Re: 5.1.5 beta v3

I know Markr. I studied shermans:D Just asking whether the normal W is going to have more HP as the e8. The easy eight is also an "W" sherman. M4A3 76 (W) HVSS is its full designation. Just saying that the M4A3 76 (W) has 700 HP now, the M4A3 76 (W) HVSS 682. All shermans with 76 guns had ...
by Warhawks97
05 Jun 2018, 16:52
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1330

Re: 5.1.5 beta v3

Nice. Thx for fixes. I am currently pretty short in time as well but i hope to get games within the next few days. The spotting scope changes are nice. No more Tanks with recon abilities and making TH doc more special. Adding such messages to rear hits would perhaps be nice. We get messages for ever...
by Warhawks97
03 Jun 2018, 13:53
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2712

Re: 5.1.5 beta v2

I think we have got some valid points here regarhding that too many things are too mirrored. In this matter vcoh was actually not bad. In both coh, coh and coh2, rifles are the backbone of any US doctrine but also basically the only inf US has while all others are doc specific. That was actually a n...
by Warhawks97
29 May 2018, 09:01
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2712

Re: 5.1.5 beta v2

I think its not as easy as you say. Tanks in BK can be powerfull (there are also quite "useless one") but the only doc i can think of that can fight more or less with tanks and vehicles alone is the armor doc. Terror or BK doc need either own inf (despite the fact that Panthers are powerfu...
by Warhawks97
28 May 2018, 21:46
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2712

Re: 5.1.5 beta v2

-First is the unrealistic movement of infantry across muddy terrain. -The second is that slow movement of vehicles and tanks brings up more elitism of units. If your tanks will be slow then they need that armor, so why build panzer IVs? Just go for that Panther, Tiger whatever. I dont think that th...
by Warhawks97
28 May 2018, 20:35
Forum: Bugs
Topic: What happen here?
Replies: 6
Views: 481

Re: What happen here?

It would be a hell of work to adjust all the guns. I mean setting axis tank guns vs axis tanks and allis vs allis and same for the vehicles etc. I wouldnt like it either. Imagine a 4 vs 4 and one dude just dont want to play alli in the alli team. Thats why i played only automatches in coh2 instead o...
by Warhawks97
27 May 2018, 23:20
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2712

Re: 5.1.5 beta v2

Personally I’d prefer if the 105 Sherman behaved more like a stuh42. More variety for inf doc over more artillery. agree to 50%. I´d prefer the stuh being some sort of stug III just with better HE (means all the support abilties, no CP cost, normal 60 gun range). And the 105 like a normal M4, just ...
by Warhawks97
27 May 2018, 22:41
Forum: Ask an Expert
Topic: Numbers behind abilities
Replies: 8
Views: 1204

Re: Numbers behind abilities

Is that stuff still up to date?
I think its not. The def cover bonus for def doc got changed for volks few patches ago, or?

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