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by Warhawks97
10 Dec 2017, 21:43
Forum: Ask an Expert
Topic: American Armor Help Please
Replies: 12
Views: 483

Re: American Armor Help Please

Well, my adivce is then simple. Make sure you have enough Td´s placed in ambush. Later at least a jackson. Shermans with HE vs inf yeah.... e8 when the enemie feels that he needs many halftracks. The 8 is really good due to its speed killing such stuff. As hard facts: M1 57 mm penetration vs Tank IV...
by Warhawks97
10 Dec 2017, 20:37
Forum: Announcements
Topic: Translations
Replies: 145
Views: 8973

Re: Translations

done
by Warhawks97
10 Dec 2017, 20:24
Forum: Ask an Expert
Topic: American Armor Help Please
Replies: 12
Views: 483

Re: American Armor Help Please

In your opinion, is there ever any reason to produce the 76mm Shermans? Are the cheap Easy Eights with all of the sandbags and free veterancy still bad? Ok, here comes the funny thing. Nobody ever here played so much and so long with shermans as i do. The majority (actually all) armor players tryin...
by Warhawks97
09 Dec 2017, 16:52
Forum: Ask an Expert
Topic: American Armor Help Please
Replies: 12
Views: 483

Re: American Armor Help Please

Your greatest friend now is the aim time of AT guns. That can give you a pretty decent vehicle stage and helps to prevent axis from camping too early. Adding to Dolphin: I wouldnt go "just because" for the M4 sherman mass prod unlock. If you got a nice start with your mates and have a jeep...
by Warhawks97
08 Dec 2017, 19:39
Forum: Ask an Expert
Topic: American Armor Help Please
Replies: 12
Views: 483

Re: American Armor Help Please

Forget the spam. Spam in BK is mostly pointless. Its just free food for your opponents. Td´s in ambush to tackle the attacking axis. Basic shermans and their HE to stop their inf. For the offense you have nothing so far. You can kill the one or other AT weapon but heavy camping axis will always beat...
by Warhawks97
07 Dec 2017, 00:19
Forum: Balancing & Suggestions
Topic: Panzerwerfer and Stuka rework
Replies: 9
Views: 173

Re: Panzerwerfer and Stuka rework

i couldn't agree more. Thanks for the explanation :D you are welcome :) Yeah, I noticed that too. The RE 17pdr emplacement repair rate is a bit ridiculous (Well they are hardcore engineers so they fix everything quickly i suppose :lol:) The same goes the other way arround as well. Just pick def doc...
by Warhawks97
06 Dec 2017, 21:11
Forum: Balancing & Suggestions
Topic: Panzerwerfer and Stuka rework
Replies: 9
Views: 173

Re: Panzerwerfer and Stuka rework

1) Duuuude, come on! You mustn't talk about Panzerwerfer/Maultier hier! Tiger will come, read it, and then we will have to read once again his "Maultier needs to mess up emplacements" talk :lol: LOL sorry i wasn't aware :lol: Anyway about the stuka what you said guys seems fair enough. Ab...
by Warhawks97
06 Dec 2017, 18:28
Forum: Balancing & Suggestions
Topic: Panzerwerfer and Stuka rework
Replies: 9
Views: 173

Re: Panzerwerfer and Stuka rework

1 - The Panzerwerfer definitely should do more damage and need to have a more spread area of effect (not all the rockets hitting one spot). Also I think it should have an option for high angle of firing just like the nebelwerfer. German rocket artillery gains accuracy (reduced scatter) with every v...
by Warhawks97
04 Dec 2017, 22:32
Forum: Balancing & Suggestions
Topic: Commonwealth truck nerf, too much...
Replies: 8
Views: 182

Re: Commonwealth truck nerf, too much...

Well. I saw maps without any map defense. At least there is one without it besides autry. So technically you can really put a 28 mm vehicle there and wait like Truck hunter.

Damn, who actually started that truck thing? I would have never thought off exploiting it -.-
by Warhawks97
04 Dec 2017, 22:28
Forum: Announcements
Topic: Translations
Replies: 145
Views: 8973

Re: Translations

Ok. its done.

Certainly, there is a french dude thinking that "F is french. Coz it was again the french language there :D
by Warhawks97
02 Dec 2017, 20:34
Forum: Balancing & Suggestions
Topic: Air patrols solution
Replies: 11
Views: 330

Re: Air patrols solution

air raids are very dependable in general. I wouldnt change the damage, but if anything increase cost. Or increase the cooldown of the ability.

I have no opinion currently, just i am saying that lower damage wouldnt be so great.
by Warhawks97
01 Dec 2017, 10:53
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 495

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

Veterancy on riflemens dosn't matter anyway they will still die easily. Even if they still die fast.. you already gather about 40 kills, and that is not just "worth it" but actually TOO much! Specifically when against Luft inf or Storms. Rifle-nades work like small mortars... Keep in mind...
by Warhawks97
30 Nov 2017, 23:41
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 495

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

Markr. I am not talking about the actual balance or what is OP. Just that might be chance to get away from that "super cheap" vs "super expensive" thing. Rifle squads dont have to be the cheapest inf, Grens dont have to cost as much as Commandos and so on. This is my point. Have ...
by Warhawks97
30 Nov 2017, 22:32
Forum: Announcements
Topic: Translations
Replies: 145
Views: 8973

Re: Translations

done for German.
by Warhawks97
30 Nov 2017, 22:08
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 495

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

And what would be about a whole rethought about rifle squads? I mean currently i do see a chance that riflemen become more than just a capping unit and free vet for the enemie, no matter at what distance an engagment took place. And i am scared you take away the fact that riflemen become somewhat us...
by Warhawks97
30 Nov 2017, 19:39
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 495

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

The HE rifle grenades on US side are too accurate against soldiers in green/yellow cover compared to CW. Which is a problem in how far? They can be further upgraded. I don't care if it kills 4 elites when the grenade hits right spot, I have problem with how often it hits this right spot. I just saw...
by Warhawks97
30 Nov 2017, 19:30
Forum: Matchmaking & Strategies
Topic: Worst Defeat EVER
Replies: 35
Views: 845

Re: Worst Defeat EVER

Ok. To clear things up. Jackson A uses sherman armor (i knew that but i am still confused about it) Jackson B uses Jackson armor Comet uses Jackson armor with 0.85 received pen modifier. Hetzer max range pen without Special AP rounds or ambush VS: Jacks: 85% Jacks B: 40% Comet: 34% You can argue and...
by Warhawks97
30 Nov 2017, 18:57
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 495

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

The rifle nades cost 35 to upgrade and 20 or 25 per shot. And it denies any further upgrade. The Rifle squads also became more expensive. So in comparision to brits they do have their tribute to pay to be better. Nerf them too early (i mean its still beta here with 20 players) and you might ruin eve...
by Warhawks97
30 Nov 2017, 00:14
Forum: Matchmaking & Strategies
Topic: Worst Defeat EVER
Replies: 35
Views: 845

Re: Worst Defeat EVER

It used to have the Churchill armor back then. Haven't checked it recently though.. but if it doesn't have the Churchill armor type anymore now, then I wonder how does it often bounce off Shrecks, 88s, and also 75mm Pak40 AT guns??? so far it seems that it uses the M36 jacks armor type. Which is le...
by Warhawks97
29 Nov 2017, 20:14
Forum: Matchmaking & Strategies
Topic: Worst Defeat EVER
Replies: 35
Views: 845

Re: Worst Defeat EVER

Actually Seha is right when he said that campy style gameplays are favoured a bit in BK due to several factors like the BK damage system, cost of units and certain strenght of quite cheap defensive tools. But that has changed at least in so far as that AT guns have to aim a bit and thus mobile warfa...
by Warhawks97
28 Nov 2017, 18:18
Forum: Matchmaking & Strategies
Topic: Worst Defeat EVER
Replies: 35
Views: 845

Re: Worst Defeat EVER

Reading the thread's title I was very interested to understand "what the hell" happened there .... Well, imho, despite the right balancing problem with Comet and maybe the wrong chosen doctrines ..... there are simply some errors made and it doesn:t look like an "Unbalancing-Apocalyp...
by Warhawks97
28 Nov 2017, 11:47
Forum: Matchmaking & Strategies
Topic: Worst Defeat EVER
Replies: 35
Views: 845

Re: Worst Defeat EVER

@henny: The issue here was probably the wrong doc pic and how players fought their opponents. Th doc, as shanks said, would have had many super cost effective anti tank tools that could have dealed with any RE armor. Nashorn is not for the offensive, but its price tag in the defense is almost unmatc...
by Warhawks97
28 Nov 2017, 11:24
Forum: Balancing & Suggestions
Topic: Current State of Light Vehicles
Replies: 3
Views: 178

Re: Current State of Light Vehicles

20 mm Puma is excellent against m20 and greyhounds etc. At range it can bounce the 37 mm from greyhound or when grey made the shot close in and kill it in a salvo. The puma with 50 mm turret or stubby 75 can oneshot these vehicles nicely. I remember that lehr also used the PE 37 mm HT right from the...
by Warhawks97
27 Nov 2017, 18:30
Forum: Matchmaking & Strategies
Topic: Worst Defeat EVER
Replies: 35
Views: 845

Re: Worst Defeat EVER

In advance, before watching the vid, the reason why axis use their rocket arty (or rocket arty at all) rather against everything but defenses is exactly that its pointless against defenses (except maybe the heaviest rocket arty like stuka and 210, but they do cost a lot to be build and use in return...
by Warhawks97
25 Nov 2017, 15:33
Forum: General - CoH1 / BKMOD1
Topic: JagdPanther cone of fire.
Replies: 12
Views: 365

Re: JagdPanther cone of fire.

Elephant and jagdpanzer have 65 standard range, 70 in stat mode and 75 ambush (JP). The KT has basic 70 and 75 in stat mode. The KT has also HE rounds, several other abilties, better armor and one version a top mount mg. If you ask me i would like to have 70 range for all tanks with this canon (88mm...

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