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by Warhawks97
20 Jan 2018, 16:29
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 34
Views: 1972

Re: Rework of Defensive Doctrine - Concept

Hmm. remind me pls. Besides a "MBT" with a top mount "mega inf shredding tool" (Top mounted MG) what does this doctrine lack? Sure, a Panther (G) is already an army itself. But hey, their inf has stgs as well,they have the best pios, big guns, long ranged and fucking deadly arty+...
by Warhawks97
20 Jan 2018, 16:12
Forum: General Discussions on Strategy and Theory
Topic: Wehrmacht utility squad/ mobile HQ
Replies: 1
Views: 65

Re: Wehrmacht utility squad/ mobile HQ

ive been playing a lot with captain, halftrack and rifle squads and other inf. Either the captain and HT remained as retreat point or i put a flag somewhere and used the captain and HT during attacks allowing me to lengthen it. Optional the retreat point was on a save spot when i had to retreat more...
by Warhawks97
14 Jan 2018, 13:53
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 964

Re: "Vehicle Button" ability rework

It requires vet 1 to be used by PE TH. The reason why it got added is that these units were vulnerable to infantry. And at that time every PE unit was costly. So you had a expensive td with perhaps a single inf squad to cover it. So this ability got added to increase PE TD´s survivability. WH def do...
by Warhawks97
11 Jan 2018, 19:07
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 964

Re: "Vehicle Button" ability rework

It was thoroughly discussed, it was suggest to replace the ability since H&R is a bit too wanky even for our standards. The replacemt of the ability, "Phsophour rounds" was suggested but I objected since the ability hardly works. I wouldn't mind the phsphourus rounds, IF they disable ...
by Warhawks97
09 Jan 2018, 20:09
Forum: Matchmaking & Strategies
Topic: [2018] 2vs2 Gameplay
Replies: 2
Views: 128

Re: [2018] 2vs2 Gameplay

what your mate did later, hunting wespe with achilles, i wonder why you didnt do it a bit earlier. You had the res to get several M10. Sending two of them towards the wespes quickly could have knocked out both. Even at the cost of losing one or (unlikely) both it would have been a good investment i ...
by Warhawks97
09 Jan 2018, 19:53
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 964

Re: "Vehicle Button" ability rework

What does this has to do with agreing or not agreing with you? , Im just saying that its a shame that both of you guys that use to find better ways to improve or fix habilities but suddently happily acept the easiest way (removing an hability) by just agreeing without even saying anithing. Not quit...
by Warhawks97
07 Jan 2018, 16:19
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 791

Re: Sturmtiger

well. You are wrong when you say that only expensive units are being targetd by "nukes". When i have dozens of 17 pdr pits and shit, why should i or my mate waste res on killing a tiger which at this point is harmless like a little cat rather than a tiger? The nebelwerfer or maultier or we...
by Warhawks97
07 Jan 2018, 16:06
Forum: Bugs
Topic: 101st airborne rangers not moving after using mortar barrage
Replies: 6
Views: 232

Re: 101st airborne rangers not moving after using mortar barrage

isnt it the same when using satchels? The unit is kind of uncontrolable for a while or executes orders delayed. Even refusing to retreat. I lost many units this way when they didnt accept orders when using this kind of abilties or satchels.
by Warhawks97
05 Jan 2018, 23:11
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 791

Re: Sturmtiger

Well, after all it's just a 125kg bomb.. compared to 380mm rocket! ^ ^ Nonetheless, game-play wise... You still can't kill the most powerful Allied tank (Super Pershing) when it's full health with just 1 shot using the SturmTiger, as the SP would always survive with about 10% HP or so. That's fine ...
by Warhawks97
05 Jan 2018, 18:40
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 791

Re: Sturmtiger

The "nuke" damage is also absolutely fine, the Airborne bombing run airstrike is also dropping a "nuke" but the difference is that it's also from the sky! So, if the Airborne bombing run airstrike damage is all fine.. then the SturmTiger damage is just fine as well, both are OK ...
by Warhawks97
04 Jan 2018, 19:38
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 791

Re: Sturmtiger

Its King tiger armor. And its actually not that wrong. That beast had massive armor. This is not my main concern. Its just that there is literally no risk in using it since you can fire it from a range like howitzers have it. And that it kills even pershings far beyond the actual blast. If it would ...
by Warhawks97
27 Dec 2017, 21:17
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 964

Re: "Vehicle Button" ability rework

What about two brens, more range, suppressing top gunner and vision reduction by 50%? That for example could change CW gameplay a bit. infantry that can help friendly tanks to flank/close in easier and to make the first hit on the enemie. Idk how that sounds to others. It is getting removed. Well, t...
by Warhawks97
27 Dec 2017, 02:30
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 964

Re: "Vehicle Button" ability rework

perhaps it should require at least two brens. It reduces vision of the tank by approx 50% (reasons mentioned above) and froces the top gunner to search cover inside. That would be quite nice so far What else to say to other mentioned posts. I agree that i hate top mounts on tanks. They are generally...
by Warhawks97
24 Dec 2017, 13:42
Forum: Bugs
Topic: Wehrmacht Halftrack 36pak
Replies: 11
Views: 374

Re: Wehrmacht Halftrack 36pak

I am also not really liking the 57 mm HT. Thing is that this unit becomes a too offensive one. You usually just see M16 paired with this thing. And they keep constantly pushing your inf and vehicles back. Even when you got tanks, you cant catch them and they just go back and forth and you cant hit t...
by Warhawks97
23 Dec 2017, 23:32
Forum: Matchmaking & Strategies
Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Replies: 21
Views: 463

Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle

What a bullshit.. 1. I could understand when rangers are doctrinal. But removing all long barrled (sherman) tanks from all US docs. You must be kidding. Its like removing all long barreld tank IV´s from all docs but BK doc. 76 shermans are currently much more comparable to Panzer IV F2. In terms of ...
by Warhawks97
23 Dec 2017, 23:12
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 791

Re: Sturmtiger

Its the first time ever that i am satisfied with riflemen. And that numbers of semi rifles finally work as such. Its a complete new sytle and gameplay experience. And i love it... Sure, you stick a bit more in cover and you cant overrun semi rifles that easily anymore. But its just great. The Volks ...
by Warhawks97
23 Dec 2017, 16:41
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 791

Re: Sturmtiger

This is not about rifles and volks. + volks are cheaper than rifles (10mp more to build but 3 Mp less to reinforce and cheap upkeep). Volks still doing their job. Also which G43 are you talking about? And the grens did still well so far. I didnt spend ammo for anything but firestorm and sturmtiger. ...
by Warhawks97
23 Dec 2017, 12:55
Forum: Balancing & Suggestions
Topic: Officers and M10
Replies: 5
Views: 171

Re: Officers and M10

I think ask for auto fire come mostly from compstompers. They use camo TD as guard on large map, as fire and forget. Of course if it dont fire ... PVP players are on a different logic where they dont want to be automatically duped by a low value life bait that will spoil the ambush. This is part of...
by Warhawks97
23 Dec 2017, 12:51
Forum: Matchmaking & Strategies
Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Replies: 21
Views: 463

Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle

Also, it is another good reason why 76 Shermans don't need any improvements... Not only because they are available to all docs, but also because Armor doctrine actually does not even need them most of the time, and other US docs just have them as some sort of a "bonus" where they are cert...
by Warhawks97
23 Dec 2017, 12:45
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 791

Re: Sturmtiger

Exactly. The V1 Took a while to hammer down. You had plenty of time to move units in all directions. It couldnt really stop an tank attack. The Sturmtiger is like an 210 nebler, Walking stuka..... just another axis arty that can be thrown into enemie advances. I mean in the majority of my played gam...
by Warhawks97
22 Dec 2017, 15:45
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 791

Sturmtiger

I had the time and joy to play terror doctrine which happens perhaps once a year. As i wanted to test the Sturmtiger, i went straight the arty branch. But what i noticed about the branch: It is a deadly branch. Spare ammo and you can play the doc just like an arty doc. I started with firestorm and n...
by Warhawks97
22 Dec 2017, 15:04
Forum: Balancing & Suggestions
Topic: Officers and M10
Replies: 5
Views: 171

Re: Officers and M10

That auto fire thing is weird. Some do not shoot at all. E.g Jagdpanther. The Hetzer fires at tanks, but not HT´s. In a match a mortar HT came into range and bombed my Scout car that upgraded a point. Later i noticed that the hetzer could have killed it easily. Just i was busy elswhere. I ordered to...
by Warhawks97
21 Dec 2017, 00:18
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 1221

Re: First large scale pvp experience of the latest versions (5.1.3)

Ok. Hold on guys @Tiger: Again. Somewhere you argued that 76 cant reload faster bc it can kill tigers while tank IV cant. I proved the opposite. That tank IV can kill pershings just as good (for several reasons i dont want to mention again). Tank IV´s are not the main counter to pershings, but they ...
by Warhawks97
20 Dec 2017, 01:39
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 1221

Re: First large scale pvp experience of the latest versions (5.1.3)

You know what, I also don't understand... Pz4 just reload 1.5 second faster.. what's wrong with that too? :shock: So if 34% penetration chance vs Tiger1 is considered not a big deal compared to 26% penetration chance vs Pershing, then how come 5.5 second reload speed is suddenly considered a big de...
by Warhawks97
19 Dec 2017, 18:44
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 1221

Re: First large scale pvp experience of the latest versions (5.1.3)

Well. The J would cost the same 410/45 in BK (3 CP) as well as in th doc (2) CP. Thats what i actually (wanted) to say. And the argument that the 76 sherman shouldnt reload faster as just bc it can penetrate Tigers while the axis 75 L/48 cant pen the pershing is also wrong. tested it, saw it in the ...

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