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by Warhawks97
20 Oct 2018, 23:51
Forum: Balancing & Suggestions
Topic: M10 HEAT
Replies: 13
Views: 140

Re: M10 HEAT

I did not understand anything, are changes of the version 5.1.6? ... because currently (5.1.5), I can feel the M10 very strong vs panzer L/48 and L/70, these tanks tend to fail the shot against the M10, it's a mystery to me, why this happens, that's what i think is wrong.Also the M10 can destroy wi...
by Warhawks97
20 Oct 2018, 23:38
Forum: Ask an Expert
Topic: Panzer IV
Replies: 10
Views: 66

Re: Panzer IV

The Hetzer is reward unit for the Jagdpanzer IV/48 (or its the other way arround). Hetzer has slightly worse armor and HP but costs less, Jagdpanzer IV/48 has more HP and armor but costs more. But both are effective in stoping enemie tanks.
by Warhawks97
20 Oct 2018, 21:46
Forum: Balancing & Suggestions
Topic: M10 HEAT
Replies: 13
Views: 140

Re: M10 HEAT

M10 is a completely shit after the nerf ambush changes and heat is expensive as fuck. It used to be my main tank destroyer, but now since it lost is defensive power i only use it to send kamikaze attacks to artillery/mortar units behind enemy lines. the nerf is in version 5.1.6 ??? ... I still do n...
by Warhawks97
20 Oct 2018, 20:45
Forum: Balancing & Suggestions
Topic: M10 HEAT
Replies: 13
Views: 140

Re: M10 HEAT

Shanks wrote:if I'm not wrong, you can have M10 without using CP in armor doc


yes, but i talked about having it in all docs for 0 cp just like all axis have some sort of 0 cp light armored mobile anti tank units like stugs and marders.
by Warhawks97
20 Oct 2018, 20:36
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 16
Views: 173

Re: BK improvements

@Hawks.. he said "I mean, germans have better infantry, better tanks, big cats US cannot compete with, better light vehicles that hold their own even in some late game scenarios, good support options. And AT rockets everywhere. ", "big cats" : "tiger?"....Then he says ...
by Warhawks97
20 Oct 2018, 20:28
Forum: Balancing & Suggestions
Topic: M10 HEAT
Replies: 13
Views: 140

Re: M10 HEAT

the M10 is strong, more than it should be, only for 35 fuel ... I just asked for tests, nothing more...by the way, the M10 is excellent for an offensive, if you do not know how to use, it's not my fault It does not overperform for its cost. You can kill stuff with it but its nothing special, its so...
by Warhawks97
20 Oct 2018, 19:15
Forum: Balancing & Suggestions
Topic: M10 HEAT
Replies: 13
Views: 140

Re: M10 HEAT

Current M10 HEAT acts as a double shot ability where you can fire a normal shell first, than fire a HEAT shell immediately afterwards. I think there should be 2.5 seconds aim time instead of 1.5 for this particular shell because of its huge penetrating power. But the M10 also has a very slow turret...
by Warhawks97
20 Oct 2018, 18:59
Forum: Ask an Expert
Topic: Panzer IV
Replies: 10
Views: 66

Re: Panzer IV

always PvP SE doens't have hetzer :) What's the best AT halftrack from logistik companie? anyway, seems that you're trying to suggest building panzer-jager kommand erlier in the game, now I play entire games without even create this structure. As already mentioned all PE docs have Hetzer. No matter...
by Warhawks97
20 Oct 2018, 18:44
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 16
Views: 173

Re: BK improvements

I see that you are still new, you should play like 200 pvp, to have a notion of the war power of the USA, or maybe less pvp ... but to say that the USA has no chance of killing a Tiger, is a big mistake, in fact, right now the tiger is crap Has anyone talked about Tigers? Can we get over that Propa...
by Warhawks97
19 Oct 2018, 18:19
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 189

Re: Flaks88

I think you missed a patch Warhawks. Aim times for all AT guns were adjusted to prevent exploits. That’s a big reason why I asked for slower vehicles. i know. But this is apparently a bug. medium AT guns had like 2-3 sec aim time and heavy AT 4 sec. Now a few mediums got back to 4 seconds and the U...
by Warhawks97
19 Oct 2018, 18:17
Forum: Ask an Expert
Topic: Panzer IV
Replies: 10
Views: 66

Re: Panzer IV

You play vs bot or pvp? bc a spam after 25 that cant be dealed with with a hetzer is unlikely in a balanced pvp scenario. The 50 mm AT gun also still belongs to my standard defense unit as PE. And you go Nashorn when you face armor doc or churchills and jumbo shermans. Like you meet quantity? get 1-...
by Warhawks97
19 Oct 2018, 15:59
Forum: Ask an Expert
Topic: Panzer IV
Replies: 10
Views: 66

Re: Panzer IV

OK so my impressions were right. the model H and J are superior to Ausf F2 on every front. Yes, the F2 was the first verion with longer 75 mm L/43 gun. Just 2 hundred got build before G version entered production which all had already the longer 75 mm L/48 gun. The H was the strongest of all versio...
by Warhawks97
19 Oct 2018, 13:04
Forum: Balancing & Suggestions
Topic: Nerf Hotchkiss
Replies: 10
Views: 116

Re: Nerf Hotchkiss

All rocket arty (germans) got the AoE of 15. The Hotchkiss is no different. The real difference is that it has the damage of walking stuka just that it requires no unlock, comes earlier, is faster and cheaper to build and to use. Delaying units and upgrades does makea a difference. The main issue ri...
by Warhawks97
19 Oct 2018, 13:00
Forum: Ask an Expert
Topic: Panzer IV
Replies: 10
Views: 66

Re: Panzer IV

Sherman 75 mm vs Tank IV: Damage Sherman gun: 250-450. Pen chance max range: Sherman vs Tank IV F2: 36,995% vs Tank IV J(no skirts): 29,596% vs Tank IV J/H (skirts): 19,992% Panzer IV F2 health: 636 Panzer IV H/J Health: 636 (WH BK doc) and 650 (TH doc) Tank IV F2 vs Sherman: Damage F2: 350-450 Pen...
by Warhawks97
18 Oct 2018, 12:15
Forum: Balancing & Suggestions
Topic: Nerf Hotchkiss
Replies: 10
Views: 116

Re: Nerf Hotchkiss

Hotchkiss has already been in discussion here. Its too cheap, too fast, too many, too early with little risk and little requirments. The AoE is the same as those of most other missile arty which got changed in recent arty reworks. In future that tank will get as slow as it used to be (with rockets b...
by Warhawks97
18 Oct 2018, 12:08
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 189

Re: Flaks88

@Hawks I agree that flak 88s should have similar damage as Tiger1 cannon, and by the way.. the flak 88 penetrates Pershing MUCH better than Tiger1 somehow. Well, the basic pen for Tiger vs Pershing is 80% at point blank and 90% for the flak 88. The pen modifiers over distant is the same. But we are...
by Warhawks97
17 Oct 2018, 22:21
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 189

Re: Flaks88

Please can you check again if smoke works againts flaks88 emplacements cause it may be my bad luck but i feel like it dosnt miss any HE shoot, ( also why flaks have huge damage againts infantry and tanks at the same time? i thought you had to chose between AP or HE but somehow even the HE shoots do...
by Warhawks97
17 Oct 2018, 19:18
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Re: Stuka patrole on base

That would probably be the only way solving it. Or the ability could ignore the base AA emplacements and then it will have nothing to target in a base, unless you build some emplacements there yourself. Might solve the issue but i am shooting base emplacments with arty as well. I consider them as l...
by Warhawks97
17 Oct 2018, 19:13
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 189

Re: Flaks88

Am i wrong or can boosted def doc emplacments survive even long toms? happend to me. And that uncrew thing. With my storms i easily kill weapon crews outright. With allis i throw nade after nade without any impact. The germans also deal a significant ammount of damage to the emplacment itself. Thats...
by Warhawks97
17 Oct 2018, 19:08
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 16
Views: 173

Re: BK improvements

Hello fellow axis and alie friends. I would also like to see a price reduction to obelwind, it's to pricy, costing at 550mp,maybe a 100mp reduction and a 5 fuel reduction would do fine You mean Ostwind? isnt it 500 MP? 450 MP would seem fair. The required building gets a cost reduction so it will b...
by Warhawks97
17 Oct 2018, 12:51
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Re: Stuka patrole on base

That must be wurf It wasnt wurf. But i know his name so perhaps i will simply place more M16 AA near base next time. You don't have to send the planes to the base sector - they look for targets in a radius around the place where you click so even if you click to the sector next to base (as close to...
by Warhawks97
17 Oct 2018, 00:41
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Re: Stuka patrole on base

Tiger1996 wrote:Stuka air-patrol already can't target base buildings currently, only AA turrets.. which is so far intended, I guess.



cant say for sure. I recked my supply yard and weapon support center. I might have been crashing planes. Dont have the replay anymore.
by Warhawks97
16 Oct 2018, 22:22
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Stuka patrole on base

Can we just disable stuka patrole on base? Two games now in which luft just used that on base and dropped fallis. First game was two luft guys doing that while last one spammed hotchkiss, second game was one luft doing that backed by hotchkiss spam of two arty *cough* Th docs. That have been the mos...
by Warhawks97
10 Oct 2018, 13:52
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 370

Re: Hey Marck check this Please

only for this they ask me for proofs, what a disappointment ... but I already expected it they are not able to see the imbalance that this generates; I would explain it, I would even make a book to explain it, but they would simply say, "This is fine now, it will not change". It's okay, i...
by Warhawks97
10 Oct 2018, 12:13
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 370

Re: Hey Marck check this Please

Wait, perhaps i have that replay when i bounced twice with 76 mm and HVAP rounds? I had a approx 25% chance to bounce off from Tank IV H with 76 mm gun and HVAP and bounced twice. Here the 75 mm had about 20-25% chance to pen and it did pen twice. So where you got just incredible unlucky triggering ...

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