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by Warhawks97
22 Sep 2018, 14:35
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 4
Views: 94

Re: Defensive Doctrine vehicles cost efficiency problem

Oh, I thought the marder had a weak MG frontgunner like the M18 hellcat did, turns out it does not(if that helps explain why I thought it should be cheaper because I assumed the front MG to be 'non-functional'). It's strange because all the MG's in the game act very differently even though they sho...
by Warhawks97
22 Sep 2018, 14:29
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2894

Re: Blitzkrieg Mod 5.1.5

I have had issues with 107 barrage not working. Seems its connected to the ground it stays similiar to Priests. Anyway, that all sounds good. So players need to know now that this attack ground is the new free way of shooting with mortar? Or do we get perhaps a new ability to make it more obvious fo...
by Warhawks97
22 Sep 2018, 07:33
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 4
Views: 94

Re: Defensive Doctrine vehicles cost efficiency problem

Some might be overpriced but stugs and puma are currently the new term for super cost effective. I am against a 300 mp marder. It still has high range and rof as well es pen power..Also deadly HE and a top mounted mg42. 350 mp might be ok but less than that is quite ok since a it would be some sort ...
by Warhawks97
22 Sep 2018, 07:13
Forum: Balancing & Suggestions
Topic: What's the point of getting howie Sherman now?
Replies: 2
Views: 37

Re: What's the point of getting howie Sherman now?

Why is it even limited to one?

I don't think range is an issue sInce it is effectively a tank in terms of armor an hp.

Just getting a single one doesn't makes sense to me for 4 cp.
by Warhawks97
21 Sep 2018, 14:14
Forum: Balancing & Suggestions
Topic: some questions
Replies: 3
Views: 66

Re: some questions

first-Could they have an escort? the US-British captains and the WM officer? like the PE Hauptsturmfuehrer (by the way, I think they should reduce the price of this unit to 300 MP, and in return raise 100 MP to the special unit thereof) normally a skillful player would look for a way to eliminate t...
by Warhawks97
19 Sep 2018, 19:05
Forum: Matchmaking & Strategies
Topic: 4 vs 4 Cheap tactis
Replies: 5
Views: 163

Re: 4 vs 4 Cheap tactis

So M20 has a way weaker top gun than a Jeep that comes much earlier. Damage means nothing when you have weaker rate of fire, weaker burst, and way worse accuracy; especially when moving. Every 50cal performs way too differently to each other as well, Recce gets a sniper version of the 50cal with su...
by Warhawks97
19 Sep 2018, 18:56
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2894

Re: Blitzkrieg Mod 5.1.5

Back when I was learning BK from a really good player named ivelios, who easily had the best micro in the community even compared to today (I can only think of mencius being right behind or on par), the only way I could beat him was with mortar halftracks despite his overwhelming micro advantage. H...
by Warhawks97
19 Sep 2018, 14:30
Forum: Matchmaking & Strategies
Topic: 4 vs 4 Cheap tactis
Replies: 5
Views: 163

Re: 4 vs 4 Cheap tactis

If the Shermans are supposed to be even better than now, then they will need to be more expensive.. and Panzer4s will have to be cheaper. Why? Thats already the case actually now. Build cost are about the same (depending on version) and in terms of upkeep and required tec the Tank IV´s clearly beat...
by Warhawks97
18 Sep 2018, 23:24
Forum: Matchmaking & Strategies
Topic: 4 vs 4 Cheap tactis
Replies: 5
Views: 163

4 vs 4 Cheap tactis

Version: 5.15 (latest) Map: Goodwood Armor, Inf, RA, AB vs TH, SE, BK, Terror Here is what you can extremely easily do as axis when using units that are not exceeding 400-450 MP even after totally failing the early game. In fact only a Tiger, SS squad and Jagdpanzer IV/70 exceeded it. It might be wo...
by Warhawks97
17 Sep 2018, 21:13
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 521

Re: Royal Engineers Buildable MK VII Churchills

Well, my point was if Churchill MK-IV and VI would receive armor nerf due to adding the VII then I think the IV and VI would be totally useless! Thus.. removing them would be just better. Without touching 290mm AVRE (MK-IV) or 95mm Churchill (MK-V) as they would both keep same armor. Dude, how effe...
by Warhawks97
17 Sep 2018, 19:46
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 521

Re: Royal Engineers Buildable MK VII Churchills

Outdated doesnt mean out of service + realistically the AVRE only existed as MK IV version and only after the war on basis of the MK VII Also you would have to remove all stubby Tank IV´s as well and even the F2. Also we have to fill somehow this tec line+ giving RE something to keep its "tec u...
by Warhawks97
15 Sep 2018, 12:52
Forum: Bugs
Topic: Airborne HQ Strafe bug
Replies: 7
Views: 128

Re: Airborne HQ Strafe bug

It would depend on how far into "past" your memory goes. The straffing raid used to use non-AP ammo even after you upgraded your straffing plane with AP bullets. I don't remember in which patch we implemented it but straffing raid around AB HQ uses AP bullets once you get the upgrade. Idk...
by Warhawks97
15 Sep 2018, 02:56
Forum: Bugs
Topic: Airborne HQ Strafe bug
Replies: 7
Views: 128

Re: Airborne HQ Strafe bug

1) This would need confirming. I haven't found anything that would limit the usage to a single time. The ability is identical to the one in the "built" HQ so it should have the same problem there too. Will check it next time when i get time. 2) This should not be the case for the "bu...
by Warhawks97
15 Sep 2018, 02:52
Forum: Balancing & Suggestions
Topic: PE tweeks/changes
Replies: 5
Views: 145

Re: PE tweeks/changes

First thing I would like to mention is PE prices, going on the buildings to make a unit is like ordering a meal in a fancy Italian restaurants whoms specials are Islandic Salmon caviar and some other cheaper things like polar bear meat (these price change suggestions are for my boy Frost, muchc lov...
by Warhawks97
14 Sep 2018, 14:02
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 521

Re: Royal Engineers Buildable MK VII Churchills

Well, there is not much we can do about the Pak 43. However they are expensive and nothing you can spam. either by cost or simply limited. But they would at least bounce everything else which is the most important factor. I mean they would be able to bounce flak 88 emplacmants and Jagdpanzer IV/70 w...
by Warhawks97
14 Sep 2018, 10:38
Forum: Bugs
Topic: Airborne HQ Strafe bug
Replies: 7
Views: 128

Re: Airborne HQ Strafe bug

In that game where i played AB i didnt unlock the AP. I used the ability and then it was gone. And yes, the AB HQ which you upgrade in houses for 400 MP. The ability disappeared after use. Tiger told me that it happens to him when he builds this other HQ (the one you build for 150 MP). The other AB ...
by Warhawks97
14 Sep 2018, 01:16
Forum: Matchmaking & Strategies
Topic: 2 awesome replays with real golden GEM!
Replies: 1
Views: 104

Re: 2 awesome replays with real golden GEM!

The artillery in the 4 vs 4 was insane.

For the Majority of the time i spend my time with getting AA up that saved Priest a few times, recons and repairing the trucks. But arty hammered just everywhere. Erich did a huge job with his arty.
by Warhawks97
14 Sep 2018, 01:15
Forum: Bugs
Topic: Airborne HQ Strafe bug
Replies: 7
Views: 128

Airborne HQ Strafe bug

I figured a bug perhaps. I used the AB HQ strafing ability from a upgraded House and after doing so the ability disapeared. Only the constructed HQ had the ability still available. Is it a bug?
by Warhawks97
13 Sep 2018, 21:24
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 521

Re: Royal Engineers Buildable MK VII Churchills

Idk. Personally i dont like too much these call ins bc they totally bypass fuel. One say its good, i dont. One side has the struggle for the fuel while the other can be quite relaxed knowing that a call in will be available. I like it to have the IV and VI as once CP and producable right away from t...
by Warhawks97
13 Sep 2018, 20:53
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2894

Re: Blitzkrieg Mod 5.1.5

I think when there is really heavy cmaping going on, a single mortar wont destroy a pit as fast as a new one gets build. Camping is best broken with a well coordinated and powerfull arty strike. Still his argument is entirely nonsense. However, the possibility to continue shooting without ammo cost ...
by Warhawks97
13 Sep 2018, 19:55
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 521

Re: Royal Engineers Buildable MK VII Churchills

I went through it again and I can see I got it wrong at the first time. So just so I am clear on this: The "MK VI and MK VI" means the current 6pounder and 75mm Churchills, right? From informations i gathered it seemed like that both had 6 pdr (the L/45, later L/50) and 75. Some sources s...
by Warhawks97
13 Sep 2018, 19:22
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2894

Re: Blitzkrieg Mod 5.1.5

Also I was going to ask why the basic mortar barrage abilities have such a small cooldown with no munition cost? The cooldown they have right now would make more sense if you had to spend a small or tiny amount of munitions. The amount of munitions you pay for the mortar units definitely does not c...
by Warhawks97
13 Sep 2018, 19:17
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 588

Re: Dingo-obsolete

I can say that PE could be too rushed with Dingo if they go T1, with pak as counter, as you consider it weak in comparing to AT rifles. So, you want fixed meta on PE rushing into the tier2 for AT car? You cant dance arround their AT gun actually bc of you have no rotating turret. I should have ment...
by Warhawks97
13 Sep 2018, 12:09
Forum: Matchmaking & Strategies
Topic: How to play axis
Replies: 6
Views: 197

Re: How to play axis

And if you remember the game we recently had on Bizory (me & TAVARES as Axis vs you & Mofeta as Allies) which I didn't upload and not willing to upload either, because it wasn't really interesting enough.. but you know very well that the game ended pretty much the same way. Me and TAVARES w...
by Warhawks97
13 Sep 2018, 12:01
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 588

Re: Dingo-obsolete

so that US gets rushed even quicker against PE? Keep in mind that PE starts with 10 fuel more than the other factions. That would mean that scout car comes pretty much always after one min without even capping a fuel point. Its MG is also vastly stronger. Dingos Vickers has the lowest damage per bul...

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