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by Warhawks97
16 Jun 2019, 11:36
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 36
Views: 878

Re: 5.1.8. beta (Doctrine rework, update 2)

105 howitzers have no problem now in beta. i meant they should just always cost high upkeep (10 or higher) and never get lower. because this idea about ammo upkeep mainly came to reduce opness of 105 howitzers. 10 should be the absolut maximum, i prefer less (5-8). If you get higher than 10 it woul...
by Warhawks97
15 Jun 2019, 14:49
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 36
Views: 878

Re: 5.1.8. beta (Doctrine rework, update 2)

@Markr: Upkeep was to prevent spam, no we cant even use a single thing.. Problems: 1. Now you cant do anything once you got a single arty unit when you play maps (often revised) with low ammo income or with ammo points at contested areas. You get one arty unit just to get rid of the heaviest camp si...
by Warhawks97
12 Jun 2019, 22:38
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 36
Views: 878

Re: 5.1.8. beta (Doctrine rework, update 2)

worst MPi is Thompson. If you are lucky and not caught in cooldown, its ok, if you get caught in cooldown, you wait hundred years before shooting again. I had many occassions where i could beat thompsons with cheap volks mp 40 And it depends on the unit that gets them. High HP means better use of MP...
by Warhawks97
12 Jun 2019, 20:46
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 36
Views: 878

Re: 5.1.8. beta (Doctrine rework, update 2)

Geshutswagen (Marder I) gets oneshotted by HEAT grenades from riflemen; it's also very squishy. It needs to be 25-50 MP cheaper to build and should be abit more resistant to that HEAT grenade of doom. Depends. As long as you have any kind of inf in front of it, its damn powerfull and provides massi...
by Warhawks97
12 Jun 2019, 12:11
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 36
Views: 878

Re: 5.1.8. beta (Doctrine rework, update 2)

My issues so far is when a Pershing was one hit killed by a pak43 emplacement. I dont like the one hit kill mentality and would just like to complain that 850hp isn't that much in this game. And would hope the pershing could get enough hp to not be one hit killed. There may be a chance it was the d...
by Warhawks97
11 Jun 2019, 22:00
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 36
Views: 878

Re: 5.1.8. beta (Doctrine rework, update 2)

both howitzer versions were limited to two


Edit:

Bug:

Def doc Hummel barrage provides "Combat engineer training" and this defensive arty strike on a captured point. But no arty strike, only the symbol is there.
by Warhawks97
11 Jun 2019, 21:40
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 36
Views: 878

Re: 5.1.8. beta (Doctrine rework, update 2)

The howitzers still have unit cap in addition to upkeep. Oversight? Also the observation post upgrade upgrades only those which got build by def doc player, right? Or does improve all? Else fun to play. About the officers i would really start making cuts and differences. The def doc one is kind of.....
by Warhawks97
11 Jun 2019, 19:42
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 36
Views: 878

Re: 5.1.8. beta (Doctrine rework, update 2)

MG Standardization Notes: Standardizing the HMGs doesn’t mean every HMG will behave like an MG42 now. There is still variation between the different HMGs, but they will not be so different where one type is more damage oriented while the other is suppression. All MGs should be more about suppressin...
by Warhawks97
11 Jun 2019, 12:48
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

If I remember right (can’t check right now) most the medium and bigger AT guns have reloads of like 6-8 seconds. So 3 second tear down and 2 second aim time is too short, based on past standards. This doesn’t have to be true, the reload time can be less, but as long as the teardown plus aim time is...
by Warhawks97
10 Jun 2019, 19:06
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

When the tear down time is 3 seconds, ready aim time 1-2 seconds then everything would be fine and no possible bug abuse possible bc the standard reload time would be faster anyway. Another thing i would want to ask is if we can add that self repair thing which shermans and Pershings have to the TD´...
by Warhawks97
10 Jun 2019, 12:17
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

I think you're missing the point. It's not the fact that the puma can kill the AT gun quickly, it's that the AT gun is effectively useless. Having a slower turret rotation does let the AT gun kill the puma any better. The AT gun doesn't deter let alone kill vehicles in this game. This is the issue ...
by Warhawks97
09 Jun 2019, 20:32
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

Here's a replay of pumas driving right past 57mm AT guns consistently, not one of the 10ish i sent through died. This is on the regular patch. Note this was POST speed changes and PRE teardown fix. 1. The first shot at min 5. The reason why you then caused so much havoc was bc of the fast turret ro...
by Warhawks97
09 Jun 2019, 16:10
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

Teardown time was introduced to prevent the pick up and insta reload bug. The original fix to that was introducing aimtime, which made 57mm and 50mms at guns more or less useless because their intended counters (light armor, armored cars, etc) would be able to charge through the AT gun's firing arc...
by Warhawks97
08 Jun 2019, 19:54
Forum: General - CoH1 / BKMOD1
Topic: Unifying handheld AT
Replies: 7
Views: 196

Re: Unifying handheld AT

This link should directly take you to minute 01:55:30 during a 2 hours game that I have played in the past... Now, check out how both my SE doc Demo squads with 1 Shreck each have actually failed to kill a single HE Sherman from ambush, despite hitting it 4 times... that is due to bad luck crit rol...
by Warhawks97
08 Jun 2019, 19:50
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

And another one suggestion. Hellcat is right now in worse position than M10. Much more less HP, means if vehicle loose in first shot from ambush (not pen/miss), same tier vehicles will 100% one shot it in return, while M10 can afford itself for trading shots due increased HP. That issue is related ...
by Warhawks97
08 Jun 2019, 13:53
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

The 100 ammo rocket shot for the 50 mm AT gun became rather useless. Before shooting the crew has to "pack up" up the gun which no takes very long. The target has to stay in range and arc for a very long time. I would shorten he pack up time for medium an light AT again a bit. Another thin...
by Warhawks97
08 Jun 2019, 13:49
Forum: General - CoH1 / BKMOD1
Topic: Unifying handheld AT
Replies: 7
Views: 196

Re: Unifying handheld AT

The leader squad cant crawl with schrecks. Thats why i never picked any with them. I only picked lmg 34/42 with my leader squad. I would remove any crawl with schrecks bc this thing is so powerfull with high damage and guranteed pen against almost all allied tanks or with very high chances at least....
by Warhawks97
06 Jun 2019, 22:37
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

@Tiger: Besides that there is the fact that J gets unlocked with upgraded production, means that cheaper H version comes after 7 CP. So you have a mass produced tank before actual mass-production. So it all looks good. @devs: Description "errors". 1. In BK doc the upgraded production says ...
by Warhawks97
06 Jun 2019, 19:21
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

Also, as said, the J is already the cheapest kind of Tank IV ever build, how to make it even cheaper? I meant; before the mass production unlock.. Ausf.j would cost 550 MP/60 Fuel and then after the unlock, it would cost 410 MP/45 Fuel... So, not cheaper right away.. but yes, there are many differe...
by Warhawks97
06 Jun 2019, 18:51
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

But still, i would keep the H version earlier available over the J. Simply bc why else would anyone use H when one can just spam J right away. Pz4 Ausf.j before the mass production unlock would cost same as in TH doc, so it's not going to be cheap right away.. it will only get cheaper after the mas...
by Warhawks97
06 Jun 2019, 13:16
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

Wouldn't it have been much more organized to have Mass Production beneath Sherman unlock.. and AP Ammo unlock right next to it? While re-placing the crew veterancy unlock(s) all in a single line together with War Machinery unlock?? Do i also have to make a picture to demonstrate that or you can alr...
by Warhawks97
05 Jun 2019, 22:04
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

halftracks and light tanks to shine by delaying panzer4 under the excuse of being too op.....but at the same time allowing stug4 td spam instead :?: you only changed the meta from panzer4 spam to better stug4 spam, still no place for light tanks here. and you only delay panzer4 because you think th...
by Warhawks97
05 Jun 2019, 21:56
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

For the 5th time, CW and PE changes are planned later so their current state is NOT something to be compared with. The Achilles and firefly will find their place the same way other unlocks between WM and US have found theirs. ok I think the discussion among devs with having 76 Shermans 3CP instead ...
by Warhawks97
05 Jun 2019, 10:15
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

Okay. About the Panzer IV Question Does anybody have an idea what is the tactical or the strategical purpose of Pz4 and mass production unlocks in Blitz doc now? Answer Yes the answer is to have a scalable spam of reliable tanks against doctrines that have cost effective AT weaponry. For example, w...
by Warhawks97
04 Jun 2019, 21:53
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5235

Re: 5.1.8. beta (Doctrine rework, update 1)

And the only tank in armor i would use AP against would probably be the Pershing Ding ding ding. There’s the answer. Prior to the rework a single unit, the Pershing plus support, countered the entire blitz doc. There’s also the prospect that the jumbo can be dealt with not just with panthers but pa...

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