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by Warhawks97
10 Aug 2019, 18:08
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

In the past, when units got stronger, they went up in cost. It's one thing to say we need a counter to unit x and adding a unit that counters x but which makes vyz obsolet. We have made second building available much earlier and the 50 mm AT was always the main counter. On top of that, the recce cal...
by Warhawks97
09 Aug 2019, 19:29
Forum: Balancing & Suggestions
Topic: Garand Changes (5.1.8 beta)
Replies: 18
Views: 306

Re: Garand Changes (5.1.8 beta)

Well, i am sorry for blaming you then when it wasnt devs idea to activate "beast mode" on K98. Anyway, i have still no idea why my PC isnt starting anymore. I did a series of testings trying to figure out what is broken. As it seems i got issues with my main board. And since this is going ...
by Warhawks97
09 Aug 2019, 13:33
Forum: Balancing & Suggestions
Topic: Garand Changes (5.1.8 beta)
Replies: 18
Views: 306

Re: Garand Changes (5.1.8 beta)

Okay, this isn’t an opinion of mine this is more of a warning/caution. The nature of suggestions from this post and the other weapon related post is adding general buffs to basic infantry and fully available weaponry. In effect this is buffing base units and devaluing elite units. I’m not saying th...
by Warhawks97
09 Aug 2019, 13:00
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Okay, this isn’t an opinion of mine this is more of a warning/caution. The nature of suggestions from this post and the other weapon related post is adding general buffs to basic infantry and fully available weaponry. In effect this is buffing base units and devaluing elite units. I’m not saying th...
by Warhawks97
09 Aug 2019, 12:48
Forum: Balancing & Suggestions
Topic: Light AT guns
Replies: 3
Views: 63

Re: Light AT guns

1. AP for axis 37 mm, fine, why not. 2. Nope. Explained in other topic. We removed such de-track abilities for a reason (see AT rifle topic). What i would be fine with for all AT units is that you can activate a "swapping button" called "aiming for weapk spots and critical parts"...
by Warhawks97
09 Aug 2019, 12:30
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 147

Re: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

Warhawk's resolution seems reasonable, I don't like the idea of quickly hunting down and 2-hit killing armored light vehicles so a set up time makes sense, but having the performance of a high pen rifle like the boys rather than a grenade launcher would hopefully mean more consistency. On a similar...
by Warhawks97
09 Aug 2019, 12:14
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

I wonder why Recce is such a big deal? Players were used to it for like ten years. And suddenly we need silly "AT-Rifle-Guns" everywhere that totally deny pretty much all vehicles? WH has got second building avaialble before HQ upgrade and thus access to pak 38 which does a short job of re...
by Warhawks97
08 Aug 2019, 11:21
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Rifles Bolt action rifle standarization: Kar98 and Enfield will share same cooldown Kar98 and Enfield damage 20-30 (from 23-33 and 19-29) Kar98 and Enfield magazine size of 7-8 (RL kar98 has 5 while Enfield has 10, so kinda a point between) All weapons used by infantry in BK mod use their realistic...
by Warhawks97
07 Aug 2019, 23:37
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Volks actual stats: 0.7/0.55/0.4/0.4 (from 0.7/0.55/0.35/0.35). 30 dmg (from 23-33). Sorry, but having such minimum damage for a slow fire and magazine makes the riflemens way stronger and fearless so they easily get closer to use his M1 garands at medium range without taking any loss in the proces...
by Warhawks97
07 Aug 2019, 15:26
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Ok, would you be up to changing the damage to something like 27-31? So there is some rng factor but still having more chances to roll 30dmg with current accuracy stats? To give you an idea: CW Enfield is basically the same weapon as K98. It shares same cooldown and untill now shared accuracy stats ...
by Warhawks97
07 Aug 2019, 14:45
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 147

Re: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

You mean about making the weapon more of a AT gun kinda like AT boys instead of a grenade launcher? Rifle, just Rifle... not gun, not Grenade launcher but a Rifle. It was a 7,92 mm AT rifle called "Panzerbüchse". But it was soon insufficient against most tanks. Later in the war the Rifles...
by Warhawks97
06 Aug 2019, 23:41
Forum: Balancing & Suggestions
Topic: Garand Changes (5.1.8 beta)
Replies: 18
Views: 306

Re: Garand Changes (5.1.8 beta)

- It is still using the VCoH moving accuracy modifier, which is just a 50% cut in accuracy while running around (FG42 has this too but they are being used by elite infantry so they have that excuse). There's a reason they used this thing with a bipod and I can't imagine having to fire this thing on...
by Warhawks97
06 Aug 2019, 13:00
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Would you be ok with (having in mind current kar stats) I dont like fixed damage values (30-30). All weapons have a min and max damage so that there is some space in terms of damage dealed per hit. So its a bit up to the "luck factor" and thats what makes BK so interessting and which feel...
by Warhawks97
06 Aug 2019, 12:23
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 147

Re: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

1. No limits again... the game gets filled with limits more and more. And esspecially "1" limit is stupid for such units. 2. We will never get AT rifles balanced when it remains a mix of a rifle and a gun 3. Why is it supposed to fight recces? That idea was just dump from the beginning. Wh...
by Warhawks97
05 Aug 2019, 14:23
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Feel that the kar98 is a bit too strong at close range with its 30dmg. Also makes G43 redundant since KAR has better accuracy and dmg. The G43 average damage with its 31,5 bugged me already. Now K98 has 30 and the accuracy is as good as those of Gebis with its scoped G43. The killing power of Volks...
by Warhawks97
05 Aug 2019, 13:55
Forum: Balancing & Suggestions
Topic: Garand Changes (5.1.8 beta)
Replies: 18
Views: 306

Re: Garand Changes (5.1.8 beta)

Nerfed MG42, Nerfed rifle AT grenade, puma turret speed rotation fixed, and the comeback of jeep flanking since pak 37 is easily flankable - Buffing accuracy of Riflemen Garands at distant ranges to 0.17 (from 0.114) - Buffing damage and accuracy of the bar cost rises to 50 ammo (from 45) Cost chan...
by Warhawks97
31 Jul 2019, 11:20
Forum: Matchmaking & Strategies
Topic: Wehrmacht Defense Doctrine Guide (Defence is the best offense)
Replies: 6
Views: 158

Re: Wehrmacht Defense Doctrine Guide (Defence is the best offense)

This strategy is as old as the BK mod. Its funny that i´ve been talking about this "easy strategy" for years and blaming it an issue (i mean recon and stupa sniper to steamrole everything and a TD as back up). But Beta is gonna change it. Stupa moved to BK doc and is totally changed. No mo...
by Warhawks97
29 Jul 2019, 19:11
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

Like i said, try it on pvp beta, it will not work as you think, i already tried every exploit on the opening, even on standard. And then after that post replays. you proofed it in your own 1 vs 1 on 2 vs 2 map vs kwok (uploaded on previous pages). The only thing that prevented a landsilde victory w...
by Warhawks97
28 Jul 2019, 15:30
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

I've tried abusing green starting spam, wich isn't even that good because of the unit cost and if you don't play it real gangsta you will instantly lose the game because of it, high risk - high reward. Eearly jeep and early 50cals will make you bleed a lot of mp. Cal 50 jeeps are a big investment, ...
by Warhawks97
25 Jul 2019, 13:37
Forum: General - CoH1 / BKMOD1
Topic: Doctrine Idea Poll
Replies: 18
Views: 1053

Re: Doctrine Idea Poll

The idea of Volkssturm already existed. The doc was called propaganda and contained Volkssturm. But it was forbidden to be used or am i wrong?
by Warhawks97
25 Jul 2019, 13:28
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

Played versus bot, with heavily spamming of rifles. What I can see: crew members, snipers, volks with MP-40 on distance is really being hard to be killed right now. Changing distance of fighting was a nerf, previously making rifles more expensive makes it nerf x2. my sayings. We have got "semi...
by Warhawks97
20 Jul 2019, 22:22
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

Tank Destroyer Changes - Changed Jagdpanzer IV L48 armor type to "tp_armour_axis_jagdpanzeriv" (from Hetzer type) - Removed Received Accuracy and Received Penetration modifiers from Jagdpanzer IV L48 - Changed Jagdpanzer IV L70(A) armor type to "tp_armour_axis_jagdpanzeriv_l70" ...
by Warhawks97
19 Jul 2019, 18:35
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

Make Shermans 75mm being able to penetrate Pz4 and Stugs, with default AP rounds plsplspls. Make it more expensive, whatever, they are just must be on the same tier, at least with stug there is a vast difference between the Tank IV types. In game there are versions that had 50 mm armor and that cou...
by Warhawks97
18 Jul 2019, 19:13
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

Still exploring how to make emplacements neutral. Doesn’t look hopeful though so if it can’t be done, are these emplacements still worth it? I like the system but emplacments that cant be captured can be game changing. I mean not to worry where to place an emplacment bc no one can cap it is ruins t...
by Warhawks97
16 Jul 2019, 14:14
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

You keep putting CW and PE in the middle stop doing that this is the 10th time. The kar's before patch had to shoot double or be very lucky to score hit/kills since it only has half rof than m1, thats why m1 with even 20-30 damage could win againts pre-kars at far-distant range. And ive never exper...

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