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by Warhawks97
23 Sep 2019, 18:01
Forum: Balancing & Suggestions
Topic: tank hunter (and other unit) re-camo time
Replies: 13
Views: 189

Re: tank hunter (and other unit) re-camo time

Alright. 1. So what about making TD´s being easier to detect than lets say AT squads and guns. Obviously tanks are much harder to hide and easier to spot than a soldier lying in a dirt hole. So certain scenarios like ambush is completed when there are units already extremely close wouldnt be possibl...
by Warhawks97
23 Sep 2019, 17:53
Forum: Balancing & Suggestions
Topic: WH Terror Officer (and others)
Replies: 4
Views: 61

Re: WH Terror Officer (and others)

We think it'd be a cool idea to implement for every faction. Would really like ideas for every doctrine including USA, CW, PE. Infantry Doctrine: For inf doc i would whish a 3 men squad and good support abilities for the infantry combat. Quite similiar to terror in its role. Binoculars, VT, stuff l...
by Warhawks97
23 Sep 2019, 12:25
Forum: Balancing & Suggestions
Topic: tank hunter (and other unit) re-camo time
Replies: 13
Views: 189

Re: tank hunter (and other unit) re-camo time

I used realism as a counter-argument since that the whole subject is based on realism allegations by those who created the topic in the first place.. they are the ones who used the realism argument.. as they claim that from a realistic point of view; enemy would always know where you are hiding aft...
by Warhawks97
23 Sep 2019, 12:07
Forum: Balancing & Suggestions
Topic: tank hunter (and other unit) re-camo time
Replies: 13
Views: 189

Re: tank hunter (and other unit) re-camo time

A thing that Hawks mentioned sort of stuck in my head - if you have a camoed TD, it fires and so reveals its position. Why would you even want to keep it in the same place? If the unit fired, it is most likely that the opponent KNOWS where it is (there is a small chance that your opponent wasn't wa...
by Warhawks97
22 Sep 2019, 11:32
Forum: Balancing & Suggestions
Topic: tank hunter (and other unit) re-camo time
Replies: 13
Views: 189

Re: tank hunter (and other unit) re-camo time

Yes. So what i thoughts were: 1. To hide a unit in a cover by ambush ability would take roughly 10 seconds. 2. After the first shot fired (AT guns remain with two) the tank isnt ambushed anymore and the ambush ability switched off but provides "follow on modifiers" to the unit for a certai...
by Warhawks97
20 Sep 2019, 19:42
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 677

Re: [opinion] new Terror & Blitz

increasing detection range sounds legit, however.. too long re-hide time is absurd. I would be ok with increasing the detection range, but re-hide time shouldn't be more than 9 seconds maximum. One thing that wont get implemented, but how i would like it, is that ambush ability gets disabled once f...
by Warhawks97
20 Sep 2019, 19:09
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 677

Re: [opinion] new Terror & Blitz

And revealing on the first shot is already a big nerf to Axis TDs, making them having to re-locate more often.. but staying 15 seconds or more in order to re-hide even when there are no enemies around, is not how it should be. but disappearing when there are like two tanks just a few meters away is...
by Warhawks97
20 Sep 2019, 12:50
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 677

Re: [opinion] new Terror & Blitz

current rehide time is more than 15 seconds. tank hunters are sitting ducks. no point to camouflage when you can always see where they are hiding. Dude, the Initial camo time has NOT (!!) been changed at all! . So going into camo with a unit takes just as long as it did before. And yes, if you dont...
by Warhawks97
19 Sep 2019, 19:11
Forum: Balancing & Suggestions
Topic: Thoughts on Terror
Replies: 17
Views: 361

Re: Thoughts on Terror

Hi, Actually, i have to agree on Mencious words of Volksturm. Currently, there is not much need of using them IF u have possibility to reach Vgrenadiers. In other words, this aspect of changes on the doctrine, wouldnt really affect on players meta feeling of how doc's should apply to the playstyle ...
by Warhawks97
18 Sep 2019, 21:27
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 677

Re: [opinion] new Terror & Blitz

I know exactly the situations you are referring to.. and I have experienced them, however; this doesn't justify extending the re-hide time to insane levels or completely killing the role of camo in the game, if anything... Other solutions could be found, but the re-hide time shouldn't be too long. ...
by Warhawks97
18 Sep 2019, 21:04
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 24
Views: 301

Re: German AT - Beta 1.8.1

´ what's left in scope? greyhound, m20, m15, 50cal jeep, what do they all have in common? the 50cal. it was specifically mentioned in this thread that since the 50cal playing as WM became extremely hard. Yes, the 50cal jeep wasn't use before and now it is maybe BECAUSE the 50cal was over nerfed. if...
by Warhawks97
18 Sep 2019, 20:55
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 677

Re: [opinion] new Terror & Blitz

Maybe you just outplayed the guy? My PIV F2s get shredded by 76 Shermans and the only time my stubby PIV/IIIs ever get a 76 Sherman is if I get a lucky HEAT shot. what da heck? lol? It was an head on battle 1 vs 1. 1. Both can pen equally each other with 76 having edge in health and mobility. 2. Th...
by Warhawks97
18 Sep 2019, 19:42
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 677

Re: [opinion] new Terror & Blitz

So, you want to make Allied TDs also take 15 seconds to re-hide as well as AT guns, etc? No way... Otherwise you kill the purpose of "camo" in the game. There is something called spotters... People can use that. Becoming invisible right in front of someones eyes is called magic or its som...
by Warhawks97
18 Sep 2019, 19:28
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 24
Views: 301

Re: German AT - Beta 1.8.1

here’s another potential thought/solution. 1. A big reason why vehicles became so dominant is because of the 50cal changes, else previously the 37mm pak as WM was fine against vehicles Dont generalize "vehicles". Most vehicles were never dominant at all. There were a handfull in the past....
by Warhawks97
18 Sep 2019, 18:50
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 677

Re: [opinion] new Terror & Blitz

Yup, good to see those suggestions are being received positively. delay 76 shermans and less ammo upkeep is necessary. But the 76 gun needs to get buffed at least against Tank IV f2 and stubbies. In fights today i managed to take out 76 shermans head on with normal F2 which costs no CP and is cheap...
by Warhawks97
18 Sep 2019, 13:54
Forum: Balancing & Suggestions
Topic: WH Terror Officer (and others)
Replies: 4
Views: 61

WH Terror Officer (and others)

I found the Terror doc Officer squad very cool with its special doctrinal abilities. However, i think that with the diversification of the officers roles among the doctrines, certain abilties shouldnt be additional non-doctrinal abilties anymore, such as the off-map arty strike and supervision. Terr...
by Warhawks97
18 Sep 2019, 12:29
Forum: Bugs
Topic: Bugs for 5.1.8 BETA
Replies: 9
Views: 273

Re: Bugs for 5.1.8 BETA

3. Tanks randomly accross the map showed up with that debuff icon above. Even in areas where i never used the ability. And i didnt use the ability at all. Its like once you used it random areas accross the map will infect enemie tanks. Did you have any Tigers/KTs with the Tigerphobia effect near th...
by Warhawks97
17 Sep 2019, 15:36
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 677

Re: [opinion] new Terror & Blitz

Got my PC running again (at least for now) and tested Terror doc. My thoughts and first impression: 1. The Panzerfaust unlock should really provide more than just a Panzerfaust upgrade for 50 ammo. Like instantly giving fausts to them or something. Perhaps even for volksgrens or at least dropping co...
by Warhawks97
17 Sep 2019, 15:19
Forum: Bugs
Topic: Bugs for 5.1.8 BETA
Replies: 9
Views: 273

Re: Bugs for 5.1.8 BETA

Found a bug with the "crushing-propaganda-campaign". I used it two times at one location with lots of enemie tanks and several bugs occured. 1. The tanks seem to be affected the entire time until they die. 2. The area (not sector) is permanently "poisned" with it. Any vehicle and...
by Warhawks97
17 Sep 2019, 10:00
Forum: Balancing & Suggestions
Topic: British Recce
Replies: 3
Views: 86

Re: British Recce

I think slow down a bit would be enough, The real problem is that unit can be everywhere Thats true. The Recce accelerates better than a stuart light tank and is faster. Recce: Acceleration: 6 Speed: 6.5 Stuart: Acceleration: 4 Speed: 5.8 Bren carrier: Acceleration: 2.5 Speed: 5.1 Sdkfz 234 Series:...
by Warhawks97
16 Sep 2019, 19:41
Forum: Balancing & Suggestions
Topic: British Recce
Replies: 3
Views: 86

Re: British Recce

The 28 mm had better penetration values. Thats correct.


Give Pak 36 a bit higher pen chance, in case even adding APCR.
by Warhawks97
16 Sep 2019, 19:35
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 24
Views: 301

Re: German AT - Beta 1.8.1

Just because pumas used to wreck because they were broken/miscallibrated doesn't mean that the US now should get such a unit. Vehicles as a whole have gotten slower speeds and traverse, which combined with faster aim times and a slower set up time for AT guns means that positioning works the way it...
by Warhawks97
16 Sep 2019, 17:39
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 24
Views: 301

Re: German AT - Beta 1.8.1

delete this post pls.
by Warhawks97
16 Sep 2019, 17:08
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 24
Views: 301

Re: German AT - Beta 1.8.1

Alone the fact that all WH factions would have these AT rifles again would people think tiwce getting vehicles at all or not. Doesnt matter how low HP they have, if they have an M40 or whatnot. Its simply that they can appear anywhere (houses etc) anytime (sprint), without much risk as you can retr...
by Warhawks97
16 Sep 2019, 15:55
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 24
Views: 301

Re: German AT - Beta 1.8.1

i think after the nerf to the anti tank rifle boys.....less accuracy? less hp? less range? and removal of anti tank grenade? moved to barracks? no mp40? they will not dominate light vehicles anymore when they are allowed in all wehrmacht doctrines again. Alone the fact that all WH factions would ha...

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