Search found 1440 matches

by MarKr
13 Dec 2017, 21:30
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 31
Views: 680

Re: Blitzkrieg Mod 5.1.3 Patch

Because Comet is in a single doctrine while 76mm guns are on AT teams (in every US doc), emplacement, Hellcats (in every US doc), 76(W) Sherman (every US doc + RE doc + SE doc) and also Jumbo in Armor doc. Then the nitpicks ( I know it is hard to believe but there REALLY are people who are willing t...
by MarKr
13 Dec 2017, 18:59
Forum: Balancing & Suggestions
Topic: New players
Replies: 6
Views: 142

Re: New players

BKNC = BK Noob Camp. It was a "clan" and now it only exists as a section of our forum where people can learn about the game - basic techniques, build orders, tactics, strategies, what is good vs what etc.
by MarKr
13 Dec 2017, 18:11
Forum: Balancing & Suggestions
Topic: the comet stinks and also the mod
Replies: 13
Views: 182

Re: the comet stinks and also the mod

Axis 50mm AT penetration chance at max range: 68% (frontal); damage: 250 - 400 (on average 325) Comet has 700HP. 5% lucky chance for one-shot kill, otherwise needs at least 2 hits to destroy the Comet. 50mmAT accuracy at max range vs Comet: 54% Hetzer penetration of Comet at max range: 76% (frontal)...
by MarKr
13 Dec 2017, 14:44
Forum: Balancing & Suggestions
Topic: the comet stinks and also the mod
Replies: 13
Views: 182

Re: the comet stinks and also the mod

So the time when it just insanely rushed past all defenses and around any unit while bouncing off shots was OK (because it worked for you) but now when you need to use some more tactics it is suddenly useless? Also Hetzers and Nashorns are tank hunters, when they attack from camo, they simply do ton...
by MarKr
13 Dec 2017, 14:28
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 31
Views: 680

Re: Blitzkrieg Mod 5.1.3 Patch

sure, each doctrine has some specific units which are not available elsewhere and players use them but the way you present it, it sounds like "remove this single one unit and the doctrine becomes completely useless garbage" - does BK doc become useless without Tiger Ace? What about Stormtr...
by MarKr
13 Dec 2017, 13:14
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 31
Views: 680

Re: Blitzkrieg Mod 5.1.3 Patch

Are you seriously telling me that the only reason for you to ever pick RE was the Comet? If yes, then fine, I guess, but I would say that RE has more to offer than just a single tank. Anyway, I already said what the differences are between Achilles and Comet: Comet has more effective HE shot, more H...
by MarKr
13 Dec 2017, 10:33
Forum: Balancing & Suggestions
Topic: the comet stinks and also the mod
Replies: 13
Views: 182

Re: the comet stinks and also the mod

Remind me the last time when we "eliminate posts" of users who violated no rules... Anyway...just because Comet is no longer "churchill with 17 pounder and the speed of Cromwell" the entire mod is crap? Comet has exactly the same firepower as before, is faster than before and cos...
by MarKr
12 Dec 2017, 21:45
Forum: Bugs
Topic: jagpanther camo
Replies: 6
Views: 80

Re: jagpanther camo

The auto-targetting ability in camo of (I think ) all TDs was disabled because it was requested by players. They complained that with the auto-targetting the unit often shoots at some minor target (e.g. halftrack) while a second after the shot a more valuable targer gets in range (e.g. Pershing) and...
by MarKr
12 Dec 2017, 21:22
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 31
Views: 680

Re: Blitzkrieg Mod 5.1.3 Patch

What does "Further tweaked stats of Riflemen Garands" mean. I am not asking for numbers, only the general idea. The previous change on Riflemen Garands was meant to make them shoot faster and a bit better in combat - many people said that they feel no difference about them. These "fu...
by MarKr
11 Dec 2017, 22:19
Forum: General - CoH1 / BKMOD1
Topic: OP abilities.
Replies: 7
Views: 180

Re: OP abilities.

@Tiger: I am not sure what your point is here..."Axis tanks are more resistant to arty" - that is true. Most Axis tanks in general take reduced damage from arty shells, while most Allied tanks take full damage from arty shells. Priest and its "aimed salvo" - when an arty shell la...
by MarKr
10 Dec 2017, 10:11
Forum: Announcements
Topic: Translations
Replies: 145
Views: 9126

Re: Translations

Warhawks, can you please translate this line too?
18010479 - Increases the production speed of the Heavy Panzer Factory by 25%

For some reason it is missing too.

Thank you.

@XAHTEP39: Thank you! :)
by MarKr
06 Dec 2017, 22:46
Forum: Balancing & Suggestions
Topic: Panzerwerfer and Stuka rework
Replies: 10
Views: 210

Re: Panzerwerfer and Stuka rework

shogun wrote:LOL sorry i wasn't aware :lol:
See the post above? Told ya :lol:
by MarKr
06 Dec 2017, 15:54
Forum: Balancing & Suggestions
Topic: Panzerwerfer and Stuka rework
Replies: 10
Views: 210

Re: Panzerwerfer and Stuka rework

1) Duuuude, come on! You mustn't talk about Panzerwerfer/Maultier hier! Tiger will come, read it, and then we will have to read once again his "Maultier needs to mess up emplacements" talk :lol: 2) Hmmm....Stuka plane is actually faster than Henschels but yes, it is slower than CW/US plane...
by MarKr
05 Dec 2017, 09:34
Forum: Balancing & Suggestions
Topic: Commonwealth truck nerf, too much...
Replies: 8
Views: 202

Re: Commonwealth truck nerf, too much...

@tiger: that is pretty much what I meant by this
MarKr wrote:Though I just got an idea that might work quite well too...we'll see.
need to test it for possible issues though.
by MarKr
04 Dec 2017, 22:46
Forum: Balancing & Suggestions
Topic: Commonwealth truck nerf, too much...
Replies: 8
Views: 202

Re: Commonwealth truck nerf, too much...

Don't know who started it but even when it was said that it is abusing, the reaction from them is always the same - "It is in the game and devs did not disable it so why shouldn't I use it? (sometimes they add) just for the lolz" :roll: Though I just got an idea that might work quite well ...
by MarKr
04 Dec 2017, 22:27
Forum: Technical Support
Topic: error when starting
Replies: 1
Views: 55

Re: error when starting

I have never heard of this error :?

Noone else reported this so it seems to be a problem only on your end. I would try completely uninstalling BK mod and CoH and then reinstalling the game and mod again.

Do you have any other mods installed?
Which start option in the launcher do you use?
by MarKr
04 Dec 2017, 22:02
Forum: Announcements
Topic: Translations
Replies: 145
Views: 9126

Re: Translations

Hello, unfortunately it somehow happened that the translations of different languages in our google sheets got messed up and as result some of it is now missing. Could you please have a look at it again so that we can release the next patch with correct texts for everyone? The lines are: German: 181...
by MarKr
04 Dec 2017, 17:37
Forum: Balancing & Suggestions
Topic: Commonwealth truck nerf, too much...
Replies: 8
Views: 202

Re: Commonwealth truck nerf, too much...

There is another way of solving this but it has its downsides too. Here is the problem that while in mobile mode the unit can be easily destroyed by early AT units. The problem of the other solution is significantly worse pathfinding for the trucks which leads to mobility issues. We chose this solut...
by MarKr
03 Dec 2017, 14:24
Forum: Bugs
Topic: Campaign not working 5.1.2 Steam release
Replies: 2
Views: 143

Re: Campaign not working 5.1.2 Steam release

Weird, works for me...I mean, yesterday I tried to run the campaign, the cinematic started, went all the way through and it crashed right when I was given the option to take control of the first unit. I tried to run it again and it crashed again, this time right after the loading screen. I gave it a...
by MarKr
30 Nov 2017, 23:00
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 512

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

Yes, we know what your vision of BK is...Jumbo gone from Inf. doc, Combat engineers moved to Armor, Rangers only in Inf.doc, buffed hull MGs etc. etc. we read that many times, we said we don't share this view. Why ruining it before more could see it? Maybe its a lot more fun to play US with units th...
by MarKr
30 Nov 2017, 22:51
Forum: Announcements
Topic: Translations
Replies: 145
Views: 9126

Re: Translations

Thanks :)
by MarKr
30 Nov 2017, 21:39
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 512

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

I am not saying you shouldn't have used it - the beta build allows it, you broke no rules, you did not exploit a bug. I am saying that the current accuracy of US fragmentation riflegrenades vs non-garrisoned soldiers is an oversight, is not intended and because of that will be corrected.
by MarKr
30 Nov 2017, 21:30
Forum: Announcements
Topic: Translations
Replies: 145
Views: 9126

Re: Translations

I summon all our translators once again! :D Please look at the google sheets and have a look at lines: 18010481 Triage Centers automatically heal nearby friendly troops, and send out medics to collect wounded soldiers. Unfortunately not every collected soldier survives his injuries or can be returne...
by MarKr
30 Nov 2017, 20:19
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 512

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

Where did i say def or terror? I played 90% of my time with BK doc. There Volks belonged to my core units all day long through almost all stages of the game. OK, but Volks in general were bit off because you could get tons of them for free via triage centers so the pure numbers could do wonders. I ...
by MarKr
30 Nov 2017, 19:29
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 512

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

So you're comparing volks without bonuses and weapons, when we are talking about riflemens with upgrades , what? Ehm...you said (I forgot to include this part to the quotation in the last post) They're fine for me, i even use them in current patch because garands are not good enought to fight toe t...

Go to advanced search