Search found 3461 matches

by MarKr
15 Jul 2023, 20:56
Forum: Balancing & Suggestions
Topic: Haven't played in a while, lot has changed, Germans way too powerful
Replies: 2
Views: 959

Re: Haven't played in a while, lot has changed, Germans way too powerful

Gotta love how people say "I haven't played for years but now BK is shit". Not caring what led to the changes, not caring that most of the stuff was requested by players...just everything is shit now, change it ASAP. I recommend joining the Discord, as we moved from this forum there (link is in the ...
by MarKr
08 Feb 2023, 20:00
Forum: Balancing & Suggestions
Topic: Thoughts on Tank Damage Reworks
Replies: 7
Views: 1418

Re: Thoughts on Tank Damage Reworks

mofetagalactica wrote:
08 Feb 2023, 14:41
There is a new Beta to try out? couldnt see any new post in the forum
The forum has mostly been moved to the Discord (info post).
It is not a beta but more of an alpha at this stage.
by MarKr
30 Dec 2022, 19:23
Forum: Bugs
Topic: 5.3.2 is terrible
Replies: 15
Views: 2281

Re: 5.3.2 is terrible

Also noticed, the fortified 105 howitzer in the german def doc only works when using the "FERN" rounds ability. When trying to shoot normal HE rounds, it just sits there doing nothing, sometimes 1 or 2 rounds and that´s it. And don´t know if this bug existed before, since i didn´t use the 251/7 tha...
by MarKr
06 Dec 2022, 17:39
Forum: Balancing & Suggestions
Topic: Royal Artillery
Replies: 7
Views: 1384

Re: Royal Artillery

The direct hit numbers are against tanks. Infantry actually takes higher damage, but still... The direct hit on infantry from a 25 pounder deals 225 base damage. The strongest Axis infantry has 85 or 90HP, green cover reduces the damage by half so you're looking at 112 damage on direct hit. This can...
by MarKr
06 Dec 2022, 16:16
Forum: Balancing & Suggestions
Topic: Royal Artillery
Replies: 7
Views: 1384

Re: Royal Artillery

It costs "only" 35 ammo but it is because the 25 pounders are much weaker than the 105mm howitzers of Wehr and US. The 105mm deal 452 damage on direct hit but the 25pounder deals 168 damage on direct hit. Damage falloff is the same but 25pounders have smaller AoE. Even if they shoot a lot, they need...
by MarKr
27 Nov 2022, 20:51
Forum: Bugs
Topic: [5.3.2] Can't build Snipers as US Airborne Doctrine
Replies: 3
Views: 940

Re: [5.3.2] Can't build Snipers as US Airborne Doctrine

I can't reproduce this. I just built a US sniper, killed him with a grenade form a Rifle squad and I was able to build another sniper immediately. Killed him the same way and another was available.

Can you give me exact steps to reproduce the bug?
by MarKr
27 Nov 2022, 19:56
Forum: Bugs
Topic: incendiary flames
Replies: 1
Views: 627

Re: incendiary flames

I think I found what caused this. The maximum duration of "invisible flames" was about 20 seconds which is far from "permanent" so if it still lasts in live release, let me know and I'll try to figure out what is causing it.
by MarKr
21 Nov 2022, 17:14
Forum: Announcements
Topic: 5.3.2 Patch
Replies: 3
Views: 5697

Re: 5.3.2.1 Patch

Hello, the beta branch has been updated with a new version. This version is for now marked as 5.3.2.1 as it focuses on expanding the goals of 5.3.2 - further polishing the new hotkey system, fixing bugs and very few minor tweaks. - Fixed reported hotkeys that don't follow the new hotkey system (base...
by MarKr
15 Nov 2022, 21:07
Forum: Balancing & Suggestions
Topic: Return the HE Panzer 4 to SE
Replies: 1
Views: 584

Re: Return the HE Panzer 4 to SE

The tank was removed by a mistake. It is coming back in the next update. The update comes when the map fixes are ready, which hopefully shouldn't take longer than a few more days.
by MarKr
14 Nov 2022, 21:27
Forum: Balancing & Suggestions
Topic: Seven man rifleman squad
Replies: 11
Views: 1521

Re: Seven man rifleman squad

Seems I don't remember anything anymore lol
by MarKr
14 Nov 2022, 17:48
Forum: Balancing & Suggestions
Topic: Seven man rifleman squad
Replies: 11
Views: 1521

Re: Seven man rifleman squad

Yea yea yea. I tried the BAR out and I think that it doesn't do any less damage than it did before. I have no idea how that rumor got started. O.o I think Sukin used to talk about BAR as "totally useless" after BAR was changed to be unable to shoot on the move. Given how low accuracy it had on the ...
by MarKr
14 Nov 2022, 15:02
Forum: Balancing & Suggestions
Topic: Seven man rifleman squad
Replies: 11
Views: 1521

Re: Seven man rifleman squad

1. Have there been a change to the BAR? 2. If it has or if it has not, what to do about the seven man rifleman squad? I think the weapon hasn't been changed, but the squad comes with one BAR instead of two. Just like the normal Riflemen can upgrade BAR only once now. If I remeber it right, it was b...
by MarKr
07 Nov 2022, 22:36
Forum: Bugs
Topic: Wrong hotkey reports (beta 5.3.2)
Replies: 26
Views: 3318

Re: Wrong hotkey reports (beta 5.3.2)

Everything reported here up to now (and whatever I managed to notice on Discord) will be fixed in the next update (ETA a few days).
by MarKr
02 Nov 2022, 13:05
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3401

Re: ALRS for Allies

ALRS ability was meant for 88 tanks only. However; it got added to Panther ACE at some point.. that's when i believe now it should also be given to both the Firefly & Pershing ACE. This is not accurate. The ALRS wasn't meant to be "exclusive" to 88mm tanks or anything. It was meant to represent the...
by MarKr
23 Oct 2022, 14:19
Forum: Bugs
Topic: Sherman 105
Replies: 11
Views: 1483

Re: Sherman 105

The turret rotation will be enabled in full 360° for the next update. I also tried to adjust the targetting priorities so that the gun preffers softer targets over heavy armor - targetting priorities in general are sort of wonky so we'll see if that works, but the weapon traverse should be fine.
by MarKr
23 Oct 2022, 10:19
Forum: Bugs
Topic: gmc cckw ammunition transport truck
Replies: 5
Views: 808

Re: gmc cckw ammunition transport truck

I just tested it. The Ammo truck removed ammo cost on barrage and creeping barrage on both 60mm, 81mm mortars as well as the 107mm mortar emplacement. It also removed the cost from Mortar HT for barrage and the special "heavy shot" ability. It seems to work fine. If you find some way to replicate th...
by MarKr
23 Oct 2022, 09:56
Forum: Bugs
Topic: Def mines blow up after defuse
Replies: 7
Views: 1084

Re: Def mines blow up after defuse

I found the problem. Some mines were set to have 25% chance to explode when they got defused, others have 0% chance. The chance has been set to 0% for all mines for the next update.
by MarKr
23 Oct 2022, 09:49
Forum: Bugs
Topic: Pz3 missing in SE doc
Replies: 2
Views: 652

Re: Pz3 missing in SE doc

Will be fixed.
by MarKr
22 Oct 2022, 19:31
Forum: Bugs
Topic: Mass production pz4
Replies: 5
Views: 973

Re: Mass production pz4

It lowers the cost of: PIV H by 25MP 10F PIV F2 by 30MP 5F The PIII isn't a PIV so it doesn't affect them but PIII is already 390MP 40F so it would become cheaper than halftracks. BK doc also has access to PIV J and that one is not affected either because it already is a "massproduced" version of PI...
by MarKr
20 Oct 2022, 08:13
Forum: General - CoH1 / BKMOD1
Topic: Light Vehicles step over
Replies: 7
Views: 1496

Re: Light Vehicles step over

I think it would move light vehicles/light tanks to the OP side. If you have such a vehicle that is intended as anti-infantry, it already can deal with infantry with its own guns. If it is a vehicle with anti-tank cannon, it will only get pretty strong anti-infantry capability. I would rather try to...
by MarKr
19 Oct 2022, 21:16
Forum: Bugs
Topic: Can't paradrop mg squad with airborne's forward spotter
Replies: 2
Views: 692

Re: Can't paradrop mg squad with airborne's forward spotter

I cannot replicate this. The MG drop is visible at the 2nd ability tab. After unlocking it, it can be normally used.
by MarKr
19 Oct 2022, 08:49
Forum: Balancing & Suggestions
Topic: 5.3.2 BK doctrine abilities.
Replies: 5
Views: 995

Re: 5.3.2 BK doctrine abilities.

My bad, the hotkeyes will be removed from commander abilities.
There is no clear pattern to establish there because their position on the command panel depends on what you unlock first.
by MarKr
18 Oct 2022, 09:15
Forum: Bugs
Topic: 5.3.2 is terrible
Replies: 15
Views: 2281

Re: 5.3.2 is terrible

As for the "how did bugs jump out of nowhere"? - It is connected to the hotkeys. Every unit or ability has its hotkey set in its file. The game works the way that there is a "vanilla" file with all the units, abilities and upgrades, and then BK has its "base" file with changes made by the mod and th...
by MarKr
09 Oct 2022, 15:14
Forum: Bugs
Topic: Wrong hotkey reports (beta 5.3.2)
Replies: 26
Views: 3318

Re: Wrong hotkey reports (beta 5.3.2)

I thought some of these were fixed already. Will look at them.
Anyway, this:
Redgaarden wrote:
09 Oct 2022, 12:58
Call ins have hotkeys now? Z would call in stormtrooper squad can't remember which, Can't access 2nd menu due to call ins.
What callin from what unit is blocking 2nd menu?
by MarKr
08 Oct 2022, 20:58
Forum: Bugs
Topic: Wrong hotkey reports (beta 5.3.2)
Replies: 26
Views: 3318

Re: Wrong hotkey reports (beta 5.3.2)

US AB 82nd he grenade, satchel US AB101st satchel US Stuart direct fire US AB 101st obs and HQ squad mortar strike US Ab hq squad he nade US engi demo charge Sappers in LT glider are listed as S instead of Q LT Heroic Charge is set to C instead of X Rilfe Section Trench is T instead of Q Rilfe Sect...