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by MarKr
09 Dec 2018, 14:08
Forum: Technical Support
Topic: Game crashes upon startup with GTX 1080! (Read)
Replies: 6
Views: 101

Re: Game crashes upon startup with GTX 1080! (Read)

Solling wrote:Yes, I think thats the case. I just dont know what!!
If it really is some problem with the drivers, I'm affraid that we will not be able to solve it. I would recommend using older drivers but if you cannot do it, then there's nothing we can do, sorry.
by MarKr
09 Dec 2018, 00:45
Forum: Technical Support
Topic: Game crashes upon startup with GTX 1080! (Read)
Replies: 6
Views: 101

Re: Game crashes upon startup with GTX 1080! (Read)

It is hard to tell what is wrong here. If you followed all those steps and the problem is still there then I am out of ideas. I have GTX 1060 in my PC and the game runs without any problems so maybe it is something specificly connected to the new drivers for 1080 cards?
by MarKr
07 Dec 2018, 15:43
Forum: Balancing & Suggestions
Topic: Fixing the 7-8 minute cromwell rushes
Replies: 13
Views: 245

Re: Fixing the 7-8 minute cromwell rushes

Perhaps this unit can be removed from the reward tree, and made a standard unit for all british docs that does not require the Captain. It's kind of hard to choose between this unit or the cromwell especially when you are RE . Because this sherman is the most effective in RE with its tulip launcher...
by MarKr
05 Dec 2018, 10:16
Forum: Matchmaking & Strategies
Topic: fix your game
Replies: 13
Views: 165

Re: fix your game

Oh, yeah...third zooka upgrade was removed. Anyway, still applies what I said (penetration, availability etc.).
by MarKr
05 Dec 2018, 09:10
Forum: Matchmaking & Strategies
Topic: fix your game
Replies: 13
Views: 165

Re: fix your game

This does exist. It's the 5% rule, it applies to everything. It doesn't, the hand-held AT weapons don't have this 5% chance. And finally I ask you again why don't you apply these chances on panzershrecks for example so they may have a little chance one critical shoting a Pershing. Won't this be eve...
by MarKr
05 Dec 2018, 07:52
Forum: General - CoH1 / BKMOD1
Topic: BAR vs LMG42
Replies: 8
Views: 107

Re: BAR vs LMG42

Seha is right - the slowdown ability is provided by G43 rifles, the Vehicle suppression is provided by LMG. If you don't get both upgrades you won't have both abilities.
by MarKr
05 Dec 2018, 00:34
Forum: Matchmaking & Strategies
Topic: fix your game
Replies: 13
Views: 165

Re: fix your game

Noone said that rng is completely wrong, yes 1+1 may equal to 4 in games but not equal to 150. It s ok if an iv oneshots an e8 but not oneshot pershing for example, it s ridiculous and some times gamechanging. With such logic why dont you make panzershrecks oneshoting shermans and above? Ridiculous...
by MarKr
04 Dec 2018, 22:48
Forum: General - CoH1 / BKMOD1
Topic: BAR vs LMG42
Replies: 8
Views: 107

Re: BAR vs LMG42

The differences are many - damage per bullet, rate of fire, BAR can fire one the move, LMG42 cannot. Generaly speaking, LMG42 is better than BAR. If you compare 3xBARs vs 1x LMG42 hard to say. I think it is more of a question of what you want to use the squad for. For stationary support the LMG is b...
by MarKr
04 Dec 2018, 22:33
Forum: General - CoH1 / BKMOD1
Topic: What are the differences between difficulty levels?
Replies: 6
Views: 117

Re: What are the differences between difficulty levels?

No, they are still the same, the only difference is in the resource income which allows to AI overwhelm you with more units than you can build.
by MarKr
03 Dec 2018, 23:39
Forum: General - CoH1 / BKMOD1
Topic: What are the differences between difficulty levels?
Replies: 6
Views: 117

Re: What are the differences between difficulty levels?

Harder difficulties are not really "smarter", they get their resource income multiplied and so they can spam lots of units.
by MarKr
03 Dec 2018, 23:37
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 34
Views: 1758

Re: 5.1.6 Patch

If the allies have Shermans with rockets and jeeps with rockets at the beginning of the game, then let the Germans have at least something or nerf the axis too. Calliope rockets are not as strong as the Stuka rockets so it is not very good comparison. Dude, is it problem that I suggested that only ...
by MarKr
02 Dec 2018, 23:15
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 34
Views: 1758

Re: 5.1.6 Patch

Weak er compared to what or when? The situation in 5.1.5? I've never heard you complaining about the strength of 75mm Sherman vs StuG in 5.1.4 and before but suddenly NOW it is too weak? Even when it has been like this for years? This is the part that I don't get. It was OK for years, then it got fo...
by MarKr
02 Dec 2018, 23:01
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 34
Views: 1758

Re: 5.1.6 Patch

With nerfing Sherman's 75mm penetration power against Stugs, there are any reasons to keep HE cost that high? I mean, tank's capabilities got cut in the half to having only AI power, can we get a price drop off for HE ammo in the future? What do you mean? The changes the 75mm Sherman got were: 1) T...
by MarKr
02 Dec 2018, 16:00
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 34
Views: 1758

Re: 5.1.6 Patch

What does that mean?
by MarKr
01 Dec 2018, 22:10
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 34
Views: 1758

Re: 5.1.6 Patch

Walderschmidt wrote:their bazookas being more accurate scare my vehicles
Bazookas have same accuracy as they had before 5.1.6 :?
by MarKr
30 Nov 2018, 12:26
Forum: Ask an Expert
Topic: Rifle grenades weapon slot
Replies: 1
Views: 33

Re: Rifle grenades weapon slot

No it does not. Riflegrenades work similarly to Panzerfaust - you upgrade it, soldiers keep their weapons and one soldier switches to the upgraded gun only when you activate an ability.
by MarKr
30 Nov 2018, 08:59
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 34
Views: 1758

Re: 5.1.6 Patch

Engine limitation. There is no front, side or rear armor, only "front half of the vehicle" and "rear half of the vehicle". Skirts are on the side, stretching from front half to rear half and so it contributes to frontal and rear armor strength.
by MarKr
29 Nov 2018, 23:49
Forum: Matchmaking & Strategies
Topic: The allies are not weak
Replies: 8
Views: 191

Re: The allies are not weak

Shanks wrote:I think someone already donated the model to dev, a long time ago..if I'm not mistaken, but they never implemented it...By the way, did you see the repetition? there is everything I want to indicate
I think you are mistaken. I don't remember seeing a 90mm AT gun model anywhere in the files.
by MarKr
29 Nov 2018, 23:39
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 34
Views: 1758

5.1.6 Patch

Hello to all of you. Today we bring you the new 5.1.6 update. If you have followed the beta versions you know what the update brings but if you haven't here is a quick summary. There are some changes to the rear penetration chances introduced in 5.1.5 - basically the short 75mm guns on both sides ha...
by MarKr
29 Nov 2018, 23:05
Forum: Balancing & Suggestions
Topic: the jumbo is weak
Replies: 105
Views: 1201

Re: the jumbo is weak

No, it will not be solved by more range. People argument here with "realism" and so you would need to apply realistic ranges, or at least in some ratio. So if the 76mm gun on a Sherman was able to penetrate Tigers on some range and Tiger was able to accurately shoot and penetrate Shermans ...
by MarKr
29 Nov 2018, 22:30
Forum: Balancing & Suggestions
Topic: the jumbo is weak
Replies: 105
Views: 1201

Re: the jumbo is weak

Guys, can you please stop this? There is no point in this talk where people start pulling at each other sources of historical numbers. Most of the stuff depended on range. We cannot apply historical ranges to the game. I haven't read all the stuff you wrote here but I noticed the comparisons of 76mm...
by MarKr
28 Nov 2018, 16:11
Forum: Balancing & Suggestions
Topic: the jumbo is weak
Replies: 105
Views: 1201

Re: the jumbo is weak

I mean, 76mm could be multi-role tank, such as Pz4 H and I hope it would be with .50 cal buff. Isn't it the case already? 75mm Shermans are basically only anti-light vehicle with the basic ammo and anti-emplacement + anti-infantry with HE mode. So it doesn't have capacity to reliably counter medium...
by MarKr
27 Nov 2018, 17:10
Forum: Balancing & Suggestions
Topic: the jumbo is weak
Replies: 105
Views: 1201

Re: the jumbo is weak

But this exactly how it looks like now. People rush pershin and panthers. So why not make it more interesting by adding some steps in between? That's exactly what you did with churchills, right? In one patch u buffed them considerably and people complained. Now people forgot that there was a chruch...
by MarKr
27 Nov 2018, 16:22
Forum: Balancing & Suggestions
Topic: the jumbo is weak
Replies: 105
Views: 1201

Re: the jumbo is weak

Jumbo can't stand standart Panther ammunition, Tigers (...) "can't stand" sort of sounds like "gets penetrated every time" which is not true: Panther vs Jumbo: 60%/55.8%/48%/43.2% With AP: 79.8%/74.2%/63.8%/57.4% Tiger vs Jumbo: 50%/46%/41.5%/38% With AP: 66.5%/61.1%/55.1%/50.5%...
by MarKr
26 Nov 2018, 21:05
Forum: Balancing & Suggestions
Topic: the jumbo is weak
Replies: 105
Views: 1201

Re: the jumbo is weak

I don't know what those people say (since they haven't said anything here) but there is a difference between "weak" and "obsolete". It can be true that in Armor doc the Jumbo might feel a bit obsolete because you have stronger Pershings, but there are other factors too e.g. the c...

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