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by MarKr
16 Jan 2019, 23:44
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 6
Views: 115

Re: 105 howitzers

I was wondering it's probably possible to stop this exploit by adding a requirement to the bombard abilities that a player must be a particular doctrine to use. What do you think? The whole point of decrewing/recrewing is that you can regain a lost weapon/gun for lower cost (the cost of reinforced ...
by MarKr
16 Jan 2019, 18:46
Forum: Bugs
Topic: Scorched Earth - Observation truck
Replies: 3
Views: 46

Re: Scorched Earth - Observation truck

I think roadblocks are supposed to give green cover. After all, they are pretty solid objects so there is no reason why it should be impossible for infantry to hide behind them.
by MarKr
16 Jan 2019, 14:30
Forum: Bugs
Topic: Scorched Earth - Observation truck
Replies: 3
Views: 46

Re: Scorched Earth - Observation truck

I will have a look at it, I think I know where the problem is. Thanks for the report :)
by MarKr
16 Jan 2019, 12:35
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 6
Views: 115

Re: 105 howitzers

Static howitzers need to be better because they are static. Once you fire and hit enemy unit, opponent can see where they shoot from and can counter-arty them. They have longer range, true but once you know where they are, you can move your mobile stuff in range. The "burn-and-recrew" is a...
by MarKr
16 Jan 2019, 09:34
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9397

Re: Poor Doctrine Design - Luft

It seems that you did not understand me, being more accurate I mean that the opinion of veteran players is more valuable than those of new players, for example, you can not compare panzerlehr with a new player from bk, or henny etc I understand what you mean and I would agree that making a balance ...
by MarKr
16 Jan 2019, 00:06
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9397

Re: Poor Doctrine Design - Luft

there is a big difference between being objective or being subjective Well, obviously...their definitions are the direct opposites. the most important thing is to be objective to have a quality game and at the same time fun, listen to the "majority" is not very objective many times, is wh...
by MarKr
14 Jan 2019, 16:37
Forum: Balancing & Suggestions
Topic: Ranger banzai charge
Replies: 12
Views: 137

Re: Ranger banzai charge

Yeah, that was one of the things I wanted to try but people say here that the ability sometimes cancels hold ground and whatnot so which is something it should not do. I am not sure how this will be fixable. Also theBeast Slayer said that the squad ran around a hedge rather than throwing the volley ...
by MarKr
14 Jan 2019, 15:22
Forum: Balancing & Suggestions
Topic: Ranger banzai charge
Replies: 12
Views: 137

Re: Ranger banzai charge

I tested stormtroopers just a while ago and they behave in the same way as rangers so I think all grenade assault abilities are like this which includes the one fallschirmjagers use. I was worried it might be the case. The action that is used for normal grenade throw can be set more specifically - ...
by MarKr
14 Jan 2019, 10:48
Forum: Balancing & Suggestions
Topic: Ranger banzai charge
Replies: 12
Views: 137

Re: Ranger banzai charge

We will check it, it is possible that the ability forces the soldier to come closer than they should.
Do you have same problem with the Grenade volley of Storms?
by MarKr
11 Jan 2019, 08:56
Forum: Balancing & Suggestions
Topic: Flamethrowers on crack
Replies: 8
Views: 132

Re: Flamethrowers on crack

It is possible to make them "shoot" on the move but I would say it would be counter-productive. I don't know how the Flamethrowers work in CoH2 but in CoH1 they "shoot" at something (the stream of flame) and then the game spawns the "flame zone" on the ground. Technical...
by MarKr
10 Jan 2019, 23:54
Forum: Balancing & Suggestions
Topic: Flamethrowers on crack
Replies: 8
Views: 132

Re: Flamethrowers on crack

The FT change was innitially a big shock for many players but most of them adapted. Most of the squads that can get FT are very squishy, have low HP and are easy to suppress (exceptions being perhaps Storm demolition squad). This means that most units that can suppress can stop the squad very quickl...
by MarKr
09 Jan 2019, 21:07
Forum: General - CoH1 / BKMOD1
Topic: Missing SMG
Replies: 7
Views: 206

Re: Missing SMG

I may be wrong, but I think the main issue was price. The original Thompson was 200 USD per unit. The cost-reduced version was 43 USD per unit. I don't know how much the M3 was, but I expect it was a few dollars per unit. The Wikipedia has an interesting claim, that the weapon was intended to be di...
by MarKr
09 Jan 2019, 13:37
Forum: General - CoH1 / BKMOD1
Topic: Missing SMG
Replies: 7
Views: 206

Re: Missing SMG

"Main SMG" is sort of wonky term. I think that in Forgotten Weapons (and some other videos too, I think) they said that Thompsons were more known and iconic SMGs of the USA during the war but the M3 was better in several aspects. I am not 100% sure but I think they mentioned that M3 was li...
by MarKr
09 Jan 2019, 13:11
Forum: Bugs
Topic: [5.1.6] M2A2 (Brit Airborne) broken
Replies: 5
Views: 203

Re: [5.1.6] M2A2 (Brit Airborne) broken

Yes, 6-pounder has an anit-tank/vehicle function. M2A2 fires HE shots by default so it is more effective against infantry and emplacements.
by MarKr
09 Jan 2019, 09:18
Forum: Balancing & Suggestions
Topic: """Changes, unit replacements, (should not be done)"""
Replies: 4
Views: 71

Re: """Changes, unit replacements, (should not be done)"""

Generally speaking, units are removed when: 1) their model is broken to such degree that it causes too obvious visual bugs (e.g. the US M3A1 - which had broken animations and so did not work correctly) 2) they are too strong and cannot be changed (e.g. the KCH which were a Rambo squad. We could not ...
by MarKr
05 Jan 2019, 20:17
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 872

Re: Doctrine Rework Survey

As I read through the answers in the survey it seems to me that many people misunderstood the question "If you had to pick how all doctrines are designed, would you have them all balanced for 1v1's (well-rounded) or balanced for teamplay required (specialized)?" Ballanced for 1v1 means &qu...
by MarKr
05 Jan 2019, 11:13
Forum: Bugs
Topic: 25p bug
Replies: 5
Views: 106

Re: 25p bug

the problem with 25p only came after 516 release. it was working fine before. currently the 25p can not shoot at all above 25 range. I have the 5.1.6 version and also the one with the fix kwok speaks about. In 5.1.6 I can shoot 25 pounder at any range but sometimes it bugs and then the gun rotates ...
by MarKr
05 Jan 2019, 00:34
Forum: Bugs
Topic: 25p bug
Replies: 5
Views: 106

Re: 25p bug

You mean the thing where they sometimes turn around to fire but then they don't fire or is there something else? "are not working" sounds like "they never work" though.
by MarKr
02 Jan 2019, 14:00
Forum: Bugs
Topic: Commando Lee Enfield Rifle Squad
Replies: 3
Views: 57

Re: Commando Lee Enfield Rifle Squad

Few years ago the Sten Commandos got the Brens automatically after the weapon training and Lee-enfield commandos got nothing. People compained that the weapon composition of SMG + LMG in a squad makes little sense and so it was reworked so that Sten commandos can get the Thompsons to improve their c...
by MarKr
30 Dec 2018, 13:42
Forum: Bugs
Topic: Glitchy double infantry at efforts
Replies: 4
Views: 109

Re: Glitchy double infantry at efforts

I just checked it and the double AT grenade really unlocks with the Experienced crews. I think someone spoke about this before and I thought we fixed it some time ago....probably some files got mixed up. It will be fixed in the next update.
by MarKr
27 Dec 2018, 23:32
Forum: Balancing & Suggestions
Topic: More accurate descriptions are needed
Replies: 16
Views: 545

Re: More accurate descriptions are needed

You can have only one bunker upgraded with the MG, the upgrade description mentions that there can only be one MG upgrade.
by MarKr
27 Dec 2018, 14:07
Forum: General - CoH1 / BKMOD1
Topic: Does loss of crew members reduced the rate of fire for crewed weapons?
Replies: 12
Views: 241

Re: Does loss of crew members reduced the rate of fire for crewed weapons?

We played a game with kwok some time ago and he noticed there building or repairing (I am not sure which one) takes the same time no matter how many engineer squads you send to do it. I think it was building though, he was measuring time to build MG nests iirc.
by MarKr
25 Dec 2018, 17:03
Forum: Bugs
Topic: Visual glitch associated with captured 75mm Pak 40
Replies: 8
Views: 103

Re: Visual glitch associated with captured 75mm Pak 40

Sometimes mods interfere with eachother so it could be this case. It could be installation issue because even when Steam installs it, it is possible that some data is incomplete or corrupted e.g. due to some connection issues during installation. It could also be some bug which happens only when spe...
by MarKr
25 Dec 2018, 12:24
Forum: Balancing & Suggestions
Topic: Flammpanzer
Replies: 1
Views: 82

Re: Flammpanzer

Yes, it is an oversight.

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