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by MarKr
18 Nov 2018, 12:51
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 54
Views: 4397

Re: 5.1.6 beta3

mofetagalactica wrote:Was the brumbauer buffed after arty changes accidntly?

Can you specify what behavior you mean? I mean, it hasn't been touched so I'm quite curious what you mean...
by MarKr
17 Nov 2018, 17:56
Forum: General - CoH1 / BKMOD1
Topic: idea for gunners
Replies: 8
Views: 101

Re: idea for gunners

now when the tank top gunners die, you repair the tank and they come back to life again..... unrealistic . (...) it will be possible to upgrade only next to HQ buildings or ammo & transporter trucks. I can see how that is so much more realistic :D "Sir, Pvt. Litoris got hit!" "Wh...
by MarKr
14 Nov 2018, 21:50
Forum: Bugs
Topic: [5.1.5] 81mm M1 mortar recovered by PE has "60mm barrage" tooltip
Replies: 1
Views: 87

Re: [5.1.5] 81mm M1 mortar recovered by PE has "60mm barrage" tooltip

This is just a wrong text applied. You don't need to worry about the mortar shooting "weaker" rounds. It will be fixed.
by MarKr
13 Nov 2018, 17:26
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 54
Views: 2444

Re: Poor Doctrine Design - Luft

"bullet is a bullet" yes, it is true but the different stats such as HP and damage taken is there to make a difference between basic and elite infantry. Yes, I know that some people would like to make "elites" to only have more abilities and so more tactical options but then agai...
by MarKr
13 Nov 2018, 16:55
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 54
Views: 4397

Re: 5.1.6 beta3

The mobile howitzers have all got a range cut down to 180. What bugs me a bit is that even with long range ability that costs ammo additional ammo (axis) or CP (CW) they dont get the range static howitzers have. Would it be possible to give them their old boost back so they can get the same range a...
by MarKr
12 Nov 2018, 10:49
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 54
Views: 4397

Re: 5.1.6 beta3

1) The defense bonuses are pretty strong and giving them to the sniper would make it a lot harder to kill. Snipers are often the best counter to the Luft infantry, if you support them with your own sniper who would be extremely hard to kill with the bonus, they would be a bit stronger once again. So...
by MarKr
11 Nov 2018, 14:16
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 54
Views: 4397

Re: 5.1.6 beta3

Guys, we're having another look at the arty spread setup. There were some mistakes made in the spread calculations so some arty is too inaccurate. During the tests I noticed that the static howitzers (both naked and emplaced) have probably the longest reload times - longer than any mobile arty unit....
by MarKr
09 Nov 2018, 10:46
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 282

Re: north america

For solo player I have no evidence but I think it is about equally divided between skirmishers and skirmishers. :lol: Yes, that is probably a save assumption :D Well, if this meant to be "look, there is more PvE players than PvP so the mod should be PvE oriented" then sorry, I'm not rewor...
by MarKr
09 Nov 2018, 09:42
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 1685

Re: import panzer2 from afrika

Also if I'm not mistaken, the maps use some objects (such as palm trees and others) that were made specifically for the maps. This means the objects are not in vanilla game and neither in BK. So it would require more than just uploading the map, you would need to upload some additional models and su...
by MarKr
09 Nov 2018, 07:51
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 282

Re: north america

Point being....?
by MarKr
08 Nov 2018, 12:19
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 1685

Re: import panzer2 from afrika

BK should stay clean because it would be an illegal usage of someone else's belongings, also I doubt Steam would be OK with it if someone reported that BK uses stolen models (and trust me, there are people who would do it).
by MarKr
08 Nov 2018, 11:47
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 1685

Re: import panzer2 from afrika

No, there were two different models of Elephant - one was ripped off and the other was user-made. BK used to have the user-made. Now it actually has even newer model which was user-made again - it was announced here . This new model can swap between the "early" version (Ferdinand) and the ...
by MarKr
07 Nov 2018, 21:04
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 54
Views: 4397

Re: 5.1.6 beta3

If howitzers have too much scatter, it should be adressed before the release.
by MarKr
06 Nov 2018, 22:45
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 54
Views: 4397

Re: 5.1.6 beta3

a spread of 25 is a bit much isn't it? especially if you're going for long range you're essentially making the potentially miss distance xtan(25)? so if you are shooting at min range of 30 units distance, you're going to potentially be off by 13 units. just for scale, if it was shooting at max rang...
by MarKr
06 Nov 2018, 11:18
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 54
Views: 4397

Re: 5.1.6 beta3

Setting up arty correctly is not a question of 2 values. It is possible that some arty units still have the old modifiers for shooting into FoW (which makes them spread a lot more). This worked quite well with the old setup when the basic spread was very small, but now with the bigger basic spread, ...
by MarKr
06 Nov 2018, 10:07
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 54
Views: 4397

Re: 5.1.6 beta3

It was intentional on some units. What unit was that and did you have vision on the are or were you shooting into the FoW?
by MarKr
05 Nov 2018, 00:58
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 1120

Re: AB 101st Recoilless rifle bug

You don't understand it either. If we release patches without testing, then it leads to more problems especially in cases like the Hotchkiss. Hotchkiss is not something that can be fixed like "oh, just change this number from X to Y and everything will be cool". Some people said that Hotch...
by MarKr
04 Nov 2018, 20:19
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 1120

Re: AB 101st Recoilless rifle bug

I reacted to the original post which is actually connected to the topic of the post. Your question is off-topic and actually answered already - Hotchkiss is changed in the beta. It was actually changed in the first beta (more than a month ago) but we were waiting for a feedback from players who play...
by MarKr
04 Nov 2018, 16:04
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 1120

Re: AB 101st Recoilless rifle bug

Henny wrote:Fixed yet?
I've just tested it 7 times in a row - once the Recoilless rifle is in range and the soldier stops moving, it takes 2 seconds to shoot. I haven't encountered the bug you describe. Any specific steps to reproduce the bug?
by MarKr
03 Nov 2018, 09:36
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 54
Views: 4397

5.1.6 beta3

Hello, the beta has been updated to v3 - this one mainly fixes some oversights from the previous one and applies some changes based on the feedback. Changelog: General: - Removed ammo price from mortar teams - JPIV L70 damage increased to 100-130 (from 80-120; same gun as Panther gun so same damage)...
by MarKr
02 Nov 2018, 22:11
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 54
Views: 2444

Re: Poor Doctrine Design - Luft

About Hetzer, well if you want to kick them i would make the sdkfz 234/4 with its 75 mm AT gun becoming a luftwaffe only vehicle so that you can still buy normal 75 mm pak in case you run low on fuel. I am NOT saying that I agree or disagree here but I am confused with the logic behind this. Curren...
by MarKr
02 Nov 2018, 07:59
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 54
Views: 2444

Re: Poor Doctrine Design - Luft

@seha: Have you ever think about why the Luft doctrine is played so often? Many people say "because it is fun". So let me ask you the other way - why is Luft "so much more fun" than other doctrines? Isn't it perhaps because of the very little decision making needed? I would agree...
by MarKr
02 Nov 2018, 01:01
Forum: Balancing & Suggestions
Topic: Forgotten USA light tanks
Replies: 16
Views: 586

Re: Forgotten USA light tanks

You really ask this? 1. It does fit in the unit composition of Boys AT that deny enemie vehicles such as 28 mm etc. 2. It comes earlier 3. Its cal 50 had good accuracy unlike US cal 50 4. It got usefull abilties. 5. Can detect hidden units. Maybe first read what I said? Or was it written so badly t...
by MarKr
02 Nov 2018, 00:12
Forum: Balancing & Suggestions
Topic: Forgotten USA light tanks
Replies: 16
Views: 586

Re: Forgotten USA light tanks

Armor? they dont stand 28 mm, can get pened by 37. WH has AT squad anyway with guranteed pen so idk what this armor can do currently. How is it possible that people used to say that Recce is sooooo vital for CW because it can deflect 37mm and 28mm shots and at the same time Chaffee and Stuart are c...
by MarKr
01 Nov 2018, 23:53
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 54
Views: 2444

Re: Poor Doctrine Design - Luft

now we twisting too much the reality and coming too much into that "scifi" part. 1. German Fallis got later equiped with stg when it became obvious that they will not longer fight as parachute units. Thus multirole FG42 wasnt required anymore and STG+lmgs given to them. They are simply mu...

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