Search found 1848 matches

by MarKr
21 Oct 2018, 17:44
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 41
Views: 302

Re: BK improvements

@Shanks, I doubt that. I think he simply wants the 57mm guns more effective against medium tanks. I would like that too, but I would like to avoid changing 76mm AT, 75mm AT, Shermans, PIVs, JPIVs, Marders, Geschutzwagens, HTs, Tigers, Panthers, Churchills, Pershings and probably tons of other things...
by MarKr
21 Oct 2018, 17:27
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 41
Views: 302

Re: BK improvements

It is more like capability of doing 1+1, Mark, sorry. My point was that you mention several problems in one topic, then you zone it down to a one specific problem and when I answer that one specific thing you suddenly bring back up the other things too and start accusing people of ignoring stuff. S...
by MarKr
21 Oct 2018, 16:06
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 41
Views: 302

Re: BK improvements

Oh, this...well, hard to keep track of all your points when you start with this: Also, why 82 airborn unit is too sucking much? Devs told us, that unit has AT capabilities, so it won't get any buffs. After AT fixes and adding aiming time, they told us, that they have a camo ability and should play b...
by MarKr
21 Oct 2018, 15:24
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 41
Views: 302

Re: BK improvements

rangers 101 and 82nd unit (which you ignored again! ) So now I replied to you and you say that I ignored it AGAIN. What sort of logic is this? :roll: You already said that I did not pay attention to it in the past. But now I react to it directly and you say that I ignore it again. So I had to ask, ...
by MarKr
21 Oct 2018, 14:31
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 41
Views: 302

Re: BK improvements

Thompsons are useless and it told so by whole community, because they are simply worse by same tier MP-40, making volks killings for example, rangers 101 and 82nd unit (which you ignored again!). If reload so high, maybe lowering it as well? 1) What have I ignored? You asked about Thompsons and the...
by MarKr
21 Oct 2018, 13:30
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 41
Views: 302

Re: BK improvements

I didn't mention it because I forgot :D, anyway, bonuses from camo have been unified so the camo bonus is the same for Axis PaK too. AP ammo on the 50mm PaK gives +33% pen. while the US gives +30% pen. both give +25% damage too. But I suspect you didn't know the penetration difference was so little ...
by MarKr
21 Oct 2018, 12:03
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 41
Views: 302

Re: BK improvements

Watch my last replay, why 57mm gun can't penetrate stug and at the same time can't score a hit on puma that is lower tier vehicle, just because it has evasion bonus? No one building US 57mm gun to counter medium vehicles, because it's litterally useless, while axis can rely on that cheaper gun. US ...
by MarKr
21 Oct 2018, 09:53
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 41
Views: 302

Re: BK improvements

Yup. It only makes running by only few units in US arsenal in the game, while mostly others are just useless. Isn't that the case for every faction? I mean, people simply go for units that have high-performance for as little effort as possible. Why people play Luft so much? Is it by any chance beca...
by MarKr
20 Oct 2018, 20:01
Forum: Balancing & Suggestions
Topic: Pershings Are Ghey - Angry Rant
Replies: 3
Views: 65

Re: Pershings Are Ghey - Angry Rant

I took another look at the HE shots. I think I have fixed it now so all tanks should be able to fire it at buildings. Will be part of the next beta.
by MarKr
19 Oct 2018, 13:01
Forum: Balancing & Suggestions
Topic: Nerf Hotchkiss
Replies: 10
Views: 117

Re: Nerf Hotchkiss

From your reply I presume you did not play any game with beta. I've seen many occasions where people firmly claimed "you need to chage (something) as I say because any other change will keep it OP" we said we would change it differently and they said "it will solve nothing, it will re...
by MarKr
19 Oct 2018, 12:52
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 190

Re: Flaks88

The rule is not there only to check if people say something bad but also for the case that someone else would have same question - this might be an answer for the person too but he/she will not understand because he/she doesn't speak your language. So it is also to prevent people creating a topic ab...
by MarKr
19 Oct 2018, 11:29
Forum: Balancing & Suggestions
Topic: Nerf Hotchkiss
Replies: 10
Views: 117

Re: Nerf Hotchkiss

The Hotckiss is changed in beta but there is (again) pretty much no feedback on beta. Therefore we cannot say if it needs more adjustments and so it is hard to say how balanced it will be on the release.
by MarKr
19 Oct 2018, 11:26
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 190

Re: Flaks88

Para que usar aviones? Si tenes artilleria de sobra en todas las facciones?, si no queres usar artilleria, usa cortina de humo, pero es menos seguro.Mejor hacete un 105 mm y te lo cagas a palos..si sos blindado caliopealo y despues entra como loco ( lo menos recomendable, en resumen deja que tu com...
by MarKr
18 Oct 2018, 08:48
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 190

Re: Flaks88

@markr Ah I see. What a pain to deal with. Not even using modifiers would get around this? I never tried in coh2 and am away right now so I can’t test if it would work in coh2 EDIT about 88s: Actually, never mind, fixed :D ;) Is this going to be leaved like that or its at least being considerated b...
by MarKr
18 Oct 2018, 08:42
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Re: Stuka patrole on base

kwok wrote:I wait for the reworks before going on my fallsj rant lol.

Can you perhaps start the rant now so that I don't have to rework the rework 3 hours after it's been reworked?
by MarKr
17 Oct 2018, 21:58
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 190

Re: Flaks88

@mofeta: I will check it but last time I tried it, smoke worked. I will also check the effectiveness of AP vs infantry and HE vs tanks. @kwok: I am not sure now but I think the sight was set this way because otherwise the emplaced 88s never used their maximum range of 85 and were capped at 60. I thi...
by MarKr
17 Oct 2018, 21:37
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 41
Views: 302

Re: BK improvements

Axis are designed to have access to tanks that can to a certain degree work as a "one unit armies" (KT, JP, Panther G, JT...) - combining good armor, gun to kill tanks and usually also some degree of anti-infantry protection. US are not designed to work this way. However the SP is an optio...
by MarKr
17 Oct 2018, 19:54
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 41
Views: 302

Re: BK improvements

About the SP/PAce selection - the original intention was that the US does not have any tank that could go head on head against the strongest Axis tanks and so the SP is an exception. It is hands down the strongest tank tha Allies have. And because it deviates from the original intention, it is only ...
by MarKr
17 Oct 2018, 19:44
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 190

Re: Flaks88

You're right, US grenades deal less damage to emplacement than they should. Will be fixed.
by MarKr
17 Oct 2018, 19:36
Forum: Bugs
Topic: The new WH AT rifle team can detect mines
Replies: 1
Views: 52

Re: The new WH AT rifle team can detect mines

Will be fixed. Thanks for the report.
by MarKr
17 Oct 2018, 18:10
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 190

Re: Flaks88

Grenades have same "kill all crew" chance on any emplacement - with (iirc) 60%HP and more the chance is 30%, when on 59% and less, the decrew chance is 60% per grenade. Appart from that I would recommend shooting a mortar smoke at it (smoke from mortars has longer range than normal shots +...
by MarKr
17 Oct 2018, 13:39
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Re: Stuka patrole on base

That would probably be the only way solving it. Or the ability could ignore the base AA emplacements and then it will have nothing to target in a base, unless you build some emplacements there yourself. Also i wonder, isnt it possible to place Victor target, firestorm etc on CW truck areas but not ...
by MarKr
17 Oct 2018, 12:37
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 129

Re: Stuka patrole on base

You don't have to send the planes to the base sector - they look for targets in a radius around the place where you click so even if you click to the sector next to base (as close to the base sector border as possible) they will still go after the base AA emplacements. So I don't think that making i...
by MarKr
14 Oct 2018, 16:01
Forum: Bugs
Topic: (5.1.5) Wehrmacht Light AT squad (GrB 39 problem)
Replies: 2
Views: 75

Re: (5.1.5) Wehrmacht Light AT squad (GrB 39 problem)

This looks like model issue but since noone else has this problem I would say it is something on your side. I would try to "verify local cache intergrity" 1) In your Steam Library right-click on "CoH:BK mod" and select "Properties" 2) Go to "Local Files" tab a...
by MarKr
14 Oct 2018, 11:22
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 4151

Re: Blitzkrieg Mod 5.1.5

If it does not install automatically, I would recommend trying this: 1) In your Steam Library right-click on "CoH:BK mod" and select "Properties" 2a) Go to "Updates" tab and make sure you have this thing set: Nový obrázek (49).jpg Click on "close" and see if t...

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