Search found 1580 matches
- 18 Apr 2018, 12:34
- Forum: General - CoH1 / BKMOD1
- Topic: New Patch, old Stories- A little feedback about artillery and other things
- Replies: 10
- Views: 380
Re: New Patch, old Stories- A little feedback about artillery and other things
As I read it, it seems you mostly complain about arty but also about other stuff - Allies having hard time countering Axis light vehicles and everyone using Hetzers. In your topic you spoke about applying same "damage reduction" as Allies have (which is about 25%) so....what will that chan...
- 17 Apr 2018, 08:04
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 379
Re: 2pdr Tetrarch/Daimler
What I don't get on the other hand, is that the 2pdr (40mm) is only 3mm more than 37mm AT guns.. yet, deals almost twice more damage! This is not a very good argument. Damage is NOT dependant on the "milimeters" of the gun. If it were so then 75mm Sherman should deal same damage as 75mm P...
- 16 Apr 2018, 14:37
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 379
Re: 2pdr Tetrarch/Daimler
They have 2pounder as basic and possibility to upgrade the Littlejohn adapteur, this thing increased the penetrative potential of 2pounder up to a level of 6 pounder. 2pounder deals between 200 and 325 damage, 6pounder deals 375 damage. Given the fact that dimlers/tetrarchs get one shotted by stubby...
- 15 Apr 2018, 13:05
- Forum: Balancing & Suggestions
- Topic: Broken US early game
- Replies: 9
- Views: 242
Re: Broken US early game
It should make normal accuracy roll and if the game rolls a hit, it should hit even if the vehicle moves. The ability has range of 40 and at this range the grenade has 75% accuracy. Maybe there is some problem with targetting. I will have a look at it.
- 14 Apr 2018, 15:26
- Forum: Balancing & Suggestions
- Topic: Broken US early game
- Replies: 9
- Views: 242
Re: Broken US early game
You want to make Scout car same as Jeep? Jeep can be destroyed by bullets, SC cannot, Jeep costs no fuel, SC does...also it is unique for PE that they can go for vehicles or infantry right from start, it should be taken away just because of SC? That sounds too harsh to me.
- 14 Apr 2018, 13:14
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
Walderschmidt wrote:It's for everyone. A lot of my friends don't show up as online even though I know they are online.
As Tiger wrote above, it is connected to Steam update and personal settings. Tell them that next time they have this issue.

- 14 Apr 2018, 13:10
- Forum: Balancing & Suggestions
- Topic: Broken US early game
- Replies: 9
- Views: 242
Re: Broken US early game
Isn't that why we enabled the rifle grenade upgrade to all doctrines? With it, you have AT grenade ability which provides quite a punch vs lightly armored vehicles. Sure, it can miss and it is pay-per-shot, but AT guns can miss too, these grenades can be shot over greater distance than PE AT grenade...
- 12 Apr 2018, 22:24
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
If it was caused by the patch then everybody would experience it. Since it happens only to some people, it needs to be something on their side. Could it be, perhaps, connected to one of the latest Steam updates in combination with with some personal settings?
- 12 Apr 2018, 18:18
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
But still - does this happen only to you, or is it the case for everyone?
- 12 Apr 2018, 08:40
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
Does that happen for all of you or only him?
The update should only work with the mod files so it should not affect Steam's ability to see people online...
The update should only work with the mod files so it should not affect Steam's ability to see people online...
- 12 Apr 2018, 06:36
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
I am not sure what you mean. Other people can't see you in game lobby?
- 11 Apr 2018, 21:06
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
For those who haven't noticed yet - the update was relesed yesterday 

- 11 Apr 2018, 08:42
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
The patch files are less than 3MB in total, so you should be fine 

- 10 Apr 2018, 13:39
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
If I am sure about its intended purpose? Yes, I am but, you speak about the way people used (or maybe abused?) it. Yes, people used it as a mobile infantry-shooting platform. But it is meant to be a trasporter that provides protection from small arms to infantry + can provide fire support from the M...
- 10 Apr 2018, 11:50
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
For example now the Hellcat can't use flank speed. Either it should have flank speed, alongside the Marder.III as well.. or the new system of ambush mode could be reversed as before, only for Hellcat. What kind of reasoning is this? Marder never had flank speed and so it should get it now because H...
- 09 Apr 2018, 19:46
- Forum: Matchmaking & Strategies
- Topic: A brief guide on the Early game of American Infantry Doctrine (PVP)
- Replies: 5
- Views: 202
Re: A brief guide on the Early game of American Infantry Doctrine (PVP)
Also most TH doctrine's tank destroyers has the "Mark Target" ability which makes the targetted unit easier to hit by 25%. What many people don't realize is that the targetted unit is easier to hit by anything that shoots at it (so not only by the unit that used the ability) + you can use ...
- 09 Apr 2018, 12:27
- Forum: Ask an Expert
- Topic: changing shortcut keys
- Replies: 2
- Views: 98
Re: changing shortcut keys
think they will be useable in PvP but I also think they will reset with each update so you would need to change it each time.
- 07 Apr 2018, 11:10
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
I'm pretty sure that it did have.. but regardless, I think it should also have it beside the Hellcat too. I'm pretty sure it didn't have it. I think i found a bug in the actual version where u can shoot other snipers while still using crawling camouflage lol. When snipers crawl, they can shoot but ...
- 07 Apr 2018, 10:55
- Forum: Bugs
- Topic: German HT troops visible through fog of war
- Replies: 5
- Views: 187
Re: German HT troops visible through fog of war
This is a known bug which has been even part of vanilla game. I don't think we can do anything about that, I'm affraid.
- 05 Apr 2018, 14:35
- Forum: Balancing & Suggestions
- Topic: Hand grenades
- Replies: 12
- Views: 228
Re: Hand grenades
There might be (not sure though) some difference in terms of damage for regular grenades but if there are some, it will not be very significant I think. Then there are special grenades, you already mentioned the Axis one with fragmentation sleeve (in Def doc) - it has bigger AoE. Then Axis have the ...
- 05 Apr 2018, 13:28
- Forum: Balancing & Suggestions
- Topic: The bunkers. Ultimate defence structure
- Replies: 10
- Views: 227
Re: The bunkers. Ultimate defence structure
What if the player wants to put some AT squads inside the Bunker then? Ya, it's not only MGs that are useful inside Bunkers actually... Then you put them in anyway? They can fit in too, or you can tell the MG squad to leave the bunker and put the AT squad inside? It is not like they would be locked...
- 05 Apr 2018, 12:16
- Forum: Balancing & Suggestions
- Topic: Hand grenades
- Replies: 12
- Views: 228
Re: Hand grenades
It is connected to the AoE of a grenade, size of emplacement and system of damage dealing in the engine. In short: If you want to kill emplacement crew with a grenade, there are two options: 1) Catching the crew in the AoE of grenade's explosion 2) Triggering a "critical hit" Add 1) This m...
- 05 Apr 2018, 09:14
- Forum: Balancing & Suggestions
- Topic: The bunkers. Ultimate defence structure
- Replies: 10
- Views: 227
Re: The bunkers. Ultimate defence structure
The problem is that the number of "shooting slots" is set in the model of the bunker, we cannot change it unless we rework the entire model. I don't know how to edit models and from what I know it takes days to properly edit a model without messing it up in some way because you need to als...
- 04 Apr 2018, 17:58
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5465
Re: 5.1.4 preview
As you know it is available to people with beta test access to see if everything works. There have been just one issue report so far so if nothing else emerges, the update should come in about two days.
- 02 Apr 2018, 14:28
- Forum: Balancing & Suggestions
- Topic: Tank entrenched position delay
- Replies: 24
- Views: 426
Re: Tank entrenched position delay
@Hawks: Accuracy has some usage for indirect shooting weapons, or at least for mortars. Do you remember those "omg omg wtf retarded mortar has guided shots???" complaints? That is caused by accuracy of mortars when they target specific unit (so NOT using the barrage ability which targets g...