Search found 1825 matches

by MarKr
14 Oct 2018, 16:01
Forum: Bugs
Topic: (5.1.5) Wehrmacht Light AT squad (GrB 39 problem)
Replies: 2
Views: 46

Re: (5.1.5) Wehrmacht Light AT squad (GrB 39 problem)

This looks like model issue but since noone else has this problem I would say it is something on your side. I would try to "verify local cache intergrity" 1) In your Steam Library right-click on "CoH:BK mod" and select "Properties" 2) Go to "Local Files" tab a...
by MarKr
14 Oct 2018, 11:22
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 3811

Re: Blitzkrieg Mod 5.1.5

If it does not install automatically, I would recommend trying this: 1) In your Steam Library right-click on "CoH:BK mod" and select "Properties" 2a) Go to "Updates" tab and make sure you have this thing set: Nový obrázek (49).jpg Click on "close" and see if t...
by MarKr
10 Oct 2018, 12:39
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 315

Re: Hey Marck check this Please

here an panzer "H" with tank captain, with a little damage, just a little, being destroyed by a sherman M4 75mm two shot, omg Man, PIV H has a lot better chance against an M4 Sherman than the other way. Sherman vs PIV H Penetration: 40%/33.8%/26%/19% 250-450 damage PIV H vs Sherman: Penet...
by MarKr
10 Oct 2018, 06:45
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 315

Re: Hey Marck check this Please

Shanks wrote:everyone knows it, I do not need to prove it
I see you're taking the same way of argumentation as the flat earthers...ok.
by MarKr
09 Oct 2018, 20:35
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 315

Re: Hey Marck check this Please

@Shanks: Do you wanna test it? You build a Tiger (use Direct fire so that you don't destroy my tank), I build a Sherman and we'll see how many frontal shots it takes to destroy the Tiger - test game so we would repeat the test at least 10x
by MarKr
09 Oct 2018, 19:11
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 315

Re: Hey Marck check this Please

75mm Sherman frontal penetration against Tigers has not changed, there were some minor changes e.g. against Hetzer it is now 21% (from 31%), against PIV H it is now 20% (from 25%) the only substantial increase was against StuGs but that has been lowered again in 5.1.6 beta. 76mm guns (Shermans, Hell...
by MarKr
09 Oct 2018, 17:50
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 315

Re: Hey Marck check this Please

OK, I watched it. In 5.1.5 the Chaffee has the same rear penetration chance against Tigers as Sherman (they have same guns). However the first hit was a rear hit: 20181009182249_1.jpg The shot visibly hit the rear half of the tank. The next 3 shots hit the front of the tank: 20181009182306_1.jpg 201...
by MarKr
09 Oct 2018, 10:32
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 315

Re: Hey Marck check this Please

I'm at work so I cannot start a game here to watch to replay. Can you just describe what happened? Chaffee survived hits from Tiger, Tiger got destroyed by Chaffee? It is a light tank but it has the gun of M4 Sherman, so penetrative shots are possible, especially from rear.
by MarKr
08 Oct 2018, 12:29
Forum: Bugs
Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
Replies: 13
Views: 150

Re: Almost impossible to join skirmish games due to seeming BKM lobby bug

@Pblitz: I think he answered it already ;)
winterflaw wrote:No other mods, fresh Steam install.


Yes i know, but not all mods are jamming bk, only EaW it seems, surely because the mod has copy/paste files from us.
by MarKr
08 Oct 2018, 10:14
Forum: Bugs
Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
Replies: 13
Views: 150

Re: Almost impossible to join skirmish games due to seeming BKM lobby bug

You made it sound like "BK mod does not give a shit about PvE players" and that is not entirely true. If the PvE players are these: Most would more likely play the 4.6.xx with op axis, + remove all cap to become even more OP (+ new units, including useless one, and actual bk improvements)....
by MarKr
08 Oct 2018, 08:47
Forum: Bugs
Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
Replies: 13
Views: 150

Re: Almost impossible to join skirmish games due to seeming BKM lobby bug

So it can hardly be a network problem. You said that "vCoH works fine but BK not" so it seemed like you mean "if vCoH works, it must be BK problem" and I just said that if vCoH works, it does not necessarily need to be problem of BK - several times people reported problems in BK...
by MarKr
08 Oct 2018, 06:56
Forum: Bugs
Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
Replies: 13
Views: 150

Re: Almost impossible to join skirmish games due to seeming BKM lobby bug

Here it is said Voch work fine but BK dont. So? There have been cases when mods did not work correctly because there was a collision between two mods, while the vCoH worked fine. He does not say if he does or does not have other mods installed so it could be it too. As for "no room for skirmis...
by MarKr
08 Oct 2018, 06:25
Forum: Bugs
Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
Replies: 13
Views: 150

Re: Almost impossible to join skirmish games due to seeming BKM lobby bug

Well usually nobody dare to answer such post, mainly, I presume to avoid to be cruel . Not really, it is more the thing that I don't know what could cause it, so I wouldn't say that writing "I don't know how to help you" is more beneficial to him than not writing anything at all. Also, he...
by MarKr
04 Oct 2018, 23:45
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1644

Re: Overperforming Garands

All I want is for the Garand to have a fair representation and to not be treated like an ugly stepchild. At the very least, it should be recognizeable ingame that the US has a factional strength of a superb semi automatic rifle for its service rifle. I still don't see where I said it wouldn't be li...
by MarKr
04 Oct 2018, 19:18
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1644

Re: Overperforming Garands

So every weapon works as max range when passing the range of axis grenades? And after passing the range of this one its "middle" and close range all together? No, not every gun. Most guns have it like this: Ranges_basic_Garand.jpg Where each circle represents one of the ranges, which are ...
by MarKr
04 Oct 2018, 15:29
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1644

Re: Overperforming Garands

Dude, maybe you're right and I don't understand (because, you know, devs don't understand) but it is that you just came across this mistake and out of sudden it is needed to change every fricking gun in the game according to this model? Why to have the range brackets changed by about +5 here and the...
by MarKr
03 Oct 2018, 23:18
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1644

Re: Overperforming Garands

MenciusMoldbug wrote: Only thing I would change though is to remove these accuracy buffs on a few tanks because Henschel already has guaranteed peneteration chances on everything.
Yes, this will be changed. I forgot to change the doubled accuracy values in TTs, it is an oversight.
by MarKr
03 Oct 2018, 22:43
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1644

Re: Overperforming Garands

I predicted this. You've picked the easy answer of beating the Garand with the nerf bat until its FUBAR. Can you, please, give me the quote where I say that Garands should be nerfed back to being total crap? I seriously doubt you can, if nothing else I said at least 3 times that the Garand would ge...
by MarKr
03 Oct 2018, 19:05
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1644

Re: Overperforming Garands

Does nobody understand that issues? I would say so, or maybe it is more like that only you see that thing as a problem and only because you saw some numbers in corsix. I already told you - the ranges have been like this for years, everyone is used to this setup and it does not matter if they percei...
by MarKr
02 Oct 2018, 11:31
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 425

Re: Tigers and Tiger Ace are USSELES

I described it wrong - the shot can deal normal damage + disable cannon/engine etc, but sometimes they deal a lot less damage when a crit is rolled, this happens mostly if the tank was damaged before, and it is because you cannot score 2 crits with 1 shots. In the game many people think that 0HP = v...
by MarKr
02 Oct 2018, 07:48
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 425

Re: Tigers and Tiger Ace are USSELES

The damage system in CoH is more complex than just subtracting damage value from HP pool. Basically, if you penetrate a unit and deal some damage, there is always some kind of critical applied on the target. But one of the criticals is als "no critical" - this one does not damage cannon, e...
by MarKr
01 Oct 2018, 16:58
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 35
Views: 1674

Re: Blitzkrieg Mod 5.1.6 beta

Any reports on the arty stuff, current state of GrB39 squad and the Riflemen riflegrenades?
by MarKr
30 Sep 2018, 22:01
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 425

Re: Tigers and Tiger Ace are USSELES

I've just checked, the chances to destroy the cannon of Pershing are the same for PIV H/StuG as for Shermans to destroy Tiger/Panther cannon. But as with any "crit type" you need to deal damage to have a chance that the target gets the critical, that means you need to penetrate the armor, ...
by MarKr
30 Sep 2018, 20:54
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 425

Re: Tigers and Tiger Ace are USSELES

Oh, this...The chance to destroy the main gun on a Pershing is same as on Tiger. The main gun can get destroyed even by PIV 75mm gun, but also by Tigers, Panthers, KTs etc.
by MarKr
30 Sep 2018, 20:36
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 425

Re: Tigers and Tiger Ace are USSELES

"break the cannon"?

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