Search found 2043 matches

by MarKr
23 Jan 2019, 10:56
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 32
Views: 298

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

Guys, yes, it is better if a person says why they agree with some but if they say just "I agree with X" then they stand for the same idea as "X" person. It is same as when someone quotes a person's post and only writes "+1". So it is not really necessary to add make a l...
by MarKr
22 Jan 2019, 15:35
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 32
Views: 298

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

Sure, but air recon is transient. Sure, but it allows you to reveal parts of map where you would normally not be able to get your recon units with "permanent" vision. So it is something for something. Can it be that AA doesn't shoot at recon planes? It would be possible to do but then it ...
by MarKr
22 Jan 2019, 13:34
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 32
Views: 298

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

If you make recons "near invincible" it will turn the ability into a "non-downside" recon. Normal recon units need to be sneaked into some position from where they provide vision. Recon planes reveal area for a short time without any need for "setting up". However the b...
by MarKr
22 Jan 2019, 13:28
Forum: General - CoH1 / BKMOD1
Topic: how to now the version of the mod instaled?
Replies: 6
Views: 78

Re: how to now the version of the mod instaled?

Hi, Tiger mostly plays with the D-Day addon. This addon changes icons, flags and insignias but does not change anything about the game itself - it is only a "cosmetic" addon. If you have auto-update active on Steam, your version is 5.1.6 (unless you manually tweaked the files yourself in s...
by MarKr
22 Jan 2019, 11:29
Forum: Bugs
Topic: Hold Position Bug/Exploit
Replies: 14
Views: 210

Re: Hold Position Bug/Exploit

Reworking it into an ability that debuffs opponents is one of the ideas for possible rework of Terror, another version of the rework gets rid of these abilities altogether. We'll see which one we'll go with in the end.
by MarKr
21 Jan 2019, 15:55
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 32
Views: 298

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

What i was thinking about all airplane based abilities is to increase their cost if the plane/planes get shot down. Don't know if that's possible in the engine though. You mean if the plane gets shot down the ability cost would go up? I am not sure if it is possible but even if it was possible you ...
by MarKr
20 Jan 2019, 15:46
Forum: Bugs
Topic: Glitchy descriptions
Replies: 2
Views: 66

Re: Glitchy descriptions

It is caused by having a building which has its own abilities and putting an infantry squad (which has some abilities) inside the building. I suspect that the engine has some system where the abilities of a garrisoned infantry should have display priority over the abilities of the building and it sh...
by MarKr
20 Jan 2019, 15:41
Forum: Balancing & Suggestions
Topic: Command Tank for Blitzkrieg Doc and other stuff
Replies: 3
Views: 150

Re: Command Tank for Blitzkrieg Doc and other stuff

Command tank for BK is one of things we disscussed internaly in the team too for the rework. It wouldn't even need any Puma model - in PE we have the Beobachtungs PIV which is a model with an antenna so it could be used for BK as a command tank.
by MarKr
18 Jan 2019, 13:24
Forum: Bugs
Topic: Panther smoke shell bug
Replies: 4
Views: 52

Re: Panther smoke shell bug

That is also present in the game - e.g. Tetrarchs can select a location where they launch the smoke from the smoke launchers, also no active gun needed. Maybe it is the same for the Panther, I am not sure right now. It is simply the way that some units fire the smoke with their gun and some use laun...
by MarKr
18 Jan 2019, 12:43
Forum: Bugs
Topic: Panther smoke shell bug
Replies: 4
Views: 52

Re: Panther smoke shell bug

As Mr. FeministDonut said - Some tanks (such as US M10) can fire a smoke shell at a location and some tanks (shermans, Panthers etc.) have smoke launchers which pop one smoke shell at the position of the tank - these don't need a functioning cannon to do it.
by MarKr
18 Jan 2019, 01:01
Forum: Balancing & Suggestions
Topic: Proposal : units can only recrew if they have at least one more man than needed
Replies: 2
Views: 69

Re: Proposal : units can only recrew if they have at least one more man than needed

I've never tried to do something like this but I suspect it is not possible to do. If I remember it correctly, you can only set how many soldiers are transfered from the squad to the weapon crew but you cannot set "recrew only possible if number of alive soldiers in a squad is < X"
by MarKr
18 Jan 2019, 00:58
Forum: General - CoH1 / BKMOD1
Topic: Does the unit type matter when recrewing?
Replies: 6
Views: 159

Re: Does the unit type matter when recrewing?

Veterancy its bonuses are applied from the squad to the soldiers inside the squad, this means that if a soldier leaves a squad (in this case recrews a weapon), he loses the veterancy bonuses he had in the squad he left. And Aura bonuses are appied only when the commanding unit is in reach, so no ret...
by MarKr
17 Jan 2019, 20:58
Forum: Bugs
Topic: Scorched Earth - Observation truck
Replies: 7
Views: 130

Re: Scorched Earth - Observation truck

Do they? I thought they give no cover. It was a useable tactic to build a line of barbed wire in front of sandbags (the side facing the enemy) so that the enemy would not be able to use the cover against you. If the wires give yellow/green cover, it is a bug and it will be fixed. Is it maybe possibl...
by MarKr
17 Jan 2019, 20:55
Forum: General - CoH1 / BKMOD1
Topic: Does the unit type matter when recrewing?
Replies: 6
Views: 159

Re: Does the unit type matter when recrewing?

Yes, you are right. Emplacement crews still keep their HP and "armor" type but they have no visible "guards" so their weapons don't matter and they cannot reinforce so their reinforcement costs don't matter either. Only thing I can think of is that e.g. AT guns still provide cove...
by MarKr
17 Jan 2019, 11:57
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 11
Views: 217

Re: 105 howitzers

Is there even a reason to have the naked/emplaced versions? It seems sort of pointless. They are usually so far away that direct-shooting weapons cannot reach them (maybe infantry but if they get this close, they can throw grenade at either of them and kill the crew) and other arty can kill the crew...
by MarKr
17 Jan 2019, 09:54
Forum: General - CoH1 / BKMOD1
Topic: Does the unit type matter when recrewing?
Replies: 6
Views: 159

Re: Does the unit type matter when recrewing?

The gun has its own stats so the crew type does not affect the performance of the weapon. However the crew is always 2 people operating the gun and 1 (or more) "guarding". The crew keeps their weapons and stats such as "armor" type, HP or any bonuses they would have so if you rec...
by MarKr
17 Jan 2019, 09:48
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 11
Views: 217

Re: 105 howitzers

The only abuse of mass howitzer was VT.... but under normal conditions you cant afford to shoot all nonstop... even two nonstop shooting guns ate all your ammo. And if map got bigger, the MP income did so as well. You say that the problem was abusing the unlimited howitzers to boost the strength of...
by MarKr
16 Jan 2019, 23:44
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 11
Views: 217

Re: 105 howitzers

I was wondering it's probably possible to stop this exploit by adding a requirement to the bombard abilities that a player must be a particular doctrine to use. What do you think? The whole point of decrewing/recrewing is that you can regain a lost weapon/gun for lower cost (the cost of reinforced ...
by MarKr
16 Jan 2019, 18:46
Forum: Bugs
Topic: Scorched Earth - Observation truck
Replies: 7
Views: 130

Re: Scorched Earth - Observation truck

I think roadblocks are supposed to give green cover. After all, they are pretty solid objects so there is no reason why it should be impossible for infantry to hide behind them.
by MarKr
16 Jan 2019, 14:30
Forum: Bugs
Topic: Scorched Earth - Observation truck
Replies: 7
Views: 130

Re: Scorched Earth - Observation truck

I will have a look at it, I think I know where the problem is. Thanks for the report :)
by MarKr
16 Jan 2019, 12:35
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 11
Views: 217

Re: 105 howitzers

Static howitzers need to be better because they are static. Once you fire and hit enemy unit, opponent can see where they shoot from and can counter-arty them. They have longer range, true but once you know where they are, you can move your mobile stuff in range. The "burn-and-recrew" is a...
by MarKr
16 Jan 2019, 09:34
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9563

Re: Poor Doctrine Design - Luft

It seems that you did not understand me, being more accurate I mean that the opinion of veteran players is more valuable than those of new players, for example, you can not compare panzerlehr with a new player from bk, or henny etc I understand what you mean and I would agree that making a balance ...
by MarKr
16 Jan 2019, 00:06
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9563

Re: Poor Doctrine Design - Luft

there is a big difference between being objective or being subjective Well, obviously...their definitions are the direct opposites. the most important thing is to be objective to have a quality game and at the same time fun, listen to the "majority" is not very objective many times, is wh...
by MarKr
14 Jan 2019, 16:37
Forum: Balancing & Suggestions
Topic: Ranger banzai charge
Replies: 12
Views: 164

Re: Ranger banzai charge

Yeah, that was one of the things I wanted to try but people say here that the ability sometimes cancels hold ground and whatnot so which is something it should not do. I am not sure how this will be fixable. Also theBeast Slayer said that the squad ran around a hedge rather than throwing the volley ...
by MarKr
14 Jan 2019, 15:22
Forum: Balancing & Suggestions
Topic: Ranger banzai charge
Replies: 12
Views: 164

Re: Ranger banzai charge

I tested stormtroopers just a while ago and they behave in the same way as rangers so I think all grenade assault abilities are like this which includes the one fallschirmjagers use. I was worried it might be the case. The action that is used for normal grenade throw can be set more specifically - ...

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