Search found 1310 matches

by MarKr
16 Aug 2017, 15:52
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 202
Views: 5912

Re: 4.9.9 Patch Preview

LMG42 price will be dropped only for WM, M36B1 speed is 4.3 so you are wrong and Tiger/flak36 damage stays.

Changelog is closed now, no more additions for this patch.
by MarKr
13 Aug 2017, 19:10
Forum: Bugs
Topic: Sturmtiger call-in icon missing plus sign
Replies: 10
Views: 197

Re: Sturmtiger call-in icon missing plus sign

I know what you mean but I don't really see a problem here...there are other inconsistencies in this... e.g. RA Priest, BK Battlegroup, Luft paratroopers, RAF SAS, Armor SP/PAce have no "+", for Def doc StuPa/Grille, RA 4.2'' mortar squad have no "blue arrow"...why is the ST prob...
by MarKr
10 Aug 2017, 17:16
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 202
Views: 5912

Re: 4.9.9 Patch Preview

What we did with Marines in the end: - If player has no Marines in the field, glider spawns Marines - If player has Marines and calls in new glider, glider spawns Sten commandos - Marines buildable in glider - Marines limited to 1 squad at a time So if you have Marines, destroy your glider and call ...
by MarKr
10 Aug 2017, 14:36
Forum: Announcements
Topic: Translations
Replies: 128
Views: 5874

Re: Translations

In German it currently says it increases prod. speed of the "Panzerfabrik" (panzer factory) and " Schwere Panzerfabrik" (Heavy panzer factory). Shall both be affected or only the normal tank factory? I checked it and it really affects both buildings so keep it there. I used for ...
by MarKr
10 Aug 2017, 13:02
Forum: General - CoH1 / BKMOD1
Topic: How to find friends to play?
Replies: 9
Views: 628

Re: How to find friends to play?

Guys, even if your English is not good the forum rules state specifically that posts are to be written in English: 7. All posts are to be made in English.If you post something in a different language then a translation is required. This is a international Forum and although most of the staff speak m...
by MarKr
10 Aug 2017, 12:57
Forum: Announcements
Topic: Translations
Replies: 128
Views: 5874

Re: Translations

Thanks to all of you for help but we will need a bit more lines to translate, specifically: 18100063 Ammunition Reserves 18100064 All your current Shermans M4, M4E2 76(W) and M4E8 will be equipped with AP and HE ammunition. Any of these Shermans produced in the future will be built with the upgrades...
by MarKr
09 Aug 2017, 19:53
Forum: Balancing & Suggestions
Topic: Panther "G"
Replies: 4
Views: 129

Re: Panther "G"

When these two attack each other, both have about 5% chance to "one shot" the other if they penetrate the armor. It is a "lucky shot", many tanks have it this way.
by MarKr
08 Aug 2017, 12:15
Forum: Bugs
Topic: [4.9.8] sherman crocodile
Replies: 3
Views: 87

Re: [4.9.8] sherman crocodile

I know that in vCoH it was as you say but I think that in BK you cannot "crush" any type of tank trap or roadblock anymore. iirc in vCoH even heavy Axis tanks could crush the US road blocks, the only "uncrushable" was the special one in PE. In BK the bulldozer crushes bushes and ...
by MarKr
08 Aug 2017, 00:01
Forum: Bugs
Topic: 37 mm at gun
Replies: 13
Views: 182

Re: 37 mm at gun

It's actually true, axis gun crew dies a lot faster than US one, I'm not sure why tho, but it seems some differene in cover given by the gun shield Nope. In the game a unit can provide cover to other units around - you simply state there what sort of cover it provides (green, yellow, red, smoke, &q...
by MarKr
07 Aug 2017, 20:08
Forum: Bugs
Topic: 37 mm at gun
Replies: 13
Views: 182

Re: 37 mm at gun

Cover in the game is directional, a soldiers either has bonuses from the cover or not, no matter from which side the opponent shoots at him. This is engine limitation. It has been reported that the crew of US 37mm AT is more resistant than Axis but we have not been able to findout why. If we figure ...
by MarKr
05 Aug 2017, 21:21
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 202
Views: 5912

Re: 4.9.9 Patch Preview

The Motorpool upgrade makes production of all units in it 25% faster and the first Tank Depo upgrade makes Chaffees/Stuarts/M16s/M15A1s and Greyhounds cheaper to produce. Lowering with it the price of transport Halftrack would not be a problem but do you think it would change anything in the game? P...
by MarKr
05 Aug 2017, 19:36
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 202
Views: 5912

Re: 4.9.9 Patch Preview

We don't want to make the ammo unlock available sooner, it was placed where it is for a reason.
by MarKr
05 Aug 2017, 15:10
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 202
Views: 5912

Re: 4.9.9 Patch Preview

Guys, before anyone goes nuts with apocaliptic scenarios of how this or that will be ruined by things such as 0.2 speed difference, could you please wait for release, try it out and then give assessment of the situation?
by MarKr
05 Aug 2017, 12:50
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 202
Views: 5912

Re: 4.9.9 Patch Preview

In a good faith of stopping this neverending talks which won't solve anything in the end, here is something for you: M4 gets (in the unification process) speed buff from 3.8 to 4.1 (trust me, you won't notice it at all because 0.3 difference is so small that it is pretty much unnoticeable), 76(W) wi...
by MarKr
03 Aug 2017, 23:12
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 202
Views: 5912

Re: 4.9.9 Patch Preview

I completely oppose any changes to the Sherman speeds. These speed changes are totally bullshit. Both gameplay and balance wise as well as realism and historical accuracy.. changing the Sherman speeds as in the change-log preview is completely bullshit. The reason why I am so concerned and so touch...
by MarKr
02 Aug 2017, 18:20
Forum: Balancing & Suggestions
Topic: Satchel charge for WH?
Replies: 32
Views: 616

Re: Satchel charge for WH?

"Not everything is meant to be the same" and "Blitz doc has other ways so no need for satchels, end of story" (keeping in mind other docs have other ways too, but they still have satchels; inf doc for example) these are so much stronger arguments! Ya, so stronk... What is it tha...
by MarKr
02 Aug 2017, 16:51
Forum: Balancing & Suggestions
Topic: Satchel charge for WH?
Replies: 32
Views: 616

Re: Satchel charge for WH?

I think that everyone, that includes Toni, Warhawks, MedicTruck and ofcourse myself, should step out of this discussion. Tiger is a competent player with several thousands hours played in BK mod and out of that over a gazillion hours played as BK doc so he knows better than anyone what the doctrine ...
by MarKr
02 Aug 2017, 14:37
Forum: Balancing & Suggestions
Topic: King Tiger and elephant Armor, OP and actually very unrealistic
Replies: 4
Views: 155

Re: King Tiger and elephant Armor, OP and actually very unrealistic

Hi AngryGren, As drivebyhobo said, the engine of the game does not have anything like "side armor". The game simply counts any hit to the front half of the vehicle as hitting fronta armor and rear half as rear armor. When you attack from the side, depending on your relative position to the...
by MarKr
02 Aug 2017, 12:51
Forum: Balancing & Suggestions
Topic: Satchel charge for WH?
Replies: 32
Views: 616

Re: Satchel charge for WH?

Your whole idea of "something being OP/UP vs emplacement" comes from its capability to DESTROY the thing completely. If this is what you expect from the next patch then you will be dissapointed. Grenades will have increased chance to kill crews, not to destroy the emplacement in one chuck ...
by MarKr
02 Aug 2017, 09:41
Forum: Balancing & Suggestions
Topic: Satchel charge for WH?
Replies: 32
Views: 616

Re: Satchel charge for WH?

Not everything is meant to be the same. That's usually the kind of response you say when you don't know how to reject something, but with little to no logical reasons :D Anyway, you say in the change-log that they would be better at de-crewing emplacements... But I wonder if it would still require ...
by MarKr
01 Aug 2017, 22:32
Forum: Balancing & Suggestions
Topic: Satchel charge for WH?
Replies: 32
Views: 616

Re: Satchel charge for WH?

The effectivity of all grenades vs emplacements is getting changed in the next patch. So no need. Also...well, how would I put this in order not to sound like a pre-recorded message...every faction/doctrine can be different from others in something. Yes, I think that nails it :lol:
by MarKr
31 Jul 2017, 10:54
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 202
Views: 5912

Re: 4.9.9 Patch Preview

@Panzer-Lehr: The idea of Beobachtungspanzer was (iirc) that it has not special ammo but more radios inside to be able to coordinate fire support from howitzers (VT ability). I'd say it is fine as it is. @mofetagalactica: How exactly does it bug? @sgtToni: You cannot build another Marine commandos b...
by MarKr
29 Jul 2017, 12:20
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 202
Views: 5912

Re: 4.9.9 Patch Preview

Yeah sure, but it is not so effective against am mass of enemies. We are playing 2vs4 Then you are playing in a setup that mod would not be balanced in nor in PvP nor in PvE. AI just keeps spamming units and gets percentually more resources from every resource point it takes which in turn allows fo...
by MarKr
28 Jul 2017, 21:19
Forum: Bugs
Topic: Stuka vs Trench
Replies: 6
Views: 139

Re: Stuka vs Trench

Will be tweaked - with direct hit the trench should be destroyed every time, when the bomb hits further away the trench will take more damage than now. Also infantry in trenches will take more damage from the bomb.
by MarKr
28 Jul 2017, 19:13
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 202
Views: 5912

Re: 4.9.9 Patch Preview

Ehm...so you have killer infantry that comes with best weapons without the need to upgrade them, you have defensive emplacements, you have heavy tank (which is better than most people claim), you have one plane that can reveal map, second plane that can spray ground with bullets and kill infantry (a...

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