Search found 1142 matches

by MarKr
27 Apr 2017, 22:33
Forum: Bugs
Topic: 17pd gun always penetrate KTs front armour
Replies: 6
Views: 135

Re: 17pd gun always penetrate KTs front armour

"bread penetration theory" it is then :D Anyway you can do this sort of tests without Corsix but you will need the World Builder (map creator - part of the game). You will need to make a test map. In the world builder you can add units on the map that are neutral (or assign them to player)...
by MarKr
27 Apr 2017, 20:37
Forum: Bugs
Topic: 17pd gun always penetrate KTs front armour
Replies: 6
Views: 135

Re: 17pd gun always penetrate KTs front armour

OK, so I made a quick test. Test conditions: Kingtiger placed on the map, being "neutral" (neutral units have same stats as units belonging to one or the other faction but they don't move nor attack) then I built 17pounder gun and via "Attack move" order I let it fire frontally a...
by MarKr
27 Apr 2017, 20:08
Forum: General - CoH1 / BKMOD1
Topic: Camo
Replies: 17
Views: 317

Re: Camo

Yes, Hawks is right, I forgot about the first shot boosts, they are applied elsewhere...
by MarKr
26 Apr 2017, 20:09
Forum: Bugs
Topic: 17pd gun always penetrate KTs front armour
Replies: 6
Views: 135

Re: 17pd gun always penetrate KTs front armour

So you're talking about 17 pounder the AT gun dragged by soldiers (or emplacement?), not 17 pounders mounted on Firefly, Achilles or Comet, right?
by MarKr
25 Apr 2017, 23:19
Forum: General - CoH1 / BKMOD1
Topic: Camo
Replies: 17
Views: 317

Re: Camo

I don't think there is anything like that, it only makes the unit invisible but gives no modifiers to any combat stats
by MarKr
25 Apr 2017, 18:00
Forum: General - CoH1 / BKMOD1
Topic: Camo
Replies: 17
Views: 317

Re: Camo

For some units camo allows to fire several shots (usually 2 - after 1st shot they remain camoed, after they fire second shot they reveal iirc)without being revealed. I think it works on PaKs, maybe some tank hunters have that too, I am not sure now.
by MarKr
24 Apr 2017, 09:04
Forum: General - CoH1 / BKMOD1
Topic: Camo
Replies: 17
Views: 317

Re: Camo

What do you mean?
by MarKr
23 Apr 2017, 17:04
Forum: Balancing & Suggestions
Topic: CW - Royal Artillery spotter
Replies: 18
Views: 282

Re: CW - Royal Artillery spotter

I think this might go down to what the unit is meant to do...I think that it was meant to spot targets for arty that means clustered infantry, groups of tanks, emplacement walls or other "juicy" targets targets that are not camoed. But a single camoed Axis spotter/sniper/AT gun is not what...
by MarKr
23 Apr 2017, 11:15
Forum: Balancing & Suggestions
Topic: CW - Royal Artillery spotter
Replies: 18
Views: 282

Re: CW - Royal Artillery spotter

When I read the last post one thing in particular caught my attention. You say: Yet, I perfectly understand the basebombing issue. but I can see you provide no solution to the issue at all. So it sort of sounds like "yes, there is a big issue with this but let's ignore it and see what else I ha...
by MarKr
22 Apr 2017, 11:53
Forum: General - CoH1 / BKMOD1
Topic: Camo
Replies: 17
Views: 317

Re: Camo

Quick answer. No. :D
by MarKr
21 Apr 2017, 17:25
Forum: Balancing & Suggestions
Topic: CW - Royal Artillery spotter
Replies: 18
Views: 282

Re: CW - Royal Artillery spotter

When I got to the BK mod I also asked why these spotters cannot be dropped anywhere and don't have crawl, the answer I got was that it used to work that way and people use to paradrop them/crawl with them near enemy enemy bases and just basebombed or did not send arty directly to the base but kept a...
by MarKr
19 Apr 2017, 19:43
Forum: General - CoH1 / BKMOD1
Topic: How to disable the zoom out
Replies: 5
Views: 113

Re: How to disable the zoom out

I think Tiger is right about online compatibility. It is possible to use different textures and keep compatible (viz. D-day mod) but changing zoom level messes with actual game files and that would cause problems. So your only option is to keep the zoom closer manually I guess :/.
by MarKr
17 Apr 2017, 00:42
Forum: Ask an Expert
Topic: How does veteran work?
Replies: 3
Views: 97

Re: How does veteran work?

Command units can get XP in two ways: a) by killing enemy on its own (which is hard because they are usually single-man units/lightly armed vehicles) b) standing near units that kill other units gives 50% (iirc...or maybe 25%?) of the XP to the commander - Commanders can only receive XP for kills fr...
by MarKr
17 Apr 2017, 00:27
Forum: Ask an Expert
Topic: Command Auras
Replies: 7
Views: 174

Re: Command Auras

Thanks for this, I was missing this info. Vet 3 for all the infantry officers is increased command aura range if i am not mistaken. As far as I know command aura range stays the same in each level and the radius is the same for all the infantry commanders except for AB HQ squad who has bigger radius.
by MarKr
16 Apr 2017, 13:22
Forum: Ask an Expert
Topic: Command Auras
Replies: 7
Views: 174

Re: Command Auras

Legend: Suppression = how fast the ATTACKING unit suppresses targets Received suppression = how much faster/slower the unit which is being shot at gets suppressed Cooldown time = each bullets-firing weapon has a magazine. When the magazine is empty the weapon needs to RELOAD. Before the magazine is ...
by MarKr
14 Apr 2017, 12:30
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.7 Patch
Replies: 122
Views: 15973

Re: Blitzkrieg Mod 4.9.7 Patch

Yes, we decided that their new invisibility jackets might be a little bit off from historical point of view so we will remove them in the next patch. :D It is hard to tell when the next patch is coming. The files are ready so Wolf will pack it once he has some spare time which will hopefully be soon...
by MarKr
13 Apr 2017, 20:07
Forum: General - CoH1 / BKMOD1
Topic: possible solution to lag and deschyronization
Replies: 6
Views: 135

Re: possible solution to lag and deschyronization

In that case I cannot help you because I don't have experience with this version :/. Maybe someone else will know how to help you.
by MarKr
13 Apr 2017, 16:11
Forum: General - CoH1 / BKMOD1
Topic: possible solution to lag and deschyronization
Replies: 6
Views: 135

Re: possible solution to lag and deschyronization

Which version of CoH do you have? Because you say that you have "installed the original game, pre-steam"...I understood the "pre-steam" as "non-steam" version. That is what we used to do at dorms - we had non-steam version of CoH which was updated to the last patch Reli...
by MarKr
13 Apr 2017, 15:51
Forum: General - CoH1 / BKMOD1
Topic: possible solution to lag and deschyronization
Replies: 6
Views: 135

Re: possible solution to lag and deschyronization

We used to play LAN in BK mod at dorms and you don't need to connect to any servers to do that...One of you needs to host the game: Go to "Multiplayer" -> Host Game (or maybe Create game) -> A "Host game" window pops up -> Choose some game name and before you click on "Creat...
by MarKr
12 Apr 2017, 09:51
Forum: General - CoH1 / BKMOD1
Topic: Why 2 scouts for US and WH?
Replies: 3
Views: 112

Re: Why 2 scouts for US and WH?

Scouting units for CW and PE are Dingo and Kettenkrad. Both can camouflage in cover but they cannot move while in camo so it is harder to sneak them into enemy territory unnoticed. US and WM scouts can crawl anywhere so if you had 10 of them you would be able to see almost entire map without any big...
by MarKr
11 Apr 2017, 12:09
Forum: Balancing & Suggestions
Topic: Gliders.
Replies: 22
Views: 573

Re: Gliders.

I log into the forum after a drinking night, my head hurts like hell and the first thing I see is 4 "post reports" all for this topic...what a great day! Everything started here: When will noobs learn that they are too inexperienced to speak like that? Have your mouth pulled together, &quo...
by MarKr
09 Apr 2017, 20:20
Forum: Announcements
Topic: Blitzkrieg Mod on Steam (Greenlight)
Replies: 54
Views: 2636

Re: Blitzkrieg Mod on Steam (Greenlight)

From viewtopic.php?f=27&t=1109&
Jagdpanther wrote:Is is a tax ? Because i can take care of than if it's under 100$
So, Jagdpanther...did you mean what you said? :D
by MarKr
08 Apr 2017, 09:09
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.7 Patch
Replies: 122
Views: 15973

Re: Blitzkrieg Mod 4.9.7 Patch

If tracks or engine are wrecked then anything that can harm armored vehicles can destroy M10 before it will rotate its turret to shoot.
by MarKr
06 Apr 2017, 12:14
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 29
Views: 857

Re: 4.9.6+ USAF vs Luftwaffe

I forgot to mention that Stuka Patrol is reward ability for Single Stuka - Single Stuka can be used to attack any sort of target and you can send it in any direction you want. Stuka Patrol is sort of gamble. You pick Stuka Patrol, choose Luft doc and your opponent doesn't play RE or Infantry doc (or...
by MarKr
05 Apr 2017, 23:14
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 29
Views: 857

Re: 4.9.6+ USAF vs Luftwaffe

A crashing stuka in your base is just as good as a bomb landing. Would first require the plane to crash into the base...when the plane comes across the map how often it happens that it really crashes on some of your units? And here it would be awesome to have some objective statistics because peopl...

Go to advanced search