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by MarKr
20 Nov 2018, 18:24
Forum: Announcements
Topic: 5.1.6 beta4
Replies: 4
Views: 168

Re: 5.1.6 beta4

Where does it say the precision is back at 5.1.4 level?
by MarKr
20 Nov 2018, 15:44
Forum: Announcements
Topic: 5.1.6 beta4
Replies: 4
Views: 168

5.1.6 beta4

Hello, some of you may have noticed that BK beta branch downloaded an update. This is just a smaller patch which adresses mainly the problems with "howitzers do not hit anything". There is a slight change for static howitzers - they fire 8 shots in a barrage instead of previous 6 and they ...
by MarKr
20 Nov 2018, 01:23
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 21
Views: 324

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

Over and over again. Yes, damage has been touched, now it deals more damage if the rocket lands on the HEAD of a soldier (which would have killed them with the old damage anyway) or directly on a tank, everywhere else it deals SAME or LESS damage. So explain to me how it is possible that the problem...
by MarKr
19 Nov 2018, 18:56
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 21
Views: 324

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

If it was fixed in the beta, do you think I would be complaining? There are tons of people who keep complaining about stuff that is solved in beta but they don't know because they never played it, how am I suposse to know you are not one of them? when the main problem was the stupid AOE, and the un...
by MarKr
19 Nov 2018, 15:33
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 21
Views: 324

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

What is your problem? You make a post with obvious sarcasm and exageration and when you receive a reply in the same way, you get triggered? Anyway, have you played any games in the beta where Hotchkiss received changes? It is nice to keep complaining about something but more constructive would be to...
by MarKr
19 Nov 2018, 11:31
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 21
Views: 324

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

I believe that the developers are wrong in giving the axis side tactical nukes as they weren't even invented yet, and the Germans didn't even invent them. I believe poster is wrongly informed about the effects of an actual nuclear warhead, especially when he brings up the "realism" argume...
by MarKr
18 Nov 2018, 23:05
Forum: General - CoH1 / BKMOD1
Topic: Strongest substance in the world?
Replies: 8
Views: 161

Re: Strongest substance in the world?

this will make it easier because when the crew is only 2 soldiers. if you kill 1 of them. there is no third guy who can replace. it is not always the third guy who dies first. sometimes one of the 2 soldiers operating the gun die first. That is not very reliable solution - usually the extra soldier...
by MarKr
18 Nov 2018, 22:50
Forum: General - CoH1 / BKMOD1
Topic: Strongest substance in the world?
Replies: 8
Views: 161

Re: Strongest substance in the world?

and how does that solve the problem? Only the two guys that operate the gun are hard to kill because they are in the "cover zone" of the AT. If you reduce the number of soldier to 2, then the one extra (standing behind the gun) will not be there and the two operating the gun will still be ...
by MarKr
18 Nov 2018, 22:27
Forum: General - CoH1 / BKMOD1
Topic: Strongest substance in the world?
Replies: 8
Views: 161

Re: Strongest substance in the world?

Actually it was kwok who first came with the theory that the problem is the model and it seems to be the case. In every other aspect the gun is set the same way as Axis 37mm gun and the problem is not showing there so it suggests the problem is really with the model. The reason why shots are hitting...
by MarKr
18 Nov 2018, 16:22
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6178

Re: 5.1.6 beta3

Sorry if I took an agressive attitude but it is simply because I said these things many times and it gets boring to keep saying it over and over.
by MarKr
18 Nov 2018, 13:54
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6178

Re: 5.1.6 beta3

By "sherman equivalent to StuG IV" you mean that Sherman should have no turret, should have camo, should cost 400MP 40F, should have its HP lowered to 636 form the current 700? And what exactly do you mean "a bit less of penetration power against it"?
by MarKr
18 Nov 2018, 12:51
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6178

Re: 5.1.6 beta3

mofetagalactica wrote:Was the brumbauer buffed after arty changes accidntly?

Can you specify what behavior you mean? I mean, it hasn't been touched so I'm quite curious what you mean...
by MarKr
17 Nov 2018, 17:56
Forum: General - CoH1 / BKMOD1
Topic: idea for gunners
Replies: 8
Views: 185

Re: idea for gunners

now when the tank top gunners die, you repair the tank and they come back to life again..... unrealistic . (...) it will be possible to upgrade only next to HQ buildings or ammo & transporter trucks. I can see how that is so much more realistic :D "Sir, Pvt. Litoris got hit!" "Wh...
by MarKr
14 Nov 2018, 21:50
Forum: Bugs
Topic: [5.1.5] 81mm M1 mortar recovered by PE has "60mm barrage" tooltip
Replies: 1
Views: 310

Re: [5.1.5] 81mm M1 mortar recovered by PE has "60mm barrage" tooltip

This is just a wrong text applied. You don't need to worry about the mortar shooting "weaker" rounds. It will be fixed.
by MarKr
13 Nov 2018, 17:26
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 60
Views: 3112

Re: Poor Doctrine Design - Luft

"bullet is a bullet" yes, it is true but the different stats such as HP and damage taken is there to make a difference between basic and elite infantry. Yes, I know that some people would like to make "elites" to only have more abilities and so more tactical options but then agai...
by MarKr
13 Nov 2018, 16:55
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6178

Re: 5.1.6 beta3

The mobile howitzers have all got a range cut down to 180. What bugs me a bit is that even with long range ability that costs ammo additional ammo (axis) or CP (CW) they dont get the range static howitzers have. Would it be possible to give them their old boost back so they can get the same range a...
by MarKr
12 Nov 2018, 10:49
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6178

Re: 5.1.6 beta3

1) The defense bonuses are pretty strong and giving them to the sniper would make it a lot harder to kill. Snipers are often the best counter to the Luft infantry, if you support them with your own sniper who would be extremely hard to kill with the bonus, they would be a bit stronger once again. So...
by MarKr
11 Nov 2018, 14:16
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6178

Re: 5.1.6 beta3

Guys, we're having another look at the arty spread setup. There were some mistakes made in the spread calculations so some arty is too inaccurate. During the tests I noticed that the static howitzers (both naked and emplaced) have probably the longest reload times - longer than any mobile arty unit....
by MarKr
09 Nov 2018, 10:46
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 431

Re: north america

For solo player I have no evidence but I think it is about equally divided between skirmishers and skirmishers. :lol: Yes, that is probably a save assumption :D Well, if this meant to be "look, there is more PvE players than PvP so the mod should be PvE oriented" then sorry, I'm not rewor...
by MarKr
09 Nov 2018, 09:42
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 2554

Re: import panzer2 from afrika

Also if I'm not mistaken, the maps use some objects (such as palm trees and others) that were made specifically for the maps. This means the objects are not in vanilla game and neither in BK. So it would require more than just uploading the map, you would need to upload some additional models and su...
by MarKr
09 Nov 2018, 07:51
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 431

Re: north america

Point being....?
by MarKr
08 Nov 2018, 12:19
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 2554

Re: import panzer2 from afrika

BK should stay clean because it would be an illegal usage of someone else's belongings, also I doubt Steam would be OK with it if someone reported that BK uses stolen models (and trust me, there are people who would do it).
by MarKr
08 Nov 2018, 11:47
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 2554

Re: import panzer2 from afrika

No, there were two different models of Elephant - one was ripped off and the other was user-made. BK used to have the user-made. Now it actually has even newer model which was user-made again - it was announced here . This new model can swap between the "early" version (Ferdinand) and the ...
by MarKr
07 Nov 2018, 21:04
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6178

Re: 5.1.6 beta3

If howitzers have too much scatter, it should be adressed before the release.
by MarKr
06 Nov 2018, 22:45
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6178

Re: 5.1.6 beta3

a spread of 25 is a bit much isn't it? especially if you're going for long range you're essentially making the potentially miss distance xtan(25)? so if you are shooting at min range of 30 units distance, you're going to potentially be off by 13 units. just for scale, if it was shooting at max rang...

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