Search found 1683 matches

by MarKr
17 Aug 2018, 08:52
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 75
Views: 2094

Re: Beta 5.1.5 v5

Me too...the public cry a number of "you fucked it" comments will go through the roof! :lol: Anyway - I think we'll release the last beta this weekend. It will contain tweaks to GrB39 based on the feedback here. It will remain live for few days to see if some problems come up and if things...
by MarKr
15 Aug 2018, 19:15
Forum: Balancing & Suggestions
Topic: Heavy bomb for Raf
Replies: 20
Views: 432

Re: Heavy bomb for Raf

It was originally request with the argument that at least some arty unit is in every doctrine only RAF is missing this. This was a problem because every Axis doctrine had at least some version of Nebelverfer (or in case of BK doc Maultier) - these were quite effective despite the fact that people si...
by MarKr
15 Aug 2018, 18:21
Forum: Announcements
Topic: Translations
Replies: 180
Views: 15424

Re: Translations

Some time ago I asked you to read with your eyes not your butthole, seems u didn't notice that either. (...) But oh it's so good do be authoritative and oh soo scary, right panzerblitz? As much as I appreciate your (at least it seems) more positive point of view on me, I have to say you're on very ...
by MarKr
15 Aug 2018, 18:13
Forum: Balancing & Suggestions
Topic: Heavy bomb for Raf
Replies: 20
Views: 432

Re: Heavy bomb for Raf

OK, so you shoot smoke at emplacements and opponent knows something is coming. AA emplacements are not going move anywhere and if mobile AA units are used, they either stay in the position (and then their accuracy gets nerfed) or it needs to move and on the move they have accuracy penalties too so o...
by MarKr
15 Aug 2018, 17:13
Forum: Balancing & Suggestions
Topic: Heavy bomb for Raf
Replies: 20
Views: 432

Re: Heavy bomb for Raf

RAF has basic CW mortar and also the Commandos mortar. Few patches ago even the Commandos mortar got smoke barrage. This barrage has range of 70. Emplacements have rarely this range and even if they do, they have lower sight range so they would need a spotter to shoot at this or longer range (unless...
by MarKr
15 Aug 2018, 14:25
Forum: Balancing & Suggestions
Topic: Heavy bomb for Raf
Replies: 20
Views: 432

Re: Heavy bomb for Raf

Yeah cuz when the topic is 4 pages of shitstorm and insults you afford to post multiple replies to pleople who need to hear "no" 100 times. But when there is a topic where something constructive is proposed and people agree on this, it gets ignored. How am I supposed to know if you have r...
by MarKr
15 Aug 2018, 08:52
Forum: Announcements
Topic: Translations
Replies: 180
Views: 15424

Re: Translations

Oh well, I had my topic about raf posted and it wasn't ever noticed, even after many days... why should I translate anything urgently I wonder There is a deifference between "nobody from devs noticed" and "nobody from devs replied". Just because there is not reply from us it doe...
by MarKr
13 Aug 2018, 10:57
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 75
Views: 2094

Re: Beta 5.1.5 v5

SP vs PAce: yes, both are tanks with same task but the choice there is either a unit that in the arsenal of Allies is unparalleled in terms of combination of armor and firepower (capable going head on head vs KTs) but if you lose it, you don't get another. OR you get PAce which is noticeably weaker ...
by MarKr
13 Aug 2018, 09:40
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 513

Re: flmaethrower like a hot water!!

Well, this suggestion is the easiest one to implement so it might as well be tried first. But it still sounds quite strong to me - insta-kill of garrisoned soldiers, apply nerfs to non-garrisoned soldiers, fast critting when used against vehicles and now also bigger range. The only disadvantage is t...
by MarKr
12 Aug 2018, 21:50
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 513

Re: flmaethrower like a hot water!!

@tiger: So you would give the flamethrowers to all those units, on top of that add them crawling ability. But keep the flamethrowers to engineers and in current state...yeah, technically the historicaly accurate units would have flamethrowers but they would remain never used because (if someone need...
by MarKr
12 Aug 2018, 20:15
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 75
Views: 2094

Re: Beta 5.1.5 v5

I suspect there are several reasons. The most problematic that comes to mi mind is that CW trucks don't have free space in UI for these units - the first truck has full UI so you cannot fit ther Bren and Dingo at the same time unless you move something somewhere else (most likely the second truck). ...
by MarKr
12 Aug 2018, 19:31
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 513

Re: flmaethrower like a hot water!!

Enabling Storm pios to crawl with flamethrowers will surely solve the overall problem of flamethrowers being generally useless. Btw: when Infiltration rangers got the ability to crawl with bazookas I kept hearing over and over and over and over again that Storm cannot crawl with Schrecks and if Rang...
by MarKr
12 Aug 2018, 18:29
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 513

Re: flmaethrower like a hot water!!

OMG man, you're just looking for reasons why this should not be implemented and trying to backup those reasons by saying "if we do it, then THIS doesn't make sense". I can do that too...why do we have SMG upgrades in game when we have squads that come equiped with SMGs right away (same log...
by MarKr
12 Aug 2018, 15:31
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 513

Re: flmaethrower like a hot water!!

engineers seem like they were meant to depict non-combat units who build while rifles are soldiers who've seen fights already. (...) I've fallen into that brain of thought when i play BK. When I make decisions on who should and shouldnt fight, i think oh of course my combat units (who are rewarded ...
by MarKr
12 Aug 2018, 15:12
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 75
Views: 2094

Re: Beta 5.1.5 v5

That however makes me thinking everytime about the role of so called "light tanks". When Infantry gets a boosted version of Pak 36 as easily carryable weapon that kills even the already very vulnerable light tanks, what will be the point of these things, esspecially the stuart or tetrarch...
by MarKr
12 Aug 2018, 07:00
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 75
Views: 2094

Re: Beta 5.1.5 v5

Hello and welcome to the forum. First of all, what does veterancy cover? Range, rate of fire, accuracy, nothing at all? Would be interesting to know. :) It is the standard which most other infantry has too: Level 1+2: +5% accuracy harder to hit by 5% harder to suppress by 5% At lvl3: +5% accuracy ha...
by MarKr
11 Aug 2018, 22:36
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 513

Re: flmaethrower like a hot water!!

It was just an example of what could be done so that the upgrade is actually useable without the need to move the upgrade to other squads. So the pioneer/engineer squads are usually weak units that are meant to build things but not to fight, on the other hand the flamethrower upgrade needs a combat ...
by MarKr
11 Aug 2018, 20:04
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 75
Views: 2094

Re: Beta 5.1.5 v5

We discovered the lag issue only recently, so that is why it hasn't been fixed yet. Giving them more HP would also have some issues. For example, there are people here who complain whenever there is something made for gameplay reasons because it is not "realistic". I can already hear it &q...
by MarKr
11 Aug 2018, 14:57
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 75
Views: 2094

Re: Beta 5.1.5 v5

The 6-men AT guns is where we observed the lag to begin with.
by MarKr
10 Aug 2018, 21:55
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 513

Re: flmaethrower like a hot water!!

If the problem for infantry-carried flamethrowers is really the vulnerability of the soldiers (which is very likely since they are usually the weakest infantry available) then it could be solved by giving to the infantry some modifiers that will help them survive (I mean only when they buy the flame...
by MarKr
10 Aug 2018, 08:55
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 54
Views: 1201

Re: USA early game against PE

I sort of doubt that would be the case. Even if you showed some screenshots of conversations or whatever then it would most likely look like: (posting a screen torn out of context where he says something) Tiger: Here he says this and he means by that (something). kwok: that is out of context and not...
by MarKr
10 Aug 2018, 08:26
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 513

Re: flmaethrower like a hot water!!

You should have seen flamethrowers several patches ago. They did very little damage to infantry and so it was common that when a squad with a flamethrower rushed enemy infantry squad, the enemy usually killed the flamethrower squad before the flames managed to kill them (especially if enemy had some...
by MarKr
09 Aug 2018, 18:27
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 54
Views: 1201

Re: USA early game against PE

He never once called anybody morons - though you certainly are taking upon yourself to be a mind reader and claim that's what he's saying, It's in the very thread he linked. He said there that: The amount of times I get complained at for my game settings is.... uncountable, obnoxious, and dare I sa...
by MarKr
09 Aug 2018, 00:37
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 75
Views: 2094

Re: Beta 5.1.5 v5

Yo, Mark, can we actually put 1 man more in each weapon crew to make it more interesting? Simply because of the snipers, because right now they are pain in the ass. As drawbacks, you need to reinforce one man in squad. And I'm actually thinking about 2-men scout squad, to completly remove all those...
by MarKr
08 Aug 2018, 10:59
Forum: General - CoH1 / BKMOD1
Topic: US/WM Transport Halftrack MG upgrade
Replies: 7
Views: 190

Re: US/WM Transport Halftrack MG upgrade

UPDATE: After seeing the animations available to the M2A1 I discovered that it does not have animation for the canopy at all so it makes no sense to reintroduce it to the game. Thus the permanen MG upgrade would only be for M3 and WM halftrack.

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