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by MarKr
21 Feb 2019, 22:29
Forum: Announcements
Topic: 5.1.7patch
Replies: 47
Views: 1454

Re: 5.1.7patch

Please remove this penetration chance from the flak38_20mm_gun on cromwell armor; there is no reason for it to be able to do this. Puma and the quad 20mm's cannot penetrate the cromwell from the front so this flak gun shouldn't be able to either. Yep. Done. in bk mod the comet has flank speed in re...
by MarKr
21 Feb 2019, 22:04
Forum: Announcements
Topic: 5.1.7patch
Replies: 47
Views: 1454

Re: 5.1.7patch

Guys, Cromwell costs 390MP 40F and people already complain that they are very cheap and at the same time effective at killing heavy tanks due to speed and thus the ability to hit them from the rear. Do you really think it is wise to make them more resistant to anything? If they were more resistant, ...
by MarKr
21 Feb 2019, 21:42
Forum: Announcements
Topic: 5.1.7patch
Replies: 47
Views: 1454

Re: 5.1.7patch

Haven't seen the replay but I will guess they were all rear shots, because the chance of getting 5x in a row penetration against tiger frontally is about 0.2%. The minimum range being set to 0 is a problem and will be changed to the standard minimum range. It will keep the attack ground ability beca...
by MarKr
21 Feb 2019, 20:19
Forum: Announcements
Topic: 5.1.7patch
Replies: 47
Views: 1454

Re: 5.1.7patch

3 questions. 1. Are you sure the Tetrarch deals deflection damage? I can see it on unupgraded Daimler but not on Tetrarch :? 2.I could agree on the frontal penetration but why should RL jeep struggle to penetrate them from rear, especially Panthers which had very weak rear armor? Also keep in mind t...
by MarKr
21 Feb 2019, 17:10
Forum: Balancing & Suggestions
Topic: Price adjustment for Lieutenant, Captain and Command Tank after teching up
Replies: 2
Views: 75

Re: Price adjustment for Lieutenant, Captain and Command Tank after teching up

I can see what you mean but I would not remove the fuel cost because techning up of any other faction costs fuel and if you remove the fuel cost of these "tech up" units, then CW will have more fuel to field more tanks/vehicles faster than other factions which might mess up the balance. I ...
by MarKr
19 Feb 2019, 10:05
Forum: Announcements
Topic: 5.1.7patch
Replies: 47
Views: 1454

Re: 5.1.7patch

i tried panzer elite officer unit and american captain. hold position stopped riflemen and panzer grenadiers from retreating. This is weird - Riflemen and PGrens use the same file for Hold Position (same file = the abilities must act the same). PE Officer and US Captain use the same Force retreat a...
by MarKr
17 Feb 2019, 22:37
Forum: Announcements
Topic: 5.1.7patch
Replies: 47
Views: 1454

Re: 5.1.7patch

the hold position fix vs force retreat ability does not work. The problem was that units in Hold Position mode did not retreat when Force retreat ability was used on them. This should now be fixed and the squads should be forced to retreat properly. We tested this online with Shadow - we used WM Of...
by MarKr
17 Feb 2019, 14:29
Forum: General - CoH1 / BKMOD1
Topic: Question about British Staghound
Replies: 1
Views: 46

Re: Question about British Staghound

As far as I can remember it doesn't provide any command bonus. It is just an armored car similar to Greyhound. The text is probably some unintentional mess up from who knows when. We'll fix it too.
by MarKr
17 Feb 2019, 01:03
Forum: Announcements
Topic: 5.1.7patch
Replies: 47
Views: 1454

Re: 5.1.7patch

Walderschmidt wrote:After play 4 or 5 games in the BETA, I don't feel like there's much different with Tigers or Pershings. Feels about the same, though I can get the Tigers slightly easier.
That is good to hear because this was the intention of the changes.
by MarKr
16 Feb 2019, 21:39
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 286

Re: Worthless Wasp

I am not sure if the visual thing is fixable. As far as I know these flame animations for each flame tank/vehicle/weapon are part of the model (I am not 100% sure but I think it is the case because when I tried to make a Sherman with a flamethrower instead of hull MG by adding same weapon as the Cro...
by MarKr
16 Feb 2019, 21:33
Forum: Bugs
Topic: 50cal upgrade on Sherman ejects the tank commander
Replies: 2
Views: 162

Re: 50cal upgrade on Sherman ejects the tank commander

I forgot about this one for the beta but I have a fix for it so the live release will have this fixed.
by MarKr
16 Feb 2019, 12:18
Forum: Announcements
Topic: 5.1.7patch
Replies: 47
Views: 1454

Re: 5.1.7patch

Jesus, Hawks, you haven't played a single game and already it needs to be changed - you see Tigers as OK, only needing CP change, others might disagree with you because you might have noticed that people's been complaining about Tigers not being worth their cost because they die too easily even to l...
by MarKr
16 Feb 2019, 10:34
Forum: Announcements
Topic: 5.1.7patch
Replies: 47
Views: 1454

5.1.7patch

Hello to all of you! As you probably know, we wanted to go for doctrinal reworks but after the survey and many talks that kwok had with you guys, we are still in the planning process because we want to include stuff which was brought up in the survey and which you mentioned in the talks. However we ...
by MarKr
14 Feb 2019, 17:20
Forum: Technical Support
Topic: Latest version for v2.602?
Replies: 4
Views: 101

Re: Latest version for v2.602?

It should work fine - the pre-set path is there because most people had the Steam version so it was easier for them to install it with few clicks without changing anything in the installation process.
by MarKr
14 Feb 2019, 07:55
Forum: Technical Support
Topic: Latest version for v2.602?
Replies: 4
Views: 101

Re: Latest version for v2.602?

Before Steam we were releasing the mod on the ModDB so latest version there should be the latest non-Steam version.

After a quick search it should be v5.0.0 (Link here) It is a full release so it should not require any other version to be pre-installed.
by MarKr
10 Feb 2019, 10:29
Forum: Balancing & Suggestions
Topic: Royal Engineer Sappers double AP mines
Replies: 4
Views: 93

Re: Royal Engineer Sappers double AP mines

The PE Schwimm does, WM Schwim/Bike doesn't.
by MarKr
09 Feb 2019, 16:47
Forum: Balancing & Suggestions
Topic: Canister shot of Stuart tank
Replies: 2
Views: 77

Re: Canister shot of Stuart tank

Unlike the HE shots, the CS cannot miss, has wider AoE (often catches entire squad in it) and higher damage. If enemy infantry rushes close to you, this can be life saving.
by MarKr
09 Feb 2019, 16:45
Forum: Balancing & Suggestions
Topic: Royal Engineer Sappers double AP mines
Replies: 4
Views: 93

Re: Royal Engineer Sappers double AP mines

The 15 ammo mine is strictly anti-infantry so does almost no damage to anything that is armored. It can do some damage to Schwimwagens/Motorbikes and other unarmored vehicles but Halftracks and similar are almost unaffected. The second option is "multipurpose" mine which does more damage t...
by MarKr
08 Feb 2019, 19:16
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 481

Re: Flamethrower vs entrenched infantry

I don't know if I finally understand what you mean. Now it seems to me that you have a problem with the damage system (being too punishing) in combination with the limited view on the map - due to the inability to see and control everything on the map and also the fact that units take a lot more dam...
by MarKr
08 Feb 2019, 09:36
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 481

Re: Flamethrower vs entrenched infantry

You describe something as a problem but it seems to me it is just a matter of your personal preference or conviniency. You say: the Wasp attack being so fast and so deadly People tell you to use some AT unit to protect the squad and you say " yes, I can use AT but that doesn't matter ". Th...
by MarKr
07 Feb 2019, 23:03
Forum: Balancing & Suggestions
Topic: Bren Carriers with mortars
Replies: 1
Views: 58

Re: Bren Carriers with mortars

Theoretically it could be enabled to put the 2inch mortar team into Bren carrier and fire from it but it would create situations where you would be able to put it into transport cars and Kangaroos also which is not something we want for Brits. So if there is no model of this specific unit, then prob...
by MarKr
30 Jan 2019, 19:51
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11054

Re: Poor Doctrine Design - Luft

Basically Death_kitty is right. The accuracy advantage makes it hit more often and because of that it deals more damage in smaller "doses". Also the Wirble can activate HE ammo which increases efficiency of damage and suppression vs infantry + it also makes it a lot more effective at killi...
by MarKr
30 Jan 2019, 17:25
Forum: General - CoH1 / BKMOD1
Topic: New CoH patch? or BKM?
Replies: 1
Views: 99

Re: New CoH patch? or BKM?

I've seen this on forums of other games, it seems to be some Steam maintanance thing. No new patch has been released yet.
by MarKr
29 Jan 2019, 20:22
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11054

Re: Poor Doctrine Design - Luft

so. why do you quote me to say luftwaffe is of course not op? you should quote kwok to tell him that.........not me :!: Just as he said - one game which was more of a test to see how well the Luft would do without Hetzer or Panther. sorry. but i am afraid it is you who ignore the arguments. you sai...
by MarKr
29 Jan 2019, 12:53
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11054

Re: Poor Doctrine Design - Luft

even if shanks only has the score picture and lost the replay file. i still saw many good players lose 1v1 with luftwaffe. only the panther is too much. Could people in general try to think if there is some logic behind their arguments? What does this argument prove? That Luftwaffe can be beaten. W...

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