Search found 1223 matches

by MarKr
26 Jun 2017, 16:24
Forum: Ask an Expert
Topic: Capture speeds of units
Replies: 0
Views: 11

Capture speeds of units

Hi, as there has been increasingly more talking about capping abilities of each faction I decided to shed some light on this matter and hopefully help you guys recognize which units are best for capping in early game (and throughout the game). Let's start with a look at the "technical" sid...
by MarKr
25 Jun 2017, 14:54
Forum: Matchmaking & Strategies
Topic: 9999999999999999999999 royal engineer emplacement...
Replies: 36
Views: 552

Re: 9999999999999999999999 royal engineer emplacement...

There is no real balance issue, i kinda agree. But it's more about "silly" and "ridiculous" tactics involved in the game-play. I would say it's absolutely frustrating to see how he could build those AT emplacements soooo fast.. even meanwhile we already advance! It's like he doe...
by MarKr
25 Jun 2017, 14:19
Forum: Matchmaking & Strategies
Topic: 9999999999999999999999 royal engineer emplacement...
Replies: 36
Views: 552

Re: 9999999999999999999999 royal engineer emplacement...

Nonetheless, I was kinda frustrated already and felt the game was silly after I have seen how incredibly fast they could build emplacements, even killing a single Quad AA emplacement.. was too hard. Use smoke, don't play narrow maps...RE built 3 17 pounder emplacements and covered from vehicles the...
by MarKr
25 Jun 2017, 12:53
Forum: Matchmaking & Strategies
Topic: 9999999999999999999999 royal engineer emplacement...
Replies: 36
Views: 552

Re: 9999999999999999999999 royal engineer emplacement...

OK, finished the whole replay and my original oppinion stands. Shitty map pick, favoring docs with planes and campy play style which allies used to their advantage. Unfortunate doc pick on Axis side vs docs Allies picked. I don't even think HE shot on AT guns needs nerfing because you can always (we...
by MarKr
24 Jun 2017, 19:14
Forum: Matchmaking & Strategies
Topic: 9999999999999999999999 royal engineer emplacement...
Replies: 36
Views: 552

Re: 9999999999999999999999 royal engineer emplacement...

also dev's plz watch it.. Didn't have time to watch it all, I've seen first 30 minutes. Biggest problems I've seen so far: You played on narrow map - we repeatedly said that these maps are HEAVILY in favor of doctrines with planes because there is less reaction time for AAs to shot them down. And t...
by MarKr
23 Jun 2017, 12:16
Forum: Balancing & Suggestions
Topic: Should the 95mm Cromwell stay in RAF doctrine?
Replies: 17
Views: 297

Re: Should the 95mm Cromwell stay in RAF doctrine?

You actually answered to those i considred the least important of my points there hahah :D nvm Yes, because reaction to your other points would take a wall of text from my side :D Just in short - I understand your vision of less arty in doctrines and personally I like it too. But then you have play...
by MarKr
23 Jun 2017, 00:19
Forum: Balancing & Suggestions
Topic: Should the 95mm Cromwell stay in RAF doctrine?
Replies: 17
Views: 297

Re: Should the 95mm Cromwell stay in RAF doctrine?

Well... we recently found out that smoke works only for tanks, while HE shots have no problem hitting inf through smoke, and this is one thing that does not convince me to just let the cromwell be removed completely. This is because "AP" shots need to hit directly while "HE" has...
by MarKr
22 Jun 2017, 21:44
Forum: Balancing & Suggestions
Topic: Should the 95mm Cromwell stay in RAF doctrine?
Replies: 17
Views: 297

Re: Should the 95mm Cromwell stay in RAF doctrine?

If it comes to situation u have to kill a 88 emplacement (that outranges every other RAF weapon), how u gonna do that? The new Marine Commandos can crawl all the way to it and nade it/democharges...more risky but possible. Not to mention that one barrage from Cromwell might decrew the 88 but will m...
by MarKr
22 Jun 2017, 20:41
Forum: Balancing & Suggestions
Topic: Should the 95mm Cromwell stay in RAF doctrine?
Replies: 17
Views: 297

Should the 95mm Cromwell stay in RAF doctrine?

Hi, the arty Cromwell was added to RAF some patches ago mainly because people would not shut up about how it is absolutely needed in the doctrine but since then I noticed people (even some of those who were originally for the Cromwell in RAF) say that it is actually not really needed in the doctrine...
by MarKr
21 Jun 2017, 23:55
Forum: Forum Stuff
Topic: The issue of "unfair" crawl
Replies: 5
Views: 100

Re: The issue of "unfair" crawl

I am very new to BK mod and have checked on various stuff from different factions. I don't play one and just don't like others. I play with every factions and challenge myself on the uniqueness. I am learning constantly. I saw this issue and the devs comments absolutely make sense. I feel there is ...
by MarKr
21 Jun 2017, 21:47
Forum: Forum Stuff
Topic: The issue of "unfair" crawl
Replies: 5
Views: 100

The issue of "unfair" crawl

I would like to address this here separately instead of coming back to it in every topic that at least remotely touches anything around BK doc...or Axis. "crawl" of Storm troopers. One user likes to bring up this topic when almost whatever is discussed and swing with this "argument&qu...
by MarKr
21 Jun 2017, 20:14
Forum: Balancing & Suggestions
Topic: General discussion on the recent balance
Replies: 35
Views: 862

Re: General discussion on the recent balance

Are you willing to consider any kind of boys nerf/general axis buff? At least in terms of prices? I still don't know if BOYS squad really shreds Axis infantry the way some people say because in the files I found nothing that would give them a chance to kill 6 Volks with 2 Enfield rifles (unless RNG...
by MarKr
20 Jun 2017, 18:03
Forum: Balancing & Suggestions
Topic: General discussion on the recent balance
Replies: 35
Views: 862

Re: General discussion on the recent balance

Crawl again :roll: do you remember anything I said about that topic?...just...whatever.... :roll: :roll: :roll:
by MarKr
18 Jun 2017, 22:24
Forum: Balancing & Suggestions
Topic: CW - AT boys
Replies: 17
Views: 252

Re: CW - AT boys

Not a problem, you say it happens every game, so remember next time you see it and save the replay then.
by MarKr
18 Jun 2017, 16:54
Forum: Balancing & Suggestions
Topic: CW - AT boys
Replies: 17
Views: 252

Re: CW - AT boys

idliketoplaybetter is right - I found nothing in the stats so if you upload a replay I might be able to find there more...since it happens "in every game" it should not be hard to get a it in a replay.
by MarKr
18 Jun 2017, 11:54
Forum: Balancing & Suggestions
Topic: CW - AT boys
Replies: 17
Views: 252

Re: CW - AT boys

It just seems weird...stats of BOYS rifle are set to have accuracy vs infantry lowered by 75% + if the infantry is in a cover accuracy goes even lower + with range the accuracy drops even further...I don't see how the AT rifle could "snipe" soldiers with anything resembling "high accu...
by MarKr
17 Jun 2017, 21:16
Forum: Balancing & Suggestions
Topic: CW - AT boys
Replies: 17
Views: 252

Re: CW - AT boys

Not sure how you mean this...the whole squad is like snipers? So the soldier with AT rifle snipes infantry and the other 2 guys with enfield sniper too, or only the soldier with AT rifle snipers infantry?
by MarKr
14 Jun 2017, 16:16
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1135

Re: New unit?

However, i don't understand why u come up with this whole post about Storms or Blitz doc. No one here said that Storms are weak or whatever... Because your whole argumentation is "it is unfair that Storms cannot crawl" it might look unfair when you compare Storms as a simgle unit vs Infil...
by MarKr
14 Jun 2017, 14:47
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1135

Re: New unit?

Guys, I am really getting sick of this...yes, obviously if we don't do what Tiger wants, we are biased towards allies and systematically try to nerf axis to oblivion... Do you really have any sort of feeling that Stormtrooper infantry is weak? I already said, Storms are primarily COMBAT infantry. Th...
by MarKr
13 Jun 2017, 23:14
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1135

Re: New unit?

Bigger maps mean " more room for crawl unit to maneuver and more difficult to cover with spots", yes, for you...what do bigger maps mean for opponent? Moving over bigger distance to attack your SAS takes more time, covering the map with units is harder etc. "Puma or 20mm PE car or wha...
by MarKr
13 Jun 2017, 21:22
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1135

Re: New unit?

@crawlingAT What about debuffing at aimtime/reloadtime for certain amount of time, same as after sprinting and thus simulation of them being disabled? The problem is that there is a limited ammount of things you can buff/debuff, cooldown can be changed, aim time cannot. Given the fact that usually ...
by MarKr
13 Jun 2017, 19:14
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1135

Re: New unit?

Solution: Let all crawling units crawl with all handheld ATs, but disable the handheld AT(s) for a reasonable amount of time after revealing. Let's say 10,15,30s? You be the judge. It is possible? I don't know. What do you think about this? Are you guys all ok with a game mechanism that allows you ...
by MarKr
13 Jun 2017, 18:15
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1135

Re: New unit?

Allies also DO. I said GUN, not bomb or rocket or arty (though arty is technically a gun :roll: ) - simply said an armored vehicle with a gun that can destroy enemy tanks with direct fire. So Def has Elephant with 88mm, BK has Panther with 75mm kwk42, Terror has Panthers and KTs, SE has Nahorn, Luf...
by MarKr
13 Jun 2017, 17:21
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1135

Re: New unit?

And I could say again that my example with BAR is relevant and in principle the same because Axis infantry can pick up BAR but gain no suppression ability etc. and you would still keep on track with your justification why it is unfair and whatnot. So no more wall of text from my side. We don't want ...
by MarKr
13 Jun 2017, 15:57
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1135

Re: New unit?

So Tiger, what exactely are you after? You first name this topic "New unit" then you say that it is not about Marine Commandos, it is actually not even about CW but about Panzerschreck disabling crawl while other hand held AT don't and call for some unification: You say that StormTroops ha...

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