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by MarKr
22 Apr 2018, 20:32
Forum: Balancing & Suggestions
Topic: Pz4\M4 HE vs HQ buildings
Replies: 6
Views: 171

Re: Pz4\M4 HE vs HQ buildings

Its forbidden to post replays to bash, insult, or provoke players , frustrations due to losing/winning PvP games against fair/unfair players don't have place in here, any provocative response is forbidden as well, if you don't respect that YOU WILL BE BANNED WITHOUT ANY NOTICE . You can ask for lif...
by MarKr
22 Apr 2018, 20:22
Forum: General - CoH1 / BKMOD1
Topic: Old BK versions
Replies: 3
Views: 129

Re: Old BK versions

Out of curiosity - in which patch was nerfed the accuracy of Axis guns? They are very accurate even at maximum range and have been like this since I can remember. Also in which BK version had Tiger tank bigger range than now? It seems like you're looking for some very old version of BK (like 2.0) an...
by MarKr
18 Apr 2018, 12:34
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 415

Re: New Patch, old Stories- A little feedback about artillery and other things

As I read it, it seems you mostly complain about arty but also about other stuff - Allies having hard time countering Axis light vehicles and everyone using Hetzers. In your topic you spoke about applying same "damage reduction" as Allies have (which is about 25%) so....what will that chan...
by MarKr
17 Apr 2018, 08:04
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 392

Re: 2pdr Tetrarch/Daimler

What I don't get on the other hand, is that the 2pdr (40mm) is only 3mm more than 37mm AT guns.. yet, deals almost twice more damage! This is not a very good argument. Damage is NOT dependant on the "milimeters" of the gun. If it were so then 75mm Sherman should deal same damage as 75mm P...
by MarKr
16 Apr 2018, 14:37
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 392

Re: 2pdr Tetrarch/Daimler

They have 2pounder as basic and possibility to upgrade the Littlejohn adapteur, this thing increased the penetrative potential of 2pounder up to a level of 6 pounder. 2pounder deals between 200 and 325 damage, 6pounder deals 375 damage. Given the fact that dimlers/tetrarchs get one shotted by stubby...
by MarKr
15 Apr 2018, 13:05
Forum: Balancing & Suggestions
Topic: Broken US early game
Replies: 9
Views: 246

Re: Broken US early game

It should make normal accuracy roll and if the game rolls a hit, it should hit even if the vehicle moves. The ability has range of 40 and at this range the grenade has 75% accuracy. Maybe there is some problem with targetting. I will have a look at it.
by MarKr
14 Apr 2018, 15:26
Forum: Balancing & Suggestions
Topic: Broken US early game
Replies: 9
Views: 246

Re: Broken US early game

You want to make Scout car same as Jeep? Jeep can be destroyed by bullets, SC cannot, Jeep costs no fuel, SC does...also it is unique for PE that they can go for vehicles or infantry right from start, it should be taken away just because of SC? That sounds too harsh to me.
by MarKr
14 Apr 2018, 13:14
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5578

Re: 5.1.4 preview

Walderschmidt wrote:It's for everyone. A lot of my friends don't show up as online even though I know they are online.

As Tiger wrote above, it is connected to Steam update and personal settings. Tell them that next time they have this issue. ;)
by MarKr
14 Apr 2018, 13:10
Forum: Balancing & Suggestions
Topic: Broken US early game
Replies: 9
Views: 246

Re: Broken US early game

Isn't that why we enabled the rifle grenade upgrade to all doctrines? With it, you have AT grenade ability which provides quite a punch vs lightly armored vehicles. Sure, it can miss and it is pay-per-shot, but AT guns can miss too, these grenades can be shot over greater distance than PE AT grenade...
by MarKr
12 Apr 2018, 22:24
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5578

Re: 5.1.4 preview

If it was caused by the patch then everybody would experience it. Since it happens only to some people, it needs to be something on their side. Could it be, perhaps, connected to one of the latest Steam updates in combination with with some personal settings?
by MarKr
12 Apr 2018, 18:18
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5578

Re: 5.1.4 preview

But still - does this happen only to you, or is it the case for everyone?
by MarKr
12 Apr 2018, 08:40
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5578

Re: 5.1.4 preview

Does that happen for all of you or only him?

The update should only work with the mod files so it should not affect Steam's ability to see people online...
by MarKr
12 Apr 2018, 06:36
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5578

Re: 5.1.4 preview

I am not sure what you mean. Other people can't see you in game lobby?
by MarKr
11 Apr 2018, 21:06
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5578

Re: 5.1.4 preview

For those who haven't noticed yet - the update was relesed yesterday ;)
by MarKr
11 Apr 2018, 08:42
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5578

Re: 5.1.4 preview

The patch files are less than 3MB in total, so you should be fine ;)
by MarKr
10 Apr 2018, 13:39
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5578

Re: 5.1.4 preview

If I am sure about its intended purpose? Yes, I am but, you speak about the way people used (or maybe abused?) it. Yes, people used it as a mobile infantry-shooting platform. But it is meant to be a trasporter that provides protection from small arms to infantry + can provide fire support from the M...
by MarKr
10 Apr 2018, 11:50
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5578

Re: 5.1.4 preview

For example now the Hellcat can't use flank speed. Either it should have flank speed, alongside the Marder.III as well.. or the new system of ambush mode could be reversed as before, only for Hellcat. What kind of reasoning is this? Marder never had flank speed and so it should get it now because H...
by MarKr
09 Apr 2018, 19:46
Forum: Matchmaking & Strategies
Topic: A brief guide on the Early game of American Infantry Doctrine (PVP)
Replies: 5
Views: 203

Re: A brief guide on the Early game of American Infantry Doctrine (PVP)

Also most TH doctrine's tank destroyers has the "Mark Target" ability which makes the targetted unit easier to hit by 25%. What many people don't realize is that the targetted unit is easier to hit by anything that shoots at it (so not only by the unit that used the ability) + you can use ...
by MarKr
09 Apr 2018, 12:27
Forum: Ask an Expert
Topic: changing shortcut keys
Replies: 2
Views: 103

Re: changing shortcut keys

think they will be useable in PvP but I also think they will reset with each update so you would need to change it each time.
by MarKr
07 Apr 2018, 11:10
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5578

Re: 5.1.4 preview

I'm pretty sure that it did have.. but regardless, I think it should also have it beside the Hellcat too. I'm pretty sure it didn't have it. I think i found a bug in the actual version where u can shoot other snipers while still using crawling camouflage lol. When snipers crawl, they can shoot but ...
by MarKr
07 Apr 2018, 10:55
Forum: Bugs
Topic: German HT troops visible through fog of war
Replies: 5
Views: 193

Re: German HT troops visible through fog of war

This is a known bug which has been even part of vanilla game. I don't think we can do anything about that, I'm affraid.
by MarKr
05 Apr 2018, 14:35
Forum: Balancing & Suggestions
Topic: Hand grenades
Replies: 12
Views: 229

Re: Hand grenades

There might be (not sure though) some difference in terms of damage for regular grenades but if there are some, it will not be very significant I think. Then there are special grenades, you already mentioned the Axis one with fragmentation sleeve (in Def doc) - it has bigger AoE. Then Axis have the ...
by MarKr
05 Apr 2018, 13:28
Forum: Balancing & Suggestions
Topic: The bunkers. Ultimate defence structure
Replies: 10
Views: 230

Re: The bunkers. Ultimate defence structure

What if the player wants to put some AT squads inside the Bunker then? Ya, it's not only MGs that are useful inside Bunkers actually... Then you put them in anyway? They can fit in too, or you can tell the MG squad to leave the bunker and put the AT squad inside? It is not like they would be locked...
by MarKr
05 Apr 2018, 12:16
Forum: Balancing & Suggestions
Topic: Hand grenades
Replies: 12
Views: 229

Re: Hand grenades

It is connected to the AoE of a grenade, size of emplacement and system of damage dealing in the engine. In short: If you want to kill emplacement crew with a grenade, there are two options: 1) Catching the crew in the AoE of grenade's explosion 2) Triggering a "critical hit" Add 1) This m...
by MarKr
05 Apr 2018, 09:14
Forum: Balancing & Suggestions
Topic: The bunkers. Ultimate defence structure
Replies: 10
Views: 230

Re: The bunkers. Ultimate defence structure

The problem is that the number of "shooting slots" is set in the model of the bunker, we cannot change it unless we rework the entire model. I don't know how to edit models and from what I know it takes days to properly edit a model without messing it up in some way because you need to als...

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