Search found 1767 matches

by MarKr
22 Sep 2018, 20:15
Forum: Bugs
Topic: American M1A1 AT mine is bugged
Replies: 8
Views: 60

Re: American M1A1 AT mine is bugged

OK, it is just a describtion error. As I said above, true AT mines which can only be triggered by vehicles are available to Armor doctrine and can only be placed by normal Engineers. 20180922211038_1.jpg Green is the "Anti-infantry" mine Orange is the "Multi-purpose" mine Red is ...
by MarKr
22 Sep 2018, 17:37
Forum: Bugs
Topic: American M1A1 AT mine is bugged
Replies: 8
Views: 60

Re: American M1A1 AT mine is bugged

If u place them with greyhound, yes they will be triggered with inf. Greyhound does not have these AT mines. Some time ago we classified mines into 3 types - anti-infantry, multi-purpose and AT mines. - Anti-infantry mines get triggered by everything but can only damage infantry and non-armored veh...
by MarKr
22 Sep 2018, 17:29
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 7
Views: 192

Re: Defensive Doctrine vehicles cost efficiency problem

Flakpanzer 38(t) Gepard: 320 mp / 30 fuel Armor is sort of "meh", gun quite good but because of mobility and lack of rotating turret you don't get to use it that often, no abilities...it seems to me as one more example of unit which "is there just to have more units". Def Doctri...
by MarKr
22 Sep 2018, 16:02
Forum: Bugs
Topic: American M1A1 AT mine is bugged
Replies: 8
Views: 60

Re: American M1A1 AT mine is bugged

Are you 100% sure? I checked the settings and triggering is set the same way as other AT mines in the game. Is it possible that perhaps some unit revealed the mine and the soldiers opened fire at it and thus detonated it? It can happen and if they are close enough, they get caught in the explosion. ...
by MarKr
22 Sep 2018, 13:23
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2972

Re: Blitzkrieg Mod 5.1.5

Sofar I tried US 60mm, 80mm, mortar HT, CW 2-inch mortar and mortar emplacement and all worked. Only the morar emplacement did not fire when I used the attack ground at as much range as possible. I guess the game allows to click a little bit behind the max range and because the mortar cannot move, i...
by MarKr
22 Sep 2018, 11:55
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2972

Re: Blitzkrieg Mod 5.1.5

I just tried that - it does. You give them Attack ground order and they start shooting at the position :?
by MarKr
22 Sep 2018, 11:42
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2972

Re: Blitzkrieg Mod 5.1.5

As for the "mortar barrage should cost ammo" - I am not really against it. Especsially when mortars have the "Attack ground" button which allows you to pretty much keep shelling some location non-stop for free anyway. So perhaps it could be made the way that "normal" sh...
by MarKr
21 Sep 2018, 17:15
Forum: Balancing & Suggestions
Topic: What's the point of getting Tigers now?
Replies: 4
Views: 79

Re: What's the point of getting Tigers now?

Tigers will get some changes. They will have more basic accuracy at longer ranges (had less than Panthers) which should help to reduce DPS drops caused by missed shots - it will also make the Tiger a bit more accurate when shooting on the move. They will also receive a bit more basic damage because ...
by MarKr
15 Sep 2018, 11:06
Forum: Bugs
Topic: Airborne HQ Strafe bug
Replies: 7
Views: 128

Re: Airborne HQ Strafe bug

That would be still better than losing it. But i cant remember that it happend in the past that AP upgrade made them disappearing. It would depend on how far into "past" your memory goes. The straffing raid used to use non-AP ammo even after you upgraded your straffing plane with AP bulle...
by MarKr
14 Sep 2018, 20:25
Forum: Bugs
Topic: Airborne HQ Strafe bug
Replies: 7
Views: 128

Re: Airborne HQ Strafe bug

So there seems to be 3 possible bugs regarding this ability. 1. It disappears after first use, 2. It disappears when AP ammo for planes gets upgraded, 3. It disappears once the buildable HQ got build which makes other AB HQ´s losing it. 1) This would need confirming. I haven't found anything that w...
by MarKr
14 Sep 2018, 13:57
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 522

Re: Royal Engineers Buildable MK VII Churchills

Yes, the Mk.VII could be added but still - how effectivelly would you be able to bounce off PaK43 shots? Curently these guns have like 85% chance to penetrate the MkVII (Crocodile) armor at max range and if it stays like that then the MkVII will not be all that useful because PaK43 is present in Def...
by MarKr
14 Sep 2018, 13:17
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 522

Re: Royal Engineers Buildable MK VII Churchills

Currently a 76 sherman gets penetrated with approx 65% chance by 75 mm L/48 guns. Make it approx 50% or 45% for churchills (reflecting the higher side armor values when angled to the enemie) and its good... or 40%. (...) So basically we would have churchills with 6 pdr or 75 mm fighting at least Ta...
by MarKr
14 Sep 2018, 07:48
Forum: Bugs
Topic: Airborne HQ Strafe bug
Replies: 7
Views: 128

Re: Airborne HQ Strafe bug

Was the HQ building garrisoned?
by MarKr
13 Sep 2018, 13:43
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 522

Re: Royal Engineers Buildable MK VII Churchills

I went through it again and I can see I got it wrong at the first time. So just so I am clear on this: 1 CP -> MK VI and MK VI Churchills are unlocked. They have sherman levels of armor, and are slightly faster than MK VII Churchill tanks. When MK VII Churchill tanks are unlocked(total would be 5 CP...
by MarKr
12 Sep 2018, 20:46
Forum: Balancing & Suggestions
Topic: More accurate descriptions are needed
Replies: 2
Views: 87

Re: More accurate descriptions are needed

Hi and welcome to the forum! Yes, some descriptions are outdated because we made some changes and did not adjust the texts. If you feel like you would like to help with it you can get access to the ingame texts, look up what is off and correct it. Wolf grants access to the google sheets but if you s...
by MarKr
12 Sep 2018, 20:41
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 522

Re: Royal Engineers Buildable MK VII Churchills

Angled armor equally to 100 mm and pure 100 thickness without any angle behaves still different+ churchillls. The sherman could (depending on source) stand shots from 75 mm L/48 better than churchills, however churchills had better side armor which could be used to advantage when being angled towar...
by MarKr
12 Sep 2018, 17:45
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2972

Re: Blitzkrieg Mod 5.1.5

So what would you want me to do? Make it so that you will reverse half a meter behind and immediately cancel the effect of the ability, making it basically useless? There is a lot of unrealistic abilities/things in the game, I think it is better to have an ability that makes little sense but is usef...
by MarKr
12 Sep 2018, 15:44
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2972

Re: Blitzkrieg Mod 5.1.5

The old ability of Tommies stopped working when they moved or when the vehicle moved out of range (which used be be shorter than now). Before we did the rework we asked about it and people said that any changes would be pointless because the ability would suffer from the same problem - you move your...
by MarKr
12 Sep 2018, 13:46
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 589

Re: Dingo-obsolete

If a Dingo causes headaches for you and you start thinking about possible "über-reconassaince-capabilties" for CW , well, you would have to think about units like Vampire first. It is not about "über recon", or not completely. It seemed to me that people put it like "CW has...
by MarKr
12 Sep 2018, 11:58
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2972

Re: Blitzkrieg Mod 5.1.5

1) Just checked it, yes, there is a bug. It will be fixed.
2) The ability applies its effect for a duration of time even if the vehicle drives back out of range or the squad retreats/runs. Did your Hetzer remained permanently "blinded" or did it come back to normal vision after some time?
by MarKr
12 Sep 2018, 09:45
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 589

Re: Dingo-obsolete

It would depend on set up - accuracy and fire rate of the rifle, if the OP aspect is in camo + BOYS combination, then they can be mutually exlusive etc.
by MarKr
12 Sep 2018, 08:18
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 589

Re: Dingo-obsolete

It would be nice to have vikers on dingo, but how would it be different from bren carrier then? Both units would be very similiar with the only difference in ability to carry troops Yes, that is why I said that I would preffer BOYS rifle - to make it different from Bren Carrier. You don't think tha...
by MarKr
11 Sep 2018, 23:07
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 589

Re: Dingo-obsolete

The impact of any ability would depend on how it is implemented and balancing can be required no matter what change you make - even the price drops might in the end need some rebalancing. Also, as there were mentions about insufficient firepower of Dingo - if this: https://s8.postimg.cc/jqemob77l/Di...
by MarKr
11 Sep 2018, 20:40
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 2972

Re: Blitzkrieg Mod 5.1.5

That is weird...I thought the last version we released as non-steam was the 5.1.0. Where did you get the installer? Moddb?
by MarKr
11 Sep 2018, 19:28
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 589

Re: Dingo-obsolete

One more thing that came to my mind - the Dingo became less useful with 5.1.5 and the first reaction is to drop the price so that it is turned into a cheaper scout/cap unit. Would there be any chanc to go the other way? Make it more useful, maybe by giving it some ability? Hawks said that it cannot ...

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