Search found 1478 matches

by MarKr
16 Feb 2018, 15:28
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 667

Re: Riflemen the new Fjr?

Nobody here had complains about Garand beating K98 at long range 1 vs 1 with cover etc. or with other words that M1 beats K98 in situations where it shouldnt do so. What are these then? These lads cost 255MP but they can rape assault grenadiers and grens that cost 350 mp + , how does this make sens...
by MarKr
16 Feb 2018, 00:10
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 667

Re: Riflemen the new Fjr?

I said "few % points" - if it goes down by even as little as 3% then it will underline the intended advantage to Kar98s at longer ranges but at closer range it will not really change anything for Riflemen, especially if Volks will be able to get MP40s faster. Suppression does not need to g...
by MarKr
15 Feb 2018, 22:40
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 667

Re: Riflemen the new Fjr?

OK, so current issues mentioned here: 1) Riflemen might be overperforming - I would try lowering accuracy by a few % points at all ranges, this should lower the damage output 2) Volks have too much delayed close-range capacity - we'll try changing the MP40 upgrade from 1x4guns to 2x2guns; this shoul...
by MarKr
15 Feb 2018, 16:49
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 667

Re: Riflemen the new Fjr?

That is an option too, though the 7 men Rifle squad should get appropriate price too. It makes no sense to increase the price of Riflemen due to increased efficiency but keep the call-in price intact - the soldiers in the squad received the buff too. Lowering cost of Volks is an option but again it ...
by MarKr
15 Feb 2018, 16:29
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 667

Re: Riflemen the new Fjr?

Jeeps/Schwimms can be tweaked...many patches ago we upgraded the jeep's pea-shooter to a capable MG but I think we did not touch its durability, and durability was (iirc) set higher because of low firepower. Jeeps still have more HP than Schwimms and way more HP than Motorcycles. In this regard Schw...
by MarKr
13 Feb 2018, 17:52
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 667

Re: Riflemen the new Fjr?

I am not saying that there will be no further tweaks but what Hawks says is pretty much true. In "one squad vs one squad" combat Riflemen will lose to Grenadiers, Riflemen can beat Volks but even there the chances are more in favor of Volks. But the main thing is the distance - Kar98s are ...
by MarKr
31 Jan 2018, 21:21
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 21
Views: 602

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

More analysis on balance impacts to come, but I wanted to throw the idea out for discussion first. I am still waiting for the analysis, or just more info about what you have in mind because so far what I know is sort of " Let's make vehicles slower, it will be fun but will have ton of balance ...
by MarKr
28 Jan 2018, 19:44
Forum: Bugs
Topic: AB FHQ Patrol
Replies: 1
Views: 131

Re: AB FHQ Patrol

Will check it, thanks for reporting.
by MarKr
28 Jan 2018, 12:28
Forum: Matchmaking & Strategies
Topic: [Arabic] 2vs2 on Discord
Replies: 3
Views: 186

Re: [Arabic] 2vs2 on Discord

Yeah, at least you get the gist of what they are talking about XD
by MarKr
22 Jan 2018, 21:12
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 42
Views: 2542

Re: Rework of Defensive Doctrine - Concept

These "bigger-scale rework" would affect Allies too but the changes there would not be so big because Allies already are set to have strong and weak side, so there is no need for extensive changes. Tech tree re-arangement is part of the changes for Def doc concept (pretty much the way Kron...
by MarKr
19 Jan 2018, 12:15
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 42
Views: 2542

Re: Rework of Defensive Doctrine - Concept

No, this version is no longer considered. It makes little sense to give "more spacialization" to Def doc which is already one of the most specilized docs (along with TH) of Axis. It is mainly BK, Terror and Luft that could use less of "I have everything" and more of "specili...
by MarKr
17 Jan 2018, 16:37
Forum: Balancing & Suggestions
Topic: Different icon for sappers
Replies: 7
Views: 249

Re: Different icon for sappers

What you posted here are portraits, I think maousaki talked about icons, so for US engineers this: https://s9.postimg.org/qr5eiz14f/Nov_obr_zek.png Which is same for US engies and CW sappers. But how do you "mistake them for american engineers"? They belong to another player so they have d...
by MarKr
14 Jan 2018, 17:39
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

There is already a ton of things that can suppress infantry quite fast (MGs, explosions...)and adding nother one would only make the life harder on infantry. I think the solution should directly help infantry against tanks, which are now quite good at defending themselves against it even in a 1vsMan...
by MarKr
13 Jan 2018, 21:28
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

Yes, the ability is usually available only to vehicles that have some top MG and that is the MG that gets suppression buffs. It is also the reason why you cannot activate the ability when the top gun gets killed. I think it is Jagdpanther (not Jagdpanzer; but not sure though) that has the suppressio...
by MarKr
13 Jan 2018, 20:23
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

Would this allow Axis infantry to cancel out an activated 50 cal suppression fire ability on Shermans? I dont think it will cancel it out. I think the ability affects the coxial and hull gunner too, so your squads will still be suppressed quite easily. Though, if it klls the 50 cal gunner it will d...
by MarKr
12 Jan 2018, 19:46
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

This ability could also be given to other squads (e.g. Grens, Assault grens, Dekungs Storms...simply some squads with LMGs even on Axis side). Axis have the AT nades, Panzerfausts/molotovs, HLL3s etc. which would gain some more space by this. I am not saying that this change would be a buff to CW, ...
by MarKr
09 Jan 2018, 00:58
Forum: General - CoH1 / BKMOD1
Topic: My game lag when i put shader quality on High always need to be on Ultra
Replies: 6
Views: 339

Re: My game lag when i put shader quality on High always need to be on Ultra

This problem with FPS loss started with one of recent Win10 updates. It is possible it will solve problems in other games too but it is not quaranteed. Sometimes you can manage to solve FPS issues by accident - I can remember that when I played Alien: Isolation, I had weirdly low FPS I had no idea w...
by MarKr
06 Jan 2018, 18:45
Forum: Bugs
Topic: 101st airborne rangers not moving after using mortar barrage
Replies: 6
Views: 296

Re: 101st airborne rangers not moving after using mortar barrage

Hi,

Have you observed some specific conditions that create this bug? "It sometimes happens that..." does not give us much to track the source of the problem :/
by MarKr
06 Jan 2018, 11:32
Forum: Bugs
Topic: M15A1 cone of fire
Replies: 3
Views: 189

Re: M15A1 cone of fire

Nonetheless, now I think the cone of fire for the M15A1 was recently modified.. apparently! However, the in-game cone of fire indicators seem to have been not updated to match the new actual cone of fire of the vehicle. No, it hasn't been changed at least for as long as I am dev. Same for the fire-...
by MarKr
27 Dec 2017, 17:37
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

perhaps it should require at least two brens. hmmm....maybe, but given the fact that this sort of change would be nerf to the ability, postponing it by 2xBren upgrade requirement might be too much of nerf. Can we expect a topic about the hit and run tactics on M10 anytime soon? Where you devs make ...
by MarKr
27 Dec 2017, 00:20
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

Wolf said that at some point in the past BK changed the target's speed reduction - in vCoH it used to be like 90% and BK changed it to 70% or so. But I think the rest is from vCoH.

Oh and I just noticed an error in my previous post, it does not reduce vision by 90% but 99% :D
by MarKr
26 Dec 2017, 22:05
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

Here's the thing: The way that "Button down" works is they spam bullets at parts like the mirrors that allow people inside the tank to see out (they are made from glas and there are protective shutters to prevent them from getting damaged, but if you close those you can't see out anymore)...
by MarKr
26 Dec 2017, 11:59
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

We are looking for rework or tweak of the ability that the squad receives with Bren upgrade so ideas for "stock" abilities or abilities gained with Rifle nades don't meet the requirement :D The idea with "suppressing top MG" was meant to help with the issue of AT squads. After th...
by MarKr
26 Dec 2017, 01:57
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

in my humble opinion, I would rather completely removing the ability, then giving the "sniper shot" ability of rifle section squads the possibility to snipe tank gunners, or maybe disable them! Perhaps regular snipers could also have such an ability as well, but maybe against vehicles too...
by MarKr
25 Dec 2017, 23:15
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

"Vehicle Button" ability rework

Hello and merry christmas to all of you :) We got to discussing the CW "Vehicle button" ability (the one that Tommies get with Brens - slowing down targetted vehicles, lowering their sight and disabling weapons for a period of time). This ability is sort of stupid in its rationale - shooti...

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